The fact that a coalition of high strength Armaments are stationed by the voyaging realm and there have been multiple fights serious enough for Letrizia to say they were risking their lives is pretty interesting, especially since she mentioned long ago none of the three nations had much sway here. I would guess perhaps this is due to Astrals and perhaps other spheres not wanting the human sphere to be able to fully exploit the potential of the Realm, so constantly press them here.

The Archduke is not dead yet! Despite what the Emperor and Republic propagandists may say, the House of Artriez stands unbowed, perfectly capable of continuing the governance and defense of their hereditary territories! Besides, it's not like the death of an Archduke could be the spark of some catastrophic great war, stupid!

Of course, my mistake for implying something so slanderous.

The fact that the house is on the outs with the emperor as well is also a potentially promising lever actually. It's a lot easier to convince someone that it's fine for you to conquer the sphere when all of the sphere is unfriendly or worse with that someone.
 
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The fact that the house is on the outs with the emperor as well is also a potentially promising lever actually. It's a lot easier to convince someone that it's fine for you to conquer the sphere when all of the sphere is unfriendly or worse with that someone.
Especially if you're willing to improve the position of that house in the process! Hunger will, after all, need loyal subordinates.
 
I appreciate how the update acknowledges both Gisena's magic clothes and Hunger's growing interest in Blood's power. This way, it works in retrospect regardless of which way the vote goes.
 
Just in case anyone was curious.
Adhoc vote count started by Byzantine on Jun 15, 2020 at 12:18 AM, finished with 564 posts and 65 votes.
 
We're off to see the merchants. We're off to see the merchants. The wonderful merchants of... Cheating people? Bad deals? Hmm, maybe the Caravan wasn't the best pick.

It had grown late, the sun a wan disk pressed steadily flatter by the vast indigo sky; striated bands of gold shined their last upon fields of susurrant grass, the first breeze of evening low and swift against the ground. The cool, steady wind kicked Hunger's cloak up and around his shoulders, star-stuff dancing in false celebration of the twilight.
Surprised it took so long, but I suppose that is how these things go. And we can't move very fast carrying Gisena with only one arm. Talk about awkward!

Gisena slept fitfully still, unrecovered from her supreme exertion of magic earlier in the day, while he walked steadily towards the antechamber entrance on a road of gently-packed dirt.
Poor Gisena. She really pulled our ass out of the fire there, but she paid the price for it. ...Unfortunately this means we'll be directly interacting with people. Scary!

On the horizon he spotted the silhouettes of a pair of men also traveling that road - not the spectral knights that guarded this territory, but men of ordinary stature like him, carrying thickly-packed rucksacks that bulged and bristled with miscellany, and dragging behind them a cart piled high with parchments and bottles of dark red liquid. He paused briefly, blinking in surprise, while they sped up eagerly, approaching him.
Seedy merchants! Run! They'll try to steal your entire wallet for sure! I wonder what the parchments are. The bottles are obviously potions, probably healing potions considering where we are...

"Ho, traveler!" Said the leftmost man, raising the bare stump of an arm in greeting. Cut cleanly, an old wound, and wrapped in tailored cloth.
Not very good healing potions, apparently. Can't even restore a lost limb. ...Unless it's cursed, anyway.

"Look Graven, it's your kindred spirit!" Said the man on the right. "Only he's not even got a stump, poor sod."
Indeed, indeed. Hunger paid a heavy toll in his war against the Tyrant.

"He has got a woman though. And what a looker! Didn't know they made 'em that pretty!"

"Nah. Reckon he's stolen her." The man smiled, raising his voice to address Hunger. "Dragging her off 'ta the cave, are ye?"
Banter or not? hard to tell. I can tell I don't really like these guys though.

He continued walking steadily forward.

"If we could steal a woman like that in 'ere, what are we doin' with this crap?"

"Never said we could do it, brother. Just that he has." The man tapped the side of his nose conspiratorially. "It's hope for you, right?"
Don't make Hunger hit you! He uses the sword. And it tends to be deadly. Now stopping on an unconscious Gisena.

As they neared Hunger finally stopped to speak. "Are you merchants?"

The leftmost man, called Graven, nodded amicably. "Sure are, sir. Don't find many of our like in here, do ya? Our prices ain't the fairest... but they're the best!"
They aren't the fairest but are the best? ...That doesn't make any sense. Probably just trying to forestal complaints about the obvious highway robbery.

"The best - and only!" His twin chipped in, holding out a pair of red bottles. "What'll it be, sir? Prime healing pots we've got here, good stock, one hundred percent certifiable!"

"Ya mean certified, you blithering moron."

"I mean what I said! Don't interrupt the pitch! Like pa said, the customer's confident if you are confident! I don't need ya underminin' me."
The comedy routine is an act to get people to let their guards down so they accept the ridiculous prices, isn't it? Well then, that isn't going to work on Hunger... and we have better ways to heal anyway.

Hunger frowned. The power he'd absorbed from the magus had been slow to 'digest,' and was not finished percolating out from the ring. He had the feeling it would come with some means of accelerated healing, though. Better than 'certifiable' potions, whatever those were.
You know, Hunger isn't all that well learned now that I think about it. He was stolen from his world as a kid and then had to spend years fighting the Tyrant continuously...

A nod to our... indecision with regard to the power vote. We eventually did settle on Bloodmight and the healing that gave us, though.

"Not interested. I would be willing to trade for information, however."
Indeed. Information is worth its weight in gold. ...of course information happens to not weight anything so...

"See!" The merchant threw up his hands at his brother. "It's because ya messed up the pitch."
I assure you, shady merchant, we were never going to buy anything from you we did not have to.

Clearing his throat, the man calmed, adopting a more formal tone before continuing. "Ahem. Apologies for that, sir, my brother, he's a bit of an imbecile, and it's not got anything to do with his missing hand. Now, information's what you're after, eh? I think we can come to an arrangement. What do you have to trade, my good man?"
Good thing we still carry around those items from the King fish, or this would be where we get embarrassed and then shove a sword to their throats to make them talk...

Hunger produced the King Fish's Scale. "I want to know about this Temple. And the encampment to its side."
See what I mean? The scale is obviously worth that much, at least.

"I see, I see." The man licked his lips. "That... that is somewhat privileged information, sir. Is there anything else you might be able to offer?"
Are you trying to drive a hard bargain with Hunger? That's... not going to work out in your favor at all.

"Not really." Hunger began to walk off.
See? Hunger knows how to deal with shady merchants, Tyrant or not.

"W- wait! I'm sorry, could I see that scale one more time?"
"Oh fuck, I fucked up... Uhh, get back here!"

"Fine." He handed it over, and the merchant made a show of examining it in detail.
"I already know exactly how much this is worth, now how little can I get away with telling you for it..."

"Magnificent. This could go for quite a bit to the right seller. Problem is, as you can clearly see, we're hard up for space at the moment," he gestured to their overflowing cart and bags, "so I can't give you much of a premium for it. But for two pieces of information? That sounds fair. A fair price for a fair lord and lady!"
A fair price from you? Better chance of it raining cow-dragons every third sunday and the False Moon spontaneously freeing itself from its imprisonment without aid. And that scale is not a very large item.

"Your brother just said your prices weren't fair."

"Ah!" The man turned a strained smile upon his brother. "A joke, sir. Merely a joke."
Narrator: It wasn't.

"Fine. First question. I killed a magus today. He was fairly powerful. He could teleport and summon spirits, and wore a cloak of white and blue. He called this place 'the ritual grounds.' Describe the geography of this place. Is there some civilization deeper in the Temple? If so, what is their purpose?" Hunger showed them a scrap of the Magus' robe, now stained dark red, on which the white-and-blue insignia was inscribed.
Good question. Very good question. And we kept the robe. That... may prove useful. Shame it's damaged or maybe we could play infiltrator?

"Ah," The man paled. "Y-you slew a magus, you say? I, I see."

He gulped, slowly tapping the side of his face. "Well, my esteemed lord-"
Well, that's an interesting reaction. They are either very scared of the Magus and so very scared of someone capable of killing one, or they are very afraid of someone that did so because they work with them...

"Don't call me that."
They haven't earned the right.

"Yes sir, I'm sorry. Well, my fine sir, the short answer to your question is, yes. There is a society that lives within the bowels of this fine edifice, exploiting the False Moon to defend and supply their way of life, and they do not take kindly to intruders. But the Call of the False Moon brings all and sundry forward to liberate it! There's a fundamental tension here, you see. From us, who've come from all over to liberate the False Moon, and they who live by its unwilling labor. I'm sure you've felt it yourself, the Call. How irresistible it can be! The poignancy of its suffering, the allure of power and treasure beyond the reckoning or mortal men..."
And so we finally learn what the hell is actually going on. A group of mages has decided to torture the ring to augment their power, but the ring is powerful enough still to call to any that get too close. I wonder how these merchants stand it. They clearly aren't trying to free the False Moon, but they aren't showing the signs of being pulled by the Call. Did they buy freedom from the civilization inside? Presumable they can immunize people so they don't go insane.

"What is the False Moon? Can it do anything besides issue the Call? Is it responsible for the maps?"
Good questions. Also way more than we were told we could ask but... Well, if the merchant answers...

"Ah, a subject of much debate! As none of us has ever successfully liberated it, or even approached the holding chamber, we simply don't know. I personally have never ventured past these ritual grounds, and am not certain why the Inner Residents call them such! It's a competitive task, chasing the Call, and those capable of penetrating to the Middle Temple are understandably canny about its secrets. If you were able to slay an Inner Resident yourself, however, I can confidently say you are ready to plumb its secrets!"
So they probably know nothing about what the ring is. Unfortunate but not unexpected. We ended up learning more anyway by unlocking the true potential of our ring. If only a fraction of it.

"You're stationed at the encampment near the side entrance."

"That's right, sir! You may have seen us when you came in. Might I ask what brings you to the Temple in the first place, sir? Seeking fame, fortune, items of power or simple adventure?"
"Well, the people controlling me got a tiny bit cocky..."

"You can ask, if I can have the Scale back."
No Hunger! You answer the question then demand the scale back for doing so, fool! They don't have to know the price in advance to still have to pay it!

As he responded, Hunger thought carefully. Best not to let on that he hadn't come in through the encampment, which meant that line of questioning had to be dropped.
We could always feign the existence of another side entrance of some kind. Though such a lie would probably never hold up.

"Ah! Good one, sir. I didn't mean to pry."

"Any other tactically or strategically relevant information I should know about the Middle Temple? How do I get there?"
Again a useful question. At this point I doubt the merchants know anything useful they will share, they seem to either be very tight-lipped with their secrets or they are just completely ignorant as to what is really going on. Which strikes me as a bit odd for ones not consumed by the Call.

"Ah, yes. Right now the road we're traveling is on what you might call the latitudinal, or horizontal axis of the space within the Temple. If however you were to traverse the longitudinal, or vertical axis," He pointed to the side, perpendicular to the road and in the opposite direction of the antechamber, "and braved the Knights and other monstrosities along the way, you'd eventually reach the Middle Temple! You can tell because the landscape will shift rapidly, in a matter of a few miles."
Well, we know how to get there now, at least. And man this temple is utterly massive.

"Thanks. And what should I expect? Inner Residents, more automated knights, monsters of a different kind?"

The man shook his head helplessly. "I'm sorry, sir. It's as I said earlier. Those who make it that far tend to be pretty competitive. They're tight-lipped about those secrets. Only one may claim the False Moon's prize, after all."
Unfortunately if they do know anything more they aren't going to share. Unfortunate.

...And how do they know only one may claim the prize? The False Moon may just give everyone that helped free it a gift, it really wants to be freed.

"What about the monsters here? I've seen the Knights, some bird-like creatures, a stone lion and an enormous fanged wurm. Anything I should be worried about?"

They looked at each other. "Well, there is the Dreadbeast, sir. He's only in a few places at a time, though, and if you could handle a Resident then I doubt he'd be a match for you. Would depend on your specific, ah, parameters..."
...There's only one dreadbeast and it's in multiple places at once? That's... interesting.

"Well," the man looked around nervously. "Sorry I couldn't help you more, sir. Was there anything else, anything at all? Sure I can't interest you in a potion, or perhaps a night at Librero's for yourself and your fine lady?"

He gestured to the cart behind. Hunger pondered for a moment. Was there anything he needed from these men?
Yeah yeah, no potions for us. And unfortunately we voted against telling you more and getting a night at the Inn. Means we're stuck on our own for now, but it's probably okay.

911 words.
 
A sudden great war would be highly convenient for us. Either for joining a faction or carving out our own or gaining rep as a skilled mercenary.
 
A sudden great war would be highly convenient for us. Either for joining a faction or carving out our own or gaining rep as a skilled mercenary.
In a few months. We need to be powerful enough to at least withstand an Armament at full power first.

I wonder if we can sell us staying here longer to help repair Versch more and be more able to assist the Empire in case war does break out?
 
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I wonder if we can sell us staying here longer to help repair Versch more and be more able to assist the Empire in case war does break out?

Well, based on what we know now, it doesn't seem far fetched to suggest that the Republic has potentially taken over Voyager City, as the hit on her could've been the part of the opening acts of their surprise attack. Would it really be wise to potentially deliver herself into their arms? Best to boost Verschle to at least Rank 7+ to ensure herself some chance of safety if the evac site has been compromised.
 
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Throne and Alter - Vote
[X] Bloodslayer has won. Gisena is busy, working on developing her Sorcerous powers, but says she'll be finished in a day or two. What now to do?

[ ] The Encampment - Now that he's considerably more powerful than a Middle Temple Outrider, Hunger believes the risk / reward ratio of the Encampment to be much more favorable. He can also check on Graven and his brother to see if they've finished preparing the foods he wanted to buy for Letrizia, and to interrogate them about the adventurers who suddenly showed up around the antechamber...

*Hunger will follow reasonable precautions to avoid Doom of the Tyrant interactions, but will not grossly alter his personality to work around it
*Can try to hire/persuade adventurers to join him, though he doesn't have a particular surfeit of actual funds...
*Chance of Tyranny proc: estimated 30-50% for one day of interaction, but Hunger believes 90%+ of these will not result in a disadvantageous situation for him.

[ ] Hunt Relentlessly - So long as his fleshly body remains un-slain, Hunger can now recover easily from damage taken within fights. This allows for a pace of hunting previously unseen, the wholesale butchery of thousands of foes a day. By substituting raw numbers of enemy quality, and by relying on the advanced progression of the Ring of Blood, Hunger can make some forward progress while keeping to the Outer Temple. Even the likes of the Dreadbeast can be felled with relative ease given his new strength and offensive parameters. Let us hope it does not attract untoward attention.

*Duration: 1-2 days before Hunger stops receiving noticeable benefits from Outer Temple opponents.
*Gain 2 picks. Estimated chances below:
*90% chance of uneventful victory
*8% chance of receiving +1 pick from a powerful enemy
*2% chance of engaging a truly powerful enemy (starts combat)

[ ] Breach the Middle - Assault the Middle Temple again. There is no time to waste. You'll have to adjust your tactics somewhat to make up for the lack of Gisena, though your now-massively improved offensive arsenal will more than bridge the gap against most foes.

*Duration: 1 day
*Gain 3 or 4 picks. Estimated chances below:
*50% chance of uneventful victory
*30% chance of engaging a truly powerful enemy (starts combat)
*15% chance of engaging an overwhelmingly powerful enemy (starts combat)
*5% chance of death, with a 60% chance that Form of Rage allows for successful withdrawal thereafter.

More powerful enemies may offer heightened Rank or rare Advancements.

[ ] Buff Gisena - It's been a long couple of days. Hunger could use some time off, and it's dangerous to engage significant foes without Gisena. Instead use the Ring of Blood to augment her, giving her limitless energy and vibrant health during her research, and see if you can help her advance. May hasten and/or improve results of her research.

*Duration: 1-2 days
*Effectiveness determined by Intelligence
*Gain 1 pick if successful
*+Gisena, +Letrizia, removes Chill of the Grave
*Reduce the Arete cost of [Super Juggernaut Undead Chimera] by 1

Picks from the options above will be utilized in a separate spending point.

---

You received 1 pick from defeating the Green Knight and his mob. You have 2.9 Arete. Choose only one.

[ ] Echo of the Forebear
- Cloud shadow of the Forebear's might. Legendary strength and speed, and the resilience to exert them. Can be taken multiple times. [+Might, +Agility]

[ ] Opalescence - The soft light of evening before which all attacks falter. Improves defensive parameters. [+Protection]

[ ] Fierce Quickening - The absurd violence of Blood unleashed. Let all that falls within its dominion be spilled, if it be in service to the Ringbearer. Adds [++Agility, +Wits] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.

[ ] Vigor Itself - The primordial might and glory of Blood resplendent. Let all who witness its form tremble, and be subject. Adds [++Might, +Charisma] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.

[ ] Augment Dominion: Blood - The world-wielding will of the Ring. Treat the wielder's Rank as if it were (.5 Low/.25 Medium/.1 High) higher for purposes of the [Ring of Power] effect applied to the Blood domain, increasing its potency and versatility. Repeatable, but costs 1 more pick each time.

[ ] Fall of Night - 2 Arete. Conjunctional [Forebear's Blade, Evening Sky]. The stroke of his blade is the fall of night, to every foe the sun of hope extinguished. ++Strength, +Agility. Blade projections of all kinds deal one-third more damage with a one-tenth chance to inflict critical damage, tripling the harm done and applying half again the power of ruin. Control and manipulation of blade winds becomes far less taxing. The surcharge in power for stronger blade-winds is substantially reduced. The wielder becomes capable of manipulating the properties of his falls; falls whose nature is languid but whose movement is swift, gentle falls that strike with magnified weight and heft, falls from great distance that do no harm, and so on.

[ ] Exalted Spirit - 2 Arete. Conjunctional [Hunger, Evening Sky]. Mind made vigorous as the body. Gain +Int, +Wits, +Wis, +Cha, -Heartlessness, while in a form with physical blood. Allies under blood enhancement gain +Int, +Cha. Blood enhancement requires physical blood.

[ ] Blood Rage - 2 Arete. Conjunctional [Hunger, Forebear's Blade]. Blind fury which grants the will to fight on. +Might. Roll twice, take better to activate the Form of Rage. If the second roll is needed to activate, it activates successfully but the character goes berserk until the target of his rage is destroyed or fled from.

[ ] Knight of Holly - 2 Arete. Defining Advancement. The knight out of legend, unbowed and alone, who withstands the terrible blow to strike back threefold.

You may only have three Defining Advancements.

*Gain +++AGI, +++Might, and +Protection while in your flesh body.
*Gain +Luck, -20% Experience.
*Once per battle, ignore one wound to your physical form. You suffer no wound penalties from it and gain temporary Health equal to the Health lost from it. Even decapitation is no problem with this. Temporary Health fades slowly over the course of 24 hours.
*Choose one: -20% to INT, WIS, WITS, or CHA, and to subsequent growth of that Attribute.
*Increase by 10% the value of Rank increases associated with martial valor, honor, or purity, but decrease by 30% the value of other Rank increases.
 
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[X] Buff Gisena
[X] Exalted Spirit


For the Gisena Gang, as a consolation prize. Hunger could use some time to rest and this option gives an effective +5% effectiveness bonus by making our boy not suicidal, which is a pretty solid and tangible power up. That it gives us a pick and some +Relationship is just a cherry on top.
 
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Whoa, a Defining Advancement? Damn, penalties are harsh, though. I think Fall of Night has to be it, we've delayed picking it for too long.

I'm equally amenable to both [X] Breach the Middle and [ ] Buff Gisena, but right now I'm feeling particularly risky. It shouldn't be too hard to argue me out of this, just explain why the gains from Buff Gisena are higher than the extra picks.

[X] Fall of Night
[X] Breach the Middle
 
[X] Buff Gisena
[X] Exalted Spirit


This one's my natural go for. Fix that -5% effectiveness penalty!

As for the others..
[ ] Fierce Quickening - The absurd violence of Blood unleashed. Let all that falls within its dominion be spilled, if it be in service to the Ringbearer. Adds [++Agility, +Wits] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.

[ ] Vigor Itself - The primordial might and glory of Blood resplendent. Let all who witness its form tremble, and be subject. Adds [++Might, +Charisma] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.
STATS GOOD
[ ] Augment Dominion: Blood - The world-wielding will of the Ring. Treat the wielder's Rank as if it were (.5 Low/.25 Medium/.1 High) higher for purposes of the [Ring of Power] effect applied to the Blood domain, increasing its potency and versatility. Repeatable, but costs 1 more pick each time.
0.25 Ranks for 1 pick!? 0.5 Ranks for 3 picks!? 1 Rank for 10 Picks!?!?!?

What a crazy good deal! This usually costs a gajillion Arete!

[ ] Fall of Night - 2 Arete. Conjunctional [Forebear's Blade, Evening Sky]. The stroke of his blade is the fall of night, to every foe the sun of hope extinguished. ++Strength, +Agility. Blade projections of all kinds deal one-third more damage with a one-tenth chance to inflict critical damage, tripling the harm done and applying half again the power of ruin. Control and manipulation of blade winds becomes far less taxing. The surcharge in power for stronger blade-winds is substantially reduced. The wielder becomes capable of manipulating the properties of his falls; falls whose nature is languid but whose movement is swift, gentle falls that strike with magnified weight and heft, falls from great distance that do no harm, and so on.
Now that we have Thousand Cuts this is REALLY GOOD.
[ ] Exalted Spirit - 2 Arete. Conjunctional [Hunger, Evening Sky]. Mind made vigorous as the body. Gain +Int, +Wits, +Wis, +Cha, -Heartlessness, while in a form with physical blood. Allies under blood enhancement gain +Int, +Cha. Blood enhancement requires physical blood.
Amazing upgrade. Full Blood, this train has no breaks!

[ ] Blood Rage - 2 Arete. Conjunctional [Hunger, Forebear's Blade]. Blind fury which grants the will to fight on. +Might. Roll twice, take better to activate the Form of Rage. If the second roll is needed to activate, it activates successfully but the character goes berserk until the target of his rage is destroyed or fled from.

[ ] Knight of Holly - 2 Arete. Defining Advancement. The knight out of legend, unbowed and alone, who withstands the terrible blow to strike back threefold.
*The blowing wind of disinterest passes through*

Not interested.
 
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[X] Buff Gisena
[X] Exalted Spirit


Well at least it looked like maybe all the arguing resulted in Gisena working towards her advancement on her own. Let's help her with it, mitigate our malus before continuing and get some mental stats for magic gang and to help Gisena's advancement while buffing our allies. Also gets social pluses for both Gisena and Zea so even Zea gang should be happy!
 
I'm torn between Hunt Relentlessly and Buff Gisena, and Fall of Night and Fierce Quickening. Hmm...

Hmm.

I think I'll go with

[X] Buff Gisena
[X] Fall of Night


For now. Fall of Night is a major immediate boost since we actually have A Thousand Cuts now and the abilities Synergize to an incredible degree.
 
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If we had more Arete I would probably be behind hunt relentlessly in the hopes of getting Gardener.

Quickening won, which is fine, I do hope we eventually get the power to cloak our companions in starlight because that is an aesthetic to get behind.
 
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I think I've been on the losing side of more votes I was super invested in this quest than in every Rihaku quest before this combined. The only previous vote I remember being super salty about losing was when people successfully argued that we shouldn't resurrect Shikamaru in jounin quest because his death was more dramatic that way.
 
By the way, I'm fine with Exalted Spirit. I just think Fall of Night benefits us more since we're combining

In the Forebear's grip could even a common knife blaze with fell power. All melee attacks made with the Forebear's Blade now apply cursed wounds. Septuples the power and speed of the Fell-Handed Stroke and allows it to be used with blade projections. Such horrific offensive power allows one to challenge foes vastly stronger.

With

The stroke of his blade is the fall of night, to every foe the sun of hope extinguished. ++Strength, +Agility. Blade projections of all kinds deal one-third more damage with a one-tenth chance to inflict critical damage, tripling the harm done and applying half again the power of ruin. Control and manipulation of blade winds becomes far less taxing. The surcharge in power for stronger blade-winds is substantially reduced. The wielder becomes capable of manipulating the properties of his falls; falls whose nature is languid but whose movement is swift, gentle falls that strike with magnified weight and heft, falls from great distance that do no harm, and so on.

Which means Ruin gets thrown into everything with minimal stamina cost.

It's also only the second time we've ever been offered it and I don't want to not take it. I suspect we'll see Exalted Spirit again, since this is literally our first pick sample after unlocking it via Bloodslayer.
 
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