Zampano
🏳️🌈🏳️🌈🏳️🌈🏳️🌈🏳️🌈🏳️🌈🏳️🌈🏳️🌈
- Location
- Simping for DSB
I think it is important to remember that none of these options is a guaranteed win. IN opens the door for overlapping Apo Procs. Infinite Rank from Inheritance isn't enough to stomp the Maiden - maybe because she has a dedicated Hard Counter? Blood Halo risks compounding injuries that are slow to heal.
But of the three plans, both IN and Inheritance rely on attrition, either stalling the Maiden outside the Kingdom so Hunger can Progress, or stalling the Maiden inside the Kingdom so that Sanctum can whittle away at her stats with ISH 3+ debuffs.
Remember when we rushed Trinity because Ber was a lingering threat? We also spawned the Chains of Fate enemy, whose progression can match Hunger's own. Letting the Maiden just... Hang Out? on the fringes of Hunger's cloak absolutely does not strike me as a winning strategy.
High tier combat in the Rihakuverse is basically Rocket Tag, and I'm still convinced that BH's +1ISH is a bigger rocket than RankRuin for this particular matchup. The best explanation I can think of for infinite RankRuin to be insufficient is that the Maiden has a specific countermeasure. In that case, +1ISH Rank (15?) would be better than +0 ISH RankRuin (infinite).
Only Blood Halo leans into Hunger's winning strategy of immediately annihilating the threats spawned by the Apocryphal Curse. Armies of the Shogun allow Hunger to continue addressing such threats as soon as they arise - the Wraith-Echoes serve to project Hunger's power perfectly throughout the universe (not just within his Kingdom).
(Geas of Labor proc'd for me this week really hard, so I didn't get to argue for BH as much as I wanted. But I really think that the Inheritance crowd needs to step up their game in terms of Omakes & Argument power, because the other options are edging them out imo.)
But of the three plans, both IN and Inheritance rely on attrition, either stalling the Maiden outside the Kingdom so Hunger can Progress, or stalling the Maiden inside the Kingdom so that Sanctum can whittle away at her stats with ISH 3+ debuffs.
Remember when we rushed Trinity because Ber was a lingering threat? We also spawned the Chains of Fate enemy, whose progression can match Hunger's own. Letting the Maiden just... Hang Out? on the fringes of Hunger's cloak absolutely does not strike me as a winning strategy.
High tier combat in the Rihakuverse is basically Rocket Tag, and I'm still convinced that BH's +1ISH is a bigger rocket than RankRuin for this particular matchup. The best explanation I can think of for infinite RankRuin to be insufficient is that the Maiden has a specific countermeasure. In that case, +1ISH Rank (15?) would be better than +0 ISH RankRuin (infinite).
Only Blood Halo leans into Hunger's winning strategy of immediately annihilating the threats spawned by the Apocryphal Curse. Armies of the Shogun allow Hunger to continue addressing such threats as soon as they arise - the Wraith-Echoes serve to project Hunger's power perfectly throughout the universe (not just within his Kingdom).
(Geas of Labor proc'd for me this week really hard, so I didn't get to argue for BH as much as I wanted. But I really think that the Inheritance crowd needs to step up their game in terms of Omakes & Argument power, because the other options are edging them out imo.)