Age and Treachery
Age and Treachery

He awoke steadily from slumber, the high sun of noon creeping into his eyes through a giant's upraised fingers. Below was the chirping of birds and the slow, drawling hum of cicadas, trees creaking slightly in the breeze.

Slowly, the Armament above him flexed its fingers, steam pouring from countless apertures as it rose clumsily to its full height. From this distance he could clearly see how badly diminished was the weapon's current state: the errant, too-pale flickering of runes stenciled on its flesh; the choking, muffled retort of its damaged mechanical systems; and even the bone-deep weariness reflected in its stance.

You and me both. Though he'd slept in, he was nowhere close to fully recovered from yesterday's exertions. His physical body felt fine, perhaps even stronger than before, infused with a portion of the King Fish's thrashing vitality. The wound in his side stung sharply as he raised himself up with his elbows, but it was a brisk sharpness, jolting him awake.

But his powers of spirit, what Letrizia called his Astral Rank, was badly depleted still. It was a dull, hollow exhaustion, a blankness of the marrow, his soul's sharpness worn down to a nub.

"Good, you're awake." Gisena came into view, a pale, fatigued cast to her features. Without pausing she unleashed a Tide of Nullity into the open air, then turned and threw another.

"What's going on?" Fighting through the hollowness, he sprang to his feet, the Forebear's Blade appearing in his grip.

"We've got incoming," Gisena said, briefly wiping sweat off her brow. "Some kind of portal, but not an Astral effect. And they're persistent, too! Hundreds of attempts over this past hour."

"You should have woken me," he said, coming to her side.

She shot him a cheery smile, with only a hint of strain. "Nope! Both you and Zea were out like a light! And you need your rest most of all, whereas I'm positively brimming with energy!"

"I'm operational," Letrizia's voice boomed from Verschlengorge, testily flexing a hand. "Or as close to it as we can be in this state."

"I suppose it's too much to hope they'd give up," Gisena said. "And running won't do us any good if they have portals. Well, if they're dying to see us, how about we grant their wish?"

"We'll talk about this later," he growled, advancing upon the now-forming portals. Fuck these so-called interesting times.

"I await your commendation eagerly!" she responded.

There was no more time for talk as the shimmering blue portals finally gained a semblance of solidity. Scarce had the outline of their occupants appeared before he ducked, avoiding the chest-height Tide of Nullity that Gisena fired into the occlusion.

The first intruder appeared with a baffled shriek, the magic of her armor smothered under Gisena's assault, and he swiftly followed up with a pommel-strike to her sword arm, bone splintering under his enhanced strength.

Though they'd ambushed one, the full party had materialized successfully: one man, a mechanical construct, and two other women, all outfitted in rugged armor with an assortment of faintly glowing artifacts.

"Took 'em long enough," the man whined, eyes sweeping the party. "The fuck? They didn't say anything about adds. You guys deal with those, the monster's mine."

"Yes, my lord!" Spoke the others, even as Hunger pulled the first intruder close and plunged his blade into her sternum. A swift stroke brought her life to an end as the remainder of the party advanced on him.

The male leapt forward with a thump of displaced air, his blade glowing brilliant blue before it unleashed an arc of energy into Verschlengorge's direction. Too slow to evade or block, the Armament took the blow across the torso, leaving a great smoldering gouge in the plating on its chest. Hunger frowned.

Then the attackers were upon him, a nymphlike woman wielding an elaborate sword and a cool-eyed blonde who covered her with crossbow fire. The construct attempted to rush past, targeting Gisena single-mindedly, but he intercepted it easily as null bolts rained down around them. None of them seemed particularly concerned about the loss of their first companion.

"We must disable the mage," the construct groaned, bronze armor clanking as it traded blows with him. Its internals held up poorly against the power of ruin, scars of riven metal opening at each point of contact.

"I'll give the orders, mercenary." The swordmaiden said frostily, ducking back to avoid another volley from his Sorceress. "But I do agree. Beth, as we practiced?"

The swordswoman was a striking beauty, her features haughty and regular, crimson hair and pristine blue eyes, though plain in comparison to Gisena. Her companion, 'Beth,' was shorter and mousier, wearing a hood to cover her golden locks.

"Sure," Beth nodded. The two women withdrew.

He took the opportunity to pressure the construct, accepting a blow against the Evening Sky to slice open the thing's neck. It reeled, stumbling backwards, but before he could finish it the crossbow wielder appeared overhead.

"Nice!" Shouted the swordmaiden as her ally fired, several powerfully enchanted bolts hurtling towards Gisena. The Sorceress dipped and weaved, emitting a wave of dispellation, but was caught in the arm. Gisena whimpered but wasted no time, snapping off the bodkin tip and pulling the bolt free. She drew Letrizia's sidearm and began to return fire.

Growling, he hurled his blade at the midair archer and pounced on the golem, kicking off its chest to propel himself skyward. Beth contorted wildly to dodge his thrown sword, then spun with languid grace to evade Gisena's fire, heedless of leverage or gravity. But she did not see the Forebear's Blade hurtling back as he recalled it to hand.

She gave a startled, hapless shriek as the sword-fragment embedded itself in her side. An instant later he reached her, clothesline to the solar plexus driving her to the earth. Before she could recover his fist rained down with haymaker force, ending her life.

Slow. He was too slow, his instincts numb. He was caught in the flow of the world, instead the rock against which it broke. Had he been anywhere near fighting form, an opponent of this level would never have been allowed to hurt Gisena, and the golem would already be carven scrap.

But what was the point of dwelling? Nothing to do but fight on. His ring pulsed, feeding him with strength from the intruders he'd felled.

He pulled free the Forebear's Blade and moved to once again interpose himself between the construct and his Sorceress, but a howl of stark grief stole his attention.

"ELIZABETH!" Screamed the redhead, her eyes wet with tears. "You- you bastard. You'll pay..."

She began to tremble, hair rising in an invisible wind. Furiously he pushed past the golem, unwilling to let her complete whatever technique -

Slow. A moment too late he reached her, and by then her eyes had snapped open, infused with amaranthine energy. She blurred, tearing into him, Celtic knot of her sword pulsing as it pressed against his cloak of stars. Her blade sang as it moved, a mournful hum that intensified steadily, increasing her own speed until she dissolved into a whirlwind of slashing strokes.

"My name is Seralize vi Esterarc. And I am your end, monster. It's not about the money or even the glory. I'LL AVENGE HER IF IT'S THE LAST THING I DO!"

How many times had he proclaimed similarly, when faced with the Tyrant's cruelty? Had he sounded so ridiculous? The fact that she was distracted by her monologue was the only reason he was able to keep her at bay.

Gisena tried to assist, darting to the side, probing for an angle. The badly-damaged construct doggedly followed her, forcing her to disengage.

The force of Seralize's hatred was as a palpable thing. It suppressed his initiative and lent unnatural sharpness to her blows. Her sword fell upon him from all angles, grazing neck and cheek, nicking his ear, scraping against his forehead to send blood into his eye. The Evening Sky lent his flesh the same impossible resistance he'd faced against the pirate captain, else he would have died threefold in one exchange.

Was he any better than the Tyrant, in the end? Was vengeance alone a goal worthy of all this?

He jumped back slightly, resignation coming over his features. There was not much left in him, but if he exerted all he had, could he reach her, just this once?

"I get it," he said, looking his would-be murderer directly in the eye. "And I'm sorry."

She nodded bitterly. "As it should be."

With a final vengeful roar, she thrust forward, the gleam of her blade like a falling star. He made no move to intercept, stepping into the blow, taking it into his side, all but collapsing on her.

As the blade sprouted from his back, she let out a grim, tremulous sigh of catharsis, then began to pull her sword free for the finishing blow. The weight of his cloak was like a leaden mantle around them.

Still caught in that impromptu embrace, she was unable to evade when he stabbed her in the spine. The Evening Sky billowed and swarmed, holding her longsword in place to prevent further damage, blanketing them and smothering them, gentle dying of the light. Grimly he twisted his blade, cutting flesh and spirit, fell energies severing body from mind, soul from essence. A mortal wound.

Strike a thousand times, or strike one blow that tells.

"Hate..." she rasped, blood flecking his cheek. "I... hate you..."

He closed his eyes. "I know."

He tore free the Forebear's Blade and cut off her head.

Age and treachery, the Tyrant had told him once. Against such forces as that, what was the vigor of youth? Merely the purposeless guttering of an over-bright flame.

By walking into her strike, controlling the angle, he'd directed the blow down the path of his existing wound, minimizing the damage. Still, the pain was intense even under the soporific numbness of the Evening Sky. She'd widened the cut broadly and managed to nick his intestines. Not a wound that would trouble him much, if he were at full strength. As it was...

Letrizia screamed in pain, and his head snapped around to take in his companions.

Gisena had worn down the construct, which looked to be on its last legs, though she'd taken a nasty scrape from its claws. Verschlengorge was tottering, brought to one knee by the onslaught of bright blue energies hounding it.

Letrizia's opponent nodded to himself as he struck, his eyes steady and calculating, baiting her into an overhead swing before darting sideways to target the joints. Even the Armament's cockpit was exposed, smoke rising steadily from its insides. As he fought, the intruder spoke, an incessant stream of affirmational nonsense mixed with strange jargon.

"C'mon Ber, you've got this. Patterns are down solid. One last phase and it's payday. Just gotta do like you do, only it's real life. Done it a hundred times..."

The last invader spared a glance for them, and briefly paused in shock to see his companions scattered and lifeless. His body was not bare of wounds either; cuts and burns covered his skin, and his left shoulder was one enormous bruise, though compared to Verschlengorge he seemed able and hale. He leapt back, dodging a translucent wave from Gisena, scanning the three of them rapidly.

"Even Sera? She's allowed to die? Shitfuck. Should have known an Astral Lord would try to fuck me, no matter how shiny the prize." He mumbled to himself, sword raised in a guard position. "Assess."

Hunger frowned. It almost sounded like this guy had come from Earth, or a realm like it. Not that it mattered at this juncture. Gently extracting the now-dull steel of Seralize's longsword, he prepared to advance on the man. Warmth from the ring on his finger, sending power down his arm. Warmth from the wound as well, leaking strength down his side.

Idly he wondered if he could actually defeat this man. He was getting light-headed. Convincing Seralize had taken too much out of him.

"Information not found..." the intruder whispered, eyes going wide. "System, what the fuck is this? Some kind of hidden boss bullshit?"

Evading another Tide of Nullity, their enemy shook his head. "Fuck it. Gotta bail, come back when I'm higher level. Hey, fuckwad!"

He pointed his sword at Hunger, its flat the cold, unending blue of a cloudless sky. "You're dead, okay? All of you. No one kills my... friends and lives to talk about it. See ya."

So saying, he launched a torrential strike directly at Letrizia's cockpit, a sky-furrowing wave of blue that devoured the land as it traveled. Hunger and Gisena both moved to intercept, but even her focused Nullity only diminished the attack.

Panting in exhaustion, the invader gestured listlessly again. A portal of the same color quickly engulfed him.

Hunger hurled himself at the remnants of the attack, cloak fully spread, managing to divert it off-course, though his arm was seared very nearly to the bone. Gisena approached quickly, holding her bleeding arm.

"Check on Letrizia," he grunted, collapsing. "I'll be fine."

"On it!" Gisena said, running her fingers gently over his shoulder before sprinting for the Armament.

Letrizia was hurt, her left side marred by burns. Gisena carefully set her down on the grass and opened the medical kit. The young duchess whined, twisting away from her ministrations.

"I can stabilize her," Gisena began worriedly, "but she won't be in any fit state to travel. What do you think we should do?"

---

Last time the winner was [X] Sleep In. I'm still calculating the winner of the long-term planning vote, but it was a 25 Arete option so it's not particularly relevant for this post.

Given what he said, this particular enemy ('Ber?') wouldn't be returning for some time. Therefore...

[ ] Recuperate - Rest for now until the Exhausted and Tired conditions clear, then continue onwards without diverging from the plan. It's likely you'll outscale this particular enemy without any special actions. Don't get distracted and focus on your own Progression.

[ ] Press the Attack - By analyzing magical remnants, Gisena should be able to discern the origin point of the enemy's portals. Take over Letrizia's care while she does so, then prepare to hunt this foe with all due haste. He has powerful magics of his own and some form of... video-game based 'system' to manage it. A threat like that must be pursued to its conclusion. Rest until the Exhausted condition clears and then begin the hunt.

[ ] Hunt for Healing - Your battle hasn't given you any abilities that would help you heal Letrizia. Strike out into the wilderness until you kill something that gives you the capability. Navigation will be difficult in your state, but you've some power remaining from your recent victories. A risk, but one you're willing to bear to ensure that Letrizia recovers unharmed.

---

You are currently at 61% Health and 84% effectiveness. You are Exhausted again. Choose 2, or 3 if Fury is picked. You have 5.9 Arete.

[ ] Forebear's Blade - Echo of the Forebear - Cloud-shadow of the Forebear's might. Legendary strength and speed, and the resilience to exert them. Can be taken multiple times. [+Might, +Agility]

[ ] Evening Sky - Opalescence - The soft light of evening before which all attacks falter. Improves defensive parameters. [+Protection]

[ ] Hunger - Ring of Blood - 2 Arete. Wielder fully recovers health with [Might's Repose], can use [Ring of Power] to restore health, though inefficiently.

-Do note that [Ring of Power] cannot be effectively used while Exhausted, so this will not heal Letrizia in the short term. It will heal your near-incinerated arm when you sleep, however.

[ ] Evening Sky - Amaranth Star - 2 Arete. Swift fury of vengeance unshackled, and its unremitting resolve. Exhausted and Tired Conditions are 25% less severe. [+++Agility]

[ ] Hunger - Scent of Prey. A single drop of blood will set predators to swarming. When hunting a target, gain an instinctual sixth sense for its distance and bearing. Existing knowledge may yield superior accuracy. [2 picks]

-For example, 'Ber,' the human swordsman who wields blue energy and constantly mutters to himself, would yield a more accurate bearing than 'A creature I can kill to develop healing capabilities for Letrizia,' though the latter would at least give you a vague direction.

[ ] Feat - Age and Treachery. Gain +.25 Rank. [2 picks]

[ ] Forebear's Blade - What Rains May Come. To strike at him would arouse his disdain. To strike at his loved ones, would arouse his ire. Once per month, transfer wounds caused by the hand of another from an ally to yourself. Reverse wound penalties, except from those inflicted by your own hand. [3 picks]

Thread Participation has yielded a bonus. Please choose one:

[ ] Coldly Calculating - +.75 Arete
[ ] Fury - +1 pick above
[ ] Wolf Moon - 'Ber' becomes a valid target for A Hunger, Sated.
 
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Hunter Hunted
Hunter Hunted

The winning vote was [X] Hunt for Healing with [X] Amaranth Star, Age and Treachery. You have spent 2 Arete on Amaranth Star and 1 Arete deposited into [X] Once and Future. You may purchase [X] Once And Future for 24 Arete at any spending point, including (theoretically) this one.

Hunger pursued a monster to find healing for his companion. Which suitable creature did he encounter?

[ ] The Plumed Offering - Hunger encountered a group of traders who, stunned by his force of personality and breathtaking appearance, happily traded him a magnificent regenerating creature for the King Fish's Scale and meat. The tormented beast had spent its life regularly being carved for steaks and was relieved to experience the blissful release of death.

100% Chance of Uneventful Victory
+0.5 Arete, 1 Selection
Time Spent: 4 Hours
Lose King Fish's Scale
Lose King Fish Meat
Gain Money

[ ] The Mire Wolf - Deep in the swamps at the far edge of the lake lay a legendary predator: part direwolf, part alligator, whose fangs were ivory daggers, whose flesh was stone carapace, the shock of its tail a dragon's thrashing. Feared for its nigh-unkillable resilience and dogged pursuit of prey, but Hunger drew it out and in prolonged battle slew it, the Fell-Handed Stroke and power of Ruin too much for even its undying thews to withstand.

80% Chance of Uneventful Victory
20% Chance of Complication (an unhealable wound, poison, or some other moderately inconvenient long-term debuff)
No Arete, 2 Selections
Time Spent: Only 2 Hours! Minimal chance of Gisena / Letrizia being attacked, as you're close by anyway.

[ ] The Tyrant Beast - Of course the Apocryphal Curse would strike once again when he was wounded and separated from his allies. Nonetheless Hunger mustered all his remaining strength to oppose the creature which reminded him so much of the man he gave everything to slay. Its towering bulk, its claws like drawn sabers, its scales like congealed lead - all paled before the glint of cold experience in its eye, evaluating him as rival or prize.

50% Chance of Uneventful Victory
30% Chance of Complication
10% Chance of Grievous Complication (very inconvenient long-term debuff)
10% Chance of Death

+1 Arete, 2 Selections
+0.25 Astral Rank if successful
Reduced % of Apocryphal Curse for 2 weeks
Resets A Hunger, Sated (gain ~2 days)
Time Spent: 10 Hours. Letrizia will suffer some minor permanent damage, nothing that would noticeably impair her. Reversible with Pristine Star and similar effects.

Less risky creatures more attuned to pure healing exist, but were not available because Scent of Prey was not chosen. However, high Charisma enabled The Plumed Offering.

---

We will use the forum dice roller for these checks, so bear that in mind. You presently have about 5 Arete, plus whatever you gained from the choice above.

Which healing abilities did he acquire in the process? Select 1 if you picked The Plumed Offering and 2 if you chose any other creature.

[ ] Evening Sky - Pristine Star - The wearer and those regularly in his presence will always heal completely, without complications or scarring, even from grievous or amputating wounds. Grants resistance to illness and disease. Healing is somewhat accelerated, in that one may expect to recover from even the worst of survivable injuries in about two weeks.

Enemy effects may contest this.

-- 2 Arete Options --

[ ] Evening Sky - Shine Bright - 2 Arete. The wearer can slowly (over the course of several minutes) heal most forms of wound, illness and disease in others. Sustainable in moderation, draining if overused. Creates noticeable illumination, useful in dungeons but can attract attention. Does not work on the wearer. Greater Charisma modestly improves healing efficacy, speed, stamina cost.

Unlocks a path of findross related research.

[ ] Forebear's Blade - Second Stage - 2 Arete. Those who believed the Forebear felled were in for an unpleasant surprise. Upon reaching 0% health, instead of dying manifest as your Second Stage, a being of wraithflesh and shadow that pierces the curtain of the real. If your Second Stage is not slain, revert to your ordinary human form, fully healed, after a night has passed. Second Stage has [-Strength, +Agility], weakness to certain uncommon types of damage, and minor phasing abilities. Your Artifacts phase with you.

Pre-requisite for Form of Rage. Pre-requisite for Final Form. Second Stage prevents most forms of overflow damage.

-- 7 Arete Options --

[ ] Forebear's Blade - Echo of the Forebear + Undying Echo + Undying Vanguard - 7 Arete. Taking Echo of the Forebear (1 pick) and Undying Echo (2 Arete) unlocks Undying Vanguard (upgrade to Undying Echo, 5 Arete).

Where tread the Forebear, his men would not fall, for the shadow of his presence could turn even death aside. And for his most stalwart servants, the reach of his shadow spanned continents and worlds.

Choose up to 5 companions whose true Astral Ranks do not exceed your own. They receive bonus Protection, Constitution and regeneration depending on both your relative power levels and their level of loyalty to you. A highly loyal companion would be about as difficult to kill as you yourself are, including the effects of your Artifacts. [+Might, +Agility, +++Constitution]

You personally don't receive any healing from this, though the extra Constitution will increase your effective health. While this offers comprehensive protection to your companions, it is expensive protection that does not really help you scale.

[ ] Hunger - Pitiless Maw - 7 Arete. A Conjunctional Advancement that requires the Forebear's Blade. How can hunger perish from this world? So long as there is one hungering thing, it will emerge again and again to feast upon this realm of mere phenomena. Passively restore health equal to 100% of the damage you deal in melee combat, and triples the Power of Ruin associated with melee strikes.

This average rate of healing offered by this effect vastly surpasses that offered by the other effects here. This is compounded by the additional armor-penetrating effect of tripled Ruin. It doesn't help you heal Letrizia, but you'll be able to heal yourself and protect her much more effectively while she's recuperating! Incredible sustain that lets you take on armies of moderately weaker enemies, and even stronger enemies without powerful burst attacks may struggle to fell you. Beware the melee range limitation, however.
 
Wolf Moon
Wolf Moon

Letrizia was hurt and they had no means of supernatural healing. Gisena as well, though not so profoundly. His own state was nothing to envy; the charred husk of his arm could barely maintain its grip on the Forebear's Blade. Despite all they had lost, there had been gain as well. He was beginning to better understand the power of Progression that manifested in him, the lens through which it channeled his growth.

With each enemy beaten he grew in power. He could use that power to spin away parts of that enemy's legacy, taking them for his own. The jackal-dragon had given him a dragon's longevity. The King Fish, its furious might. The pirate captain's armor had become his cloak of stars. Already some fraction of Seralize's speed had invested him, reflexes heightened to keening sharpness.

That wasn't all. He could direct that power towards an existing aspect of his panoply instead, enhancing the Blade's destructive might or his Evening Sky's protection.

If he could find a beast with the power of healing and harvest its strength for his own, Letrizia's left side could be mended. She would not suffer the horrific pain and permanent damage of her burns. It was more than worth the risk.

"Watch her," he told Gisena. "I'll find something that can heal."

"All right," Gisena said quietly. She laid a hand on his own. "I'll keep her safe. Don't push yourself too hard, hero."

He smiled. "Look who's talking. Next time, just wake us up instead of spending an hour blasting away at the empty air."

"And interrupt your beauty sleep? I couldn't bring myself to do that. But don't worry, all I'm going to do is sit here and wait! The very picture of restraint and poise." She winked.

"Good."

He sped off, tacking past the lake and into the wetland mire beyond, past the murk and gloom of woods thick with rot, the sea-brine estuary wind stinging his nose and cheeks. Deep in the swamp he felled creature after creature, cleaving stringy muscle and shell-sloughed carapace in pursuit of his monstrous grail. This was not blind ambition: the murder of Seralize had restored a portion of his Rank alongside his speed, and he willed now the same world that had given him the Lake produce a monster worth the killing.

After an hour's steady slaughter it finally appeared, roused by commotion or simple deprivation of prey. A sinuous fusion of direwolf and alligator, its fangs ivory knives, its flesh living stone, with a tail of corded muscle half again its length. Ghostfire flickered in its eyes, and every wound he struck seemed hollow and inconsequential, the flesh separate from the animating force.

But the Forebear's Blade could pierce more than physical flesh. As it asserted itself with an indolent swipe, confident in its invincibility, he plunged his blade-shard into the soft meat beneath its shoulder-plates, channeling fell power to bleed mind and spirit directly. At this the beast finally reacted, yowling in surprise and anguish. He backed away, evading its retaliatory swipes with newly-bought speed, and darted around the back to strike another gap in its armor with the same technique.

Slowly and piteously it fell, deathless strength yielding to the attrition of the Blade. As he took its heart, its ghostflame resilience passed into the ring, an unearthly light that bound essence and corpus together. The knowledge came to him: those who bathed in its glow would recover even from grievous wounds, as whole in body as they were in spirit.

But a few days ago he'd speculated about continuity after death, persisting as a being of spirit so long as his artifacts survived. He'd expected such an achievement to be the product of years, but perhaps if he focused it into the Blade, most deeply connected of all artifacts...

Yes. He and the Blade were one. So long as it persisted, he could survive even decapitation as a semi-physical wraith, though he'd remain vulnerable to physical harm. The fulsome density of ghostfire that animated his "corpse" would restore his body in a matter of hours, leaving him healed and rested upon resuming human existence.

He plunged the Blade into his heart, assuming the state willingly, eager to test its bounds and limitations. Ghostfire flickered, emerging from his body like an unfurling flower. A pale simulacrum of his right arm filled out the seared and skeletal husk of its physical presence. His left, cleaved away by the Tyrant's own blade, did not appear at all, nor did his missing eye.

The ghost-flesh was light but also effervescent, incapable of exerting quite as much force as his true body. But that was also its strength, capable of phasing momentarily through solid matter at a substantial cost in stamina. That it required the temporary death of his body was a major inconvenience.

Nonetheless, it was good enough. This would work. By his wraith-form's light he navigated the gloaming dark of the swamp, returning swiftly to the shores of the lake. Gisena waved at him from a distance. Swift as an evening wind he billowed across the lake's surface, too light and fast for gravity to drag beneath, and reached her in the span of a breath.

"Oh my." Gisena looked down forlornly. "Are you Hunger's pale shade, come to bid us a final farewell?"

"Only because I can't tolerate your company any longer. My new life as a ghostly adventurer beckons."

"Poor Letrizia. Better for her to think you dead, than abandoned so abruptly!"

"You won't guilt me out of this." He dropped to a knee, laying a semi-corporeal hand against her forehead.

"...How is she?"

"Alive," Gisena said, "and blissfully unconscious on my lap, as you can see. It's supremely comfortable, as I said! Jealous?"

"Should I be?" He raised an eyebrow.

Gisena giggled. "I hope your current state's not permanent!"

"Me too," he deadpanned. "But the light it gives off will slowly heal Letrizia, and that's all that matters."

As if in response, Letrizia mewled quietly, curling up in Gisena's lap, charred flesh crinkling softly. Her pain assuaged by the ghostfire's light, she did not awaken.

"Hmph," she brushed a finger against the wraithflesh, marveling at it semi-corporeal state. "You'll have to be careful in battle. Your very person is vulnerable to dispellation now."

"Worse, I'm constantly just a little bit cold," he remarked. "Maybe I'll switch back in the morning."

"The conquering hero's return," Gisena smiled softly. "I'll have to think of a proper reward."

"So long as it's not your cooking."

"Maybe I'll make you something! Would you prefer a bouquet of flowers? A triumphal wreath, some laurels for you to rest on?"

"Flowers would be wonderful, thank you."

"Great! I know just the prettiest arrangement," she raised a finger perkily. "Look forward to it! You'll wake up literally smelling of roses."

"I can hardly wait."

---

The winning vote was [X] Mire Wolf with [X] Pristine Star, [X] Second Stage. You are suffering the Condition: Chill of the Grave: Perhaps a bit too eager to pierce the curtain between life and death. -5% effectiveness to all actions for 1 month.

With Letrizia stable, the threat of the blue swordsman looms large. Rest is required, of course. Hunger is exhausted still. But that leaves 28 more days of Decimator-free existence. With the crucial window of portal investigation fallow, you've run low on leads for Ber's location. What now to do?

[ ] Make For Civilization - Your Rank having been augmented by recent efforts, you can navigate the Voyaging Realm nearly as well as Verschlengorge himself. Though the Tyrant's Doom afflicts you still, at least your Decimation is absent. Morally it's a good idea to take care of any civilized business in this window. Logistically, civilization confers the power of multitudes to solve your problems. Perhaps there are new magics you could acquire, items of power to equip Gisena and Letrizia with (your arsenal being full), even supplies to repair the Armament?

You'll let Gisena do most of the talking, so as not to provoke your Doom.

*Wide range of outcomes, available options will be determined by a combination of thread participation, fanworks and random chance.
*Low-Medium Risk, Moderate Reward is the likeliest outcome
*Potentially outfit your existing party members, and acquire new party members!
*Can sell your giant pearl for lots of money
*You can't reach Letrizia's civ, so you're looking for native societies.

[ ] Hunt - Power flows from the tip of a sword. For you, that's quite literal.

*Available targets will be determined by a combination of Rank, pertinent abilities, thread participation, fanworks and random chance.
*Variable Risk, high reward to risk ratio
*Kill cool monsters and take their (ability to?) shit

[ ] Temple of the False Moon - The message in a bottle yielded a map, its surface writ with silver-shimmering ink. Quickly it began to discorporate in the oxygen of the naked air. Though you've sheltered it with the Evening Sky, it slowly continues to disintegrate. The silver ink shifts with the Voyaging Realm, tracing a path to the Temple of the False Moon, within which treasures beyond all reason are promised.

Instinct tells you that this is a trap. But the most alluring traps carry the most valuable bait.

*Very high risk, extreme reward
*You will be able to somewhat influence the outcome, including mitigation of risk, via tactics & thread participation now and later. Intelligent decision-making and sound strategy will be the key to victory, so risks can be dealt with.
*To Boldly Go: Taking this option will grant 2 Arete and defray activations of the Apocryphal Curse for two weeks.
*You have Gisena to dispel any magical defenses, and your own form which can now persist even in the face of death. How bad could it possibly be?!
*You are not Exhausted anymore and no longer suffering from any wound penalties, so it's literally now or never with the map disintegrating.

Thread participation has yielded a reward. Choose carefully, a consistent strategy here can pay dividends:

[ ] +0.5 Arete
[ ] +Letrizia
[ ] +1 pick during next Experience spend
 
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Potential Advancements Expanded
Some examples of high-tier Advancements which you may encounter in a city or on a hunt. Note that it takes considerably more Experience to earn 3 picks rather than 2 from a fight, immensely so to earn 4.

Evening Sky - Philosopher's Wreath - 7 Arete (2 picks)

The twilight hours are a time of contemplation, growth of mind and spirit. Perhaps there are more things in earth and heaven than are dreamt of in one's philosophy. But that may not always be so.

They for whom the heavens themselves are aegis and raiment, these are the hours to speak - perchance to dream. And in dreaming, grow strong beyond the imagining of mortal men.


[+Intelligence, +Wisdom, +Charisma]

Select one magic system which you have personally encountered and which is no greater than the Noble Praxis. You may use that system to the limits of your Intelligence or applicable Attributes, developing any appropriate qualities within reason, but this may no more than double your overall advancement.

Allied mages with which the wearer dialogues extensively find they may develop novel applications of existing abilities and steadily grow in knowledge & power with effort, independent of their own paradigm. This can no more than triple their overall level of advancement, but any progression done on their own will raise this cap. Should said mage no longer be allied, the wearer may strip this power at will, like a dream dissolving at break of day.

Forebear's Blade - Ruinous Valor (3 picks)

Where he advanced, so did the tide of entire wars, the shock of his blade like a hurled epicenter, the trail of his passage but wasteland and rubble.

[+++++Strength]
Power of Ruin now scales upwards depending on your Strength.

Choose:
Einhander - You may not regrow or replace your left arm by any means. Substantially reduces the cost and increases the range of special attacks made with the Forebear's Blade. This Advancement grants Might instead of Strength (+Might = +Str, +Con).
Zweihander - Regrow your left arm. Your barehanded strikes now carry the full destructive power of the Forebear's Blade.

If Einhander is taken, unlocks One Arm Fury.
If Zweihander is taken, unlocks Martial Stances: Forebear's Blade

Hunger - Stranglethorn (4 picks)

Age and treachery made flesh.

The might of beasts is not the only province of the ring Hunger. It bears witness to a deeper and elder power as well, the strength of root and stem that bleeds life from the earth itself to thrust upwards towards heaven. The might of oaks, ancient and thousand-ringed, which crumbles stone and blunts steel, which repels the wind and absorbs the tide, which stands unscathed even in the face of heat and fury. That juggernaut stubbornness like a gnarled fist: the power to push through problems with patient, unyielding strength, to break them down and see them crushed beneath you.

Defining Advancement - You may currently have no more than three Defining Advancements.

Increase by 20% the value of all Rank +s
Double the value of Strength and Constitution +s
Double the value of Willpower +s
Reduce by 20% the value of Agility +s
Establishment: By committing meaningful resources towards a given context, and staking out a solid position, you slowly but increasingly accrue power and influence within that context, becoming ever-more inescapable and impossible to dislodge.

Works in any context where you are a significant factor.
Really helpful for ruling empires, for example...
 
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Synchronization Complete
Synchronization Complete

At last the onslaught of interesting times seemed to have abated for a span. Hunger awoke the next day to a fresh dawn, birdsong against a pink-gold sky, the world open and effervescent before them. A wind blew past, carrying the scent of lilies and roses, dewdrop lightness like a feather's caress.

He looked down to see the promised bouquet laid out around him. It was impressively bountiful and immaculately arranged. A smirk tugged at his lips. One ought expect nothing less from Lady Allria, though he wondered where she had gotten the flowers from. There was a card as well, made from creamy paper-stock which she must have scavenged from Letrizia's supplies.

To our hero, said the card, written in perfect calligraphic hand with a spontaneity and flourish that captured well the tone of its writer. He paused in his reading to look into the distance. The Sorceress really was frighteningly talented at nearly everything she turned her mind to. Did her powers of nullification somehow arise from that? As if to say, 'should this world be reduced to the human level, I would be Empress and none could stand against me?'

Idle speculation. Gisena was too irresponsible for that. He returned to his reading.

I hope you enjoy this lovely bouquet. I spent nearly half an hour on it! Also, I've worked on your Curses, about as well as could be managed. You should find that the times are slightly less interesting, and your Decimator's hunger more easily assuaged.

Love,
Lady Gisena Allria
Your Favorite Sorceress~


Truly a terrifying woman. He set the card aside and examined his arm, which one evening ago had been little more than ash and bone. Healed now, sealed perfectly and without scar, though the long-ago amputations of his other arm and eye persisted.

He was human again, the spirit entwined inextricably with the flesh, though the potential of his wraith-form slumbered beneath, ready to awaken when his mortal coil failed. With an effort of will he brought that ghostflame to the surface, channeling it through his cloak of stars so that their ambient glow might continue to heal Letrizia.

The girl was laid in a makeshift cot beside his own, and the passing night had done well for her condition. The ghostfire's curative light worked slowly, but its healing was profound, and the grisly mass of burns that covered her left side had improved considerably in complexion and texture.

Another passing breeze blew a flower into Letrizia's face, and she grumbled, blinking into wakefulness, pushing herself upright with an elbow. Her eyes were still bleary as she touched her face with only a minute wince of pain.

"Am I...?"

He raised an eyebrow. "Are you?"

"Ah!" she startled. "Um, hey! Don't tease me right now! Can't you see I'm injured!?"

He turned away. "Such a stoic pilot. A shining example for all who wish to join the Armament Corps."

She pouted. "As if there's such a thing! Anyway, I do feel a lot better. Guess I've got you to thank for that?"

"Maybe it was Gisena." He buffed his fingers against his chest.

"Hm!" She raised her palms to his cloak, as if basking in heat from a fire. "Feels nice, whatever this is. The light is so soothing, too... can I borrow this?"

"It won't work if I'm not wearing it," he said amusedly.

"No fair!" She snuggled against the soft drape, brushing her uninjured cheek against its cloudlike surface. "How come you get all the cool stuff?"

"...You saying Verschlengorge isn't cool?"

"You tell me, Praehihr." She stuck her tongue out.

"Rest." He patted her sternly on the head. "We've still got that blue swordsman to worry about. We'll stay at the lakeside for one day more to recuperate, then we need to decide on our next destination."

"Hm," Gisena came up from behind them, plopping herself down on his opposite side. "I've got a few ideas in mind!"

"Eavesdropping again?" He flicked a rose at her, which she dodged artfully.

"When am I not?" She asked, stretching languidly. "You, who are within Nullity's regard, should not expect to escape it so easily!"

"A shame," he replied. "And here I hoped we could steal away with the Armament before you noticed."

"And deprive yourself of mine august company?" She batted her eyelashes. "You can't fool me! You simply love my noble presence too much to go even a day without."

"And I thought Seralize was entitled," he observed. "I guess she can't compete with a Sorceress, and a noble lady at that."

"Naturally," Gisena preened, flicking her hair. She turned up her nose to expose her elegant neck, a haughty expression that was distractingly convincing. "Though, I imagine she was simply a solipsist. Entitlement only takes you so far, after all. To believe your enemy had given up and would simply let you kill him..."

"A testament to my acting skills, nothing more." He replied. "I did sympathize with her, to a degree. Many times we attacked the Tyrant only to be repelled with severe losses. I too would swear vengeance with blind sincerity..."

"Nonsense," Gisena shook her head. "Your Tyrant presumably lived up to his title. Whereas we haven't been bothering anyone!"

"There is Verschlengorge's Decimation," Letrizia said uncomfortably. "And his very existence is like a beacon in the Astral realm."

"That reminds me," he rose to his feet. It felt good, to be reasonably whole and free of wounds. Time to do that which he'd put off long enough. "Letrizia, if you're feeling able, I'd like to examine Verschlengorge today. We should investigate whether my Curse is in any way linked to his."

"Mhm!" She chirped, slowly rising to her feet as well. "Of course I can do this much. Just who do you think I am?"

"Don't know. But you do resemble... A certain redheaded pilot from a famous animated-"

"You!" She slapped his arm angrily. "H-hmph! Just get in the robot, Hunger!"

"Not helping your case," he smugly said.

Wounded as Verschlengorge was, its internals were mostly intact, and Letrizia, sporting fresh bandages, pointed out various systems of interest as they walked. The cockpit was reasonably spacious, a comfortably reinforced pilot's chair in front of an array of futuristic panels. A good portion of the array was cracked and badly seared, though no longer smoldering, the flames having desisted overnight.

Behind was storage space for the pilot's personal effects: pictures of Letrizia's family, various books and instruction manuals, an ornate military saber and a small fold-out cot.

"You've both ridden with me in the cockpit, so I don't need to explain the basics. You've mostly seen me use the manual controls, but there's another control scheme that can be employed when the Armament's Rank is sufficiently restored."

She pointed at the constellation of runes that covered the ceiling of the cockpit. "Totality. Merger of self and consciousness with the Armament. A much smoother means of control, as Verschlengorge has tactical reflexes many times faster than those of humans. It also prevents injury to the pilot, as our bodies are transposed within the Armament's Astral shadow."

"Hm. So the best way to learn any secrets, or unusual connections with the Armament-"

"Would be that, yes." Letrizia nodded. "I'm not sure how we'll actually pull it off, though. We need some way to heal Verschlengorge, and I don't think your ghost-light is up to the task."

"And in the meantime, his Curse of Decimation..."

"Well," Letrizia temporized. "It's really not so bad for short durations, and the range should be low since he's so badly weakened... but, yes. It's active, unless there's an interaction with your Curse that I don't know about. Verschlengorge can sate its hunger by hunting powerful opponents, though it weakens him somewhat. It's in no state to do that right now."

We're more alike than you think, he mused, placing his hand on the Armament's control array. "So this cockpit is mostly human technology, but the ceiling is directly connected to the creature's flesh."

"That's right," Letrizia nodded. "The flesh and its runes are Foremost work. We don't understand it that well, to be honest."

He raised his hand, tracing his fingers across the runes, watching as they flashed blue at his touch. Something compelled him to place his palm against the center, the sense of affinity intensifying rapidly...

He did so, and a rumble of movement rippled through Verschlengorge, every rune suddenly alive and flaring, again the icy blue that cut across sight like a knife-wound in the real, the stencil-pattern of their arrangement carved into his mind, into his soul -

"Curse synchronization complete. Onwards, to the shining tomorrow. Welcome, Cursebearer."

The sense of affinity had solidified, become almost like a tangible thread between them, an umbilical cord of the spirit that apprised him of their relative locations. He understood instinctively that the Armament's ownership had been transferred to him, that it would obey his commands without question, and that the Curse that afflicted it was no more, merged seamlessly into his own without any increase in effect, so long as the leash between them was unbroken. There was a limited range, but it was vast, more than a planet's worth.

He narrowed his eyes. "The shining tomorrow...?"

Letrizia fidgeted. "You can understand it? A translation function built into your connection?"

"It's speaking in Foremost still?"

She nodded, eyes wide. "This is the most I've ever heard it say."

"Letrizia is still your pilot," he said to the machine.

The creature responded, its booming voice rattling the cockpit in which they stood. "Of course. She is more skilled than you, and We like her."

"Tell me what you know," he addressed the giant. "About Cursebearers, about the Foremost, the shining tomorrow. Tell me everything."

"Disclosure is restricted. We tire."

"Restricted to what? How do I qualify? Am I not a Cursebearer? What further is required?"

"Means of disclosure are restricted."

And with that, the runes lost their glow once more, and Verschlengorge went inert, speaking no more, no matter what was asked or how. The machine would still respond to manual commands, fighting as ably as ever, but the beast within was silent.

Well. At least they weren't being doubly decimated any more.

---

Navigating to the [X] Temple of the False Moon is no trivial task! According to the map, there are a number of routes one could take:

[ ] The Scenic Route - This route seems very safe and quite beautiful, but its cumbersome circumlocutions will take several days to navigate. Plenty of time to get to know your companions better.

*Travel time: 7-9 days
*Danger level: Low
*Bonus: +Letrizia +Gisena
*Gain Experience enough for 1 (+1) generic selection from Astral monsters defeated while guarding Verschlengorge.

70% chance of relatively uneventful journey
20% chance of minor additional bonus
10% chance of major additional bonus

[ ] The Quickest Route - This route promises passage in less than a day, though it's fraught with danger, passing through several agglomerations of monster lairs.

*Travel time: 1-2 days considering sleep, meals
*Danger level: High
*Bonus: I Am The Danger - 10% effectiveness bonus for the duration of this journey and until the Temple is completed or forces you to retreat
*Penalty: Letrizia will not be fully healed by the time you arrive at the Temple, if you arrive.

50% chance of moderately eventful journey (fighting monsters grants Experience worth 2 + 1 selections)
20% chance of highly eventful journey (As above, but suffer a moderate complication)
20% chance to be interrupted by a highly dangerous monster
10% chance to be interrupted by an exceptionally dangerous monster

[ ] The Really Scenic Route - This route of medium length passes through a horrifying expanse of murderous beasts and perilous traversals. It is the suggested route on the map. The scenery does look rather beautiful.

*Travel time: 5-7 days
*Danger level: Extreme
*Bonus: Death or Glory. +Gisena, +.25 Rank if you survive.
*Bonus: Halcyon Expanse - +1 Arete from inspirational landscapes

50% chance to be interrupted by an exceptionally dangerous monster
25% chance to be interrupted by an epically dangerous monster
20% chance to be interrupted by multiple dangerous monsters and other hazards
5% chance of death

A highly dangerous monster is worth 3 (+ 1) picks and usually offers at least one 3-pick option. An exceptionally dangerous monster may offer a 4-pick option. An epically dangerous monster will unlock multiple 3- or 4-pick options.

We will not be using the forum roller for this.

What will be your strategy upon reaching the Temple?

[ ] Conservative - Letrizia in Verschlengorge, Gisena to Protect Them, Explore Temple Yourself
[ ] Risky - You + Gisena in the Temple, Letrizia in Verschlengorge by Herself
[ ] Abandon Verschlengorge - All humans in the Temple, Verschlengorge by Himself

The latter options are quite dangerous to Verschlengorge. The former is quite dangerous to you.
 
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Arete Expansions
- The Ring of Power -

Dominion - 2 Arete


A ring of power does not exert influence casually. It has its own will, its own preferences, and if that will should be inseparable from its owner's, its sway thereby shall be greater for it.

Select a domain of influence. While acting within its domain, [Ring of Power] effects are substantially less taxing and more potent; the effects of this can be abstracted as follows: treat the owner's Rank as if it somewhat* higher for related actions. You may select this advancement multiple times, choosing a different domain each time. If multiple domains apply, their bonuses do not compound.

*+0.5 if Low, +.25 if Mid, +.1 if High.

The available domains for Hunger are: War, Passion, Life.

War - Applies to any conflict with real and serious stakes
Passion - Applies whenever in the throes of a powerful passion, or to inflame the passions of others
Life - Applies to the manipulation, augmentation, or restoration of biology or life-force

Preeminence - 7 Arete

It is no small thing, to master a ring of power; and for those few who have braved that height, at its peak they shall only glimpse the true jewel which lies even further beyond.

Choose a domain you have already purchased. While acting within its purview, double its effective Rank modifier and gain +All Stats. You may select this advancement multiple times, choosing a different domain each time.

The available domains for Hunger's Preeminence are: War, Passion

Chief Dominion - 7 Arete

Awaken now, O Hunger ring; from blackest myth abjure:
thy band once stained, now un-profaned, to shine forevermore.

O Ring of Blood, O Ring of War, thy tide of battle fades;
cast down Their thrones in crimson gloam: unfurling of thine Age!


The Heart-Ring, the Battle-Brand, the Ring of Fury, Ambition's Grip. The ruby face of the Ring of Blood unsealed exalts its foremost dominion: blood, the true and concerted essence of all vigorous things. Its band of grey, like twining smoke smoten into filigree, carries the furious gleam of power unconstrained.

Vastly improves the strength and finesse of the [Ring of Power] effect when exerted upon the domain of blood, allowing for direct and outright influence over reality. Applies to the manipulation, alteration, creation or destruction of blood or life-force. +Progression additionally within this purview.

Requires either [Ring of Blood] or [Dominion: Life]. Suborns and deactivates the domain of life.

He who attains pre-eminence over the lesser domains of Hunger, and awakens its Chief Dominion, shall wield the Ruling Ring and incite the contest of primacy thereby.

*You can trade all three Dominions, both Pre-eminencies, and Chief Dominion for [Ruling Ring], allowing you to buy it piecemeal at an effective 2 Arete surcharge. Primacy may be uncontested if no other Ruling Rings exist.

- The Forebear's Blade -

Fall of Night - 2 Arete


The stroke of his blade is the fall of night, to every foe the sun of hope extinguished

Conjunctional Advancement with the Evening Sky. ++Strength, +Agility. Blade projections of all kinds deal one-third more damage with a one-tenth chance to inflict critical damage, tripling the harm done and applying half again the power of ruin. Control and manipulation of blade winds becomes far less taxing. The surcharge in power for stronger blade-winds is substantially reduced.

The wielder becomes capable of manipulating the properties of his falls; falls whose nature is languid but whose movement is swift, gentle falls that strike with magnified weight and heft, falls from great distance that do no harm, and so on.

Form of Rage - 7 Arete

When flesh and spirit both have abraded away, what remains of a man? His essence at last stands bare and alone, free of the armor that presumes to shelter the world from its glory. A silhouette, bare outline of a figure, through which pale light pours forth without end.

If the form of flesh and the form of spirit are both felled, and if he should still be compelled to fight on, then he may assume the form of Rage, which is pure light and thunder, heft and raw Pressure, the forces of the world arrayed as a fist to strike down his enemies.

The form of Rage can only be entered if one has a compelling reason to fight on, else one dies instead. While in this Form, triple all Attributes for purposes of battle and increase Astral Rank by a significant* amount. The wielder moves like living lightning: the wake of his blows is the crush of thunder, the blaze of his eyes like furious stars, his merest regard like a mountain onrushing.

Use of this Form is taxing in the extreme. Should the wielder avoid annihilation, after the battle concludes he emerges, human once more and fully healed, but diminished as well. Choose one Advancement to revoke or lose 1 point of Arete after re-emergence, and become Tired, or Exhausted if already Tired.

*+1 if Low-Ranked, +0.5 if Mid-Ranked, and +0.25 if High-Ranked

Pre-requisite for Final Form.

- The Evening Sky -

Iridescence - 2 Arete


The sharp light of the stars before which all malice is lessened.

+Protection, +Charisma. Expands the range of effects subject to the Evening Sky, allowing it to passively weaken almost all forms of magic. Even Nullity itself can be once withstood before the Sky recedes.

Requires Opalescence.

Pearlescence - 7 Arete

Woe unto they who would stand against the bearer of Evening, for all the stars in heaven are their enemies, and the moon above as well.

That a frog in a well should leap at the moon, means only that they will never reach it.


+++Protection, and the protection granted by the Evening Sky now automatically scales to its wearer's power; effectively, the wearer is granted an additional Experience modifier whose output is automatically applied to the Evening Sky.

Requires Iridescence.

You may choose the artifact for which enemies in your path have the greatest affinity. They will offer considerably more of that artifact's advancements, including Conjunctional. Don't forget to copy + paste your previous vote alongside!

[ ] The Forebear's Blade

[ ] The Evening Sky

[ ] The Ring of Power
 
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A Moment's Reprieve
A Moment's Reprieve

He'd finally had a chance to examine the treasures they'd extracted from the King Fish. Gisena had concluded that the jade pearl and scale might sell for a considerable sum, but the map in the bottle offered more precipitous value. Drawn in quicksilver ink that shifted with the light was a map of their immediate environs in the Voyaging Realm, and a route to which they could reach an ancient ruin named the Temple of the False Moon.

There was no particular reason for them to pursue this lead, but his instincts told him that something of great value resided within, and his Rank-assisted intuition had rarely been wrong in the Voyaging Realm. The map was slowly disintegrating in the oxygenated air outside its bottle, so it was now or never. Even re-stoppering its container had failed to halt the degradation.

Gisena was characteristically enthused about the prospect of magical treasures secreted away, and Letrizia, having dueled the blue swordsman directly, felt badly that they needed the strength: so, ill-advised as it sounded, they set out for the Temple directly. At any rate it was only a few days' travel.

The hours passed slowly as they wandered, a warm and sullen-sweet haze like a daydream on a summer's afternoon. Verschlengorge lumbered through pastoral fields of green, rolling hills beneath clouds like dolloped cream, past dirt roads and cottages of grey stone where farmers' children emerged, gawking crudely at the cruelly angled giant. Packs of them scurried gleefully in its dust-cloud wake, waving to the pretty Sorceress on its shoulder.

"Aren't they adorable?" Gisena gushed, hands clasped to chest. Letrizia answered with an affirmative chirp through the machine's speakers.

Hunger, laid flat on the opposite shoulder, kept his eyes skyward. So much had changed these past five days. He'd nearly died, then become a Cursebearer, gifted with power and obligation beyond reason. Aside from the Apocryphal Curse, the yoke of his dooms had sat lightly on him so far. For that he could count himself lucky.

He spoke sparingly to the populace, and Gisena was well-aware of how to navigate the Tyranny. The Decimator's Affliction he'd been proactive in mitigating, and was successfully free of it for a time. And the Geas of Indenture, though it promised a thousand trillion, trillion lifetimes of servitude, stretched long into the uncertain future, a problem for tomorrow's Hunger, not the languid beast of today.

He was, if not content, at least occasionally happy with his lot as it presently stood. Some might resent the cavalcade of trials that the Apocryphal presented, but that was a small enough price in his reckoning, when so recently ago he'd been reduced to nothing. His companions were able and only infrequently annoying, and his powers had expanded with explosive speed. In a year's time or less he might again be the man he once was. What might he be in ten year's time? A hundred? He could scarcely imagine it, even though his benefactor lay even further beyond; far, inestimably far beyond the span of finite years.

Would his companions of this first month still be beside him, when he repaid the Accursed's favor? Assuming - and it was by no means certain - he survived, would he be some juggernaut with merely the countenance of a man, so far removed from mortal concerns as to scarcely resemble the creature he once was? Given the trajectory of his projection, it did not seem an unlikely outcome. Very nearly inescapable, in fact, with an early demise his only alternative.

And yet there had been humanity in the Accursed, after all. Perhaps that was the calculated facade of a being so far beyond human comprehension that mere reason and causality found no purchase against its abilities, but he liked to think otherwise. What need had such a being to offer so generous a bounty of power with his burdens? Why design the Cursebearer's systems with such care, as if to nurture and foster their growth? He was raising an army, but it was not a faceless one.

A peal of thunder broke his reverie and he looked ahead to see clouds towering like stygian anvils, gathering angrily in a mass upon the horizon. Rain fell upon their bucolic expanse, pouncing like a nimble invader, its onslaught sudden, brisk and overwhelming. Gisena cried in joy and tilted her head skywards, catching the water on her tongue, while he grunted and shifted to an upright position, the Evening Sky sheltering him utterly from so trifling a concern.

Lightning rumbled and rippled through the darkened heavens, splayed-finger aftershocks the only evidence of its passage, forked bolts of brilliant yellow like the gods playing at javelins. The hairs on his back began to rise. This was no ordinary storm.

Unsurprisingly, he was correct.

Monsters descended upon them from the clouds, eyeless myrmidons with skin of thunderhead-grey, whose blades were plumed like water-drops, set upon chariots of twisting fire. They charged in their dozens and tens of dozens, and Verschlengorge roared in response, an echoing shock of sound as to drown out all thunder, blasting the children away, deafened but alive.

"Shit." Letrizia cursed. "I've seen these guys before. I hope we didn't attract them to these people..."

Hunger grimaced. "It is what it is. Kill them quickly and you've nothing to be sorry for."

They died, quickly. Almost surprisingly so. Their movements lethargic to his eyes, their strikes middling, bereft of passion, even of desperation as he scythed them down. Halfway through the moment of carnage he finally realized. He wasn't exhausted any more, nor injured, and now held Seralize's speed and all the power he had accumulated these past days in its fullness. His pressure poured forth upon them harder and heavier than the storm-rains, the well of his spirit like a spigot turned open to drown them in fury and might.

For a time, he was king of the battlefield, and though he knew it would not last, that more and greater enemies awaited, still for a moment he exulted that his sword-arm was strong enough, his eye sharp enough, his fury swift enough, that he would lose no companions today. But all good things, as they say, come to an end, and ill things no less so. The battle concluded, the storm begrudgingly dissolved, and short hours later they came upon the Temple, having slaughtered their way through a trail of Astral monsters, none of whom was a match for his Blade.

All too quickly their journey was over, and the porcelain towers of the Temple loomed large against the silk-panel blue of the sky. A foreboding came over him, and over Gisena as they saw it; impossibly high and vast, spires like a claw made to clutch at the heavens, tear free the moon and leave only a wound weeping into the void.

---

The winner last time was [X] Quickest Route with [X] Conservative, though you may have an option to change strategies depending on which build wins. You rolled a 60; uneventful journey, no complications.

Select 3. You may spend up to 9 Arete, though you only have somewhat over 8, so it will put you into Arete Debt. This is a complicated vote, so take some time to discuss and make plans. What you decide here may well determine Hunger's fate in the Temple, as it is incredibly perilous...

---

[ ] Forebear's Blade - Echo of the Forebear

Cloud-shadow of the Forebear's might.

Legendary strength and speed, and the resilience to exert them. Can be taken multiple times. [+Might, +Agility]

[ ] Forebear's Blade - Fall of Night - 2 Arete

The stroke of his blade is the fall of night, to every foe the sun of hope extinguished.

Conjunctional Advancement with the Evening Sky. ++Strength, +Agility. Blade projections of all kinds deal one-third more damage with a one-tenth chance to inflict critical damage, tripling the harm done and applying half again the power of ruin. Control and manipulation of blade winds becomes far less taxing. The surcharge in power for stronger blade-winds is substantially reduced.

The wielder becomes capable of manipulating the properties of his falls; falls whose nature is languid but whose movement is swift, gentle falls that strike with magnified weight and heft, falls from great distance that do no harm, and so on.

[ ] Forebear's Blade - Form of Rage - 7 Arete

When flesh and spirit both have abraded away, what remains of a man?

His essence at last stands bare and alone, free of the armor that presumes to shelter the world from its glory. A silhouette, bare outline of a figure, through which pale light pours forth without end.

If the form of flesh and the form of spirit are both felled, and if he should still be compelled to fight on, then he may assume the form of Rage, which is pure light and thunder, heft and raw Pressure, the forces of the world arrayed as a fist to strike down his enemies.

The form of Rage can only be entered if one has a compelling reason to fight on, else one dies instead. While in this Form, triple all Attributes for purposes of battle and increase Astral Rank by a significant* amount. The wielder moves like living lightning: the wake of his blows is the crush of thunder, the blaze of his eyes like furious stars, his merest regard like a mountain onrushing.

Use of this Form is taxing in the extreme. Should the wielder avoid annihilation, after the battle concludes he emerges, human once more and fully healed, but diminished as well. Choose one Advancement to revoke or lose 1 point of Arete after re-emergence, and become Tired, or Exhausted if already Tired.

*+1 if Low-Ranked, +0.5 if Mid-Ranked, and +0.25 if High-Ranked

Pre-requisite for Final Form.

[ ] Forebear's Blade - Undying Vanguard - 7 Arete.

Where tread the Forebear, his men would not fall, for the shadow of his presence could turn even death aside. And for his most stalwart servants, the reach of his shadow spanned continents and worlds.

Taking Echo of the Forebear (1 pick) and Undying Echo (2 Arete) unlocks Undying Vanguard (upgrade to Undying Echo, 5 Arete).

Choose up to 5 companions whose true Astral Ranks do not exceed your own. They receive bonus Protection, Constitution and regeneration depending on both your relative power levels and their level of loyalty to you. A highly loyal companion would be about as difficult to kill as you yourself are, including the effects of your Artifacts. [+Might, +Agility, +++Constitution]

You personally don't receive any healing from this, though the extra Constitution will increase your effective health.

[ ] Forebear's Blade - A Thousand Cuts - 7 Arete (0 picks)

In the Forebear's grip could even a common knife blaze with fell power. All melee attacks made with the Forebear's Blade now apply cursed wounds. Septuples the power and speed of the Fell-Handed Stroke and allows it to be used with blade projections. Such horrific offensive power allows one to challenge foes vastly stronger.

[ ] Forebear's Blade - Ruinous Valor (3 picks)

Where he advanced, so did the tide of entire wars, the shock of his blade like a hurled epicenter, the trail of his passage but wasteland and rubble.

[+++++Strength]
Power of Ruin now scales upwards depending on your Strength.

Choose:
Einhander - You may not regrow or replace your left arm by any means. Substantially reduces the cost and increases the range of special attacks made with the Forebear's Blade. This Advancement grants Might instead of Strength (+Might = +Str, +Con).
Zweihander - Regrow your left arm. Your barehanded strikes now carry the full destructive power of the Forebear's Blade.

If Einhander is taken, unlocks One Arm Fury.
If Zweihander is taken, unlocks Martial Stances: Forebear's Blade

---

[ ] Evening Sky - Opalescence - The soft light of evening before which all attacks falter. Improves defensive parameters. [+Protection]

[ ] Evening Sky - Iridescence - 2 Arete

The sharp light of the stars before which all malice is lessened.

+Protection, +Charisma. Expands the range of effects subject to the Evening Sky, allowing it to passively weaken almost all forms of magic. Even Nullity itself can be once withstood before the Sky recedes.

Requires Opalescence.

[ ] Evening Sky - Philosopher's Wreath - 7 Arete (2 picks)

The twilight hours are a time of contemplation, growth of mind and spirit. Perhaps there are more things in earth and heaven than are dreamt of in one's philosophy. But that may not always be so.

They for whom the heavens themselves are aegis and raiment, these are the hours to speak - perchance to dream. And in dreaming, grow strong beyond the imagining of mortal men.


[+Intelligence, +Wisdom, +Charisma]

Select one magic system which you have personally encountered and which is no greater than the Noble Praxis. You may use that system to the limits of your Intelligence or applicable Attributes, developing any appropriate qualities within reason, but this may no more than double your overall advancement.

Allied mages with which the wearer dialogues extensively find they may develop novel applications of existing abilities and steadily grow in knowledge & power with effort, independent of their own paradigm. This can no more than triple their overall level of advancement, but any progression done on their own will raise this cap. Should said mage no longer be allied, the wearer may strip this power at will, like a dream dissolving at break of day.

---

[ ] The Ring of Power - Dominion - 2 Arete

A ring of power does not exert influence casually. It has its own will, its own preferences, and if that will should be inseparable from its owner's, its sway thereby shall be greater for it.

Select a domain of influence. While acting within its domain, [Ring of Power] effects are substantially less taxing and more potent; the effects of this can be abstracted as follows: treat the owner's Rank as if it somewhat* higher for related actions. You may select this advancement multiple times, choosing a different domain each time. If multiple domains apply, their bonuses do not compound.

*+0.5 if Low, +.25 if Mid, +.1 if High.

The available domains for Hunger are: War, Passion, Life.

War - Applies to any conflict with real and serious stakes
Passion - Applies whenever in the throes of a powerful passion, or to inflame the passions of others
Life - Applies to the manipulation, augmentation, or restoration of biology or life-force

[ ] The Ring of Power - Preeminence - 7 Arete

It is no small thing, to master a ring of power; and for those few who have braved that height, at its peak they shall only glimpse the true jewel which lies even further beyond.

Choose a domain you have already purchased. While acting within its purview, double its effective Rank modifier and gain +All Stats. You may select this advancement multiple times, choosing a different domain each time.

The available domains for Hunger's Preeminence are: War, Passion

Finally, you may decide one advancement your companions have made in the past days:

[ ] Letrizia - Hollow Star: It appears your Pristine light actually is capable of healing Verschlengorge... just not by very much. But the giant has regained some small matter of functionality, enough to fight about as well as it fought when you first encountered the Armament, all those... days... ago.

You haven't really been the best of bodyguards, have you? [+Letrizia]

[ ] Gisena - Sorcerous Advancement I: By studying your body and spirit and its correlated astral shadow, Gisena has made a breakthrough in the nature of Sorcery and findross, though it will take additional time for this to translate into power. Nothing concrete as of yet.
 
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A Far Bastion
A Far Bastion

Nearing the Temple, there appears to be a small outpost of adventurers, summoned beasts, camp followers and attendant merchants encamped outside one of its side entrances. Potential allies, or an unneeded complication? Verschlengorge is large and likely to attract attention if you should approach for this angle, especially as the main entrance is far away on the other side. And you lack any skills of supernal stealth that would allow you to infiltrate undetected. Not intending to further split the party beyond what they've already planned, Hunger decides to...

[ ] Hail the Outpost - Though he's vulnerable to provocation via the Tyrant's Doom, the information and supplies the outpost could provide are potentially invaluable, especially if they are not rivals for the bounty of treasure within. Any information about the nature of the challenges awaiting him could prove critical. Surely an edifice of this size would have plenty to loot for everyone? One might even be able to hire mercenaries or acquire items of power. Try to have Gisena do the talking if possible. [+Progress towards next +1 pick]

?% chance of varying benefits
?% chance of battle
?% chance of death (if they are overwhelmingly stronger than you and either inherently hostile or you are forced to fight by the Doom of the Tyrant)

[ ] Investigate the Main Entrance - The greatest defense is anonymity. From Verschlengorge's perch you have spotted these potential foes before they have taken notice of you. The likely moderate benefits of their friendship are not worth the potential risks of their enmity, or any possible association with the 'Astral Lord' looking for Verschlengorge's heads. Who knows whether 'Ber' was the only bounty hunter, or merely the most logistically adroit? He who survives the march of eons does so by clear-headed calculation and gauging of risks. Circle around to the front of the Temple and note to yourself that competition may exist. [+0.5 Arete, spend half a day taking a longer route]

[ ] Something Else
- You may write in a plan if desired. Perhaps you'd like to ambush the outpost and kill them for power? Seems a bit extreme, but it's probably still safer than fishing...

---

Last time the winner was [X] Hollow Star with build vote consolidation. What form did Hunger's power take in the aftermath of the slaughter he perpetrated on their journey here? Though it was a brief span of hours, still thousands of monsters fell to his blade, and the more challenging among them had certain attributes...

[ ] Immortal Regiment

Safety in numbers.

Echo of the Forebear, Fall of Night, Undying Vanguard
Adds ++++Str, +++Agi, +++++Con, 9 Arete

This build takes Gisena with you. Otherwise she will remain behind to help protect Letrizia and Verschlengorge. Relies on high overall stats and a moderately powerful offense combined with the wide-ranging magic cancellation of Nullity to resolve problems. Gisena's presence may be useful in the event of social encounters, and with Vanguard she is a viable off-tank that heals faster than you do. However, it has little recourse against opponents that truly outmatch you, especially if resistant to Nullity. Not an avenger alone, but now a protector as well, blood-handed guardian whose furious might quells the weak and defies the mighty, living bulwark of will raised against the uncaring world.

[ ] Murderer's Panoply

To might alone, is given...

Double Echo of the Forebear, Undying Echo, Fall of Night, A Thousand Cuts
Adds ++++Str, +++Agi, +++++Con, 11 Arete

Though its stat block is identical to the Immortal Regiment, this build relies on a wholly different strategy revolving around the upgraded Fell-Handed Stroke. It can wear down enemies with a rain of cursed wounds, or go for the throat with an immensely powerful finishing move that can devastate foes far greater than yourself. Its high constitution grants it substantial staying power in a prolonged conflict. However, it spends all your Arete and is not as adept at social or mental encounters. On the battlefield, however, it is nothing less than a juggernaut of fell purpose, foe-conquering unstoppable shadow whose strength tears free the thews of titans and plants them as mountains into the earth.

[ ] Bright Vanquisher

Thine final form, for now.

Double Echo of the Forebear, Undying Echo, Form of Rage
Adds ++Str, ++Agi, +++++Con, 9 Arete

A powerful, if circumstantial build that is highly effective against more fearsome single foes, and which has sufficient raw strength and endurance to carry the day against most lesser enemies. High constitution combined with three health bars (one of which has tripled constitution) grant this build unparalleled resilience against compelling opponents, but the costs of the Form of Rage are high. Still, played well it can easily snowball into an unstoppable force, and the extra layer of safety allows for a reckless playstyle while it persists, while providing a useful coordination point for retreat in the aftermath. When the hour of defeat is nigh, the vanquisher erupts forth as a cataclysm of light and fury, wraith of wrath given thundering flesh and set among the enemy to bring their end.

[ ] The Barest Cut

Cut away all that is unnecessary.

Triple Echo of the Forebear, A Thousand Cuts
Adds +++Str, +++Agi, +++Con, 7 Arete

A parsimonious build that saves Arete while preserving reasonable offensive and defensive power. Lacks the greater durability of the other builds, but makes up for it with its immense potential. By spending on the bare minimum of Arete now, you will be better equipped to acquire a second 7-Arete advancement in the immediate future. The naked blade of purified purpose whose thrust is the dusk and the daybreak, bridging tomorrow with today.

[ ] The Forbidden

That which passed from memory, unshackled once more.

Opalescence, Iridescence, Echo of the Forebear, Undying Echo, A Thousand Cuts
Adds ++Prot, +Cha, +Str, +Agi, ++++Con, 11 Arete

For those who desire something different, a defensively specialized build that adds Charisma for social encounters. Broad-spectrum esoteric protection from Iridescence offers the highest chance of survival, while the passive effect of a Thousand Cuts opens an avenue to victory against defensively focused foes. While it lacks the sheer physicality of the alternatives, it compensates with raw defensive supremacy that can outlast and wear down one's opponents, or withdraw to fight another day. Supernal in glory, resilient or impervious to nearly every conceivable form of assault, the Forbidden is arisen beyond humanity, a being of ragged steel and starlight, pale echo and fore-shadow of the elder power to come.
 
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The Solitary Moon
The Solitary Moon

"Just what is its purpose?" Hunger murmured, staring at the impossible edifice before them. From this vantage point his eye pierced shadow and cloud, perceiving a small encampment in the valley below that seemed half bazaar, half staging grounds. It was perched atop the only path that lead to or from the Temple at this angle, though the map indicated that the Temple's primary entrance was far around to the valley's other side. Though he couldn't make out details, the outpost seemed fairly teeming with adventurers and magi, tamed or summoned monsters touted openly in the streets.

"Having second thoughts?" Gisena asked teasingly, nudging him in the arm.

"Always," he replied flatly. "But if you have doubts, there's no need to fish for agreement with me. Speak plainly."

"So direct," she gasped. "How could I possibly match you in fishing? In that field I can only curtsy in appreciation of the Lord Hunger, who so expertly sates his namesake condition!"

"Very droll," he scoffed, but smiled slightly. "If you've nothing to add, we'll circle around to the main entrance and attack the problem in the morning. I feel there's great danger in this place, but great potential too... if we can see it through without substantial losses, I'm confident we'll overmatch the blue swordsman when we meet next."

Gisena nodded. "As I'm hopelessly out-Ranked, I'll defer to your supernal judgement!"

"Actually," Letrizia chimed in, eager to contribute on matters related to her hobby, "While Miss Gisena may not be able to use her Rank proactively, as a magically potent being it's likely she still has one! A sort of 'defensive Rank' that protects her to an extent from hostile actions by those with Pressure. Most magical beings have some form of astral shadow, and great magicians will have a stronger one, though not to the extent of one who actively develops their Rank."

"That matches my own theorizing!" Gisena exclaimed. "I am pretty great, after all."

"Only pretty great?" He raised an eyebrow. "That's positively self-effacing coming from you."

"I'm glad you noticed! Humility is one of my greatest traits."

"Anyway," he indicated the valley ahead. "There's an encampment of adventurers in the upcoming terrain. Letrizia, we'll circle around to the main entrance of the Temple. With a bounty on Verschlengorge's head and my own Curse-related limits, any sort of confrontation could go poorly, especially if they turn out to be stronger than us. Perhaps I'll meet a smaller contingent in the Temple itself and we can gather information that way."

He'd reaped a formidable bounty of strength from the monsters they'd slaughtered on the way here, and acquired a few new tricks as well. Still, he preferred to hold them in reserve for now. Physically he was the mightiest he'd been since arriving in this world, but something told him the Temple was deadlier. Anyone who could survive a prolonged venture inside would more than pose a threat to him, let alone his companions.

"Okay," Letrizia said, "Going by the map that'll take half a day more, but we've made good time so far. Verschlengorge has been a bit more responsive, I think your ghostfire actually is healing him a little bit!"

"Good," he nodded, and settled in for the journey.

The Temple was situated in an enormous plain, its porcelain claws towering to mountainous heights, but around that central expanse the terrain varied mightily. There was thick, mist-suffused woodland more jungle than forest, rocky outcroppings and unadorned grasslands, even stretches of arid waste bare of vegetation or fauna. On Verschlengorge's shoulders they traveled comfortably above it all, and could enjoy the meandering scope of their far-ranging voyage in relative ease.

Would that I'd had a giant robot when running from the Tyrant. And some means of hiding it...

Hours passed. He brooded productively for a time. Night fell.

Gisena came to sit beside him, luxuriantly stretching slender legs and toes in the cool air of evening. In the pale glow of the moon she seemed ethereal, languid and inescapable, and his peaceful reverie was thoroughly interrupted. He eyed her blearily, resentful of the distraction.

"Cheer up! It's a pleasant evening. Your cloak thinks so too."

"...Are we really going to talk about the weather?"

She pointed upwards. "It's a clear, cloudless night! You can perfectly see the moon."

He followed the direction of her hand to witness the bright orb of the moon clutched precisely within the Temple's spires, mantis-thin fingertips grasping and ready to pluck.

He grunted. "Either we're viewing it at the perfect time and angle for things to align, or..."

"The temple is manipulating space and time," Gisena finished cheerfully. "The moon, poor thing, always appears to be in its clutches! It can't be that the spires are moving, or it'd look different from other angles."

He shook his head. "The more I look at this place, the less happy I am about entering it."

But menacing as the Temple was, he'd seen nothing disqualifying yet. This was the path they'd chosen, and they would see it through unless circumstances changed substantially.

Gisena hummed. "I agree! But there's something comforting about it as well. It reminds me of a girl I used to know. So sharp and clear and cold! A dear friend. Probably gone now, and the rest of my home as well. Or will be, soon."

"How fatalistic. Your society isn't set up to resist the 'hero' of your world?"

She shook her head, her smile wan and soft. "Nope. They're pretty much doomed. Even if I were there to warn them, it wouldn't help."

"I'm sorry. My... friends sacrificed themselves so we could overcome the Tyrant. It was a close thing. Far too close."

She laid her head against his shoulder, the feather-touch of her hair trailing against his bare arm. "There are some things we just have to accept, hm? Maybe it won't always be so."

"Hmph. Well said."

One day, the power of Progression would allow him to see through his ambition. Bring them all back, and keep them safe once more. But he dared not give voice to that uncertain hope. Even in his heart there was a fragility to it, thin-sketched delicate whisper of a dream, as if exposing it to the real would see it dispersed by a passing breeze.

Gisena said nothing more, simply squeezing his arm in affirmation, and they carried through the rest of their journey in silence.

As the moon began to descend, the soft blue glow of morning limned the horizon. The Temple's claws ceased their transposition, as if allowing moon and stars to slip free its grasp and slowly tumble into the dawn. The light of the sun was austere and heavy, heat without warmth, illuminating the stark wasteland sea that surrounded the Temple's frontal facing.

A single avenue of shining tile cut through that bare expanse, the Temple's central promenade which featured heavily on the quicksilver map, broad enough to invite a marching army - or to deploy one. Surprisingly there was no activity, human or beast, upon the promenade. It was as thoroughly deserted as the earlier outpost had been bustling.

The towering gates were shut, dark blue steel upon which countless distorted moons were carefully engraved. Here was a sharp ellipsoid, gleaming with purest silver; there an orb covered in diamondoid patterns of blue slate and dusted with cobalt.

They stared down the entrance from a distance. Gisena's emerald eyes observed it piercingly. Immense as the gates were, they were almost tiny against the titanic mass of the Temple. The curve of its central dome was like the skull of the world itself jutting free; a hundred cities could shelter under that ivory sky with abundant space for all.

"We could try using Verschlengorge," he noted. "He wouldn't fit inside but he could break down the doors."

"Mm..." Letrizia responded unhappily.

"Or I could cut it open," he continued. The Forebear's Blade could tear through defenses that would stop a lesser artifact.

"No need!" Gisena finally said. "I think it'll let you through. Perhaps only you, but I could carve a path with my Nullity as well. There's an aura around the temple gates. The closest thing it resembles is that of your ring."

He glanced at the red-black band on his finger. Either this was a spectacular coincidence or something strange was afoot. The ring of power had come from the Tyrant's finger, from a world and a universe entirely separate from this one. What did it mean for magic of its nature to be present here?

Then again, the residents of this world had quantified the magic of Rank which he'd wielded in the previous realm. Perhaps it was not so large a coincidence as it seemed.

He shook his head. There was trepidation, fear of the unknown, fear that for all his preparations and newly bolstered strength he would still be inadequate to the conquest of this place. But there was no room for doubt or hesitation in his mind. The Accursed had granted him the power of Progression, growth unrivaled in this world or any other. He would trust to that power, and to his long years of experience, to see this task through.

This task and every other, until that whisper of a dream became reality.

"Letrizia," he said, "Remember what we talked about. And find a good location to hide and secure Verschlengorge. If I can leave after venturing inside, I'll return every day to check on you if feasible."

"Find something worthwhile," Letrizia replied, "Good luck!"

As he walked forward the gates shuddered and began to open, groaning clench of steel like a monster's exhalation. They moved only briefly, leaving the tiniest hairline crack in that wall of colossal blue, just enough for one human to fit through without touching the steel of the doors.

---

[X] Investigate the Main Entrance has won.

The build vote from the previous update is still running. Gisena will accompany you if Immortal Regiment wins; otherwise she will stay with Letrizia to guard her. Consider that in votes below.

Thousand Cuts voters may want to consolidate into a choice (Barest Cut vs Murderous) if they desire to overcome the Regiment! You can coordinate in the thread, of course, and (within reason) pledge votes if you want. For example one faction could receive pledged votes from the other in exchange for switching to the other faction's choice. Of course this is not limited only to Thousand Cuts voters!

Don't forget to include your Build Vote alongside your choice for the vote below.

You have somewhat over 11 Arete. Decide on Hunger's general stance for exploring the Temple. He will adjust this depending on the difficulty of the encounters within, but will retain the same mindset and strategy until it fails him grossly. This choice may substantially affect characterization.

[ ] Aggressive - Charge forward seeking the greatest rewards. Do not abandon intelligent decision-making, but employ tactics as to prioritize the acquisition of powers and treasures. What are you here for if not the wholehearted plundering of wealth and might? It is not within you to yield or become lesser, even in the face of malice such as this. Rise higher and greater than ever before. Meet the immensity of the challenge with the blazing star of your own spirit and will!

+Increased chance to acquire valuable resources or power
+10% increased damage and Arete gain within
+Vastly improves chances of Rank gain from encounters.

+Obviously, it's quite risky, though you do have Second Stage...
+Could recklessly trigger the Tyrant's Doom and create unnecessary conflicts if there are adventurers within
+You will still make tactically sound decisions where possible, but you will also push yourself as you have been all this time.
+A good old-fashioned red option.

[ ] Conservative - Favor cautious, thorough explanation and withdraw in the face of unusual effects that he (or party members, if available) cannot intuit an understanding of. Do not provoke creatures, if any exist, into fights, and check regularly for traps and other dangers. If possible, exit the Temple frequently for breathers. This may requiring staying in the general vicinity of the doors. Reduces [I am the Danger] bonus to 5%.

+You don't need effectiveness bonuses nearly as badly if you carefully pick and choose which encounters to trigger.
+Do I even need to argue for this approach
+Maximize survival% by taking this and every other survival-relevant bonus

Participation has yielded a bonus. Choose carefully:

[ ] +.1 Rank - The will to go on.
[ ] Ring Affinity - What does this do? Perhaps it might be important.
[ ] Absolute Focus - Lose your next 2 Arete. Gain an additional 10% effectiveness bonus within the Temple, which can be increased up to 20% depending on quality and quantity of future discussion, tactics etc. Stacks with the inherent bonus that discussion and tactics can provide.
 
War and Wind
War and Wind

The moment he stepped across the threshold, the doors boomed shut behind him. Uncanny speed, given how reluctantly they'd opened. He examined the gates for any latch or release mechanism, but there were none. Instead there was a sigil of a moon unfilled which hung over where the handles would be. Perhaps the gates could only open once a night, or worse, once per lunar month. He hoped it was not the latter. The gates were magnificent pieces of art and it would be a shame to destroy them.

Before him was a vast marble entrance hall, part forum and part antechamber, flanked by carven pillars that rose skyward to the opalescent ceiling some ten stories above. The chamber was well-lit by enormous braziers of dark gray, each the width of three men around. The braziers housed crackling bonfire-flames that exuded the warm merriment of a cherished hearth, upright and proud as if boasting to the visitor of their mighty hospitality. There was no one else, no signs of life, not even stray vermin.

He began to walk. Onwards and forwards the entrance hall crept, half a mile or more in length, until slowly the marble bricks of the wall and ceiling began to fade before him. Bricks increasingly hung unsupported in the open air, a patchwork caricature of wall through which the blue of an unfamiliar sky shined through. As he walked further the entire hall bowed open, thinly populated "walls" and "ceiling" curving up and away, yielding to grass and sky.

This was a wholly different landscape from that outside the Temple, a vast grassy plain whose sun was gentle and bright, a paradisiacal sweetness in the taste of the breeze. His ring hummed and he dropped into a crouch, sword held before him, but no enemies emerged. Instead the hum only intensified, a low mournful keening that steadily worsened over time.

Something was calling to him, a will that was not quite an entity in its own right, but which nonetheless was suffering greatly. It begged for an end to its torment, to the great depth of exhaustion to which it was interminably forced, each scraping-away of essence like a screw driven endlessly deeper. It promised vast and bounteous power to whosoever tore it free, or merely put an end to its wretched existence.

He stepped forwards, in the direction of the call, and the hum lessened. He stepped backwards into the antechamber and it worsened. Suspicious.

Now that he was aware of it, he doubted the not-quite-scream of the Calling would desist even if he left the Temple. Perhaps Gisena would be able to dispel it, though his instincts told him that the Call itself could not be faked, could in fact be nothing less than the truth. There really was something deep in this Temple whose essence was being drawn upon endlessly, and which suffered terribly for it.

The power of his ring was modulating the Call, clarifying its message while reducing its intensity, rendering it more comprehensible and bearable as well. Strange. The ring had never exhibited such powers.

But the Call was a distraction nonetheless. Best to resolve this matter before he faced the blue swordsman again. With the gate closed behind him, he would proceed forward. He'd return after nightfall to see if the doors would open, and cut them down only if they remained closed.

Having slain thousands of monsters on their path to the Temple, he was stronger and faster than he'd ever been in this world, and many times tougher as well. And if forced to the absolute brink, there was one final card he could now play, power that transcended flesh and spirit alike.

He grimaced. The thought of it reminded him too much of his final blow against the Tyrant, an uttermost exertion of the self. The consequences of its use should not be quite as severe, but... he would use it only as a last resort. Only if all else failed.

He'd walked only a few minutes before coming upon a creature, a shadowy giant in gothic armor with an enormous blade sheathed against its back. As it sighted him it rose from the hill on which it was situated. It moved with a ragged exhalation, creaking of disused metal and the slithering of chainmail against plate. Without warning or preamble it attacked.

Despite its towering bulk it was fast, gray thunderbolt of smoke and force whose opening blow split the air as he ducked. Plunging his own blade into the monster's chest, he sprinted around the side to avoid the follow-through of its tremendous strike. Then calling his blade to him he stabbed its leg, where in a normal man its hamstring would be. The shadow-knight was unimpeded, nimbly leaping away, preventing him from hugging the inside of its reach.

He pressed the attack, an onslaught without hesitation or mercy, blade winds in a ghastly flurry tearing into its armor and through whatever passed for flesh beneath. Still it showed no signs of concern, barreling forward with terrible, redoubtable speed, its arm lashing out to grab him as he dodged. Caught in its armored claw he struck out wildly, seeking to sever the limb, focusing his energies to perform a spirit-rending stroke, but before he could finish he was dashed against the ground, pulverizing strength that tore muscle and cracked bone. Power enough to reduce an ordinary man to a blood-handed smear upon the grass. The protection afforded by his cloak had kept him alive, but only just. Every inch of his opponent's armor was imbued with ferocious might, magic that tore at the star-stuff of his shroud and thinned its impervious weave.

Unrelenting, it whipped him around to smash him into the earth again, but he ignored the damage, single-mindedly focusing on its arm even as its crushing grip splintered his ribs and broke open his torso. At last he carved through that Herculean wrist, extricating himself from its hand as it fell free. The knight withdrew, its enormous sword held in a warding position, slowly backing off as he charged forward, broken body shrieking at the imposition when they clashed. Diverting the force of the blow, he whirled and sprang up the monster's arm, sprinting across its armor as his blade lashed to and fro, launching blade-winds that spun and buzzed in circles around them, searching for any point of weakness.

The knight struck him with the tree-trunk stump of its wounded arm, hurling him from its shoulders and into the hard-packed earth of the hill, even as his blade-winds descended, striking joints and gaps in the armor, preventing it from finishing the job. His body now ruined beyond repair, he quickly slew himself with a blade-projection and emerged as a being of spirit, dashing around to flank the knight with renewed vigor. A series of blade winds struck it in quick succession, each widening the wound that the previous opened, until one at last struck true and erupted out its other side, dark grey blood in an arterial spray as it found the creature's heart.

At last the monster seemed to quail, falling to one knee, palm upraised as if to plead for mercy. He approached it warily, but as he neared its stance tightened, lunging forward to crush him within its embrace. But his body of spirit was a lighter thing than flesh, and he darted easily out of the way, twin projected thrusts striking its heart as it passed.

Rather craven for a creature with the appearance of a knight. He leapt back, unleashing several further blade-winds to cover his retreat. Bleeding out, its tremendous vigor at last exhausted, it was unable to close the distance again, and slowly he whittled it down until at last it fell defeated to its knees. Taking no chances, he carved away with projected strikes at its chest until he could see its exposed heart, and finished it. Its essence destroyed, the armor fell inert, toppling slowly to pieces as the smoke within dissipated. There was a low, sepulchral boom as it perished, shock of force and sound like a tower-bell's final knelling.

Discontentedly he surveyed its remains. Fresh power surged within him from the ring, but he could not bring himself to be pleased with what had just occurred. The monster-knight had been his superior in strength and speed, though only by a modest margin. What rankled was that it had forced him into his wraith form so easily, and it was only that form's superior agility that had carried the day. Had he been a being of flesh alone, this would likely have been the end.

Movement on the horizon. Perhaps called by the death of their comrade, more ghostly knights had appeared, a dozen or more bristling with weaponry: curved blades and heavy pavises, pick-axes and enormous hammers, ballistas wielded as siege-crossbows, their cruelly barbed bolts glinting in the noonday sun.

One angled its crossbow upwards and fired, the bolt landing soft inches from his foot. He withdrew.

Fleet of foot and light of body, his ghost-form easily outpaced the clanking mass of his pursuers. Soon they disappeared over the far horizon as he returned to the antechamber-hall. He set himself down on the marble tile and looked out upon the idyllic fields. Hours more before nightfall, when he would test the gates once more. What now to do?

---

[X] Bright Vanquisher with [X] Conservative and [X] +.1 Rank was the winner. What is your next course of action?

The Call of the False Moon imposes a -.25 Rank penalty on you when you travel outside the Temple, and a -.1 Rank penalty inside the Temple when you do not intend to rescue the False Moon. The power of your ring has attenuated it significantly; you can scarcely imagine how aggravating it would be to defy the Call without its unnatural aid.

[ ] Pick Off Stragglers - If successful, will add +1 pick to your next Experience spend. Now that you're aware of their fighting style, further engagements should proceed more smoothly, especially as you've grown in power after slaying the first. Locate and destroy other isolated knights. Do not engage monsters of other kinds, if found. Much time will be consumed in travel to find knights and evade their reinforcements, but this task should not be overly risky.

[ ] Vanquish The Pursuers - Momentum is key and you cannot afford to waste time. Though the first knight's reinforcements have lost your ghostly trail, you're fairly certain you could find them if you so desired. Engage and attempt to destroy them with the power you've gained from the first. Even should you fall, you would arise as a being of thunder and light, power enough to scour these giants from the earth and erase the fell shadow of their passage. If successful, will re-establish [I Am the Danger] and add +2 (!) picks to your next Experience spend.

[ ] Wait and Hope - Meditate in the antechamber and hope the doors open tonight. Maybe Gisena can dispel the Calling, which would prevent you from being bound to this Temple. [+1 Arete as you review past battles and tactics[

[ ] Look for Others - Perhaps some sort of... adventuring party, with specialists covering separate relevant areas of expertise, would be helpful in venturing further. Wield your Pressure to call such a group to you. Anyone so affected would likely be substantially weaker than you, but there's no helping that. Any form of aid or support would be helpful in these circumstances, though the Doom of the Tyrant looms large.

Slaying the craven giant has yielded 2 picks. Rather than selecting picks individually, choose one of the following. You currently have 4.25 Arete.

[ ] Brute Force - Fuck yeah. Double Echo of the Forebear. There's simply no substitute for the power of muscles, be they physical or spiritual in nature. Raw speed was the answer to these things, speed and the striking power to reach their armored hearts.

[ ] Peerless Shroud [2 Arete] - Opalescence + Iridescence. With every plate and greave of their armor infused with destructive runes, greater coverage against magical attacks is a priority. With the power of the Evening Sky heavily augmented and attuned to the tenor of their magic, you should be able to weather the majority of their attacks with impunity. It'll also make you more terrifying to oppose, should you run into any other adventurers here.

[ ] Slayer Knell - Conjunctional [Evening Sky + Forebear's Blade]. Upon slaying an enemy of a particular type, gain increased damage and overall effectiveness against other enemies of that type. A substantial immediate boost, plus a small permanent boost that stacks indefinitely. After slaying roughly one hundred peer-level opponents of a type, you would murder them in a single blow and dance untouched around their attacks. More powerful enemies yield more effectiveness per kill.

[ ] Swift as Death [2 Arete] - Gain +++++Agility, +Willpower in Second Stage only. Substantially improves your powers of phasing in Second Stage, allowing you to evade most corporeal attacks. Second Stage now restores its own health completely within one hour, though returning to corporeal form still takes a day and night.

[ ] Buy Undying Vanguard [5 Arete] - You may purchase Undying Vanguard for 5 Arete, as you have already bought its pre-requisite for 2 Arete. This does not take a pick and can be included with other options. However, you're not even sure if you can open the gates at this point. You're pretty sure you can cut through them, though who knows what the consequences of that would be...
 
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