Character Sheet References by Update
Current
Lord Hunger, King of Winter
500% Health

Conditions

Well Rested
  • Duration: 9 hours.
  • Effect: Provides a substantial bonus to physical attributes and a minor bonus to mental attributes.
A Hunger Sated
  • Duration: <16 days
  • Effect. Halts Decimator's Affliction. Reduces Hunger progress by 10%.

Attribute Upgrades
  • Strength: 857 +16 (210% value) +[Willpower]
  • Constitution: 803 +16 (210% value) +[Willpower]
  • Agility: 813 +16 (280% value) +[Willpower]
  • Intelligence: 38 (160% value)
  • Wisdom: 99 (130% value)
  • Wits: 28 +9 (160% value)
  • Charisma: 48 +5 (250% value)
  • Manipulation: 27 (160% value)
  • Willpower: 127 (460% value)
  • Protection: 56 (180% value) [+Charisma]
  • Luck: 45 (130% value)
  • Appearance: 9

Current Stances: All-Defeating, Hero-Defeating (x2), Fault-Defeating
Cursebearer (Progression) - This character has agreed to serve as one of the Cursebearers for the Accursed. The character's nature is that of a Progression-type Cursebearer. Link to the Accursed provides comprehensive protection against mental and spiritual interference above the Allowable Threshold. Protection is rated 100% effective for intrusions of less than NaN strength and valid through NaN transfinite escalations of cardinality originating from continuums of less than NaN dimensions. decoupled from physical processing substrate. Link to the Accursed provides comprehensive protection against hostile physical or metaphysical influence upon the . Protection is rated 100% effective for known intrusion parameters.

The Apocryphal Curse
  • First Mitigation: Direct Mitigation - Reduces the difficulty of encounters by roughly 10%.
  • Second Mitigation: Grand Nullification - Reduces the difficulty of encounters by a further 10%, stacking linearly.
The Decimator's Affliction
  • Area affected: Unknown
  • Life force consumed: 9.375%
  • First Mitigation: Huntress' Moon - Impairs all conventional mitigation attempts by 40%, but dramatically increases the number and availability of targets for A Hunger, Sated. Targets will always be at least minimally challenging or in some way exceptional.
  • Second Mitigation: Artemisinin - Reduces the median difficulty of Huntress' Moon targets by 20%, increases the variety of Huntress' Moon targets by 40% and increases mitigation duration of a successful Huntress' Moon by 100%.
Doom of the Tyrant
  • Baseline mitigation: acknowledges specific instructions from the Accursed
The Geas of Indenture
  • Time remaining: 937e27 solar years.
  • Tasks accomplished: 0
  • First Mitigation: Companions I - Allows the Cursebearer to take one companion with them across Geas worlds.
  • Second Mitigation: Companions II - Allows the Cursebearer to take two companions with them across Geas worlds.
I. Accretion - A farmer's boy. A sword of fable. A perilous quest. Death or glory.
  • Base Rank: 10
  • +1 General Rank
  • +1 Military Rank
  • +1 Defensive Rank
  • +2 Blood Rank
  • Mirellyian Rank: 11
  • +250% Rank Gain
  • x60 Refinement of Battle
A form of symbiosis between wielder and object, integrating shared experiences, mythic archetypes, accumulated legendry and personal craftsmanship. The result is a being greater than the sum of its parts, not a man wielding a sword but Arthur with Excalibur, the blade closer to his being than his own sword-arm. That deep conceptual weight, wearing a groove in reality's current, permits the slow unfurling of impossible feats as a product of that partnership.

The power of Accretion is rarely replicable and never easily defined. Its greatest masters turn the tides of battle simply by taking the field, their presence an inexpressible radiance, sharp light beyond sense or reason, that erodes the existential basis of those who would oppose them. You will find them at the crux of fate, the critical point of inflection; there does that power reach its apex, starshine become a blazing sun, light and fire and fury as to bring the world to its knees.

*A power that is somewhat agnostic to the strength of one's foes. Battle Magic will never deflect a supernova; a master of this art might, though they'd have near equal difficulty deflecting a tank shell.
*Operates on a level beyond physical causality. With few exceptions, does not enhance physical parameters at all.
*With time and many shared tribulations, some of a union's powers may become relatively consistent and explicable. For example, the hero wears a suit of dark grey plate, and nothing may slay him short of annihilating the armor entire.
*Forbidden Art: Abduction. The forceful seizing of another's armament, inconsistent in applicable and terribly risky, as aspects of the prior wielder may impose themselves upon you. The hero stole into the Tyrant's Catacomb and emerged bearing the sword of the Tyrant's progenitor. That blade now lies broken, and with it its wielder.

[As Planned] - Competence bonus to creating and adjusting schemes.

[Crown] - +.25 Astral Rank

[Fierce Vigor] - The terrible might of [the King Fish's] thrashing sinews, fit to part wave from shore. Gain one copy of [Echo of the Forebear], granting +Might and +Agility.

[Feat: Age and Treachery] - Gain +.25 Rank.

[Feat: Apex] - +.2 Astral Rank - Who is King? Who else but he who suffers the Tyrant's Doom?

[Feat: Knife] - Adds .15 Rank, .2 with Uttermost.

[Feat: Reckoner] - Adds .15 Rank, 0.375 after bonuses.

[Feat: Crown] - Unlocks the potential for Feat: Saber and Feat: Orb. You may find an opportunity to acquire this Feat again, but it is rare and dependent on circumstance...
If you survive, no power will be beyond you.

The Accursed had told him that. These three short weeks have felt like a lifetime, filled with harrowing challenge, foes and travails over every horizon. He has never worked so hard or so furiously in his life, even against the world-pervading crush of the Tyrant's presence. But the reward of discipline is power, and power has been attained at last. Power enough, in some ways, even to eclipse the Hero who stood against that Tyrant of yore, all those long months ago... power to triumph where he failed.

Now, child of Earth. How will you use that power?

At last attain the outcome that Hunger died for, what he set out to do before age and treachery taught him what may have been his final lesson, but for the intervention of the Accursed. Gain +.25 Base Rank; +.5 with modifiers. Rank gain may be reduced (with partial Arete refund) if reforms are not successful. This Feat would normally put you into pick debt, but Be the Change covers the difference.

[Feat: Saber] - He who is willing to die by the sword, must also have the skill to live by it. +0.5 Rank.

Feat: Orb - In a rather literal culmination of its namesake, Hunger has acquired the Feat: Orb by destroying Dien's Green Sun Incubator. This has yielded a formidable .3125 Rank after multipliers, completing his second Special Advancement in the form of Trinity!

Trinity II: Breaker of Suns - Fear will keep the other systems in line. Fear of this battle, and of the terrible force at its victor's command. For he who can extinguish the very stars, lamp-lights of the universe, who dares chance his fury and see their own light snuffed out?

*The Advancement of the Saber, which above all else prizes power. An incredibly potent advancement, by far the greatest among these in strength both abstract and temporal. But take care, for he who lives by the sword...

Gain 50 base +s in Strength, Willpower and Wisdom, and upgrade Triumphal Gleam to Conquerer's Nimbus:

II. Soul Evocation: The Imprisoner

[Inherit the World]
- The Worldkeeper's power, yielded to the Imprisoner's. Shattered in mind, whole in body, their spirit given over to the grasp of their successor.

Defining Advancement. You may only have three Defining Advancements.
*Acquire the Soul Evocation of the Penitent, whose shadow is a thing of stained glass and light, and whose figure can absorb punishment unending yet burst forth with ceaseless might. Ignore wound penalties; the user's body is held together by its shadow and cannot be slain short of total annihilation.
*The Penitent may call forth his shadow in an expunging tide. Those fallen beneath are physically encased and magically suppressed, though some arts of power vastly greater than that of Soul Evocation as a whole are immune to this effect. Overuse may decrease the user's WITS, WISDOM and finally INT, but would require many years of continuous deployment; penalties imposed are reverted once the shadow is recalled.
*Outrageous destruction and sober atonement are writ into the Penitent's place within the cosmos. Halve the social penalty from, and double the effective forgiveness for, escalating to violence in otherwise inappropriate situations. This is bound into the fabric of reality and is treated as a 'natural' social phenomenon, the expected baseline.
*Combined with high Charisma, the above effect is exceptionally useful for those possessing the Doom of the Tyrant. Mechanically it's represented as halving/doubling; in-universe the difference in actual sentiment can be an order of magnitude or greater. Still, a dangerous power to possess - and not to be used lightly, lest one be tempted to abuse it.
*+50% to the value of Might +s.
*+50% the value of Protection +s.
*+400% Health.
*+20% to the value of future Rank +s; you may train Rank manually.
*+++Mental Contamination. The wielder disdains cowardice, has little patience for torturers, and easily flies into a violent rage against those he considers morally repugnant. Willpower + alternate Mental Contamination to resist.

[Gilded Cage] - Sequestration so exquisite that one never desires to leave. This, too, is imprisonment of a kind.

An Advancement of the Imprisoner Soul Evocation. The character may manifest sub-substructures within the Realm of Evening, wherein the already paradisaical opulence of his domain is magnified ten-thousandfold. This is a holistic augmentation that enhances all attributes of the Realm - from the invigorating essence of the air, to the quality of the victuals, to the direct multiplication of pleasure experienced by the inhabitants - that sums to a ten thousand-times amplification of the fortunate recipient's hedonic and qualitative experiences. Even the meaning attributed to said experiences is amplified.

Those imprisoned within the Gilded Cages will often go to any lengths to extend their stay, actively cooperating with their jailer in order to preserve the objectively happiest experience of their lives. With the already-deific splendor of the Realm elevated by several orders of magnitude... well, who would blame them?

Nor is the Cage an empty tool of mere bribery and indoctrination. The anagathic, restorative and augmentative effects of Realm-crafted cuisine are also multiplied, and their ultimate limits expanded, such that any lucky prisoner can experience a steady improvement in their Physical and Spiritual Attributes during their sentence, if their warden so desires.

The Imprisoner and up to five designees are free to enjoy Gilt amenities without the risk of addiction or alteration of their value structure. ++Mental Stability to such characters. +Might, +Agility, +Willpower, +Luck, +Wisdom for every week spent in a Cage, to maximum of ++++++++++++++++++++ to those Attributes. Those below Rank 10 receive +0.1 Rank as well, up to a maximum of +3.0 Rank. Those beyond the prime of their biological youth cease to age while within, and revert towards that prime at a rate of 25 years per week.

[Fault-Defeating Stance] - Aspect of he who surrendered, and was bound. Who more appropriate to contrive access to such power than the Imprisoner himself?

An Advancement of the Imprisoner Soul Evocation, and Stance of the Forebear's Blade. Requires Archmage. By committing to advance only one of Archmage's numerous domains for one sidereal year, the character experiences a rapid and transcendental improvement in the purview of their chosen focus. Even without taking any actions at all, a character within the Fault-Defeating Stance advances within their focus at a rate one hundred times that of the same character training diligently for every waking moment. Additionally, the character eliminates both external penalties and self-inflicted errors relevant to their utilization of the focus domain. However, they may not advance in the Archmage's other domains for that year, and other skills or abilities beyond its remit are unaffected.

For example, if Hunger were to activate the Fault-Defeating Stance selecting the domain of Space, he would advance his spatial manipulation at one hundred times its prior rate, including the effects of Progression, Ascendancy Halo, etc - even if he did not so much as lift a finger to perform actual training for the full duration of that year. He would still suffer the training malus imposed by the Ring Hunger, and additional training performed by him would only yield its ordinary results: if he employed the Fault-Defeating Stance and further trained Space all day without respite, he would advance at 101x rather than 100x his prior speed. Advancement from non-training sources is unaffected. He cannot make errors in employing the effects of the Space domain (re-roll natural 1s), and is impervious to penalties (poisons, magical or situational debuffs, etc) that would affect his use thereof.

He would be barred from advancing in the other domains of Archmage, and the advancement rate of his remaining capabilities would be unaffected.

Stance Mastery (Req. 25 Wisdom) - If employed in conjunction with the All-Defeating Stance: double the Attribute bonus from that Advancement, and the character may select two foci to experience the full benefits of this stance, instead. He may advance both those domains at the accelerated rate, but is still barred from advancing the remaining domains.

III. Surgecraft: Edeldross

This precursor component of findross embodies redemption, perfection, restoration and the renewal of cycles. It is the liminal gloss between real and ideal, whereby the purposeless matter of the corporeal world becomes the refined substrate of supernal augmentation. Blasts, voids and shields of solidified edeldross convey the principle of 'transference without harm,' allowing the character to re-position allies and scatter enemies with minimal possibility of collateral damage. Kinetic flight is possible through continuous burst releases, but its greatest benefits are found in augmentation. Pure edeldross is semi-corporeal and swiftly fades beneath the withering indifference of the real, but contained within a person's body it holistically augments all elements of the self, supernal excellence beyond the reach of the mundane.

Though mastery is a long and arduous process, precise configurations of Edeldross can be arranged so as to replicate nearly one-tenth of all Sorcerous Graces.

Hunger's Imaginary Element is determined by his relationships. Gisena's art, shaped by Letrizia's language and technique, conferring Catherine's benevolence. +Gisena, +Letrizia, +Catherine (?)

Discounts Total Eclipse by 1 Arete

-Solidified edeldross can be used as a form of damage-preventing energy blast, which, while unable to slay enemies on its own, can be actively spammed due to its negation of harm. Can ablate away to cancel equivalent quantities of Nullity, allowing for easy combat alongside Gisena with a bit of practice. Pacify a city undergoing a zombie apocalypse with a minimum of innocent life lost, scatter both sides in a pitched battle without slaying any of their number, etc.
-Beings within the radius of a release of pure edeldross receive a 20% bonus to all Attributes. The magnitude of this bonus can be improved over time. Take care not to buff your enemies as well. Pure edeldross is considerably more draining to use.
-By working with Gisena's mage-sight, Hunger may slowly over time develop specific Patterns of edeldross that can temporary replicate the effects of various Sorcerous Graces. Perhaps developments even further than this can be achieved in time...

[Edeldross Adept] - Conjunctional [Ring of Power, Evening Sky] Through a surge of genius, Hunger vastly accelerates the growth of his proficiency with Edeldross.

*Substantially improves the effects of Hunger's Edeldross training session, increasing Magnitude to +30% and imparting significant bonuses to control. He can now consistently form barriers, blasts, and basic shapes (spear, sword, boxing glove) from Edeldross.
*Hunger can now maintain close to 100% uptime on basic self Edeldross enhancement.
*Unlocks advanced Edeldross enhancement, a time-limited technique that increases his effective Magnitude by half again.
*Doubles the rate of pseudo-Grace creation in the future. This benefit is unique to the Advancement.

IV. The Classical Form - The hand outstretched. Runes of blue like a sudden parapet, quill-strokes carved into reality's unresisting face. Multitudinous are the manifestations of the Praxis, yet the classical form is most commonly encountered. From its sigils of impossible elegance flow the culmination of all powers and things, for the scope of the Work is without limit, and so too must be its Art.
*A wall of runes is homologous to a succession of strokes, tip of the sword as fitting a tool as the will-sharpened mind.

[Refinement of Quickness] - When this rune is executed, temporarily elevate the practitioner's speed one step along the Infinite Singularity Husk. Duration depends on your skill in the Art, but is comparatively brief. Highly draining.

[Artful Thorn] - When this rune is executed, briefly afterwards the practitioner's attack is guaranteed to cause a truly meaningful wound if it lands, no matter the scale of the enemy or the inapplicability of his weapon. Even a beast the size of a multiverse will be equivalently impaired to a human's losing of an eye or hand. At this level, only works on coherent enemies (can target the Rotbeast, but not "all Rotspawn"). Increasingly draining. [Suborned by Pierce Through]

[Inheritance: Pierce Through]
- Hunger may now perform the perfected version of Vanreir's Thrust technique: an unerring and inescapable lunge that pierces all forms of physical defense. Negates target inapplicability: if incorporeal, the thrust will damage their spirit; if physical harm is meaningless, it will strike their very essence. Does not commit Hunger into a continuous attack if it somehow fails. This is tiring to use, drawing from the same pool as Praxis Techniques - but see Oath of Winter above. +++AGI, ++Might.

Integrates and upgrades the Artful Thorn: in exchange for limitations on form, the cost is now linear rather than exponential.

[Twofold Refinement of Battle] - Increase the practitioner's offensive and defensive parameters to 1400% of their previous level; applies if necessary to weapons or vehicles personally operated. Degree of increase can improve without upper bound. Permanent once executed; causes slight Investiture, decreasing your ability to use other draining techniques by a small degree.

[Flight of Falling Stars] - As many stars in the sky, as there are enemies to receive them.

A technique of the Royal Praxis which modifies an existing ability, Praxis-related or no.

For one effect which has a substantial cooldown, resets that cooldown when the wielder encounters a new opponent. At current level of mastery, this technique can be used twice per day for a total of three uses, but this number can be increased with a moderate amount of training. Hunger has attached this to the Deathly Star, which with a 14x multiplier inflicts immense destructive force, though lacking granularity. Now he can use it against three enemies in the same engagement, such as if he's encircled by Armaments!

[Exalted Battle Array] Conjunctional [Forebear's Blade + Seraph's Favor].

Far reminiscence of a technique that was ancient when the dust of stars was still young, repurposed now towards an unforeseen purpose, though no less fierce.

*Panoply slots set to five, or increased by three if already five or greater.
*The Cursebearer may now link with up to five different Armaments, should he bear the requisite Curses. This subsumes the Curses of the Armaments as usual. Why take hostage their Armaments when you could take them entirely?
*Unlocks the Imperial Praxis technique, Closing the Fist (1p, 7 Praxis picks), whereby a group of individuals or artifacts may temporarily fuse to attain exponentially greater power. This technique is exhausting to use, but can be counted on in truly dire exigence to exceed even the Hour of Reckoning in might. Effects such as this are useful for handling the more dangerous Apocryphal activations...
*The endurance cost of persistent Praxis techniques is reduced by four-fifths.
*Upgrades Echo of the Forebear: Now grants ++Might, ++Agility. Applies to existing purchases, though does not stack with other sources of +Progression.

Strengthening your Echoes means future pick-farming sessions will be vastly more productive. Also synergizes heavily with the Refinement of Battle and King of Winter, which you already have. Closing the Fist offers power greater than the Hour of Reckoning and more flexible in activation - so long as you have someone, or something, to fuse with.

An Armament of the Foremost has fallen. The Might of Ages confers additional advantages onto the gained ability:

*Exalted Battle Array now upgrades Echoes of the Forebear to grant +++Might and Agi, rather than ++
*Exalted Battle Array now comes with a limited form of Closing the Fist that can be used by two individuals or artifacts for semi-permanent fusion, reducing total stamina rather than acting as a continuous drain.
*The full form of Closing the Fist is discounted by 50%, should you care to buy it.

[Blade & Favor] - I-Isn't this just tying the Favor around the Blade!? Doesn't appear to do anything except increase Haeliel's mortal-form visitation rate. Of course, that could be considered the most powerful benefit of all...

[Refinement of Purpose]

The stars could yield, the sky could yield, the Walls could yield, the world could yield, but it was not within him to yield.

++++++++++++++++++++Willpower, +300% to the value of all Willpower +s. Praxis endurance now scales directly with Willpower if that would be better for the practitioner.

In Hunger's case, this increases his current Praxis endurance by half again, though note that this techniques with exponentiating costs, such as Artful Thorn, may not yield extra invocations.

[Imperial Refinement] - Attain the Imperial Praxis in the domain of the Sword.

[Seal of Ruin] - A wall of runes descending; destruction focused, become a cage. Conjunctional (The Favored Blade)

By executing a sequence of runes, Hunger may temporarily invert and direct the power of his All-Defeating Stance upon a particular target. Thereafter, all actions the target attempts to take will be directly opposed by the All-Defeating Stance's magnified power of ruin, as if that action were an attack upon Hunger himself. An extremely potent and encompassing anti-exotic technique that can be used to fully counter any opponent incapable of overcoming Hunger's massively amplified power of Ruin. Inexpensive but moderately slow to perform, and does remove the 'Ruin Armor' aspect of the All-Defeating Stance for its duration.

Does not prevent the target from performing basic actions of sustenance, such as breathing, but does oppose the effects of such actions beyond basic sustenance. For example, if the exhaust of a target's breath would propel them away from Hunger's clutches, they would continue to breathe but unmoved.

Unlocks further Sealing-type Praxis Runes, with which Hunger has sufficient affinity to perform unhindered with a Sword. Unusual among Cursebearers.

[Subordination of Quickness] - Mind, body and spirit in singular unison with the rune of Quickness. At your level of practice, only one Subordination may be active at a time. Several seconds of concentration are required to achieve Subordination, after which it persists for two full hours. Highly draining, but no cost to maintain.

Benefit indefinitely from the Refinement of Quickness at half-strength (0.5 ISH) while the Subordination of Quickness is active.

[Attainment of Quickness] - To those for whom speed is king; comes the prerogative of emperors. Req. Subordination of Quickness.

Subordination of Quickness now persists indefinitely until deactivated, and grants the Refinement of Quickness at full strength.

[Refinement of War] - 1 + 7 Praxis picks / 25 Arete, Req. Refinement of Purpose, Refinement of Quickness or Prowess, Refinement of Battle

The caster for an instant embodies the supreme war-making version of themselves, triumph distilled and made incarnate. Extremely draining, for emergency use only. Like a controlled Shattering Blow.

*Apply half the numerical benefits of the Refinement of Battle, and half the ISH elevation of the Refinement of (Quickness/Prowess), to the character's Might, Agility, Wits, Prowess, Luck, Protection, and Wisdom (Combat) for one action or brief sequence of actions. Does not stack with the benefits inherent to the pre-requisites of this Advancement.

-If possessing Attainment of Quickness: Highly Draining, apply 7/10ths the benefits and elevation instead.
-And possessing Attainment of Battle: Duration increased to "one full exchange of blows or the equivalent," apply full benefits and elevation instead.
-And possessing Attainment of Purpose: Unlocks Subordination of War

[Imprisoner's Refinement]

Req. Refinement of Purpose, Seal of Ruin, Inherit the World

Absorbs and re-purposes the Outer Shadow by way of the Praxis to more accurately express the Soul Evocation of its present wielder, the Imprisoner. No longer a stained-glass sprawl, now a tide of intricate blue runes, in movement like calligraphy graven across reality's flesh.

Practitioner may permanently inscribe other techniques of the Praxis into the Imprisoner's Shadow, thereby locking them "into place" within conceptual reality; reinforcing their strength and binding them to the practitioner, at some cost in utility and flexibility. Inscription is permanent save for the intercession of highly potent entities, well beyond any natives to this Geas world. There is no practical limit to the number of inscriptions that can be made, but each beyond the first requires a significant investment of effort and time. Mentally-focused techniques are usually less suitable. The mechanical benefits of Inherit the World are still retained.

Seal of Ruin: Flood of Runes - Cast time and endurance cost removed. Range reduced to the physical reach of the Imprisoner's Shadow, but can now affect any target it touches at 30% strength without reducing Hunger's Ruin Armor. Can still be used to wholly cocoon a target, thereby applying the full effect.

V. Empyreal Signs

First Sign: Nightmare Flight [Evening Sky]
- As sudden and total as the onset of night.

Casting time: Fifteen minutes to charge
Duration: Once charged, persists up to 24 hours or until used
Cooldown: Until Next Evening

The caster and up to four additional individuals immediately teleport to any location under the same sky. The location must be familiar to the caster. Can pierce wards created by lesser magics. The Empyreal Signs sit only modestly below the Royal Praxis in potential power, though such is difficult to realize...
Can act as perfect defense against attacks of insufficient range / area or spatial penetration, should the caster react in time. Allows the traversal of far greater distances in the Voyaging Realm than the Noonday version of this sign.

Second Sign: Bastion of Myth [Evening Sky] - Ineluctable and unconquerable as a neutron star; merely to approach is to be bent into his sway. Hostile gravitation finds little purchase against such deeper might.

Casting Time: Instant Upon Acquisition
Duration: Permanent

Synergy: Hero-Defeating Stance - Doubles the effects of Hero-Defeating Stance in all parameters. Hostile Rank greater than the caster's has its respective difference halved, then halved again. Increases Rank by a total of +0.4 (does not stack with Once and Future). Discounts Once and Future by 2 instead of 1. Grants additional commensurate Might, Agility, and Wisdom.

Third Sign: Supreme Enclosure [Evening Sky] - The Luna Conquerer extends his reach, and within his grasp finds clutched a minion or servitor from beyond the arc of the physical.

Casting time: 1 hour
Duration: 1 Lunar month or until dispelled
Cooldown: 1 day after dispellation

Summons an Astral Entity of Rank no greater than the caster's own, minimum 7. The entity is incapable of directly harming the caster but is otherwise free to act, unless binding negotiations are entered into. If so, then both caster and entity will be bound to said conditions by the power of this sign; the summoned entity is by default unaware of this, but sufficiently powerful or capable entities may have means of making themselves aware. Entities can be dispelled by slaying them, or by waiting out the duration of this spell.
The summoned entity will tend to be useful for the caster's current short- and medium-term purposes, but this is not always the case. Their powers, tendencies and skills can vary wildly. Take care that you do not call forth what you cannot put down.

Fourth Sign: Deathly Star [Evening Sky] - 'Such force as to reduce entire worlds to ash, a pantheon-slaying strike of truly foremost malice.'

Casting time: Five heartbeats
Duration: Instant
Cooldown: Until Next Evening

The obverse reflection of Augustine's supreme offense, absorbed and now reflected by the Cloak of Sky. This is an onslaught of sheer destroying force that strikes across every level of the physical and conceptual gradient, targeting Health as well as the target's Attributes, both fundamental and emergent. Virtually no defense short of perfection absolute can shield against all the vectors by which this strikes. Cancel the apocalypse by marshaling power greater still.

Naturally, though imperfectly, scales with the caster's Rank. An attack that will almost never be irrelevant by virtue of its immense destructiveness, stellar precision and comprehensive scale. Theoretically useful even against Armaments in a direct contest.

Fifth Sign: Armor of Midnight [Evening Sky] - The Cloak of Sky is the heavens and all their intervening vastness unfurled, yet that which was the Shroud of Evening has not forgotten the form of its predecessor. He who dons the Armor of Midnight becomes nigh-invincible to harm or ill, for the aegis of his panoply is as vast and unconquerable as the universal void.

Returns now the Evening Sky - not merely of twilight, but of all darkness, king!

Casting time: 10 minutes
Duration: 8 hours
Cooldown: 1 week
Reagents: If below Rank 11, burn .1 Rank, otherwise burn .01 Rank.

The wielder is nigh-invincible. Treat his Protection as effectively infinite for purposes of defending against any form of harm incapable of destroying the entire universe, otherwise treat his Protection as increased by one thousand. Non-damaging hostile conditions and unwanted esoteric conditions have their impact mitigated by three orders of magnitude or by a degree appropriate to the effect if it had attempted to target all interplanetary space within the entire universe, whichever mitigation is greater. This grants effective Stage II mitigation of all Curses while active. Returns the appearance of the Cloak of Sky to that of the Evening Sky while active; the disguise function of Skyveil may not be used for the duration.

[Gird the Champion]
- Armor of Midnight can be pre-cast, then summoned at will. Duration does not diminish while the Armor is un-summoned.

VI. High Evocation: The Archmage

Science constrains itself to the realm of the possible; magic, to the impossible. What can be said of he who masters the impossible, save that he defies conceptualization itself?

An aberrant path, not wholly in Hunger's nature or the Forebear's. But when one's opponent is the Foremost master of biological sciences, what better implement to his unmaking than the unconstrained manifestation of wonder itself?

A Soul Evocation of outrageous power and versatility; so disgustingly (some would say, unfairly) potent that it would require Rank sufficient to suborn an infinite multiverse to mandate its forcible awakening in one's self. Subsumes and incorporates Surgecrafting, the Empyreal Signs, and the Domains of the Ring. Their existing benefits continue as individual spells within the Archmage's array.

The character becomes an archmage, possessing a collection of spells of both terrifying might and breadth; if they already possess might in excess of a typical archmage, the sum of their wondrous powers is equal to their total prior might. Thus do they double in force while enormously expanding the esoteric and exotic horizons of their influence.

For Hunger, treat him as effectively possessing a Ring of Power with Chief Dominion in Magic, with sub-domains of Time, Space, Life, Energy, Mind, Matter, Death, Spirit, Law, Chaos, Nature, Artifice, Union, and Essence. However, he no longer benefits from the Rank bonus of Crimson Flare. Discounted for this reason.

Power *** - Grants an archmage's power to the ordinary; doubles the might of the extraordianry
Utility ******* - What the actual fuck.
Potential **** - Immense multi-disciplinary potential within the enormously versatile domain of 'Magic'

Could be said to be ultimate mage option hence offered. Nigh-unconditional versatility with the full power of Hunger's Rank behind it.

[Spark of Prowess] - While suffused with findross, Hunger will gain a broad baseline level of proficiency within all of his domains, substantially increasing the complexity and sophistication of his magical effects. Adds a flat bonus to Hunger's current level of skill regardless of how capable he is, short of true mastery.

[War Across the Stars] - Hunger will focus his initial training on a specific array of domains intended to enable the creation of a truly staggering number of wraith-constructs. Each holding his visage and a small fraction of his overall power, this phantasmal menace will spread throughout Republic space to reclaim territory and effectively proliferate the effects of Supreme Commander. Each phantasmal wraith possesses 10% of Hunger's physical and 50% of his mental and social parameters before Praxis use, and can wield Pressure at his Rank -2 levels, or at the present level of Supreme Commander in their locality. They do not benefit from the Praxis except that they receive 0.1 ISH elevation to speed from the Attainment of Quickness and one-tenth the benefits of the Refinement of Battle (currently x2.1 to their offensive and defensive final parameters).

Similarly muted versions of his other magics exist on each such clone, save for his Soul Evocation; given Might Alone, each should be near to a match for an Armament outside its shroud. Hunger estimates he can maintain roughly ~1 billion of them at a time; with Spark of Prowess, losses will be replenished in short order.

[Imprisoner True]

Sanctum: Within a 3-meter radius of Hunger (immutable to spatial alteration), he receives the following modifiers -
*Invincible - +0.3 ISH to all abilities, -0.5 ISH to enemy abilities, effects below base ISH 3.0 cannot oppose the wielder. A vigintillion point-blank supernovas would be no more troublesome than a breeze.
*Paradox Seal - Triple all Attributes after modifiers, instead septuple all Attributes against Heroes
*Domination - Save by his leave, entities within radius cannot act counter to wielder's desires. Against beings who would resist this ISH 3.5 effect, gain +200 Charisma and +100% to Holy Shit Modifier
*Titled - Enemies suffer -10%, and Hunger gains +10%, multiplicatively to All Attributes per exchange. Applies to all contests. Permanent until target leaves radius. Reduce by 10% multiplicatively the effects of any debuffs upon Hunger per exchange (or per attosecond, outside of contests). Does not appreciably mitigate Curses.

Space: Near-arbitrary warping of space. Essentially anything that an unrestricted mid-multiverse level reality warper can perform using spatial manipulation alone, Hunger can replicate with effort. Wrap the Human Sphere in powerful dimensional shields that displace all incoming attacks; allow for trivial inter-sphere Travel for all planets; cover the entire universe in Flood of Runes.

Law: Laws supernaturally enforced. Perfect construction of laws. Can adjust laws of physics and, to a degree, metaphysics. Can fiat otherwise impossible effects within one's legitimately controlled territory. Can adjust definition of legitimacy. Targets that oppose the wielder's legitimate decrees suffer massive penalties, while those who seek to impose the appropriate legal consequences receive massive bonuses.

Sealing: Can perform all feats described under Seven Seals easily, though stat modifiers are abstracted into Invincible.
I. Gisena Allria, the Nullity Sorceress
  • Relationship: ++++
On the brink of her execution by a mighty foe, the Nullity Sorceress employed a novel and highly risky application of her powers to tear a hole between realms. Nihilistic, cunning, and disarmingly vivacious, she is an exceptionally talented technologist and socialite. Beautiful, and fond of using her charms to tease, manipulate, and frustrate friend & foe alike.
Modestly superhuman strength, speed, constitution, appearance, and quickness of thought. Her Sorcerous Graces allow her to nullify, negate, or weaken a very broad range of supernatural effects, or, in theory, aspects of reality. Well-suited to Curse mitigation. Can continue to advance by attaining Coalescences.

[High Sorceress] - Through her examination of Letrizia's research into the nature of Pressure, Astral Rank and the Foremost, Gisena has transformed herself into a High Sorceress, findross integrated indelibly into her spirit so that her Sorcerous state is now the default. Her separate Graces have been merged and expanded into an overarching power of Nullity, though she remains conversant only with a few functions identical to her previous power-set at the current time. Still, the potential for future growth is tremendous, and she's already made a breakthrough in one area:

[Sublime Attainment] - It is said that this Sorceress' only lot is to nullify, but that is false. The powers of the Maiden are but one aspect of her Grace; her supernal perfection is the other. For is it not the province of the Maiden to excel at all things? And who better to embody that legacy than Lady Gisena Allria, genius of her age? Fitting that a genius would so adeptly play to her strengths.

Sharply increases the Attribute bonuses granted to Gisena from Sorcery, increasing Gisena's physical attributes, Wits, and Appearance to levels competitive with Hunger's higher stats.
*Very high initial utility, medium potential
*Makes her existing arsenal much more accurate and improves her powers in social combat

[The Azure Ring] - Destroyed to produce Archmage

[Decimation Lens]- A simple but powerful Artifact that halves the time needed to locate Huntress' Moon targets. Highly relevant to your immediate situation! Offers no combat utility.

[Renaissance Woman] - Not merely a genius of one generation, nor of only one era; here is a greatness of mind and spirit that arises perhaps only once in the lifetime of a species. All-conquering talent that bestrides all fields and masters them beyond compare: only this genuine polymath can be said to embody the complete essence - the true quintessence - of humanity in the Maiden's image. Only so exalted a paragon can glimpse the mortal facings of Heaven's Lathe and depart with mind unshattered.

A singularity of findross births a Sorceress. A meta-singularity of findross, births a Maiden.

*Gisena immediately acquires the Maiden-level Graces: True Perfecting Blade, True Nullity, and True Quintessence.
*Gisena, through observation of the mortal-perceptible components of Hunger's Progression, may replicate the effects of the Lesser Remittance, Retinue, for up to one cardinality of infinite escalation.
*True Perfecting Blade: Massively improves Gisena's STR, AGI, CON, WITS and APP. Her physical parameters are still below Hunger's, however her Wits and Appearance are notably superior to Hunger's own. Parameters will continue to increase over time.
*True Nullity: Gisena applies the effects of Grand Nullification upon all of Hunger's Curses; her nullity strikes with absolute force. This may improve over time.
*True Quintessence: Gisena is treated as if possessing the Total Eclipse Advancement. With time and research she can develop Graces encompassing virtually any archetypically 'magic' effect.
*Her outrageously superhuman Appearance, Charisma and Wits can be classified as a high-grade memetic hazard.

[Mythology Halo] - A Halo-type Advancement.

Gisena Allria gains +300% All Attributes and may merge three of her Graces into a Halo, a ring of patterned light at her back which manifests effects of surpassing scale and eldritch complexity. The exact suite of effects created depends on the Graces employed in the merger.

The Halo is a semi-physical object, purest information imbued with purpose and substance. It is only somewhat more durable than the Sorceress herself. If destroyed, it must be recreated in a process of immense intellectual effort. During its absence the Sorceress will be deprived of its Attribute bonus and lose access to its constituent Graces. The Halo's existence is maintained by the Artifice domain; destruction of the Ring of Artifice would cause it to slowly unravel, with eventual consequences of similar scale.

[Sophont Halo] - Consciousness, in its arising, immanetizes the relevance of its bearer, at the cost of consigning all else to consequence and casualty.

Evoker's Panoply, True Nullity, True Perfecting Blade. Draws in all available findross within the character's vicinity to dramatically increase the power of her Graces; treat the character as possessing one greater level of [Sealing Protocol] mastery than she has, even if her mastery is maximized. Increases the Attribute bonus of Mythology Halo to +375%, but the massively overloaded superstructure of the semi-corporeal Halo structure renders it somewhat less durable. Denies Grace and findross usage to any others in the character's vicinity.

II. Duchess Letrizia von Artriez, pilot of the Devouring Armament, Verschlengorge
  • Relationship: +++++
Space Opera Asuka. Cutest in the world. Interested in studying Pressure.

[Sharpbright]
- The sharp bright sword of will that brings mere physical law to heel! A focused form of Pressure itself that allows Letrizia to improve her effective Rank in situations where being "sharp" or "bright" would be relevant. Both literal and metaphorical interpretations fall within its remit. With sufficient control, Letrizia can even permanently increase her actual Rank by such means, though this is a slow and arduously difficult process...

*Doesn't work if she tries to buff other people, though she can still fight on the same side as other units with Rank
*Reaching the apex of Low Rank is trivial, reaching the apex of Middle Rank extremely difficult, and anything involving High Ranks involves legendary levels of mastery
*Allows her to advance her research into the nature of Pressure and Astral Rank!

III. Aeira, Wielder of the Imaginary Element Shadowcord
  • Relationship: +++++++

This soft-spoken girl is diligent and quietly professional. Her power makes her an unparalleled assassin and duelist among Elementalists, and she cares primarily for money. With her family's blessing, she has decided to strike out into the Voyaging Realm upon her age of majority, seeking fame and (mostly) fortune. She would be a competent sparring partner (with handicaps) and valuable ally, capable of cloaking the entire party (even Verschlengorge) in attention-deflecting darkness, and performing various feats of aural magic with her synesthesial Element. [Mercenary; costs 7 currency / month to hire]

[Combat]
- The assassin. This involves not only direct martial expertise but all aspects of the killing arts, including a poisoner's expertise and the logistical peculiarities of infiltration and murder. With this specialty, her control over the raw physical component of her Element improves to the point where it's safe and relevant for her to contribute in combat as an ambush / buffing asset. Also improves her rate of growth overall, making it feasible for Aeira to keep up with Hunger if properly supported and invested in. Grants effective +Progression (Combat), +++Element Control, +++Agility, ++Might.

Bonus: Antitoxin - Aeira's comprehensive understanding of Voyaging Realm-native plant life allows her to produce the cure to Hunger's damaged liver. Healing is slow, but even a first-stage treatment reduces all penalities (and amplified damage) by half.

[Greater Shadowcord] - As if responding to its caster's will, the Element re-purposes itself to better suit her desires. Slightly weakens the power and intensity of shadow cloaks placed on others, but massively increases the ductility, range, tensile strength, and overall durability of the Shadowcord Element itself, and dramatically improves the degree of Agility and Stealth enhancements granted to the caster.

[Superior Shadowcord] - Cloaks of shadow placed on self or others now grant two discrete Stealth bonuses: a flat bonus proportional to the caster's power, and a percentage bonus proportional to the target's overall power. Massively increases Shadow-cloak utility for purposes of Stealth, though still not to the degree of a dedicated Stealth specialist of equivalent power to the target, assuming the target is as powerful as Hunger.

[Advanced Technique: Shadow Puppetry] - Twined strings of shadow can now manipulate the caster's body directly, acting as nerve and muscle-fiber rolled into one. Allows Aeira to reduce the effects of wound penalties on herself by 75%. She may now apply Shadowcord's bonus to her Strength and Protection, and her burst Stealth (for purposes of assassination or quick thievery rather than, say, surveillance or prolonged skulking) is substantially improved.

[Complete Technique - Shadow Mastery]
Hunger and Gisena will actively help cultivate Aeira's developing talent, spending a considerable amount of time and effort on training in days to come. Grants all the above techniques and evolutions, including any synergies or interactions inherent to the set, then further increases all bonuses by an additional 100%. For example, Greater Shadowcord increases the magnitude of her AGI bonus by a great deal, while Shadow Puppetry applies that bonus to Strength and Protection as well, and then all three bonuses are doubled. She gains both enhanced Stealth, and further enhanced burst Stealth for exceptionally effective assassination technique!
*Aeira becomes a vastly more capable support magus and individual combatant, in both open warfare and operations-based conflict
*Unlocks True Shadowcord.
*Unlocks Threnody Sorceress.
*She can do it all!
*Aeira will be happy. ++Aeira Loyalty, +Aeira Potential (Elite -> High Elite). Aobaru will be inspired by her and their rivalry will escalate in earnest, increasing his own power and skill in response! +Aobaru Power.

IV. Chen Aobaru, Wielder of the Imaginary Element Vigorflame
  • Relationship: ++
Aeira's classmate. Strongest pure Surgecrafter alive. Is the Chosen Hero.

[True Vigorflame] - Vigorflame is treated as a 25-Arete Element. Grants +70% to Physical Attributes and scales upward without limit. Can eventually elevate targets by fractional amounts along the Infinite Singularity Husk. Can be safely imbued into targets for extended durations (up to one day). Causes targeted substances to explode if overloaded. This can't be resisted and works on substances with conceptual or abstract parameters, though training and practice are required to utilize this effectively.

[A Blazing Sun] - It is not Rank that serves as measure of greatness; it is greatness itself which produces Rank. Born of the Voyaging Realm, invigorated of its waters, and set to his purpose by the Foremost themselves; is it any wonder that the Chosen One would be as a nexus in the Astral, a singularity by which the course of fate itself is bent?

Elevates Aobaru to Rank 6. Increases his rate of future Rank gain.

[A Burning Spirit] - The elemental surges command power beyond limit, but lack fluency of command. Not so for this Elementalist, whose gift and diligence are sufficient to attain microscopic control of both Vigor and Flame, seeing clear through to the truth beyond concept or Element, the Ideal itself made manifest at his will.

Grants surpassing control of Vigorflame, able to perform an extraordinary variety of feats beyond other Elementalists, elevating his personal buffs to levels capable of rivaling Hunger's own Attributes.

Vigorflame now grants +.1 ISH to Strength, Constitution and Dexterity, with further improvements according to future development.

++++++++++Aobaru Willpower, ++Aobaru Wisdom, ++Aobaru Intelligence, ++Aobaru Wits

[An Awesome Power] - The strength of the Elements is their raw incontestable might, and of all peoples is this talent greatest in the Chosen One. Strength enough to matter, no mere sea of flames but a universe pouring forth, primordial Fire in a tide without surcease.

Massively increases the amount and density of Vigorflame Aobaru can summon, while retaining the level of control demonstrated in this most recent episode.

Aobaru somewhat relevant against enemies capable of annoying Hunger. An enormous increase to the party's overall strength.

[A Chosen Purpose] - Power is not granted to one who was chosen. Rather, one is chosen, who is most suitable to the task. Out of all the countless trillions residing within its expanse, one was deemed capable of restoring the Realm to glory.

Grants the benefit of all options above, and massively increases their effects. For example, A Burning Spirit now grants +.3 ISH to physical Attributes.

Aobaru now capable of rivaling Hunger himself on the battlefield, and stronger in certain matchups.

A small but manageable number of Apocryphal procs will now target Aobaru instead. Barring catastrophically bad rolls, he will take care of them himself. ++Aobaru Progression.

[Legendary] - The burning star which heralds the end of eons; the supernova eruption of power which emerges at world's close. Select one strain of magic no more potent than Accretion. At the cost of emotional instability, the target's immediate ability and ultimate potential within the context of that magic are elevated by one stage along the Infinite Singularity Husk.

V. Adorie Mirellyian, Queen of Nilfel
  • Relationship: +++++++
Disney princess turned queen. Has a high Rank. Likes puns.

Current Advancements
Trueheart Phial. Doubles the Attribute and Rank bonuses provided by the Tears of Winter. Guarantees Adorie as a companion if desired (starts with +++++Adorie). Adorie's bloodline allows her to absorb and resist existential diminishment; empowered by the active Tears of Winter, she reduces your Praxis Exertion to 1/4th its previous level.

Oath of Winter - To Might alone, it is given, to decide who shall rule.

Sets Adorie's Rank to 10. Grants Adorie ++++++++++All Stats.

The powers of Winter are preservation and destruction, and its purpose is Might. Let the glories that once bestrode this Realm, arise again.

Preservation: Considerable in-setting effects, unlocks a multitude of options. In battle, may negate the effects of any Condition less severe than a Lesser Shattering Blow upon herself or allies. Octuples Hunger's Praxis endurance while in her presence.

Destruction: Those who oppose House Mirellyian are cast into the cold and storm. Her opponents in any endeavor suffer a 0.5 penalty to Astral Rank. This applies to any working against her interests and objectives, even if not fighting her directly.

Might: The Mirellyian may designate one champion to share the Rank and All Stats bonuses conferred by the Oath of Winter. This would not affect Hunger's Combat or Blood Ranks at all, as those already exceed 10 with Feat: Saber, but would improve his general and casting Ranks substantially.

Synergies:

*Alongside Renaissance Woman, may unlock Status: Foremost Maker for Adorie and Gisena given sufficient time and research. Among other things, this would prevent Armaments from directly attacking them.
*Alongside Feat: Saber, unlocks Inheritance: Pierce Through.
*Alongside the Empyreal Signs, further accelerates Sign development

VI. The Seraph of Heroism, Haeliel

Type: Progression
Primary Remittance: The Regalia
Curses: The Geas of Indenture [Complete Mitigation], The Affliction of Slumber [Mitigation Stage VII], The Doom of the Martyr [Mitigation Stage VII], The Doom of Ineptitude [Mitigation Stage VII], The Apocryphal Curse [Mitigation Stage VII]

"Bane of Heroes! Why don't you pick on someone your own size?"

The Seraph of Heroism, the Vitalizing Flame, the Ever-Bright Sword, the Aspirant Ideal, All Creation's Oriflamme.

In time before reckoning she was maiden and magus; mastering the Ordinal Spiral, she achieved the Twenty-Sixth and final Ordinal. As Cursebearer she acquired the power [To Shatter Heaven], permitting her to retain Ordinal Purity through countless epochs of successive ascension. Now her Golden Path rings endlessly with Attainments beyond number, power beyond the furthermost reaches of mortal comprehension, exceeding the Spiral itself as the Heavens exceed the Earth.

Clumsy, vivacious, free-spirited and compassionate, Haeliel typically adopts her Herald appearance of a six-winged angel with hair the color of flame. It goes without saying that the transcendent glory of even this highly-circumscribed visage would instantly shatter ordinary minds. The Doom of Ineptitude makes it difficult for her to wield her powers with finesse; even now she still accidentally kills a few of the more fragile heroes she watches over (typically via traffic accident or falling piano), reincarnating them in more glorious worlds to compensate.
As a Seraph, Haeliel more-or-less embodies the classical virtues of temperance, chastity, diligence, charity, patience, humility and kindness. She is entirely capable of tolerating and working around Hunger's Doom of Tyranny; there is no chance she will intentionally kill him for mouthing off.

[High Cursebearer]: In this reality there are horrors beyond measure; realms cold and cruel devoid of purpose or hope, gods mad and ravening whose depredations stretch eons.
But also, there is good.

Where alights Haeliel, comes hope to even the dimmest corners of creation. For to stand against her Chosen, is to meet the fate of every untimely oppressor who has faced a plucky hero with more courage than sense. Tremble, O gods of gods. For the visitation of justice is nigh, and she carries a sword of flame.

Haeliel is a High Cursebearer, very nearly omnipotent in every facet of endeavor. She is perhaps the most powerful Ordinalist alive, certainly mightiest among those that would classically be described as "good." In her remit is power beyond logic, circumstance, sanity or reason; Heroism itself, which bursts through all limits and casts down all ills, virtue so bright as to outshine the infinite dark.

No enemy you encounter short of the Hidden Ones themselves will be capable of so much as inconveniencing her. However, she does not have an enormous amount of leeway to spare in directly aiding Hunger.

[The Seraph's Guidance] - Allows Haeliel to open up her Advice Corner from time to time. You should pick this one.

[The Seraph's Favor] - How forward. Haeliel will give Hunger her handkerchief, an oriflamme to be worn wrapped around his right arm or the Forebear's Blade. Takes up a Panoply slot, but does not provide Advancements on its own.

Grants +Heroic Progression: Hunger will always benefit from the next stage of [Once and Future], currently [Once and Future] II, without fulfilling the requirements or taking the Mental Contamination from that stage.

Enhances Holy Shit: Some entities will recognize Haeliel's favor and thus refrain from meddling with the bearer. Especially likely to deter foes that might otherwise be unassailably potent. This will sometimes (~5%) foil the plans of the Apocryphal Curse.

VII. Novakhron, the Apocryphal Armament
  • Relationship: +
The newly crafted Apocryphal Armament. In exchange for lacking a conventional ultimate, has Rank and Stats far in excess of ordinary Armaments. Has a single Deathly Star arm-cannon for a right arm.

[Dog of War] - Better to be a dog in times of peace, than a man in times of war; but if one must be a dog in times of war, then let one become the most terrible hound ever loosed upon the world. A Crowning Curse imparts peril beyond measure, and the Armament that bears it shall be forged with the strength necessary to overcome those perils. Raw unmitigated might shall be the Armament's province, the power to withstand the end of eons and emerge unscathed and harder still.

*Special: The Armament possesses no Ultimate, but is incredibly powerful at all times, even stronger than Fervenweirr in the throes of its own Ultimate. While most Armaments possess Rank 10 and Attributes in the 800-950 +s range, the Apocryphal Armament possess Rank 11 and Attributes in the 2000-2500 +s range.
*This is further multiplied by the Refinement of Battle, of course.

[Emerald] - The iconic color of the Curse itself. Vibrant green like fields untilled on the precipice of war.

Primary Attribute: Charisma
Preferred Engagement Range: Diplomatic / Long-Range
Dealthy Star mounted as a single high-powered cannon replacing the right arm

[Novakhron] - A name with a cadence like Procyon (Nova-CRON). Straightforward and vigorous. Emerald, White and Royal Gold, with themes of royalty, glory and sheer might. Modest synergy with effects like Fisher King, Sword in the Stone and the like.
I. The Forebear's Blade
Tenfold strength and speed, and the resilience to withstand such exertions
Infuses all attacks made by the bearer with the power of Ruin
The power of Ruin ravages and destroys without leaving trace, penetrating - at least partially - almost all defenses
Grows steadily in power and refinement alongside its wielder (abstracted as an extra Experience multiplier)

[Thick as Thieves] II - The Forebear's cunning and force of personality. Highly likely to cause mental contamination. [+Intelligence, +Charisma, +Heartlessness]

[Echo of the Forebear] CCXXXXVII - Cloud-shadow of the Forebear's might. Legendary strength and speed, and the resilience to exert them. [+Might, +Agility] [+++Might, +++Agility] due to Exalted Battle Array

[Undying Echo]
- The Forebear could withstand unbelievable punishment, only to rise again. [+++Constitution]

[Fell-Handed Stroke] - A devastating blow of unutterable magnificence from which no recovery is possible. A powerful, but draining strike that inflicts cursed wounds from which spirit and will leak as freely as blood. Resists healing.

[Second Stage] - Those who believed the Forebear felled were in for an unpleasant surprise. Upon reaching 0% health, instead of dying manifest as your Second Stage, a being of wraithflesh and shadow that pierces the curtain of the real. If your Second Stage is not slain, revert to your ordinary human form, fully healed, after a night has passed. Second Stage has [-Strength, +Agility], weakness to certain uncommon types of damage, and minor phasing abilities. Your Artifacts phase with you.

Pre-requisite for Form of Rage. Pre-requisite for Final Form. Second Stage prevents most forms of overflow damage.

[Form of Rage] - When flesh and spirit both have abraded away, what remains of a man? [Suborned by Uttermost]

His essence at last stands bare and alone, free of the armor that presumes to shelter the world from its glory. A silhouette, bare outline of a figure, through which pale light pours forth without end.

If the form of flesh and the form of spirit are both felled, and if he should still be compelled to fight on, then he may assume the form of Rage, which is pure light and thunder, heft and raw Pressure, the forces of the world arrayed as a fist to strike down his enemies.

The form of Rage can only be entered if one has a compelling reason to fight on, else one dies instead. While in this Form, triple all Attributes for purposes of battle and increase Astral Rank by a significant* amount. The wielder moves like living lightning: the wake of his blows is the crush of thunder, the blaze of his eyes like furious stars, his merest regard like a mountain onrushing.

Use of this Form is taxing in the extreme. Should the wielder avoid annihilation, after the battle concludes he emerges, human once more and fully healed, but diminished as well. Choose one Advancement to revoke or lose 1 point of Arete after re-emergence, and become Tired, or Exhausted if already Tired.

*+1 if Low-Ranked, +0.5 if Mid-Ranked, and +0.25 if High-Ranked
Pre-requisite for Final Form.

[A Thousand Cuts] [Upgraded to Cut Through] - In the Forebear's grip could even a common knife blaze with fell power. All melee attacks made with the Forebear's Blade now apply cursed wounds. Septuples the power and speed of the Fell-Handed Stroke and allows it to be used with blade projections. Such horrific offensive power allows one to challenge foes vastly stronger.

[Fall of Night] - The stroke of his blade is the fall of night, to every foe the sun of hope extinguished

Conjunctional Advancement with the Evening Sky. ++Strength, +Agility. Blade projections of all kinds deal one-third more damage with a one-tenth chance to inflict critical damage, tripling the harm done and applying half again the power of ruin. Control and manipulation of blade winds becomes far less taxing. The surcharge in power for stronger blade-winds is substantially reduced.

The wielder becomes capable of manipulating the properties of his falls; falls whose nature is languid but whose movement is swift, gentle falls that strike with magnified weight and heft, falls from great distance that do no harm, and so on.

[Uttermost] - Focus beyond absolute focus. To cut what cannot be cut. To pierce what cannot be pierced. To go further and even further beyond in the unrelenting pursuit of perfection. To exert every iota of self, turn every faculty of purpose, bind every testament of will towards a single, unswerving ideal: that is what it means to do one's uttermost. There are no compromises for he who walks the path of the blade.

Do, even if it cannot be done.

Defining Advancement. You may only have three Defining Advancements.
Cannot mitigate the Doom of the Tyrant beyond its original state
Expends and sacrifices the Form of Rage
Increase by 30% the value of all Rank +s
Reduce by 30% to the value of Luck, Protection, Wisdom and Charisma +s
+++++++Willpower, ++All Other Stats

First Blade: Restores the Forebear's Blade. Apply the effects of the Fell-Handed Stroke, including modifiers, to all basic attacks with no surcharge. You may upgrade [A Thousand Cuts] to [Cut Through] for the difference in their Arete costs.

[Cut Through] - Add the character's Willpower to his effective Might and Agility. Elevate the character's sword techniques by one step along the Infinite Singularity Husk.
The character may develop a set of techniques that are equivalent to those of the Sword Praxis, that sliver of the Royal Praxis focused on techniques of the blade. If a Cursebearer, the character may eventually develop techniques equivalent to the Imperial Sword Praxis instead. Naturally, almost any conceivable effect can eventually be realized even through the medium of swordplay, if one's canvas is the Imperial Praxis itself, though the strengths and weaknesses of the Praxis continue to apply.

[Ruinous Valor] - Where he advanced, so did the tide of entire wars, the shock of his blade like a hurled epicenter, the trail of his passage but wasteland and rubble.
[+++++Strength]

Power of Ruin now scales upwards depending on your Strength.

Zweihander - Regrow your left arm. Your barehanded strikes now carry the full destructive power of the Forebear's Blade. Unlocks Martial Stances: Forebear's Blade

[Guile-Defeating Stance] [Consumed by All-Defeating Stance] - A martial stance of the Forebear. Where comes the craven, who by shadowy pacts, scheming and circumstance seeks to undermine the wielder's unquestionable authority, they will find that age and treachery have already usurped that domain, and were lying in wait all the while. There can be no power behind the throne but he that sits the throne itself, if that sovereign is wise enough to adopt this stance of the Forebear. A pre-requisite for All-Defeating Stance.

++Wits, ++Wisdom, ++Charisma.
+2 Rank, ++++++++Manipulation for purposes of detecting, subverting, and overcoming hidden schemes, illusions, and deceptions. Apply the Power of Ruin against such efforts if hostile to the wielder. Be it a rapier feint or the meticulously calculated plot of eons, all forms of mistruth are laid bare before the Forebear's gaze.

[Weapon-Defeating Stance] [Consumed by All-Defeating Stance] - A martial stance of the Forebear. He who would presume to wield force of arms against the Forebear dooms himself to inescapable plight, and well-deserved. No blade that crosses the Forebear's can help but shatter before its unbound might; neither fist nor bolt nor meteor strike can impel its steely aegis. A pre-requisite for All-Defeating Stance.

+++++AGI, +++++Might
5x Power of Ruin to sunder, intercept or destroy all weapons, natural or constructed
+++++Protection against all weapons, natural or constructed

[Hero-Defeating Stance] - A Martial Stance of the Forebear.

++Might, ++Agility, +Wisdom, +0.2 external Rank.
Halve the effects of enemy Rank if it is greater than your own.
Halve the effects of being outnumbered, if you are outnumbered.
This Stance is permanently active until switched for another [Enemy]-Defeating Stance. One of the pre-requisites for Foe-Defeating Stance. You may have [Rank/2, rounded down] Stances active at one time.

[All-Defeating Stance] - Woe to he who would presume to resist the Forebear, for neither spell nor song nor storm of swords would find purchase against his impervious guard. Bowed kings, bowed wizards, bowed warriors of legend and worlds themselves, for there was no chance of triumph without knowing the form of victory, and to stand against the Forebear was to know only defeat. Consumes and replaces its pre-requisite stances.

+++++All Stats
5x Power of Ruin against all targets.
Powers deriving from the Forebear's Blade are perfectly defended from nullification of any kind, even that stemming from a lack of fundamental metaphysics.

All-Defeating: All external effects natural or supernatural which would harm, impede or negatively alter the wielder must contest the amplified Power of Ruin or be destroyed before reaching the wielder. Effectively the character automatically applies an incredibly powerful conceptual-level counterattack against all hostile effects.

In practice, this mitigates all Curses as per Magic-Defeating Stance and renders the character nigh-immune to most forms of harm, as all attacks are intercepted by an imperishable well of ablative Ruin. Only the mightiest of effects can even hope to pierce through, and often with severely reduced outcomes. Even the effects of enemy Pressure are largely nullified unless that Pressure is substantially mightier than the wielder's Pressure and Power of Ruin combined.

Holy Shit: To stand against the wielder is to know only defeat. The wielder's enemies know when they are beaten. Double the wielder's Charisma and Manipulation against characters individually weaker than him. Innate awareness of the character's strength penalizes any attempts to form organizations or conspiracies opposed to him.

[Undying Vanguard] - Where tread the Forebear, his men would not fall, for the shadow of his presence could turn even death aside. And for his most stalwart servants, the reach of his shadow spanned continents and worlds.

Choose up to 5 companions whose true Astral Ranks do not exceed your own. They receive bonus Protection, Constitution and regeneration depending on both your relative power levels and their level of loyalty to you. A highly loyal companion would be about as difficult to kill as you yourself are, including the effects of your Artifacts.

You personally don't receive any healing from this, though the extra Constitution will increase your effective health. While this offers comprehensive protection to your companions, it is expensive protection that does not really help you scale.

[Companions of the King] - A hero out of myth deserves a company of legends, but what foremost company could withstand the presence the Forebear's presence itself? No mere shadow these; not his callously-refracted light, but true champions of power everlasting - for a King must have his Knights.

Requires Undying Vanguard, which can be purchased for 5 Arete and 0 picks. The character may ignore the other requirements for this Advancement during this experience spending point. You may designate up to five companions each of which is treated as possessing active Rank no lower than [Your Rank - 1]. This includes your base Rank as well as any permanent external modifiers to general Rank. Once designated, a companion cannot be replaced until they are slain beyond the possibility of recovery; take care that you do not raise up a Mordred or Lancelot.

So long as you are accompanied by a given anointed companion, your teamwork is effortless and masterful; you both receive +10% All Stats. The exploits of your companions redound on your own mythic history; receive +20% Rank gain for each companion anointed, so long as they are either directly assisting you or participating in tasks of legendary import. These effects can both stack. Finally, so long as even one companion is alive, you can always be revived from death via an incredibly difficult ritual.


[Once and Future] I - The power of Kings is no slumbering frivolity that dwells meekly within the personage, awaiting only destiny's call to awaken and adorn its bearer in triumph everlasting. No: it is a hard-fought, hard-won power, bitterly extracted from trials of abject cruelty. Only the coliseum of the uncaring world can confer the painful experience that makes a sovereign worthy of his crown; only its unending travails can carve away the mortal man to leave the King behind.

Channel a fraction of the Forebear's true might, and glimpse a small fraction of his true history. +1 Astral Rank, applied externally after all other factors. Does not raise the difficulty of improving Rank. +2 Astral Rank in matters military.

[Once and Future] II - A King must conquer. A King must rule. Is there more to the personage of the King? Yes, but that person is not the King. He is merely the entity who holds the title, of King. Separate the human from the role, as the Forebear separated his self from his Blade, and allow both to unfurl like a standard in the wind, unbound by limitation or custom.

Heavy lies the crown, save for he who has the strength to bear it.

The character becomes unable to manifest a Shroud. In exchange, elevate all the character's Attributes and abilities by +0.1 tier along the Infinite Singularity Husk, +0.2 tiers in matters military.

The objective amount of Attributes this Advancement is worth compounds massively as the character's native ISH tier is raised, and stacks with other sources of ISH improvement to offer transcendental improvements to the character's fighting strength.

The enhancement of physical Attributes is quite relevant, but the improvements to military-related Intelligence, Wisdom, Charisma and Luck may be even more important.
However this Advancement much resembles [Once and Future] I on its merits - on its own without further ISH elevation it may underwhelm, just as [Once and Future] I relies on high base Rank to effectuate hyper-exponential scaling. The mighty grow ever mightier, is that the lesson of the Forebear?

[Fisher King] - The hand that steadies the rod, rules the world.

Or perhaps that is not always so. If not, then make it so.

Fish, even if it cannot be fished.


Costs five picks total. One of the Defining Advancements that could have been unlocked by [Feat: Crown].

*Double the proc rate and mitigation effect of Huntress' Moon against fish-based targets
*+50% to All Stats for purposes of fishing. Only works on literal fishing.
*++Wisdom, +Int, +Wits, +50% Rank growth
*Wait for it
*+10 Accursed Favor
*
Holy fuck
*Grail Keeper: At any time while within a land he rules the wielder may take on the Decimator's Affliction into himself. For the duration, the Decimator's Affliction merely poisons the land, rendering it barren and and its residents infertile, rather than claiming lives. Territories not under the wielder's rule are not affected by this mitigation. This causes him to suffer the Affliction of Leprosy and the Mutilating Affliction for the duration.

[Once and Future] III - When the world and an ideal exist in disharmony, it is not the ideal that has to act. It is not upon the ideal to bring change to the world.

It is the King.

O dream of fairness, become his blade, that he may enact your impossible wish upon all that were raised against you.


The wielder gains eternal access to +1 metaphysical ontology, which may encapsulate capabilities no greater than those of the limited Royal Praxis. The Forebear used this to employ a series of techniques equivalent to those of the Sword Praxis.

II. Hunger
Imparts noticeable spiritual vigor and a thirst for life's pleasures
Cripples non-combat, non-conflict advancement, but dectuples progression from any conflict with serious stakes

[Ring of Power] - Asserts bearer's will upon the world, bending it to his designs.

[Might's Repose] - Only grow stronger, more glorious and more capable with age, so long as bearer sleeps 9+ hours per day. Life- and healthspan can be indefinitely extended in theory. Modest bonus to physical actions, minor bonus to mental actions when well-rested. Immune to hostile sleep / tiredness effects.

[Dominion] - A ring of power does not exert influence casually. It has its own will, its own preferences, and if that will should be inseparable from its owner's, its sway thereby shall be greater for it.

Select a domain of influence. While acting within its domain, [Ring of Power] effects are substantially less taxing and more potent; the effects of this can be abstracted as follows: treat the owner's Rank as if it somewhat* higher for related actions. You may select this advancement multiple times, choosing a different domain each time. If multiple domains apply, their bonuses do not compound.
*+0.5 if Low, +.25 if Mid, +.1 if High.

The available domains for Hunger are: War, Passion, Life.

War - Applies to any conflict with real and serious stakes
Passion - Applies whenever in the throes of a powerful passion, or to inflame the passions of others
Life - Applies to the manipulation, augmentation, or restoration of biology or life-force [Suborned by Chief Dominion]

[Chief Dominion]


Awaken now, O Hunger ring; from blackest myth abjure:
thy band once stained, now un-profaned, to shine forevermore.
O Ring of Blood, O Ring of War, thy tide of battle fades;
cast down Their thrones in crimson gloam: unfurling of thine Age!


The Heart-Ring, the Battle-Brand, the Ring of Fury, Ambition's Grip. The ruby face of the Ring of Blood unsealed exalts its foremost dominion: blood, the true and concerted essence of all vigorous things. Its band of grey, like twining smoke smoten into filigree, carries the furious gleam of power unconstrained.

Vastly improves the strength and finesse of the [Ring of Power] effect when exerted upon the domain of blood, allowing for direct and outright influence over reality. Applies to the manipulation, alteration, creation or destruction of blood or life-force. +Progression additionally within this purview.

Requires either [Ring of Blood] or [Dominion: Life]. Suborns and deactivates the domain of life.

He who attains pre-eminence over the lesser domains of Hunger, and awakens its Chief Dominion, shall wield the Ruling Ring and incite the contest of primacy thereby.

*You can trade all three Dominions, both Pre-eminencies, and Chief Dominion for [Ruling Ring], allowing you to buy it piecemeal at an effective 2 Arete surcharge. Primacy may be uncontested if no other Ruling Rings exist.

[Quickening] - The power of Progression made manifest in blood.

While in any form with corporeal blood, gain +++++++Agility, +++++++Might, ++++Wits, and triple the rate of passive healing performed by the Ring of Blood. Halve wound penalties in any such forms. Currently, this applies only to Hunger's first form.

Ensures that [Final Form] will possess corporeal blood. This may not necessarily be an advantage.

[Vigor Itself] III - The primordial might and glory of Blood resplendent. Let all who witness its form tremble, and be subject. Adds [++Might, +Charisma] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.

[Vigor Incarnate] - The glory of Blood triumphant. Let those who would stand against him cower, or be undone. A simple but exceptionally powerful option.
Adds [+++Might, ++Charisma] to the bonuses from Quickening, subject to the usual conditions.
Add your Charisma to your Protection.

[Fierce Quickening] III - The absurd violence of Blood unleashed. Let all that falls within its dominion be spilled, if it be in service to the Ringbearer. Adds [++Agility, +Wits] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.

[Crimson Flare]

Call'd the ring in direst hour;
Azure's brethren faces turned.
Yet came the Lord its cause to flower;
then saw its keepers, to ruin burned.
Forgotten not, the debt of Time
when all its kind had turned their backs;
Not Hunger ring, its steed to ride,
brought Temple low, rapine and sack.
And debt unpaid shall not abide.


The crimson jewel blazes with a hallowed, piercing light, its glory to outshine sun and stars, all made abject by its presence. This is attainment of a height that disdains mere power, the Jewel of Blood unveiled in truth.

Elevates the wielder's Rank by a variable amount [Currently: to 5]
+2 Rank for purposes of wielding the Chief Dominion.
If the Azure Ring is saved:
Further increases the scope, power, and control of the Chief Dominion, beyond even the limits of the Ruling Ring.*
Obsoletes and refunds: Augment Dominion: Blood, Sublime Transfusion, Ennobling
The Azure Ring will submit to the Crimson in the next contest of primacy.

[Hungry Vim] - Some fraction of the Armor's talent for battle. +++AGI, ++Wisdom (Combat).

[Honing]
- The swift sharp blade that frees blood from body. Requires 3x Fierce Quickening (presently have 3x).
+++Agility, ++Wits. Add half your Wits to your Intelligence for purposes of combat.

III. Evening Sky - Star-stuff and velvet darkness in a mantle like billowing clouds. The power of this mantle withstands supernal force and deflects the merely mundane, granting comprehensive protection against many of the ills of the mortal realm and beyond. Abducted by he who hungers, cast now into his thrall. He who dons this mantle speaks with the voice of Evening and shares its haunting majesty. Progression can unlock further abilities.

[++Protection, ++Charisma, grants superior resistance to a wide array of status effects such as poison, mental interference, suffocation, bleeding out, etc. Somewhat vulnerable to dispellation, but acts as an ablative layer to protect the wearer from such.]

[Amaranth Star] - Swift fury of vengeance unshackled, and its unremitting resolve. Exhausted and Tired Conditions are 25% less severe. [+++Agility]

[Pristine Star] - The wearer and those regularly in his presence will always heal completely, without complications or scarring, even from grievous or amputating wounds. Grants resistance to illness and disease. Healing is somewhat accelerated, in that one may expect to recover from even the worst of survivable injuries in about two weeks. Enemy effects may contest this.

[Conquerer's Nimbus] - Far or near, journeyman or sage, all admire the same Evening Sky. Why should he who wears it atop his shoulders not benefit from that same world-spanning acclaim? The wearer should bestride the world, be it with his physical swiftness or the long shadow of his influence. Can only be taken immediately after the attainment of a great victory. [Upgraded from Triumphal Gleam]

+++++++++Charisma, +++++AGI and Might, +150% Rank gain
*Apply the character's full military Rank to all actions taken while on a campaign of conquest or defense, including social interaction or the use of Empyreal Signs.
*Note that Rank becomes increasingly difficult to improve naturally as it increases.
*Vastly increases the wielder's innate memetic appeal, and reframes all acts he performs into their most positive interpretations - even his minor exploits will blaze with adulation unending, while his disappointments and shames are charming foibles or relatable tragedies that inspire sympathy and aid.
*Such a power can justify even tyrannical behavior, and insulate one from the consequences of tyranny. Charisma improves your personal presence, but this Advancement helps people know of you beforehand, and ensures your reputation is one you would be proud of.
*The reputation-burnishing power can be de-activated if the character wishes to fall on their sword for some particular event.
*Take care that you do not become what you despise. An unlikely prospect for Hunger, but the allure is greater when the consequences of overreach are so easily dispersed.

[Silver of Evening] - Inset in the crown of evening is a star of purest edeldross; its wearer becomes swift as nightfall after the sun's passing, beautiful as the naked stars, and sacred as midnight itself. For all spheres of magic in Evening reside: its wearer their master, and champion besides.
Double the Magnitude of present and future Edeldross enhancements.

Edeldross-derived abilities now count as full Graces (don't require upkeep or corporeal structure to maintain)
+120% to the value of AGI and Charisma +s
+1 Defensive Rank
Once per sidereal week, perfectly defeat any one hostile effect to which the wearer would otherwise be subject. Applied against a Curse, grants two stages of mitigation for one day and one night. May apply even to the Doom of the Tyrant.

[Sky Veil] - Just as the sky emblazons one's majesty, so too can it do the inverse, serving as a curtain drawn against the solar blaze of superhuman will. In addition to allowing the wearer to voluntarily decrease his Charisma +s in increments of 25% (without affecting associated Attributes like Protection from Vigor Itself! A rare trait), it also increases Protection by +++++ and AGI by ++. Allows the Evening Sky to disguise its appearance, taking on the semblance of the morning or noonday sky, or even of an ordinary cloak - much as it may despise such diminishment. Unlocks stealth- and disguise-based Advancements, including Conjunctional effects with Aeira.

The Opalescent Tower[25 Arete] - That which is long united, must divide; that which is long divided, must unite. Fold the Opalescent Tower into the Cloak of Evening and return the Cloak of Sky to its uttermost glory, the Empyrean Mantle restored at last. Requires Sky Veil.

Grants ++++++++++++++++++++++Protection, ++++++++++Charisma, and perfect modular control of Charisma and Charisma bonuses granted from the Cloak of Sky. Grants three Signs of the Empyrean Mantle, each a spell of tremendous power with manifold applications for adventurer or sovereign. You will vote on the exact Signs taken later, but example effects include: swift transport across the entirety of the Voyaging Realm, indomitable protection against enemy Rank or esoteric effects, mastery over weather and light, or the summoning and recall of powerful Astral denizens.
Upgrades all Evening Sky Advancements of 25 Arete or higher.

[Pillars of Creation] - At the end of each lunar month, wearer and companions may steal away to the realm of Evening, during which no time passes in the mortal world. Divine opulence and every conceivable luxury await the fortunate interlopers, restoring wholeness of mind, body, and spirit.

The realm of Evening responds to the desires of the wearer and can be shaped to induce a variety of effects at nigh-deific scale - worthy enemies, fields of unique reagents, anagathic peaches, arms and armor of myth. Only one rule is absolute: that each stay lasts twenty-one days, no more and no less. Items typically cannot be carried out, though the effects of items consumed within the realm remain after departing it.

All Curses save the Geas of Indenture are only at one-third severity within the realm, though this does not stack with other forms of mitigation, nor impede their function outside.

[Supreme Commander] - [Special Advancement]

Upgrades Conquerer's Nimbus, appending the following ability:

*The character is master of every battlefield, all-seeing general whose omnipresent strategies are as conclusive as they are inescapable. Wheresoever word spreads of the character's feats within a conflict, the character's Rank is as well. With fame enough it is as if he were physically present at the site. At its greatest, this may encompass the entire theatre of said conflict regardless of scope. Now at last does the reach of his Astral gravitation come to match its force, so long as there are subjects - or enemies - to bear witness. The terror and despair of an overmatched foe are just as potent a catalyst as the admiration and trust of one's partisans.
*Note that the effectiveness of Rank normally falls off with distance. Properly utilized, this Advancement allows the character to wage war at nearly unlimited scope, as one-many army and occupying host; war across whole realms and realities, connected or disjoint, fending off infinite fronts so long as his exploits are known.
*The character's projected Rank reaches full intensity with one epic feat, three notable feats, or a steady pattern of moderate but impressive feats of martial achievement. This is relative to the context of the conflict; what may seem epic to inland barbarians is trifling to the Foremost, for example.

IV. The Tears of Winter

The Crown Jewels of Nilfel are myth crystallized and spun into sharpness and light; they are pinnacle treasures beyond mere power or worth, transcendent droplets of pure creation rained down from the empyreal. Yet what is the value of a treasure, no matter how priceless, for a House that has lost the wherewithal to wield it, and the position to display it forth? Thus they are given to you, to rest in a Princess' crown, or a Duchess' necklace of jewels.

You may give the Tears of Winter to any titled noble with the power to wield them; channeling your own Accreted Pressure through the jewels to empower yourself and their bearer. Valid targets are Princess Regent Gisena I, Duchess Letrizia Artriez or Princess Adorie IX.

The Tears grant ++INT, ++APP, +AGI and +0.3 Rank to both bearer and beneficiary. Their dominion includes: ice, cold, rulership, intellect, calculation, beauty, finesse, quickness, overwhelming power, the season of Winter, grandeur, truth, and purity. In addition, they grant unique bonuses depending on the character they are granted to:

Adorie Mirellyian - Trueheart Phial. Doubles the Attribute and Rank bonuses provided by the Tears of Winter. Guarantees Adorie as a companion if desired (starts with +++++Adorie). Adorie's bloodline allows her to absorb and resist existential diminishment; empowered by the active Tears of Winter, she reduces your Praxis Exertion to 1/4th its previous level.

[King of Winter: Overwhelm] - A surfeit of might overwhelming. Increases Health, Damage Resistance, Condition Resistance, Damage Dealt and Attack Speed by 25%. Modifiers from this source stack multiplicatively with those from other sources, such that this Title offers scaling benefits virtually regardless of how high your base parameters become. Combined, these effects improve the wielder's damage output and resilience to 156%; compared to his pre-Title self the wielder would be roughly 245% as potent in direct combat. Good synergy with Uttermost and Inherit the World; compounding multipliers will set up an especially powerful Refinement of Battle. Damage Dealt modifier applies to the Power of Ruin in All circumstances. Uttermost already increased his Attribute-based damage scaling by a factor of seven, which this will improve to 8.75x, and Overwhelm will also improve his effective Power of Ruin multiplier from All-Defeating Stance to a fearsome 6.25x!

[Whiteout] - The avalanche strength that buries resistance; the howling swiftness of a winter storm. Increases Damage Dealt modifier to +125% and Attack Speed modifier to +30%. 11.25x PoR with ADS...

The Tears of Winter: King of Winter - For she who risked everything to save him, ensure they are repaid in kind.

The Oath of Winter is dangerous indeed, for if any one of the prospective Sovereign's subjects should have both the power and inclination to overthrow her, their essences would be pit in a battle to annihilation; and neither allies nor companions would be afforded to assist her, for Might in the proving must stand alone. For the thief of all platinum and Champion of her nation she gambled everything; and though she won the day in the end, still the magnitude of that venture ought be registered.

Upgrades and extends King of Winter: Now increases Health, Damage Resistance, Condition Resistance, and Attack Speed by 75%, and Damage Dealt by 250%. The Sovereign of Nilfel shares these benefits in full, and the nation of Nilfel by two-thirds.

Re-awaken the Fonts of Myth, slowly restoring Nilfel to its glory of old and repairing the wound in the Walls. Quells the Arcanist Shard and advances Aobaru's mission. One day the Kingdom of Winter may rise anew. +++++++Adorie, +Aobaru, may unlock Bear Curse - Winter's Brand.

[November Sky] - Conjunctional (Tears of Winter + Evening Sky). Hark the first night of winter, whose harrowing cold brings crush of frost, whose clarion sky is bedecked with stars, their light chill and sharp as ice.

*The Artifacts providing this Conjunctional Advancement now emanate an aura of transcendent chill, which passes through allies without harm but which dampens, deadens and slays the enemies of their wielders. Radius of chill is determined by the wielder's Rank; at Rank 9+, multiple star systems can be affected. Effects are dependent on the respective Rank of the wielder versus their targets:
*Wielder of lesser Rank: Chill - Target's Agility and Wits are penalized substantially. This effect becomes massively more powerful and difficult to resist the greater the target's Agility and Wits exceed that of the wielder's, such that even an overwhelming Agility advantage only translates to a modest edge in speed.
*Wielder of equal or greater Rank: Dampen - Reduce the effectiveness of all the target's Attributes and abilities by 20%, +5% per time period of exposure (second, minute, hour, day). Max 40%. Useful both in and outside of combat.
*Wielder of vastly greater Rank (2x Overwhelming threshold): Kill - Reduce's the target's CON or equivalent durability Attribute by 50%, +50% per time period of exposure, max 250%.
*Wondrous Winterland: The Realm of Evening may now manifest a special 'Winter mode.' Allies within the Realm of Evening benefit from an optional aura of fruition, generosity, thanks-giving and good cheer. +++Mental Stability, ++++INT, +++++APP, +++++WILL to wielders, and to allies when within. Wielders always count as hydrated and well-fed.


[Ascendancy Halo] - A Halo-type Advancement.

Double the Attribute bonus granted by Oath of Winter and raise its granted Rank to 11. The Oath-taker gains access to the magic of Naturalism. The Champion gains +Progression, though this does not stack with Ruling Ring, Exalted Battle Array, etc.

Even in circumstances where Astral Rank is not applicable, such as in realities devoid of an Astral Realm, the character may still engage the benefits of their Rank to a degree commensurate with their Charisma and Willpower. Fate, luck, narrative, or raw quantum probability will yield somewhat to the primacy of Winter's anointed and her Champion.

Substantially increases power of the Advancement, November Sky.


Previous update character sheets here [Heart of the Matter to Titanomachy]
And also here [Forward to Ragnarok]
And here too [A Hero's Resolve onwards]
 
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The Winnowing Garden
The Winnowing Garden

It did not sit well with him to stay idle while his physical body regenerated, but neither could he afford to take undue risks in this state. He resolved to scout the surrounding area and pick off any isolated knights that presented themselves. If other enemies appeared, he would do his best to withdraw until he had an idea of their capabilities.

The knights were sparsely dotted across these grassy plains, many of them situated in locations of tactical import - hills and fens, caves and groves, wherever a vantage point or natural fortification might present itself. He passed by a gently babbling brook that was, disappointingly, utterly devoid of life. Not that he had a fishing pole at the moment, with Letrizia's supplies beyond the Temple gates.

He wondered what, if anything, the people in here ate. Was it possible to live off the land, did adventurers simply bring their own meals?

Speed and strength having been bolstered by the first knight he felled, and wise now to their tactics, he dispatched further singleton knights without issue, though not without the occasional wound or two. It seemed a somewhat sustainable means of harvesting power without undue risk, though increasing patrols of heavily-armored knights began to appear in the region he frequented, as the hours ticked by and their isolated comrades died. They even attempted to pincer him into an ambush, with a lone knight on a tall hill serving as bait, but he sniffed out the attack when he entered the armored giant's sight and was not immediately pounced upon.

Tedious and increasingly risky. His enemies were no strategic geniuses, but neither were they fools. They had some basic conception of cause and effect, the ability to organize and call reinforcements as they fell. Should this continue he had little doubt this region of the Temple would be swarming with the things, and who knew if there was any limit to their number, to say nothing of greater escalations.

With that in mind, he called it a night and withdrew, but was intercepted along the way by an enormous burrowing wurm-creature, its titanic length erupting from the green earth in a world-sundering burst of noise and motion, tides of heaving pitch-black loam, shattered-stone shrapnel in a furious geyser as it snapped at him. Its quadruply-segmented jaw, thick with stone-cracking fangs, was mercifully slower than the wind-light mass of his spirit body; though the heaving bulk of its follow-through, like an onrushing train, caught him out with its whiplash speed. He was thrown back and away, cratering the hard earth as he landed, vision gone blurry for a moment as fragments of his spirit-corpus lost coherence and dispersed. And then, quick as it'd come, it was gone, disappeared beneath the earth once more.

Like a bomb going off the worm had appeared: sudden destruction and chaos to be followed by a long, ear-ringing aftermath of tense silence. Now that he was attuned to it, he could hear the mountainous rumble of its passage beneath, gliding smoothly through dirt and stone, circling about its intended prey. How much strength, how much sheer force of momentum, was required to move so effortlessly through the solid earth?

Would this be the one, this nameless, eyeless beast? Would it force out the power he'd pledged, not hours ago, to forsake except in direst extremity?

No. It would not be here, not now, not to this overgrown muckraker. He ran, sprinting for the antechamber, pounding footfalls alerting the beast to his location as he moved. Coming across a rocky hill, he climbed it, pacing across its length as if undecided as to his next destination.

There. The rumbling of its movements had paused. Some might take it that the pursuer had given up. He knew it for what it was. Unnatural stillness, like a serpent coiled to spring. Waiting to ensure its target would not spook or startle before it committed to the attack. The Tyrant had been fond of movements such as this. One did not spring the trap until the bait was claimed.

He closed his eyes, became still and silent, attuned to the world around him, the whorls and eddies of Pressure as it twisted the skeins of chance, bringing the physical world in alignment with his wishes. The ring of power blazed on his hand, crimson light like an anglerfish lure, enticing the creature's avarice, its hunger. Now, he prodded it. Strike now and fill the gnawing emptiness within.

And so it did, thunderous blast of roaring sound as its jaws swallowed earth and sky, the hill given way in a instant, plunged within the monster's gullet. But he was already gone, sprung away in that final moment, now attached like a limpet to the creature's side, running down its length, splitting its carapace with the Forebear's Blade to carve himself a crevice. A makeshift warren, cut into the monster's absurdly thick armor, within which he could withstand the awesome pressures of the creature's movement underground. Inside he climbed, as sun and sky disappeared, his world become a blind narrow place of heat and abrading force, this subterranean ocean where errant stone and branch passed with speed enough to splinter limbs and shatter bone.

But ensconced in its armor he felt none of that, and steadily cut himself further in, a fell-handed excavator cleaving the outer crust to the treasures secreted within. At last he reached a vein, springy flesh yielding tenderly to the Forebear's Blade, and where he struck huge gouts of acid spat outwards and at him, the monster's pressurized digestive juices or perhaps merely its blood. The Evening Sky wrapped around him, he stubbornly cut onwards, even as the outer boundary of his spirit-flesh began to waver and burn away. Before long he reached a pocket of empty air, esophageal flesh coated with mucus, and tucked himself inside, the stars of his cloak his only light. By their illumination he ran, up and through the monster's digestive tunnel, instincts guiding him to an organ of greater import. Acid dribbled off his form, coating his footsteps as he ran. There was pain but he ignored the pain, easy to do in this body of wraith-flesh.

There. A cluster of nerve endings, synapses as thick as his fist, sheltered within a calcite growth of hardened stone. Thickly spooled nerves radiated from the organ, spiraling into the creature's musculature, wrapped densely around translucent reservoirs of bright green acid. It pulsed steadily in time to the wurm's movements, part action, part potential, part heartbeat.

Likely not the only such organ in a beast of this length, but he only needed the one. Marshaling his energies he struck down with the Forebear's Blade, attacking mind and spirit more than flesh, and at this the wurm jerked, twisting and tunneling in a futile attempt to dislodge what was already within. Again and again he stabbed downwards; each steady, gruesome blow left a wound leaking pale-white soul matter out into nothingness. The wurm convulsed, acid ducts widening, mucus flooding the tunnel in an attempt to sweep him free, drown him out, but it was too slow by far. He attacked unrelentingly, drawing upon his uttermost reserves of energy, and by the time he was knee-deep in mucus half a dozen soul-fraying wounds were buried in its nerve cluster. Positioning himself sideways against its esophagus-wall, he continued to run, occasionally striking out with another fell blow as his energies recovered.

Its primitive mind and soul bled dry by his onslaught, the creature did not last long. For all its towering physical might, it was, in the end, only a worm, and though the force of it spirit was unusually bountiful, still it had no way to stem the bleeding, no means to replenish what his attacks irrevocably stole. Eventually it ground to a slow, shuddering halt, meters-thick layers of muscle twitching and undulating stupidly, its intellect utterly banished, dispersed into the aether by the Forebear's cruel power. Unable now to control or regulate its internal functions, it was a helplessly breathing corpse, meat to the slaughter. He decoupled Blade from belt and began the bloody work.

---

[X] Pick Off Stragglers with [X] Brute Force has won.

Did Hunger use the power gained from killing various isolated knights before fighting the wurm?

[ ] No. [Cost - 2 Arete] Choose 4 picks below. Hunger is grievously wounded, hanging on to his spirit form by the barest tether of ghostly life.

[ ] Yes, Obviously. Choose 3 picks below. Gain 1 Echo of the Forebear. Hunger is badly wounded, having less than half his spiritual corpus remaining.

---

Choose 3, or 4 if No was chosen. You have 6.35 Arete.

[ ] Forebear's Blade - Echo of the Forebear - Cloud-shadow of the Forebear's might.
Legendary strength and speed, and the resilience to exert them. Can be taken multiple times. [+Might, +Agility]

[ ] Evening Sky - Opalescence - The soft light of evening before which all attacks falter.
Improves defensive parameters. [+Protection]

[ ] The Ring of Power - Dominion: Life - 2 Arete
A ring of power does not exert influence casually. It has its own will, its own preferences, and if that will should be inseparable from its owner's, its sway thereby shall be greater for it.

Select a domain of influence. While acting within its domain, [Ring of Power] effects are substantially less taxing and more potent; the effects of this can be abstracted as follows: treat the owner's Rank as if it somewhat* higher for related actions. You may select this advancement multiple times, choosing a different domain each time. If multiple domains apply, their bonuses do not compound.

Life - Applies to the manipulation, augmentation, or restoration of biology or life-force.

*+0.5 if Low, +.25 if Mid, +.1 if High.

--- 2-pick options ---

[ ] Feat: Apex
- +.2 Astral Rank (2 picks) - Who is King? Who else but he who suffers the Tyrant's Doom?

[ ] The Ring of Power - Gardener's Hallow (7 Arete, 2 picks) - Unto this land, I give my blood.

By infusing vegetation or livestock with his blood, the wielder may impart upon it supernatural properties. These range from the basic (consuming this fruit grants you an Echo of the Forebear) to the incredible (consuming this cow awakens your full Astral Rank from your Defensive Rank and removes the Defensive Rank penalty) to the spectacular (consuming this fish ignites a meta-singularity of findross within you; should you survive then you may theoretically wield the True Quintessence). Similar effects don't stack.

All efforts beyond the basic take considerable amounts of time, effort, and unique resources to cultivate. These can be lessened via the other advancements of the Ring of Blood, especially its Chief Dominion and pre-requisites.

--- 3-pick options ---

[ ] Forebear's Blade - Dreadnought's Bearing (7 Arete, 3 picks) - The best defense is the Forebear's bearing.

Requires Undying Echo. Gain +++++++Constitution, +Protection. Gain 50% resistance to the Tired Condition, stacking multiplicatively with other sources of resistance, and 25% resistance to the Exhausted Condition. If you have, or later purchase, the [Iron Curtain] Advancement, you receive its benefits permanently rather than needing to activate them, and may choose to Ignore Exotic Attacks via a Constitution check rather than Deflecting them.

Choose:
Sharp of Eye - Regrow your eye. ++Wits, +Cha. You now have depth perception, making ranged attacks more effective. You may take options that require two eyes; there are surprisingly many.
Rune King - You may not regrow or replace your eye by any means. +Int, +Wisdom, Apply the effects of [To Shatter Heaven] to all magics you learn from now on.

[ ] Forebear's Blade - Ruinous Valor (3 picks) - Where he advanced, so did the tide of entire wars, the shock of his blade like a hurled epicenter, the trail of his passage but wasteland and rubble.

[+++++Strength]
Power of Ruin now scales upwards depending on your Strength.

Choose:
Einhander - You may not regrow or replace your left arm by any means. Substantially reduces the cost and increases the range of special attacks made with the Forebear's Blade. This Advancement grants Might instead of Strength (+Might = +Str, +Con).
Zweihander - Regrow your left arm. Your barehanded strikes now carry the full destructive power of the Forebear's Blade.

If Einhander is taken, unlocks One Arm Fury.
If Zweihander is taken, unlocks Martial Stances: Forebear's Blade

--- 4-pick options ---

[ ] Hunger - Stranglethorn (4 picks)

Age and treachery made flesh.

The might of beasts is not the only province of the ring Hunger. It bears witness to a deeper and elder power as well, the strength of root and stem that bleeds life from the earth itself to thrust upwards towards heaven. The might of oaks, ancient and thousand-ringed, which crumbles stone and blunts steel, which repels the wind and absorbs the tide, which stands unscathed even in the face of heat and fury. That juggernaut stubbornness like a gnarled fist: the power to push through problems with patient, unyielding strength, to break them down and see them crushed beneath you.

Defining Advancement - You may currently have no more than three Defining Advancements.

Increase by 20% the value of all Rank +s
Double the value of Strength and Constitution +s
Double the value of Willpower +s
Reduce by 20% the value of Agility +s
Establishment: By committing meaningful resources towards a given context, and staking out a solid position, you slowly but increasingly accrue power and influence within that context, becoming ever-more inescapable and impossible to dislodge.

--- 0-pick options ---

I hope you remember what these do! They're quite good.

[ ] Undying Vanguard [5 Arete]

[ ] A Thousand Cuts [7 Arete]

---

What now to do?

[ ] Keep Up Momentum - You got lucky. You won't always perform so well. Now is the time to seize the moment and capitalize on these gains by slaughtering all who come before you. Though you may be wounded, the greater portion of your power still slumbers, locked away in the event that you need it. [+Increased % chance of finding enemies you can handle, +0.5 Arete]

[ ] Retreat to the Antechamber - You got lucky. Now stop gambling. Besides, you want to show Gisena your cool new... whatever.
 
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Cutting Through
Cutting Through

Even possessed of superhuman strength and speed, putting down the wurm was the brutal work of an hour, and digging free of its underground tomb several long minutes more. His wraithflesh was wreathed in sickly-gray acid burns, and the contours of his ghostly outline had grown faint and uneven, but in the end he'd prevailed, reaping a solid bounty of power from his victory. He could only hope that no further monstrosities intercepted him on his way back to the antechamber.

Luck, or perhaps merely the wariness of the Temple denizens, was with him this evening, as he returned to that marble-lined hall without further incident. For all that he was badly injured, it had been a singularly productive day, and in the morning he would be whole and hale again to start anew.

Hunger made his way past the comforting radiance of the braziers, up to the great gates which barred his way out, and saw that the moon-sign hung upon the steel was nearly filled. He sat down on the unyielding tile, basking in the antechamber's welcoming warmth, and allowed himself to slip briefly into reverie.

He was torn on whether their coming to this Temple had been a mistake. The inhabitants of this unnatural place were fearsome opponents, well beyond his own level at the start of the day, and it was only by grit, cunning, and the all-killing power of his Blade that he'd prevailed today. Would it be wiser to retreat, despite the impairment of the false moon's Calling, content with the strength he'd gained today?

Perhaps. But it was not within him to yield so easily. A decade of stubborn insurgency against the Tyrant had seared his psyche with hatred and determination in equal measure. He was fully aware of that, but felt no need to change his essential nature. To give up now merely because the threat was dire would be a refutation of everything he was, the personal legend that comprised his supernal shadow, his much-vaunted "Astral Rank." Faced with a threat like this, he could only rise to the occasion or die trying. To cut through, even if the problem could not be cut.

But that did not entail a wholesale rejection of strategic thinking. That he had resolved to finish the matter was one thing; how he chose to go about it was another entirely. In his war against the Tyrant there had been countless fewer sallies than withdrawals, countless fewer triumphs than bitter retreats.

The moon-gauge on the doors had come full. He rose, and raised his hand to the ponderous gates, ring-light blazing. As if in response to his will, deep gears whirring in the walls, the doors opened with a click, revealing the empty plain beyond, bathed in the light of the stars. He stepped out, and the Calling intensified, strobe of the humming with nearly-painful urgency. Grimacing, he put it out of mind and walked forth.

Letrizia was parked several kilometers away, in a small outcropping next to a grove of rugged, sinewy trees. She and Gisena were having a mid-evening picnic, ration bars illuminated by campfire and temple-grasped moon.

"You're hurt!" Gisena rose, coming to his side. He'd wrapped himself in the Evening Sky to conceal the worst of his wounds, but perhaps there was no hiding from her Sorcerous sight.

"It's manageable," he dismissed, waving off her concern. "More importantly, I'm hungry. Do we have any fish left?"

"Just a little!" Letrizia said, taking a thin sliver of smoked meat from the picnic basket. She stared at it pleadingly, as if willing it to multiply before her plaintive gaze.

"Barely a mouthful," he scoffed. "Shall we split it?"

"Okay!" Letrizia delightedly cut the meat into thirds, quickly swallowing her own portion. She smiled contentedly, luxuriating in the taste. Faintly salivating, a forlorn expression crossed her face as she remembered there was no more.

"Say aaaah, hun!" Gisena teased, sandwiching her portion between finger and thumb and presenting it to him.

He raised an eyebrow. "If you're offering."

He ate it swiftly, before she could retract or protest. King fish meat was too valuable to be wasted.

Gisena giggled. "So greedy! How do things taste in spirit form?"

"It's not greed, but Hunger," he shrugged. "And they taste mostly the same. A bit lighter, more delicate. The ghostflame is replicating the effects of my physical body, or I would be mostly incorporeal."

"Hmm, how boring."

"You're one to talk about powers that are boring, Miss Nullity Sorceress."

"It's Lady Nullity to you, Lord Hunger!" Playfully she huffed, turning her face. "And I'll have you know, I don't need powers that are wondrous to make something extraordinary!"

"I believe you." He said, looking up at the stars. "If we live through this, then someday, you'll make great things."

"Aww, you!" She hugged his arm, laying her head on his shoulder. "I like this ghostly form of yours. It's much nicer than your real body!"

"As you said. I'm vulnerable to dispellation right now."

Would he be able to build great things as well, one day? Or had the funnel of his experiences shaped him only into a destroyer? It was an illogical fear, now that the power of Progression was open to him. But for some reason he couldn't quite shake it. Even having gained this power, most of what he'd done with it was to make himself a more perfect killer. And if the greater part of that had been necessity, still there'd been the element of desire as well. The power to hurt others was also the power to protect them; that was one lesson of countless that Blade and Tyrant had imparted to him.

Was that enough to justify strength of such magnitude, turned only to the power of murder? In his old Earth they'd feared the power of the atom bomb, a weapon so terrible as to threaten the end of war. Had the weight of that threat succeeded, or had they only destroyed themselves?

Half a day ago the giant knights had been peer-level opponents. Now, having killed maybe a dozen of their number, he was their unambiguous superior. That was, as the Accursed had promised, growth beyond his wildest dreams, power beyond all reason, progression without plateaus or bottlenecks, the endless perfecting march against which neither law nor obstacle could stand for long. He was unaccountably lucky to have been chosen, unaccountably graced, but what did it mean for the Accursed to believe that power such as this was appropriate for him?

The hour was late. His body was weary, be it flesh or ghost. In the embrace of his cloak which mirrored the heavens above, he drifted off, dreaming of sword-light.

---

[X] Return to the Antechamber, has, obviously, won! The build vote has gone to consolidation below. What is the plan for tomorrow? 11 days of Apocryphal-free traversal remain.

[ ] Sweep the Outskirts - No need to move on too aggressively. Though you don't gain much from the knights anymore, it's clear there are greater creatures in the area immediately beyond the antechamber that you've yet to outscale. Until you are confident you've conquered the outskirts, there's no reason to push on unduly. And if you kill enough knights, surely you'll progress at least a little more... [+1-2 picks during next Experience spend, tactics help]

[ ] Push in Further - Cut through, even if it cannot be cut. You will resolve this matter of the Calling as soon as humanly possible. There is a difference between discretion and cowardice. One can eschew the latter while keeping the former in mind. Else how could it be the better part of valor? [+0.5 Arete, +0.1 Rank, +?% chance of high-level Artifact, compounding advantage for each non-build red option further taken, tactics will help]

[ ] Search for Humans - Now that you've grown significantly in overall strength, it should be safer to interact with other humans even with the Doom looming over you. Worse comes to worst, you can always drive them off. It would interesting to get some context for this place, learn how the Calling affects those without a Ring of Power, and be made of aware of any traps you've not foreseen. [+?, +information?, tactics will help]

As you're stronger now, you're confident you can keep Gisena safe against most of the monsters in the outskirts. You may bring her with you if you choose [ ] Sweep or [ ] Search, and will automatically bring her with you if a choice with Undying Vanguard is selected.

[ ] Bring Gisena - The power of dispellation, and a shrewd lady of the nobility whose social maneuvering may bring you advantage yet.

[ ] Don't Bring Gisena - Letrizia won't be as bored! [+Letrizia, +0.1 Arete]

What was the shape of the power he gained from the hill-eater wurm? You're at 8.75 Arete, an impressive sum! All plans spend 7 Arete except for Apex, which spends none at all. Choose carefully, your decision here may determine the future of your strategy...

[ ] Dreadnought - Echo, Dreadnought's Bearing
-[ ] Rune King
-[ ] Sharp of Eye
- But see below.

*Massively increases durability and resilience to physical status effects
*Importantly allows you to fight at somewhat optimal effectiveness while Exhausted, and nearly allows you to ignore Tiredness.
*In your current situation, Rune King would be recommended, as Sharp of Eye spends too much of the option's value on restoring an eye rather than metaphysical power. +Intelligence and +Wisdom are also more pertinent to more situations. However, if you wish to purchase Sharp of Eye anyway, I won't stop you. Rune King pays dividends in the short-medium term, while Sharp of Eye offers relatively less, in exchange for the eye itself.
*One of the two recommended configurations for a warrior-mage strategy

[ ] Apex - Double Echo, Apex

*Saves your Arete to purchase some form of magic system in the short term, whether Chief Dominion, Azure Moon or Philosopher's Wreath.
*By focusing on physical prowess and Rank, gains a well-rounded bonus to most actions that leaves it at least somewhat competitive in terms of power with most other options here. Likely to get magic the fastest of the options.
*The highest Agility option here. High Rank provides a formidable Form of Rage.
*The second of two recommended configurations for a warrior-mage strategy.
*The long-term benefits of compounding magic systems can hardly be overstated.

[ ] Strong Sword-Arm - Echo, Ruinous Valor [Zweihander], A Thousand Cuts

*Incredible destructive might and tactical versatility
*Passively improves melee-combat in three compounding ways: increased Strength, increased Power of Ruin, and Fell wounds applied to each strike
*Restores the hero's left arm and hand, allowing for many maneuvers hitherto-thought impossible...
*Advantages in both the martial realm and without
+/- Can take Gisena in a princess carry...
*As unarmed attacks can now utilize the Fell-Handed Stroke, can kill the fuck out of many enemies before they have the chance to do much.
*Vulnerable to enemies that it can't kill the fuck out of due to lower overall stats.
*Recommended for a pure combatant or warrior-lord strategy.

[ ] Root and Branch - Stranglethorn, Undying Vanguard

*Powerful long-term potential at the cost of reducing your AGI/growth
*Yields a truckload of raw STR and CON to compensate
*Good versatility and sustain with Undying Vanguard
*Vulnerable to fast enemies or enemies with overwhelming physical might
*Suffers a minor (-5%) penalty for 1 day due to how badly you were wounded the previous day
*Can Establish yourself in virtually any context, growing ever more difficult to resist or dislodge with time, though the effect is slow.
*Recommended for a warrior-lord strategy.
 
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Promenade of Glories I
[X] Search for Humans with [X] Apex has won. You are taking Gisena with you into the Temple outskirts beyond the antechamber. What is the nature of the prominent foe Hunger encountered within? Choose wisely, this may be the last notably productive encounter he has for this stage of the Temple.

[ ] Knight Legion - A battalion of giant knights, well-armored and organized, their animating intelligences moving in unnatural concert, scything down all in their path not native to the Temple. Far deadlier and more formidable than single knights or even small companies, this fearsome array wields encirclements, flanking maneuvers, suppressive fire and small unit tactics with the fluid organic cunning of a single unifying mind.

*Roughly 300 Knights with a wide variety of weapons and armor types, including some you haven't seen before - scout-type knights, superheavy knights, grappling specialists with barbed armor, offensive lance-wielders with ludicrously oversized weapons, etc. Fight intelligently as if coordinated by a single commander with superhuman multitasking ability and unnatural battlefield awareness.

*2 picks, +.5 Arete
*70% chance of uneventful victory
*5% chance of Gisena injury
*15% chance of major Hunger injury
*10% chance of forced withdrawal (you will not receive the chosen social encounter)

[ ] The Dreadbeast - Fearsome as the hill-eater wurm was, it seems a meagre threat indeed before the heaven-shaking dreadbeast, whose scream of cold command shatters steel and chills the marrow, whose hoofbeats are rolling thunder, whose claws are scythes, whose maw is a furnace, slabs of its armor like a living mountainside. Unstoppable or invisible at its leisure, the spray of its blood ropey tendrils which ensnare and bind, with the cleverness of three men and the cunning of nine.

*A Rank 5 monstrosity with semi-axiomatic strength or invisibility, very high speed, mortifying claws that inflict cursed wounds of rot and decay, a scream attack that deals heavy cold damage and destroys mundane equipment, a continuous breath attack that deals heavy fire damage to those within melee range facing its maw, an aoe bind effect that strikes those within the range of its blood when spilled, and the durability of a large mountain. Superhumanly cunning and deceptive, with a mastery of ensnarement and manipulation that verges on the supernal, but pathologically incapable of withdrawing once engaged.

*4 picks with Defining Advancement, +.25 Rank
*50% chance of major Hunger injury
*5% chance of major Gisena injury
*25% chance of grievous injury to both (Pristine Star grants high chance to stabilize)
*10% chance of death of Hunger's Spirit Form, with 80% chance of Rage
*10% chance of Gisena's death, with 90% chance of subsequent Rage

*10% chance of the Form of Rage being defeated if triggered

[ ] The Magus - Deadly as the monsters are, deadlier still is man. Of his nature you know little, hooded and cloaked with his face wreathed in shadow, his crisply dyed robes of blue and white freshly starched and pristine. He says little and attacks without preamble, age-mottled hands tracing sublime evocations to transmute or disorient, transport or destroy.

*3 picks, +2 Arete, +??
*50% chance of uneventful victory
*30% chance of grievous injury to both (Pristine Star grants high chance to stabilize)
*20% chance of death of one or both, with 95% chance of Rage

*25% chance of the Form of Rage being defeated if triggered

Choose one bonus:

[ ] Veterancy: Strategy is a blade that cuts both ways. Sufficient well-developed tactics, discussion, fanworks for this fight can earn a re-roll. May be applied to either the combat above or the spar against the Amiable Brutes, below.

[ ] Seize the Day: +1 pick from this combat encounter.

---

And, presuming he overcomes said foe, which group of people does he stumble upon?

[ ] The Beset Party - A group of beleaguered adventurers, mostly slaughtered, whom you rescue from the monster encountered above. Grateful but mostly inept, they are of little benefit to Hunger personally, though the information they have on the Temple itself could be of value. They will need to be babysat to their point of egress, but will pay well with money or favors when their rescue is complete.

*No chance of Tyrant proc
*Guaranteed knowledge of side exit & limited Temple details
*Guaranteed friendly introduction to the Encampment
*It's nice to save people again.
*Doom risk: Low

[ ] A Wandering Caravan - A party of intrepid merchants, exploring the Temple grounds for things to sell. What things, you ask? They'll happily tell, for a price. For a price as well, they have a wide array of wondrous potions and tinctures, concoctions to heal the body or sharpen the mind, ensure pleasant dreams or death quick and painful. Carrying strange lunar sigils, they walk the grounds unthreatened by Knight or monster, eliciting nods of cordial acknowledgement when passing by, or commanding swift deference as needed.

*You can try to rob them but will encounter either a Knight Legion or Dreadbeast in addition to the enemy you face above, as they call upon the power of their sigils to apprehend you.
*Successful robbery would secure such sigils for your own use, vastly increasing your speed of penetration into the Temple grounds.
*They offer various healing & buffing potions for an exorbitant price
*They offer information about the Temple and Encampment, in greater details than the Beset Party, at a reasonable price
*They will pay handsomely for the secret of the Moon Gates
*Doom risk: Medium

[ ] The Amiable Brutes - A pair of formidable adventurers who are always up for a spar. If successful, they'll tell you whatever you like and gift you one of a number of primordial Runes with powerful magical effects. They may even join forces to help clear out the Temple! If you lose, they'll require one of your objects of power or two major favors to be sealed with a binding oath.

*50% chance of defeating them in the spar
*If successful, gain a Primordial Rune and one to two mighty allies
*Guaranteed friendly introduction to the Encampment regardless
*If you fail to defeat them, you'll have to give up one of your items of power or owe them two major favors
*Doom risk: Medium

[ ] The Shining Paragon [2 Arete] - Dame Gabrielle Fairbright is a living exemplar of the Noble Truth. Blessed with extraordinary beauty, grace, quickness of mind and the beneficence of fortune, she wields her ancestral blade in service to Truth and Justice wheresoever they may take her. Today they have taken her to the Temple of the False Moon, and to Hunger, who is beset by a monster out of legend. Worry not, fair wanderer and Lady Sorceress, this shining knight shall dispatch your interloper forthwith!

*Requires The Dreadbeast or The Magus
*Her assistance grants a +19 bonus to the above combat roll, all but guaranteeing survival against foes of this caliber
*Considerably more powerful than the two of you, and self-righteous, though not annoyingly so. Unlikely to attack if unprovoked.
*Has a nuanced, balanced, and compassionate view of the good that neither makes undue allowances for petty evil nor descends into sanctimonious self-rationalizing.
*Commands a number of powerful magical systems in unison, blessed by good fortune, willing to join you for the duration of the Temple.
*The power of her bloodline, the Fairbright Legacy, drives darkness, illness, and foulness from the world.
*There is something distinctly... odd about her. Something is afoot here. Whether it portends good or ill, you are not certain.
*Doom risk: Medium to High depending on strategy
 
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The Ritual Grounds
The Ritual Grounds

A new day, a new jaunt into the Temple. This time he was taking Gisena with him, as the strength and speed he'd absorbed from the gargantuan wurm would better allow him to protect her against most Temple denizens.

Dawn had the sun casting ochre fingers across the stone-studded waste, the pale blue sky awash with auroras of pink and gold. Verschlengorge glinted menacingly in that light, its vast silhouette like some perilous outcropping, craggy face bristling with hazards. Its primary mouth was perked in a confident sneer, while both shoulder-heads slumbered contentedly.

"Be careful. Stay in Verschlengorge." He lectured, biting off a ration bar as he spoke.

"Don't worry about me at all!" The young duchess responded, flashing him a victory sign. "It's just for a day. Verschlengorge and I have been fighting together for years, you know. And your ghost-light seems to be healing him, bit by bit. Now bring me back something good to eat!"

"There are no fish in the Temple," he said mournfully, "But we'll do our best. Remember that Astral denizens aren't your only enemies. You're still being hunted. Don't let humans see you either."

"Take care, duchess!" Gisena waved merrily at Letrizia as they departed.

"So," she said, clutching his arm. "You've told me about the monsters within. But have you met anyone interesting inside?"

"Haven't met anyone at all," he grumbled. "That's what we're looking for today. I'm going to be traveling in the direction we saw the encampment on the way here. You do the talking so my Tyrant's Doom doesn't interfere."

"Even if I do," Gisena mused, "If the terms I bring back aren't to your liking, won't the Doom make it hard for us to negotiate?"

"It may," he admitted. "We won't be able to get around it completely, but that's to be expected."

"How stressful!" Gisena chirped. "Okay, I'll do it. At the price of a ride on your back."

He had been planning to carry her anyway, as most enemies were too fast to leave her alone. Still, he made a show of reluctantly leaning down so she could clamber up.

Gisena giggled as she got settled in, running a toe up his sternum. "Don't play coy. You're not fooling anyone, milord!"

"No distractions while we're in the Temple," he responded gruffly.

"Aye aye, captain!"

"Am I your captain or your lord?"

The Temple itself was as it had always been. Gisena had immunized herself from the call via her Nullity, but was unable to dispel it from him, observing that it'd latched on to his ring, and that was magic beyond her ability to fully countermand.

They took a slow circuit, slaying any knights in their way, running into only a few other types of monsters, none of which would have been a match for the hill-eating wurm, much less its slayer. After a brief warm up, he began to run in earnest, making in the direction he estimated the encampment to be.

"You've gotten really fast," Gisena said as she clung on tightly. "Maybe five times faster than our last piggyback ride? And that was only a week ago."

"You're imagining things."

"And always so humble, too! Is that also a power you received in exchange for bearing Curses?"

"I'm being a good role model for you. Since humility is one of the things you should learn."

"Aw, so considerate! Bet I'm always on your mind these days."

"Yes. 'How can I get rid of this Sorceress...?'"

"...Why would you say that?" Gisena sniffled, gazing sadly at him. Her eyes brimmed with crocodile tears.

"As I said. No distractions while we're in the Temple."

He began to accelerate, the hills giving way to an open boulevard of green grass that shimmered lightly in the morning sun.

"I can't help if I'm distracting!" Gisena cheered, tightening her grip as he sped up.

"Figure something out. Thought you were a genius."

"Oh, you're getting better at this. I'm such a good teacher!"

Eventually they came upon a large gathering of knights, a gleaming shield-wall ponderously clanking towards some destination in the far horizon. Gisena sent a wave of Nullity down among them, dispersing the spectral smoke that animated their armor. Their formation broken, he leapt into their ranks, a whirlwind of slashing force that severed limbs and ashen hearts.

It'd been only... yesterday, when one of the knights had fought him nearly to a standstill. So much had occurred in these past twenty-four hours. He wondered briefly at the nature of the Voyaging Realm and this Temple within it. Did it orbit a sun? Was it orbited by its moon, in turn? Or had the Foremost engineered the illusion of an Earth-like configuration for their own inscrutable purposes?

Similar ontological parameters, Letrizia had said. Gisena's world had a sun and moon as well, though she admitted her civilization had not plumbed the depths of their secrets.

The knights defeated, he ran forwards again, their death-knells erupting steadily in his wake. Though the terrain seemed to vary over time, its essential nature never changed. Skimming around its 'outer perimeter,' he wondered if it was even possible to reach the Encampment from the entrance he'd taken...

Gisena leaned down, her eyes flashing emerald.

"I've just lost my slipper," she whined plaintively. A pout graced her dainty features.

Without slowing down, he willed the Forebear's blade to hand. "How many is that?"

"My sixth! What a tragedy..."

Like lightning he twisted, pivoting and striking in a single motion at the space directly behind him, blade-wind unfurling in an arc out towards the horizon. In the midst of its travels it struck true, revealing an elderly man in the midst of some esoteric incantation, bright energies gathered about his fingertips. The mage's face was hooded, shrouded in shadow, but his robes of brilliant white and blue stood out starkly against the grass, and were wreathed in an armamentarium of defensive enchantments, circling spirits and a steely fog that pulled and sickened the eye.

Gisena swung her arm, unleashing a full-scale Tide of Nullity as the elderly magus attacked, ten bolts of lightning streaking from his fingers to lash out at them. Caught in the Tide, the wizard's magics twisted languidly and dispersed, like fish swept away by an overwhelming current. Lightning, spirits and fog all swiftly disappeared, though the mage did not so much as startle as his defenses crumpled.

"More of you," the magus grumbled, hastily erecting a shield of pink-violet light. "Like lemmings, come to your doom. The ritual grounds could not even displace ilk of this calibre? How many must I kill today?"

Hunger sprang forward, Gisena launching tripartite bolts over his shoulder. Where they struck the shield, it corroded swiftly, like wood yielding before strong acid. The magus tsked and made a curt gesture, disappearing from sight.

"Teleportation," Gisena said quietly. "It's short range, he's still around here."

He swept his blade in wide, carving arcs, launching projected force in every direction, and was rewarded by an incredulous gasp as the magus appeared again, nursing a bleeding arm. Without relenting, Hunger attacked savagely, thrust-projections puncturing the magus' robe and tearing open his hood.

Even as he closed the distance, the man was muttering, strange cadence of rapid syllables too quick to be the product of a human voice. The mage gestured again with his free hand and an array of runes appeared beneath them, subjecting Hunger to terrible crushing force. The Evening Sky swirled and snapped tempestuously about him as it attempted to fend off the attack, slowly withering beneath the force of those magics.

Gisena, unaffected by virtue of her Nullity, leapt off, emitting a wide-area burst as she landed, runes erased like chalkboard scrawlings. Free of the pressure, Hunger sprinted forward again, doggedly forcing the mage into close quarters as Gisena rained more bolts upon their opponent.

Impatiently the mage leapt back and intoned a single word, a soul-flaying spike of ill-reason that drove Hunger to his knees and which Gisena was forced to aggressively counter. The world seemed to blur, bursting rotten at the seams, his mind filled with static and clawing pain, black blood leaking from ears and ruptured eye. Hunger drew a shuddering breath and managed to fend it off, though the world spun and twisted crazily aroud him.

Though he seemed mildly surprised at their continued survival, the magus did not hesitate. With time bought, he'd invoked several spells more: armaments of sickly green light like thresher-arms descending upon them, nearby boulders bounding cheerfully together into the form of a golem, sevenfold runed haloes appearing about his head and limbs.

"Plan B," Hunger finally roared, stumbling to his feet as he fought through the Abhorrent Word, Evening Sky near in tatters around him. Without hesitation he lunged, closing the final crucial yards to the magus as Gisena blanketed the entire area in a suffocating sea of Nullity. For a moment there was stillness and ear-ringing silence, all color and magic extinguished utterly from the world, winked out like a moment's daydream.

With surprising alacrity the magus drew a knife, entering a practiced stance as Hunger attacked. Golem and thresher-arms and haloes all were gone, but the mage fought on with blind, contemptuous arrogance, face twisted in unbelieving disdain at those who presumed to delay their deaths by his hand. Magus and dagger struck out with serpentine speed, speed well beyond that of an ordinary man, but Hunger easily batted the knife aside before smashing his forehead into the mage's nose.

Mighty as Gisena's uttermost Sorcery had been, it had only temporarily depleted the protection of his cloak. Both Forebear's Blade and the ring of power were beyond her ability to fully suppress, so his abilities had 'merely' been cut by a major fraction, while the wizard's pure spellcraft was fully annihilated. Both were already beginning to recover. No time to take prisoners.

With a crack of brittle bone the man fell, face a bloody ruin, managing to lash out once more with the dagger, small glyphs of magic now beginning to materialize upon its surface.

Hunger took the blow in his shoulder and in return cut the man's throat, power of ruin slicing easily through neck and spine. Near-decapitated, still the magus gurgled resentfully as he died, eyes livid with condescending hate even as the light left them forever. The ring of power crackled, greedily funneling strength into him as he turned from the wizard's corpse to collect Gisena.

"Fuck," Hunger grunted, making his way over to the collapsed Sorceress. "If only it'd been safe to interrogate him."

She took his offered arm happily, pulling herself up but leaning against his side. "...Nope! His type wouldn't have said anything anyway. Good job, Lord Hunger! Finishing him off after I'd beaten him!"

"I can't take all the credit. Letrizia's encouragement really saw me through."

"Kind of you... to say..." Gisena mumbled, walking unsteadily. He caught her as she fell.

"Hey, hun... I hope the enemies don't get much harder... than this..." Her heavily-lidded eyes stared tiredly up at him. "It's... getting kind of difficult... to keep up..."

The Sorceress fell unconscious, reserves hollowed out by the effort required of that final, terrible blast. Hunger shook his head tiredly. Gisena had finally earned the princess carry she'd asked for, but he only had the one arm for now. Gently he hoisted her over one shoulder and set out for the antechamber entrance.

"That was too close," he mumbled quietly to himself. One close call after another, since he'd ventured into the Temple. It was a style of fighting he was used to, but it did risk those around him. This time they'd emerged largely unscathed, though moments more might have resulted in their death. Had the magus been unchecked for even a single spell further... well. Hunger still had his final card unplayed, and its strength may have sufficed to prevail, though at what cost he was uncertain.

By the grace of his Sorceress they'd escaped that fate. Yet he felt with near-certainty that their enemies would only grow more fearsome from here.

---

The winner was [X] The Magus with [X] Veterancy. What did Hunger gain from his and Gisena's brush with death?

You have 14.5 Arete and 3 picks, but choose only one option below.

[ ] Bloodmight - Domain: Life, Chief Dominion, Echo of the Forebear [9 Arete]

A powerful, focused build that is centered on improving Hunger's strengths while simultaneously allaying his greatest weaknesses. Comprehensively boosts his speed, agility, and durability while granting the awesome and versatile powers of the Ring of Blood. Influence over its broad purview permits accelerated healing of self and others (though only in forms that bleed); the power to suppress or enliven the blood of any living being, augmenting or reducing its physical and spiritual might; the creation of blood-borne diseases to ravage enemy populaces; the large-scale uplifting of allied species; and even the power to stop a vulnerable enemy's heart from beating or boil the very blood in their veins.

Though the Ring's influence does not permit so crass a thing as direct hemokinesis, its power runs deeper than reason alone, penetrating and overwhelming most lesser magics. Access to the Chief Dominion comes easily to he who bears the name of his Ring; further Advancements related to mastery over the Domain of Blood shall be considerably more powerful.

*Only 12.5 Arete away from Ruling Ring if you spend no more Arete
*H E A L I N G
*Partially solves the problem of Gisena's scaling in the short term, as you can quicken and empower her blood to somewhat match your own
*Moderate combat-speed regeneration, fairly rapid healing outside of combat, can partially heal Verschlengorge itself. Note: healing Verschlengorge will cause it to attract more powerful Astral beasts.
*Influence of the Chief Dominion is hard to resist, making it effective against a broad range of enemies
*Less useful against undead or mechanical enemies, though you can still heal and enchant yourself.
*H E A L I N G

[ ] Full Might - Opalescence, Iridescence, Echo of the Forebear, A Thousand Cuts, Undying Vanguard [14 Arete]

Fill all the holes in your build. Ramp up the Evening Sky's defenses to a level commensurate with this area, improve your offenses by an order of magnitude, and grant your companions the benefit of your supernal durability. With your Iridescent cloak capable of fully absorbing two Tides of Nullity, Gisena won't have to aim as much, and she can serve as a powerful, if relatively slow, off tank. Also improves your Charisma for the upcoming social encounter!

With offensive and defensive powers that are finally respectable for the area you find yourself in, you can be much more confident (though not overconfident) in venturing further! The combination of Iridescence and Gisena's Nullity allow you to counter most forms of enemy magic, allowing you to rely on your overwhelming strength and speed and fell-handed blows to overcome them.

*Prove that the sword is mightier than the wand
*Superb immediate power and defenses, a safe and conservative build that allows you to impart the benefits of your protection upon any party members further gained
*Well-balanced output of offense and defense
*SORD GOOD
*Good swords are expensive

[ ] Blademight - Ruinous Valor [Zweihander], Magic-Defeating Stance, Hero-Defeating Stance [14 Arete]

The Forebear's mage-slaying techniques, and an arm with which to properly carry Gisena. In conjunction with the Evening Sky, allows one to walk nearly unscathed through Tides of Nullity and hostile invocations, while putting would-be heroes and defenders of the Temple to the sword.

Magic-Defeating Stance - 7 Arete: A Martial Stance of the Forebear. Grants high-grade defensive effect nullification against all hostile effects of supernatural origin, and quintuples the power of Ruin for purposes of cutting through enemy magics. Mitigate all Curses an additional half step beyond the first. This Stance is permanently active until switched for another [Type]-Defeating Stance. One of the pre-requisites for All-Defeating Stance. You may have [Rank/2, rounded down] Stances active at one time.

Hero-Defeating Stance - 7 Arete: A Martial Stance of the Forebear. ++Might, ++Agility, +Wisdom, +0.2 external Rank. Halve the effects of enemy Rank if it is greater than your own. Halve the effects of being outnumbered, if you are outnumbered. This Stance is permanently active until switched for another [Enemy]-Defeating Stance. One of the pre-requisites for Foe-Defeating Stance. You may have [Rank/2, rounded down] Stances active at one time.

Hero-Defeating Stance's Rank bonus does not stack with Once and Future, but taking it does reduce the cost of Once and Future by 1 Arete.

*Grants formidable offensive might, especially against mages or anyone defended by magical effects
*Grants incredible amounts of defense against enemy esoteric effects that are supernatural in origin
*Good amount of stats, wisdom makes for more prudent decision-making, and Rank
*Excellent at combating enemies that are stronger than you on paper
*Doesn't directly buff your allies at all, limited noncombat utility
*Slightly discounts Once and Future

[ ] Mage Lord - Azure Moon, Linear Halo [14 Arete]

Azure Moon grants access to the domain of Soul Evocation, the power to manifest high-level conceptual effects from the font of one's selfhood, a rare power that offers unique abilities to each individual practitioner. Your opponent just felled was The Librarian, but the light of your own soul is that of the Imprisoner. How odd, you don't recall directly imprisoning anyone in your life.

The Linear Halo imparts any one formal and systemic type of magic with power beyond reckoning, allowing its wielder to stretch the outer boundaries of its capabilities half a step above what might otherwise be possible, at the cost of preventing the acquisition (though not use) of other types of magic until the Outward Halo is taken. Gain +Int equal to your +Strength, +Wits equal to your +Agi, and +Wis equal to your +Con for purposes of researching the associated magic type and crafting specific techniques using it.

*Gain access to a powerful and versatile magic system with decent immediate utility and great long-term potential
*Scale your magical research with your physical stats! Manifesting the light of your soul also allows you to directly train your Rank, though it's a slow process.
*Focus all your magical training on a single powerful system at which you become supernally gifted, somewhat compensating for the ring's training debuff. Stress no more about acquiring other magic types!
*Can't acquire other magic types until you take another 7-Arete ability, the Outward Halo
*Weaker in terms of immediate power than any of the 'Might' options.

[ ] Fisher King - Dominion: Life, Gardener's Hallow [9 Arete]

This may well be your last chance to get Gardener's Hallow, that system of food-based cultivation with near-limitless versatility. Having grown powerful enough to overcome most of the threats in the outskirts, it may be wise to take a breather and cultivate other capabilities before pressing onwards...

Arise, men of the Garden! Arise!

*The most versatile Hunger has thus been offered in this world, with near-infinite applications towards any purpose he should turn his mind and energy to
*Offers pretty much no immediate power, but access to basic Gardener's products within a few days will grant healing, permanent buffs, and so on.
*Convert downtime into power!
*Convert food porn into power!
*Convert fishing into power!
*Save Arete!
*This is gardening quest now

---

You got somewhat lucky. Veterancy was unused, though Gisena is currently unconscious. Choose one of the social encounters below, see the previous update for context:

[ ] The Wandering Caravan - You don't really need healing, but perhaps some potions would be useful. And information as well...

[ ] The Amiable Brutes - You may use the Veterancy re-roll here if you like, and possibly gain some powerful allies besides.

[ ] The Shining Paragon [1 Arete] - As she's not your rescuer, she may not be quite as positively inclined, but now you can recruit her with only 1 Arete and make your first impressions while relatively unharmed!
 
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Coin and Realm
Coin and Realm

It had grown late, the sun a wan disk pressed steadily flatter by the vast indigo sky; striated bands of gold shined their last upon fields of susurrant grass, the first breeze of evening low and swift against the ground. The cool, steady wind kicked Hunger's cloak up and around his shoulders, star-stuff dancing in false celebration of the twilight.

Gisena slept fitfully still, unrecovered from her supreme exertion of magic earlier in the day, while he walked steadily towards the antechamber entrance on a road of gently-packed dirt.

On the horizon he spotted the silhouettes of a pair of men also traveling that road - not the spectral knights that guarded this territory, but men of ordinary stature like him, carrying thickly-packed rucksacks that bulged and bristled with miscellany, and dragging behind them a cart piled high with parchments and bottles of dark red liquid. He paused briefly, blinking in surprise, while they sped up eagerly, approaching him.

"Ho, traveler!" Said the leftmost man, raising the bare stump of an arm in greeting. Cut cleanly, an old wound, and wrapped in tailored cloth.

"Look Graven, it's your kindred spirit!" Said the man on the right. "Only he's not even got a stump, poor sod."

"He has got a woman though. And what a looker! Didn't know they made 'em that pretty!"

"Nah. Reckon he's stolen her." The man smiled, raising his voice to address Hunger. "Dragging her off 'ta the cave, are ye?"

He continued walking steadily forward.

"If we could steal a woman like that in 'ere, what are we doin' with this crap?"

"Never said we could do it, brother. Just that he has." The man tapped the side of his nose conspiratorially. "It's hope for you, right?"

"Ahhhhh... I don't get it."

"Never mind, you dolt. I'll explain it ta ya later. When we gets back."

As they neared Hunger finally stopped to speak. "Are you merchants?"

The leftmost man, called Graven, nodded amicably. "Sure are, sir. Don't find many of our like in here, do ya? Our prices ain't the fairest... but they're the best!"

"The best - and only!" His twin chipped in, holding out a pair of red bottles. "What'll it be, sir? Prime healing pots we've got here, good stock, one hundred percent certifiable!"

"Ya mean certified, you blithering moron."

"I mean what I said! Don't interrupt the pitch! Like pa said, the customer's confident if you are confident! I don't need ya underminin' me."

Hunger frowned. The power he'd absorbed from the magus had been slow to 'digest,' and was not finished percolating out from the ring. He had the feeling it would come with some means of accelerated healing, though. Better than 'certifiable' potions, whatever those were.

"Not interested. I would be willing to trade for information, however."

"See!" The merchant threw up his hands at his brother. "It's because ya messed up the pitch."

Clearing his throat, the man calmed, adopting a more formal tone before continuing. "Ahem. Apologies for that, sir, my brother, he's a bit of an imbecile, and it's not got anything to do with his missing hand. Now, information's what you're after, eh? I think we can come to an arrangement. What do you have to trade, my good man?"

Hunger produced the King Fish's Scale. "I want to know about this Temple. And the encampment to its side."

"I see, I see." The man licked his lips. "That... that is somewhat privileged information, sir. Is there anything else you might be able to offer?"

"Not really." Hunger began to walk off.

"W- wait! I'm sorry, could I see that scale one more time?"

"Fine." He handed it over, and the merchant made a show of examining it in detail.

"Magnificent. This could go for quite a bit to the right seller. Problem is, as you can clearly see, we're hard up for space at the moment," he gestured to their overflowing cart and bags, "so I can't give you much of a premium for it. But for two pieces of information? That sounds fair. A fair price for a fair lord and lady!"

"Your brother just said your prices weren't fair."

"Ah!" The man turned a strained smile upon his brother. "A joke, sir. Merely a joke."

"Fine. First question. I killed a magus today. He was fairly powerful. He could teleport and summon spirits, and wore a cloak of white and blue. He called this place 'the ritual grounds.' Describe the geography of this place. Is there some civilization deeper in the Temple? If so, what is their purpose?" Hunger showed them a scrap of the Magus' robe, now stained dark red, on which the white-and-blue insignia was inscribed.

"Ah," The man paled. "Y-you slew a magus, you say? I, I see."

He gulped, slowly tapping the side of his face. "Well, my esteemed lord-"

"Don't call me that."

"Yes sir, I'm sorry. Well, my fine sir, the short answer to your question is, yes. There is a society that lives within the bowels of this fine edifice, exploiting the False Moon to defend and supply their way of life, and they do not take kindly to intruders. But the Call of the False Moon brings all and sundry forward to liberate it! There's a fundamental tension here, you see. From us, who've come from all over to liberate the False Moon, and they who live by its unwilling labor. I'm sure you've felt it yourself, the Call. How irresistible it can be! The poignancy of its suffering, the allure of power and treasure beyond the reckoning of mortal men..."

"What is the False Moon? Can it do anything besides issue the Call? Is it responsible for the maps?"

"Ah, a subject of much debate! As none of us has ever successfully liberated it, or even approached the holding chamber, we simply don't know. I personally have never ventured past these ritual grounds, and am not certain why the Inner Residents call them such! It's a competitive task, chasing the Call, and those capable of penetrating to the Middle Temple are understandably canny about its secrets. If you were able to slay an Inner Resident yourself, however, I can confidently say you are ready to plumb its secrets!"

"You're stationed at the encampment near the side entrance."

"That's right, sir! You may have seen us when you came in. Might I ask what brings you to the Temple in the first place, sir? Seeking fame, fortune, items of power or simple adventure?"

"You can ask, if I can have the Scale back."

As he responded, Hunger thought carefully. Best not to let on that he hadn't come in through the encampment, which meant that line of questioning had to be dropped.

"Ah! Good one, sir. I didn't mean to pry."

"Any other tactically or strategically relevant information I should know about the Middle Temple? How do I get there?"

"Ah, yes. Right now the road we're traveling is on what you might call the latitudinal, or horizontal axis of the space within the Temple. If however you were to traverse the longitudinal, or vertical axis," He pointed to the side, perpendicular to the road and in the opposite direction of the antechamber, "and braved the Knights and other monstrosities along the way, you'd eventually reach the Middle Temple! You can tell because the landscape will shift rapidly, in a matter of a few miles."

"Thanks. And what should I expect? Inner Residents, more automated knights, monsters of a different kind?"

The man shook his head helplessly. "I'm sorry, sir. It's as I said earlier. Those who make it that far tend to be pretty competitive. They're tight-lipped about those secrets. Only one may claim the False Moon's prize, after all."

"What about the monsters here? I've seen the Knights, some bird-like creatures, a stone lion and an enormous fanged wurm. Anything I should be worried about?"

They looked at each other. "Well, there is the Dreadbeast, sir. He's only in a few places at a time, though, and if you could handle a Resident then I doubt he'd be a match for you. Would depend on your specific, ah, parameters..."

Hunger stared silently at him.

"Well," the man looked around nervously. "Sorry I couldn't help you more, sir. Was there anything else, anything at all? Sure I can't interest you in a potion, or perhaps a night at Librero's for yourself and your fine lady?"

He gestured to the cart behind. Hunger pondered for a moment. Was there anything he needed from these men?

---

[X] Bloodmight with [X] The Wandering Caravan has won. You have 8.77 Arete, quite the sum!

[ ] Come Clean [-1 Arete] - Come clean to these men about your true means of entrance to the Temple and ask for both directions and a friendly introduction to the Encampment. It'll take some tricky social maneuvering to avert the Doom, and Hunger is fairly tired, but he's an experienced adventurer with an aura of superhuman majesty. It should be entirely doable.

*50% chance of basic success
*40% chance of great success
*10% chance of Tyranny
*Spending Arete has reduced your chances of catastrophic failure for this and subsequent encounters in the Encampment. It's still a risk, but presumably so is going into the Middle Temple with just your power alone...

If successful, you'll be able to safely enter the Encampment and seek out party members for the journey into the Middle Temple. Perhaps they might even be willing to share the secrets of the foes within, for one who has slain an Inner Resident! Some say a fearsome reputation is a Tyrant's greatest aid in producing deference!

[ ] Dismiss & Talk With Letrizia - You don't need anything more from the merchants. Return to the Temple exterior, let Gisena sleep and catch up with Letrizia. It's been a while since you had a proper conversation with her, and there's much you still have to discuss. She was canny about the nature of politics in the Human Sphere before, but if you're to conquer them you must know its general contours. Or perhaps she knows of other Armaments and their associated Curses? If one of them has the Tyrant's Doom, that would be a very valuable shorthand for interacting with her civilization, though it may give up the game too quickly...

*You may choose whether to discuss Human Sphere politics, other Armaments or let her guide the conversation. If the former two, [+Letrizia], if the latter, [++Letrizia]
*Subject matter will be decided by arguments

[ ] Dismiss & Tend to Gisena - You don't need anything more from the merchants. Return to the Temple exterior. Tend to Gisena, she's earned it. Perhaps the newly awakened power of your Ring can aid her? You'd be wary of experimenting on an ordinary human, but the body of a Sorceress is made of sterner stuff, and use of the Ring feels fairly intuitive to you. It's only right to do your best to heal her with the bounty of power from the foe she helped slay. [+?, +??]

*Do I even need to argue for this?
*It's what she deserves!
*Mystery box, it could be anything! Or nothing at all!
*Seriously, it could be nothing at all
*But you don't do it for the reward

[ ] Hunt Into Evening - You can probably kill enough beasts to scrape out a marginal gain in power. [Gain a 1-pick spending point, which can be used to buy an Echo of the Forebear, Domain: War, Domain: Passion, and any unlocked Arete-spending options that cost 0 picks innately, such as A Thousand Cuts, before you venture into the Middle Temple]

*Regretting your choices? Feel like you need a last minute build vote to bulk up?
*Well, this is your shot.

Thread participation has yielded a bonus:

[ ] +1 Pick at next Experience Spending Point - Works on Hunt Into Evening.

[ ] Healing Breakthrough: Verschlengorge - Your mastery of the dominion of Blood has already yielded dividends. Verschlengorge awakens to a greater fraction of its true power, though still minute on the face of it...

Unlocks Control Mode: Totality
Restores Verschlengorge Rank's to 5
Attracts More Dangerous Astral Beasts [Could be useful for training, if you delay? But also risky]

*Even if Letrizia can fight off more dangerous beasts, doing so may attract unwanted attention. Still, healing Verschlengorge to this degree, perhaps you can consider this an adequate gain from the Temple and venture elsewhere? Though you would be weakened by the Call...

[ ] Ring Affinity Alteration - Death or glory. Commits you to the Temple, but strengthens you within.
 
Red of Sky and Fang
Red of Sky and Fang

"Was there anything else, anything at all?"

Hunger paused, then glanced at their cart full of potions.

"Yes, actually..."

He loomed over them menacingly -

---

At last they arrived at the antechamber. The thrum of the ring on his finger had only intensified all the while, struggling to process the enormity of the Magus' powers. But as he crossed the threshold from field to hallway, the black mythril of the ring's outer band begin to slowly flake off. Like tarnish departing silver it gently discorporated, shimmering droplets of pure void that slowly winked out in the heavy light of the braziers. What remained was a lighter band of grey, delicate but unyielding, like silver hammered into being from the smoke of the forge itself.

Following it the upper band of red also began to change, flecks springing together like unspilling liquid, become now a single jewel the color and shimmer of freshly congealed blood, yet cut as exquisitely transparent as any ruby he'd ever seen.

He felt power thrum and course through the newly awakened form of the ring, a presence of unbelievable density and fury, supernova force compressed into a blister, sheer terrible intensity before which the world could only cower and go limp. It felt as if the walls around him were folding like wax, himself and the ring the only real things in this brief painter's dream of a Realm.

No. Violently he shook his head. No, not "himself and the ring." That was an impossibility, for he himself was the Ring, its essence and its master, their wills and spirits one! He felt the words of its true inscription like a brand upon his mind, letters terrible and bright as the noonday sky spilling into the forever-darkness of a sunless cave:

Awaken now, O Hunger ring; from blackest myth abjure:
thy band once stained, now un-profaned, to shine forevermore;

O Ring of Blood, O Ring of War, thy tide of battle fades;
cast down Their thrones in crimson gloam, unfurling of thine Age!


Reality snapped back into focus around him. He was panting, ashen sweat streaking his features, feeling at once hollow and yet inestimably greater, as if he'd consumed all inner reserves in the ascension to a higher state of being. Gently he set Gisena down and examined the band on his finger and its new red-brilliant jewel.

The knowledge came to him unprompted and instantly, for he was the ring and it could be no other way. This was the true face of the Ring Hunger, which the Tyrant had failed to ever awaken: the Heart-Ring, Battle-Brand, the Ring of Fury, Ambition's Grip. Its dominion was Blood, the true and concerted essence of all vigorous things, and the breadth of its power was wide as all things that had ever lived or breathed or drawn upon its namesake.

The Call of the Temple was gone. He felt now only its message clarified, and understood why the ring had taken so long to 'digest' the Magus in particular.

He could steal aspects of his fallen enemies, but only through the lens of one of his artifacts, and the ring's vast dominion over blood had been the most similar of its facets to the wizard's esoteric mastery. The Magus had been mightier than he or Gisena knew; were it not for the fact that Gisena's own powers were the perfect counter, they would have fared extremely poorly in a direct contest. But a surfeit of power was not why the newly-empowered ring had slumbered until he stepped across the threshold. No, the Temple's interior, its grassy fields and lands beyond, were the domain of another ring, already awakened, which had automatically suppressed its rival until he passed beyond the sphere of its influence.

A rival Ring, yes. In some regards, an enemy. But the thought of leaving it to suffer was nearly unbearable to him. In all the wide universe there were only a few such existences as they, and to see a worthy opponent in so wretched a state was deeply disturbing to him.

In the end it was a simple question. If anyone had sought to do the same to him, enslaved him and driven him to the uttermost limits of his forbearance, for their own inscrutable purposes, would he want to be rescued? Yes, and avenged besides.

Now, he thought, closing his eyes, feeling the blood pumping through his body. What else had accompanied the revealed form of his ring? If he concentrated, he could feel the location and qualities of his own blood, or of those he focused on. Gisena's was laced with a semi-physical substance, a not-quite-energy that infused each of her cells, likely the basis of her Sorcerous powers.

As for himself, on the purely physical level his blood seemed quite ordinary. The strength augmentation of the Forebear's Blade was entirely metaphysical in nature, a conceptual imposition rather than the alteration of material properties. Both Gisena's augmentations and his own could be heightened or dimmed by the Ring of Blood, enhancing the magnitude of their effect. Whatsoever qualities existed in the blood, he could enhance or diminish - even an ordinary human, for whom the blood still carried the vital essence of life, could be so elevated, for the purview of the Ring was not merely corporeal blood cells, but concerted essence itself, in all vigorous forms.

There were more applications than this, accelerated healing perhaps the most relevant, though the shape of his influence did not seem to extend to direct hemokinesis. It was a rather more abstract, almost spiritual thing: the blood of his enemies quailing before him, his own blood surging with vigor. Unbleeding wounds, near-limitless stamina, moderate regeneration in combat time, and other applications besides. On longer timescales, greater applications presented themselves, the permanent augmentation of entire species and domains - or, if he so willed it, the reverse.

But that was in the future. Now, today, the task before him was simple. Rescue the rival ring, or bring its suffering to an end. And what could he now do to further that task? Directly attacking his enemies through their blood? He could likely stop the heart of an ordinary mortal, or anyone similarly unshielded, with a single gesture.

No enemies around to test that on, of course. He played with his own blood for a moment, intensifying its positive qualities, feeling his body and spirit come alive with boistrous health. A few trial movements confirmed that his strength and reflexes well exceeded their previous maximums. Idly he attempted to restore his amputated arm and eye, flushing the area with purifying blood, but while the wounds tingled promisingly, no regeneration was yet to be had. A longer-term project, perhaps.

He looked out around the antechamber. The comforting warmth of the braziers made it easy to stay, this neutral zone between the Ring-Prison and the Voyaging Realm outside. If only Verschlengorge could fit, he would have recommended Letrizia park her steed here as well.

Reasonably confident in the basic functions of his Blood dominion, he performed a basic enhancement on Gisena. Her face flushed and she gasped awake, rising swiftly to her feet.

"My, hun. You're making my heart pound!"

"I do have that effect on people," he said blandly. "How are you feeling?"

She looked down at her hands, green eyes flickering. "Wonderful, if I do say so myself. I but voiced my concerns and you found a way to enhance me! A girl could get used to treatment like that..."

"Wholly unintentional, consider yourself lucky that I received such a power from the Magus."

"So it's the universe that's on my side? Good to know!" She winked at him and took his arm. They began the slow walk to Letrizia's campsite, but the conversation did not let up.

"So, tell me how it works! Something to do with the blood, right?"

He explained the details of the Ring's power and the Temple's true nature as they traveled. Gisena was very interested in the exact mechanics of his blood augmentation, but he had few answers for her.

"The source of all our Sorcerous Graces is a semi-corporeal substance called findross. That's probably what you're seeing. In my realm humans produced it naturally. I still do, as far as I can tell," she explained.

"I'm not improving the actual density of findross," he replied, "So any effects that rely on reaching a specific threshold of the substance are unlikely to work. It's closer to say that your blood grants you energy, it makes you active, vigorous, healthy and alive, superhuman blood moreso than most, and those are the traits I'm enhancing."

She giggled. "Well, it's good to be alive! So, fearless leader, what's tomorrow's plan?"

"We're going to push further. I've been told that the grasslands give way to a region called the Middle Temple. It's supposed to be quite dangerous. Sure you can keep up?"

"Well," she said airily. "Right now I feel like I can take on the world! So, realistically, it's likely I'll barely be able to perceive what's going on in battle. But that's about where I was today as well, and we did quite well! Looks like I'm keeping up with your growth curve, my lord!"

"It's 'Captain' to you."

"Oh, are you sure? How about Your Majesty? Or maybe... Master?"

"You really are insufferable."

"Your own fault," she blew him a kiss. "Could have just left me to sleep in peace, but you missed my company too dearly! Oh, I wasn't too heavy for you, was I?"

"I will admit. The spiritual burden weighed on me."

---

Letrizia was eagerly awaiting their arrival, greeting them with an egg-based ration simmered slowly over her campfire.

"Hey guys! Try this, it's great. I added some pepper powder and a secret ingredient!"

Luckily she was a reasonable cook, nothing at all like Gisena, and the food was very palatable. More importantly, with the new powers of his ring, he was able to resolve her burns fully in a matter of minutes, enchanted blood accelerating her recovery while his ghostflame ensured she healed faultlessly and without scar. As she healed, he explained the details of his recently acquired abilities, hoping that she would have insight into whether this method would be viable for Veschlengorge itself.

"Your powers are really spooky," Letrizia said, feigning shock.

"Oh? How so?" It was good that the girl had grown more comfortable with both him and Gisena lately. She hardly stuttered at all now.

"Well," she said, ticking off her fingers, as she went, "You can turn into a ghost, have a phylactery like a lich, and now can control blood like a vampire! And you have the super-strength and toughness of a zombie, you're like a super-juggernaut undead chimera!"

"Oh?" He raised an eyebrow. "I think someone's been watching too much anime. And that last one's a bit of a stretch. How many zombies actually have super strength of that magnitude?"

"A-am not!" Letrizia huffed. "Those are all in normal movies as well. 'S not my fault I get bored being all alone and waiting here..."

"Aww!" Gisena came around and hugged her. "It's all right, Zea! We'll be quick, and done with the Temple before you know it!"

"It's not like I'm lonely or anything!" Letrizia protested. "T-this is nothing compared to some operations I've been on. It's just kind of boring, that's all! Usually if I'm watching a point for a stakeout or lying in ambush I still have to pay attention. Now I just deal with the few Astral denizens that bother attacking Verschlengorge and sit in my cockpit reading. It's actually pretty nice, so absolutely don't compromise the mission for my sake! Your safety is far more important than my entertainment. Um, b-because you're my bodyguards and all..."

"Of course." He patted her gently on the head. "Like you said. We'll take our time. I'm confident we'll finish this century."

---

Last time the winner was [X] Tend to Gisena with [X] +1 Pick. The Middle Temple beckons. And the face of the first enemy is...

Thread participation and tactics can reduce death% for both yourself and Gisena, but will not reduce complication%.

[ ] Hunter Trio - These sinuous beasts almost resemble the smaller kindred of the dragon-jackal you first slew, but far more mystically potent and refined; their armor plating gleams like fluted mythril, and from their arms are launched spines of terrible piercing force, carrying the power of Ruin. Clever to the degree of a gifted man, and experts at ambush tactics, but your Ring of Blood allows you to shrug off many lesser wounds and toxins.

*Your Bloodstained Magus' Rags intimidate this foe, increasing your chances of victory.

+2 (3) picks, +0.5 Arete
*Rare Advancement: Offers Scent of Prey [Guaranteed]
55% chance of uncomplicated victory
15% chance of moderate complication
20% chance of major complication
10% chance of death

90% chance of triggering Form of Rage upon death, defeating them

Gisena:
90% chance of defense without complications
5% chance of major complication
5% chance of death

[ ] Resident Outriders - A contingent of Inner Residents patrolling the Middle Temple. Versatile, expertly trained, well-equipped and the unfair beneficiaries of an enslaved Ring. They will take no prisoners in the fight to defend their way of life.

+3 (4) picks, +0.5 Arete
*Diplomacy is theoretically possible with tactics
*Rare Advancement Medley: Offers 1-3 Rare Advancements of various types
35% chance of uncomplicated victory
35% chance of major complication
30% chance of death

98% chance of triggering Form of Rage upon Death
95% chance to defeat them with Form of Rage

Gisena:
80% chance of defense without complications
10% chance of major complication
10% chance of death

[ ] Knight-Commander - A craven giant with armor of tarnished blue, its smoke-flesh gleaming with unusual solidity. Armed with sword, lance, cestus and longbow, it fights to destroy those who ventured past the ritual grounds for the sake of its charges. With colossal strength, surprising speed, and literally redoubtable levels of fortification, it would be a terrible foe indeed even before accounting for its eons of combat experience.

+4 (5) picks, +.25 Rank
*Diplomacy is theoretically possible with tactics
*Defining Advancement available
*Mournful Knell: Suppresses Form of Rage proc chance
*Deathless Brotherhood: Increased chance of diplomatic victory

20% chance of major complication
60% chance of devastating complication
20% chance of death

70% chance of triggering Form of Rage upon Death
70% chance of defeating it with Form of Rage

Gisena:
100% chance of defense without complications

Choose a Bonus:

[ ] Level Up Gisena
- Hunger will spend extra time working on Gisena's blood in particular, potentially leading to a breakthrough [+Gisena]

[ ] Cheer up Letrizia - Hunger will spend extra time looking for some amusing or consumable gift for Letrizia [+Letrizia]

[ ] Inward Focus - Neutralize the Rank penalty for leaving the Temple. Also helpful if you ever have to fight outside the Temple for some reason while it's still going on...

[ ] Super Juggernaut Undead Chimera [25 Arete, Requires ++++++++++Letrizia] - You may have further opportunities to unlock this.

---

Given recent events, I'm thinking of finally starting a Patreon. Not yet sure how this will work in a quest format. From what I've seen, advance chapters / main storyline content are vastly more effective than any other rewards structure, which can be difficult to do with quests. My current thinking is along the lines of:

*The sustainable "full story" update rate is 2-4 updates a week
*I could make one "full story" update a week patron-only with early access, voting etc done on Patreon, then posted as a non-voting update 24-48 hrs later. The number of "big" votes assigned to these updates would not be higher than average.
*At a higher tier, I could post patron-exclusive bonus updates with extra content which fans usually like to see (shipping/"routes", what if character had done X, other characters' reactions to events, deep lore). Most of these would be canon but not plot-critical.
*That way the vast majority of content written would remain accessible for free while still operating a viable patron structure.
*If I finish the quest and do more conventional writing then the patreon would shift to a more conventional advance chapters plan.
 
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Fending Off
Fending Off

With the onset of a new morning, they set out once more. Hunger set a fierce pace through the grassy plains of the Outer Temple in an effort to reach the Middle.

"You're energetic today!" Gisena commented, walking by his side. They cut through divisions of Knights and stone monsters, pushing directly forwards with implacable speed. "Why not stop to smell the roses? Maybe hunt down some of the stragglers?"

He shook his head. "They're too weak now. It would take me thousands of kills to receive any noticeable benefit."

"Aw, is it all about the power? I thought you liked killing monsters."

"I don't mind it. But every moment wasted, the Imprisoned Ring suffers further. I've resolved to do it, so I'd like to finish as soon as possible."

"And yet you told Letrizia otherwise. What happened to taking our time?"

"That was only so she wouldn't worry."

"So you admit we're doing something she would worry about?"

"...Ahem. I won't tell if you won't."

"Well, you did give me this wonderful blood enhancement. I guess we'll call it even!"

"Perform like you did against the Magus and I'll consider it."

She laughed. "Am I not always the shining apex of performance? Or the crushing void of it, if you prefer that type of Nullity."

The Middle Temple, as it turned out, was cleanly delineated by a towering range of mountains, tempest-laden spines of snow-capped stone that ringed the entire region. Knights and stranger monsters patrolled the few viable passes, but obstacles of this level were only a middling concern for Hunger now, and they made their way through with efficient speed, hampered more by the narrowly winding paths than any serious opposition.

"You got this ability just in time!" Gisena commented, cheeks flushed with warming blood, her breath frosting before her. She rubbed her hands together, maintaining circulation. "Traversing this terrain un-boosted in a dress wouldn't have been much fun."

"Some shining apex you are," he replied. "Didn't you already possess superhuman fortitude?"

"Sure, but that doesn't mean it's enjoyable to rely on." She stuck her tongue out at him. "Hey, we can go faster if you carry me, right? Let's do that. It'll be warmer too."

"If you insist."

They arrived at the Middle Temple in such a state, the howling crags giving way to a lush valley of green, fields irrigated by the crystal-clean mountain streams. Unlike the Outer Temple, this land was clearly settled; well-crafted hamlets with colorful gardens dotted the valley, yeomen plowing crops in donkey-driven carts while their children frolicked carelessly along the dirt-packed roads.

"A far cry from the murderous outer regions," Gisena said, looking over his shoulder. "These people..."

"Yes," he replied. "And yet all this is built on the torment of the Ring. We won't hurt anyone who doesn't try to stop us. But I will free it from its unending torture. That isn't negotiable."

"Hey." Gisena squeezed him gently. "You don't need to justify yourself to me. This makes you a bit uncomfortable, right? You're used to fighting on behalf of the people. But wherever you decide to lead, I'll be by your side. Always."

"I appreciate that. But..."

"Why?" She laughed. "Don't ask me to explain it. Just a feeling, I suppose. How would you ever manage without me?"

"A feeling, huh."

"Hmm? A genius isn't allowed to have an intuitive feeling? Besides, it's a pretty good deal for me! I've already gotten one free power-up out of it..."

"How self-interested of you."

"When a genius does it, it's called enlightened self-interest! Speaking of which, I wonder if they sell dresses around here? We'd need a source of findross to make it as durable as this one, but maybe you can use my blood as a dye..."

"Well. They'll need some means of making ends meet once we take out the basis of their civilization."

"Awfully confident, aren't you? Good, because we've got incoming from the middle distance. Looks like they're using a similar category of magic as the magus we killed."

That could mean anything. He sprinted forward into the town, hoping that would deter them. If not, he would move past the small hamlet-square and into the wide fields on the far side before engaging. He hoped they would hold some concern for collateral damage and do the same.

Townsfolk gawked as he passed, a barely-visible blur of motion. Arrows of gold and crystallized light feathered his wake, the incoming fire of whatever patrol they'd attracted. Some missed only by millimeters. A few struck true, but sprang easily off the Evening Sky, depleting its powers only slightly.

He wove into the tall stalks of the crop fields, but the trail of arrows followed him doggedly. Gisena, positioned safely under his cloak and swathed in its swirling embrace, fired back with vigorous bolts and scything waves of Nullity, extinguishing the arrows's magic before they struck. Rendered wholly mundane, they had no hope at all of penetrating his cloak, nor even of wearing it down through attrition.

"The archer's moving closer. Two more units circling around," she whispered in his ear, pressed nearly flat against his back as they raced through the crops and into the clearing beyond.

There was a sudden splitting, a schism in space-time around them, but Gisena whipped about and dispelled it before it could finish forming, nudging him with her left shin as she moved. He turned to the right, blindly firing blade-winds, and caught the materializing form of an enemy patrolwoman. She was heavily armored, wearing a scale coat of emerald with an open-faced helm of the same color, and riding atop what appeared to be a fledging drake. Instinctively he flared his ring, suppressing her blood and enhancing his own. She turned pale, expression confused as his first blade-winds landed.

His first cuts struck her armor and damaged it, but failed to pierce through. His follow-up swiftly decapitated her mount, and as she tumbled he rushed forward, plunging his blade into her sternum with eviscerating force. Before she had time to react, he struck again, ending her life as her compatriots finally arrived upon the scene.

"BASTARD!" A second rider roared, charging heedlessly at him, drake snapping wildly. Hunger stepped to the side with a flourish of his cloak, entangling them in the pitiless weave of the Evening Sky. As they flailed, he stabbed the man in the back. A blade-projection bisected the warrior neatly, his death-screams muffled by the thick mantle of evening, now become his funereal shroud.

"Hmph." Gisena said airily, "Guess their mounts weren't quite up to mine!" She patted his shoulder, bright with cheer.

He shook his head. Perhaps she was trying to distract him from the unpleasantness of the situation, forced to slaughter citizens who were only protecting their home. But he'd made his choice. He could not abide the torture of the Ring, which meant he had to abide the death of its jailers. He would regret the necessity nonetheless.

Only the bowman remained, but refused to show himself, arrows darting in from all directions. Hunger deflected most, and his cloak caught many others, but one embedded itself in his thigh, bringing livid pain and paralyzing force. He staggered, flicking his blade once to cut out that chunk of his flesh. The paralysis swiftly abated, but a second arrow found its way into his chest - where the lower half of his left lung would have been, had his been intact.

"He used his comrades' distraction to set up some kind of field," Gisena reported. "Control of space-time, along with other effects. I'm countering most of it but it's growing in strength."

That explained the arrows from all directions, and their preternatural fire rate. It also made the archer himself nearly impossible to pin down... Hunger's eyes traced the horizon, finding nothing. Another arrow, this time to the right knee, and a second one grazing his wrist. The artery was cut cleanly, but no blood sprayed forth; his Ring made certain of that. Impossible angles of fire, shifting constantly. He forced down the pain and thought.

The Ring. He could sense the blood of those he focused on within sight. Could it also be used to locate a foe who evaded sight? As more arrows struck him, he dropped low to the ground, shielding Gisena's body with his own. Focusing intently, he could sense twelve more sources of blood in the area besides the Sorceress. They were spatially transposed: each was the archer's original body, but it occupied multiple points in space at the same time, presumably using further spatial magic to account for differences in firing angle. One dozen blood sources became fifteen, fifteen became eighteen. This would swiftly become unmanageable.

"I'm going to go ghost," he whispered, feigning death. More arrows came nonetheless, though the Evening Sky covered them completely. Still, it could not hold forever.

"So eager to die," Gisena teased, but nodded in affirmation. "Go. Good luck. I promise I won't dispel you!"

He slew his physical form and sprang out, cloak a tattered wreath around him, charging to the closest blood signature. More arrows flew at him, targeting his limbs and sides. He dodged what few he could, deflected certain others and simply withstood the rest, the brilliant blaze of pain only sharpening his focus. Exerting himself recklessly, he went fully incorporeal, phasing through the final round of arrows to arrive with shocking speed. At last the archer came into view, a man dressed rakishly in hunting leathers holding a bow of golden weave. He pounced.

"What-" The man managed before Hunger sliced off his knee, blood fountaining upwards at a furious rate. The archer gestured hastily, all but fumbling his bow, and disappeared, canceling this spatial instance. But the damage was already done.

Ripping the arrowheads free of his barely-coherent wraith form, Hunger rushed towards the next source of that blood signature, finding the man barely recovered, unsteadily nocking an arrow. This time his blade-winds failed to land, warping around the archer to graze instead of murder, their buzzsaw edges first leaving sandblasted streaks of blood against the man's flesh, then failing to connect at all. But the Forebear's Blade was not his only weapon. This close to the Ring of Blood and already bleeding heavily, his enemy would be exsanguinated within the second. Hypovolemic shock would occur much faster. The jewel of his Ring lit up hungrily, almost purring with delight.

"Wait," the man said, holding up one arm desperately. Wary of being ambushed as with the craven knights, Hunger kicked the archer over and severed the tendons in his arms and remaining leg before placing his Blade against the man's cranium. Only then did he gesture once, stemming the torrent of blood.

"Talk." He said.

"You... look! I know the Call of the Temple is strong. But there's no need for us to fight. We- we're entirely willing to pay you off, intruders as strong as you are. Maybe even hire you to defend us for a time. We can be very generous. And, and we can give you a sigil that'll immunize you to the Call. Your life won't be dominated by it any more. You'll be free! Free to leave, to come and go as you please! Isn't that better than being tricked - coerced - into obeying the Call?"

"Tell me about the defenses in the Inner Temple."

"I don't know. You should worry about us in the Middle first! When I fail to respond to a check-in, more will come searching for me. Far stronger than I. Stronger than you! But we don't need to fight!"

"Do you have a sigil on you right now?"

"Of course!"

"Give it to me."

"My left pants pocket, lower side."

He extracted the sigil, a thin metal thing with a blue rune on its face. It buzzed threateningly at him, resisting the influence of his ring. He threw it away.

"I have the power to tell when an enemy has given up. You haven't." Hunger himself wasn't in much better condition, his ghostly outline barely visible. He marshaled his energies, preparing to finish it.

"I- I can still use Soul Evocations, it's true. But I swear! I swear not to oppose you in any form or way of action! I swear it on my soul, okay?! Just let me live!"

The ring flared again, an intermittent pattern as if glowering, and finally Hunger felt the power of triumph flowing in. Gisena walked over to them, carrying his flesh body. Bereft of cloak, ring and blade, it looked only sullen.

"Maybe you want to get back inside? You're looking a bit pale!"

"Very funny. We're withdrawing. Can't fight further in this state."

They began to walk away.

"It's a shame you can't carry me in this state..." Gisena mused.

"As I said!" The archer hollered, "There's no need to fight! Join us! We pay well, far better than you'll find outside!"

He turned back to the man. "You never saw the ones that defeated you. You don't know any details of their magics or abilities."

"O-of course!"

"Okay. Let's go."

"Good work today! This time, I'm carrying your unconscious body. Fair's fair, after all!"

"You can get rid of that thing. Actually, give it here, I'll destroy it. Best not leave them anything to study."

---

Last time the winner was [X] Resident Outriders and [X] Level Gisena.

Choose the nature of the major complication Hunger received:

[ ] Exhausted - While two day's rest will restore him fully, he'll be very vulnerable in the interim, and unable to use the Form of Rage for the first of those days.

[ ] Lingering Paralysis - 15% penalty to physical actions in both forms, reduced to 5% in Form of Rage. Lasts two weeks.

[ ] Guilt - Perhaps he is not as resolved as he pretends. Doubles Chill of the Grave penalty to 10%. Hunger will discard corporeal form more easily. Lasts until the Temple is resolved.

---

Victory! You have 4 picks and slightly under 11 Arete. This time only, you may trade 1 pick for 2 Arete, allowing you to spend up to 14 Arete if you only expend 3 picks.

[ ] Forebear's Blade - Echo of the Forebear

Cloud-shadow of the Forebear's might.

Legendary strength and speed, and the resilience to exert them. Can be taken multiple times. [+Might, +Agility]

[ ] Forebear's Blade - Undying Vanguard - 5 Arete (0 picks).

Where tread the Forebear, his men would not fall, for the shadow of his presence could turn even death aside. And for his most stalwart servants, the reach of his shadow spanned continents and worlds.

Choose up to 5 companions whose true Astral Ranks do not exceed your own. They receive bonus Protection, Constitution and regeneration depending on both your relative power levels and their level of loyalty to you. A highly loyal companion would be about as difficult to kill as you yourself are, including the effects of your Artifacts.

[ ] Forebear's Blade - A Thousand Cuts - 7 Arete (0 picks)

In the Forebear's grip could even a common knife blaze with fell power. All melee attacks made with the Forebear's Blade now apply cursed wounds. Septuples the power and speed of the Fell-Handed Stroke and allows it to be used with blade projections. Such horrific offensive power allows one to challenge foes vastly stronger.

[ ] Forebear's Blade - Ruinous Valor (3 picks)

Where he advanced, so did the tide of entire wars, the shock of his blade like a hurled epicenter, the trail of his passage but wasteland and rubble.

[+++++Strength]
Power of Ruin now scales upwards depending on your Strength.

Choose:
Einhander - You may not regrow or replace your left arm by any means. Substantially reduces the cost and increases the range of special attacks made with the Forebear's Blade. This Advancement grants Might instead of Strength (+Might = +Str, +Con).
Zweihander - Regrow your left arm. Your barehanded strikes now carry the full destructive power of the Forebear's Blade.

If Einhander is taken, unlocks One Arm Fury.
If Zweihander is taken, unlocks Martial Stances: Forebear's Blade

[ ] Magic-Defeating Stance - 7 Arete (0 picks) - Req. Zweihander. 5x power of Ruin against magical defenses and high-level magic resistance.

[ ] Hero-Defeating Stance - 7 Arete (0 picks) - Req. Zweihander. +.2 Rank, ++Agi, ++Might, halve enemy Rank bonuses if their Rank is higher, halve penalties for being outnumbered.

---

[ ] Evening Sky - Opalescence - The soft light of evening before which all attacks falter.

Improves defensive parameters. [+Protection]

[ ] Evening Sky - Iridescence - 2 Arete

The sharp light of the stars before which all malice is lessened.

+Protection, +Charisma. Expands the range of effects subject to the Evening Sky, allowing it to passively weaken almost all forms of magic. Even Nullity itself can be once withstood before the Sky recedes.

Requires Opalescence.

[ ] Evening Sky - Pearlescence - 7 Arete

Woe unto they who would stand against the bearer of Evening, for all the stars in heaven are their enemies, and the moon above as well.

That a frog in a well should leap at the moon, means only that they will never reach it.


+++Protection, and the protection granted by the Evening Sky now automatically scales to its wearer's power; effectively, the wearer is granted an additional Experience modifier whose output is automatically applied to the Evening Sky.

Requires Iridescence.

[ ] Evening Sky - Evening Gown - 7 Arete (2 picks)

The dress of night whose pearl is the moon and whose jewels are the stars.

Provides Gisena with a dress the same material as the Evening Sky, and infuses that material with a rich density of findross and the power of Nullity, dramatically enhancing its capabilities and rendering it immune to dispellation from that source. With the assistance of the Evening Sky, Gisena initiates a Sorcerous breakthrough.

Findross interweave enhances Hunger's attributes in a manner not unlike Sorcery so long as the Evening Sky is not discorporated. Choose two: +Agility, +Might, +Wits, +Charisma, and gain a Pseudo-Grace. You may have to vote on the nature of the Pseudo-Grace. By default it grants ++++Agility, +++Strength, 30% increased attack speed in melee.

Discounts [Total Eclipse] by 2 Arete.

---

[ ] The Ring of Power - Dominion - 2 Arete

A ring of power does not exert influence casually. It has its own will, its own preferences, and if that will should be inseparable from its owner's, its sway thereby shall be greater for it.

Select a domain of influence. While acting within its domain, [Ring of Power] effects are substantially less taxing and more potent; the effects of this can be abstracted as follows: treat the owner's Rank as if it somewhat* higher for related actions. You may select this advancement multiple times, choosing a different domain each time. If multiple domains apply, their bonuses do not compound.

*+0.5 if Low, +.25 if Mid, +.1 if High.

The available domains for Hunger are: War, Passion

[ ] The Ring of Power - Preeminence - 7 Arete

It is no small thing, to master a ring of power; and for those few who have braved that height, at its peak they shall only glimpse the true jewel which lies even further beyond.

Choose a domain you have already purchased. While acting within its purview, double its effective Rank modifier and gain +All Stats. You may select this advancement multiple times, choosing a different domain each time.

The available domains for Hunger's Preeminence are: War, Passion

[ ] The Ring of Power - Quickening - 7 Arete (3 picks)

The power of Progression made manifest in blood.

While in any form with corporeal blood, gain +++++++Agility, +++++++Might, ++++Wits, and triple the rate of passive healing performed by the Ring of Blood. Halve wound penalties in any such forms. Currently, this applies only to Hunger's first form.

Ensures that [Final Form] will possess corporeal blood. This may not necessarily be an advantage.
 
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Meditations on the Sword
Meditations on the Sword

What does Hunger plan to do upon returning to the camp site? This presupposes you will survive until then, which is likely for most builds but not entirely guaranteed.

[ ] Study the Blood - Though impaired by the Ring, this is somewhat compensated for by the +Progression of Chief Dominion. There might be valuable insights to be gained from practicing with the Ring of Blood's influence. Though it resists formal analysis, raw experience can produce a type of intuition that grasps at the contours of the ability, giving you a qualitative understanding of its limits and how they might be exceeded.

*May unlock further Blood-based Advancements, or modify existing Advancements with Blood-based insight
*Commune with the Ring

[ ] Speak to Letrizia - Evasive before about the grand strategic situation of the Human Sphere, much less any details of her own government and her role in it. Perhaps she'd be willing to clarify such now? It could be good to get Hunger's mind off the Call of the Ring and the situation in the Temple. One cannot only unerringly pursue duty, and if it takes duty of a different kind to enforce that distraction, then so be it. [+Letrizia, +Info]

[ ] Speak to Gisena - Confront Gisena about her statement before. Though they've been through much together in this week, why would she feel such loyalty to Hunger? Perhaps the answer is as simple as this: Hunger would find the death of any companion unacceptable, so naturally she reciprocates. Or perhaps the matter is deeper than that. What are Hunger's own feelings? Perhaps it is time to dredge up old wounds. It has been over three seasons since they died... [+Gisena, +Info]

[ ] Study Verschlengorge - Hunger is pretty sure he can heal Verschlengorge to Rank 5, with all the attendant consequences thereof.

[ ] Something Else - Something riskier, perhaps?

---

Alright, let's get this build finished so the story can move on! You're at 12.5 Arete so you can spend up to 14 (if taking 3 picks) without Arete debt.

[ ] Star-Blade Saint - Exhaustion, Echo of the Forebear, Evening Gown (+AGI, +CHA), A Thousand Cuts

*Uses the default ++++AGI, ++++STR, +30% attack speed Pseudo-Grace
*The safest overall option, though not the highest short-term power
*Large stat buffs and Thousand Cuts compensate for Exhaustion in the short term
*Has some noncombat utility with +CHA
*Finally buffs Gisena enough to get her Sorcerous Evolution!
*A very respectable increase in AGI and STR allows for a powerful Thousand Cuts
*Defensively, mostly relies on increased evasion from high +AGI
*Makes you immune to Gisena's Nullity, allowing for increased cooperation in battle
*Wow, Thousand Cuts is so good with increased stats! All builds with high +STR/+AGI and Thousand Cuts can kill a substantially larger range of enemies than before, to a degree varying on the amount of stats gained.

*Not quite as good at using immediate power to seize more power as the Bloodslayer
*Buffs disappear if Evening Sky is dispersed, though this is unlikely except against overwhelming opposition
*A build that can pursue most paths forward in reasonable safety

[ ] Bloodslayer - Lingering Paralysis, Quickening, A Thousand Cuts

*Exploits your +Progression from Chief Dominion and opens up further, even mightier Blood-based Advancements
*Has a small window of relative vulnerability while your ghost form returns to flesh, though you retain Form of Rage availability during such
*Once you return to flesh, you can farm aggressively with the overwhelming strength, speed, and resilience of your new flesh form, with physical parameters over twice as great as your previous baseline (due to increasing value per +).
*Multiplicative increase in your overall combat power due to compounding effects of greater speed, greater strength, higher damage tolerance, tripled regeneration, heightened senses / reaction speed / thinking speed, and halved wound penalties, and further multiplied by access to Thousand Cuts
*Seriously, the option offers 25 +s of stats (7x AGI, STR, CON, 4x WITS), and ++++ to a mental stat. While you don't get these stats in ghost form, as % of your total HP your flesh body would be higher since it has massive durability and regeneration now.

*However, these incredible bonuses are not available outside of flesh form. While your Flesh form now has the strength of a mini-Form of Rage, the anti-synergy may bother many.
*There are, of course, also benefits to pursuing blood-based Advancements, since they are just stronger than the alternatives due to +Progression, offering large amounts of immediate power now, and ways to resolve the Lingering Paralysis debuff in short order.

[ ] Balance - Exhaustion, Quadruple Echo of the Forebear, A Thousand Cuts

*A simple build that attempts to balance greed and immediate power
*Only spends 7 Arete, saving the rest for future prospects
*Fairly powerful in every form, reasonable Thousand Cuts synergy
*Strong Form of Rage
*Don't underestimate this build just because it's uncomplicated!

*While it can probably survive, it's not really suited to ambitious fights
*What are you actually going to spend the saved Arete on? I suppose you could search for another magic system, but since you are already at +Progression in Blood, you may be best off spending that Arete on a future Blood Advancement.
*Hunger feels that this, and stronger builds, can somewhat safely venture into the outskirts of the Middle Temple with varying degrees of success. Enemies much stronger than the Goldenrod Bowman can be felled by the combination of STATS + Thousand Cuts.

[ ] Heedless War - Lingering Paralysis, Double Echo of the Forebear, Preeminence: War

*An aggressive build that goes all-in on the Ruling Ring
*With 2 Echoes and +All Stats from Preeminence, can make a reasonable Balance impression but lacks the foe-slaying might of Thousand Cuts. Does benefit from +Protection, +Wits etc on the defensive end, though.
*While +All Stats is amazing, a lack of focused combat power and no Thousand Cuts makes it the weakest of the builds by a large margin.
*Still, if it works and you find a foe that drops Preeminence: Passion, you're only (3 + 6) Arete and 2 picks away from Ruling Ring!
*Form of Rage can still bail you out. A fairly strong Form of Rage due to high Rank, though this doesn't offset the lack of Thousand Cuts

*Do you really want to incite the contest of primacy while taking a build that offers less immediate power? You don't even know what the contest does or if there are any other valid competitors, let alone their potential power levels!
*May be difficult to find an enemy that drops Preeminence: Passion, though if you look hard you can probably find one within a week or so. You may have to risk the Middle Temple again.
*Not a terribly safe build at this juncture
*And yet, if you gamble and win, and if the contest of primacy doesn't introduce any devastating complications beyond your level... think of the benefits! Incredible Progression and causality warping powers are yours! Unconditional ++INT, ++WIS, ++CHA, ++Protection, etc!
 
Throne and Alter
Throne and Alter

While on their way back they were ambushed by a group of Knights, unusually organized and lead by an massive specimen in a tabard of green. Though badly weakened from the prior battle, Hunger and Gisena dispatched them without much fuss, the green knight fleeing as his troops disintegrated around him.

"He fears the Nullity," Hunger observed.

"A wise one," Gisena said, dramatically blowing air off her palm. "Perhaps that's why he's in charge!"

Hunger grunted. It rankled to let an enemy go, but he was in no fit state for pursuit. "He wasn't in charge, not directly. The way they responded to him reminded me of rabble around an agitator."

He was very familiar with that dynamic, having been the agitator more often than not. And the rabble... almost inevitably overrun by the Tyrant's forces after their initial momentum dissolved. The position of resistance leader was a grand and inspiring thing in dreams. Reality was not so kind.

He cleared his throat. "He could be assembling reinforcements. Let's go, quickly."

"It'd be quicker if my noble mount weren't indisposed..." Gisena pouted. "Well, at least I don't have to do this in heels. You'd be shocked at some of the outfits my friends wore to the battlefield!"

"Would I now?"

"Well, they had enough findross to make the outfits practical. It was their aesthetic sense that was lacking..." She shook her head sadly, eyes distant.

"Fashion being one's utmost priority on the battlefield."

"Exactly!" Gisena rubbed his semi-corporeal shoulder. "You get it."

They made good time, and arrived at the antechamber without further interception. Strewn around its opening were a series of corpses, adventurer bodies freshly killed not more than a few hours ago.

"There's an effect," Gisena said, reaching out one palm. "A perimeter around the area where the antechamber meets the grass."

He raised his ring and focused on the desire to leave. "And now?"

She nodded. "It's dissipating. I guess the Temple doesn't like it when the unqualified try to use this place. Looks like it would even keep out Temple denizens as well! Such a convenient ring, giving you a free pass."

"Convenient," he repeated, as they walked towards the chamber. "...Wait. I'll give them a proper burial first."

"Alright." She sent a wave of Nullity over the bodies.

"Just in case!"

Even in his diminished condition, he was more than capable of moving those few bodies to an appropriate spot. Away from the entrance, atop a secluded hill ringed with trees, he dug their graves in seconds and used a large rock as headstone. It was almost alienating, this simple reminder of the strength he'd gained. The act of digging a grave was intended to be the somber work of minutes, perhaps hours. And yet his charted trajectory would only carry him further from the human condition. It was a small price to pay, in many ways a trivial one. And yet not one that ought go unremarked-upon.

"Buried by a ghost," Gisena observed, tapping her chin. "How ironic for them."

"And slain by one too, if they fell while fleeing the ghostly knights."

Gisena took his arm. He gave the opening a long look before stepping across the threshold. Of course, it let them through. Casting the dead from his mind, he walked forward.

A murderous perimeter. As if this place weren't suspicious enough. What defensive measures existed hidden around the Temple entrance? If Gisena didn't detect them, he wouldn't know, because the ring served as the pass for all of them. Why would the Temple of a rival ring be so accommodating to his own?

Was that the respect accorded to a worthy opponent, no matter how bitter their feud? Optimistic, but he genuinely felt that might be the answer. He himself would not tolerate the eternal torment of the Imprisoned Ring, be those opposed or not. Perhaps it was the purpose of the Rings to fight, to contest for primacy, and to impede that contest was antithetical to their nature.

They encountered no further oddities on the way back.

Letrizia emerged from Verschlengorge, waving happily as they came into view.

"You're always so badly hurt when you come back," she said, slightly glum.

"We've got to keep you safe from the blue swordsman. It's not like we like you or anything, stupid."

"A-ah! Yeah..."

"I'm kidding. My heedless thirst for more power is the only reason for these injuries. None of the blame is yours, understood?" He gently placed his palm on her head.

"Hey! I'm not a kid, okay? At least s-some of the blame is mine. For bringing the blue swordsman down on us, if nothing else. And I get that there's no point beating myself up over it, because that won't help matters at all. I just wish... there was something I could do."

She looked up at Verschlengorge. "I'm an Armament pilot. We're not used to being helpless."

"Far from it. We'll be relying on you to introduce us to your civilization. I expect the favor to be paid back with interest."

"Of course!" She said determinedly. "I'll make sure you and Miss Gisena get whatever you need!"

"Good. Enough shop talk, let's eat."

Dinner was ration bars and reconstituted soup, surprisingly delicious for so ordinary a meal. Technological advance could result in the most unusual conveniences. Letrizia sighed happily upon digging into her repast, while Hunger ate slowly and steadily. His thoughts wandered, mind unfocused after the wearying events of the day. Could the Ring of Blood be used to improve the taste of food?

It seemed likely. But how to do it? Invigorate the livestock before it was butchered? Or could one augment the taste buds indirectly? That seemed like a task beneath the dignity of the ring, but if it made Letrizia feel better...

Well. Safest to test on his self first. Something to do when he had both idle time and his body of flesh again.

As they finished, he addressed Letrizia again. "So. The Human Sphere."

"Hm? Yeah, what about it?"

"We've been traveling together all this time but haven't heard anything further about it. You mentioned three polities, and that your nation was one of the smaller ones. Is it possible that the blue swordsman's patron is connected to a rival nation?"

"Oh, storytime!" Gisena sat up. "Yes, tell us more! What kind of society will welcome us when we deliver their cute duchess back safe and sound?"

"A-ah! Well, I suppose you deserve to know. Right now the Human Sphere is at peace, but tensions have been growing between all three nations."

She cleared her throat. "Ahem. The Sphere is divided between the Empire (that's my country), the Republic, and the Association. We control about twenty-seven hundred inhabited systems, while the Association controls seven hundred and the Republic holds the remaining eight thousand. However, we hold nearly as many Armaments as the Republic does, while the Association is far behind. There are a whole bunch of geopolitical tensions and complicated issues..."

She sighed. "It's depressing to think about. That's part of why I didn't want to bring it up. Being a pilot, fighting for survival, is so simple. My family - House Artriez - has always held Verschlengorge. Traditionally we've been its pilots as well, but my father had a weak constitution that resisted intervention. Even mages extracted from the Voyaging Realm weren't able to help him. They concluded it was some form of Astral doom and there was a huge power struggle over the Armament. The Emperor wanted to seize the Armament - temporarily - and give it to someone else, while most of the nobility vigorously resisted him, afraid it would set a precedent. So... to cut the knot, I trained to pilot from a young age. There are other pilots my age and younger, but they all started afterwards. It's... not a big deal, but there's always been a distance between us, especially since I've been the most exposed to its Decimation." She shook her head, hair flying wildly about her shoulders.

"Aw," Gisena gave her a hug. "Come here, you. Regardless of all that you turned out to be a wonderful and respectable young woman!"

"Thanks, Miss Gisena." Letrizia returned the hug tightly.

"Anyway, a couple of weeks ago Verschlengorge was attacked by high-level Astral Beasts while undergoing maintenance, including a Sovereign-class, the strongest that can manifest physically. Of course I managed to beat them, but the Sovereign hurled me through a displacement rift before it died. The fact that none of the Armaments stationed in the Voyaging showed up at any point to support me is somewhat suspicious... it's possible the whole thing may have been a Republic plot of sorts. They're always looking to gain any kind of edge on the Empire, and they don't have any scruples about how it's done. After all we'd been through, I didn't think my fellow pilots would have it in them to do something like that... I guess they were just Republic scum after all," she finished, somewhat forlorn.

"Well. Let's reserve judgement until we know more." He laid a hand on her shoulder. "You can rest assured that your new comrades are both more reliable, and far prettier, than any such pilots, especially if they're Republic scum."

Letrizia giggled. "Thanks. I've always wanted to have a supernaturally handsome bodyguard. Now I just need a pony and I'm all set!"

"A duchess of an interstellar Empire can't get a pony?"

"My father said it was frivolous... I agreed."

---

Vote update later tonight.
 
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