[X] Pillars of Creation
[X] Hunt for Healing
[X] Evening Sky - Amaranth Star
[X] Hunger - Scent of Prey
[X] Fury - +1 pick above

Since Rains is out of the running I prefer Scent of Prey over age of treachery.
 
Hmm, I suppose the Forebear will have to wait for another opportunity.

Picking Scent over Treachery despite preferring Treachery's characterization. Both because we're in no state to wander around blindly and because of its general utility.

[X] Once and Future
[X] Hunt for Healing
[X] Evening Sky - Amaranth Star - 2 Arete
[X] Hunger - Scent of Prey
[X] Fury

Taking Once and Future without the Rank boost? How bold!
 
[X] Once and Future
[X] Hunt for Healing
[X] Evening Sky - Amaranth Star
[X] Feat - Age and Treachery
[X] Fury


Updating my vote, realizing that Opalescence is probably very dead.
 
Taking Once and Future without the Rank boost? How bold!
It's just this one time! Surely we'll take Rank enhancements more often in the future!

More seriously, Hunt for Healing is winning, so we have to take the fitting options. While you said Treachery is a viable option for Hunt, it sounds like we'd leave things up to luck - though maybe our requirements aren't all that strict when it comes to monsters with healing powers? Or the increased power would substitute for less effective searching means.

...ah, whatever. I guess I convinced myself.

[X] Once and Future
[X] Hunt for Healing
[X] Evening Sky - Amaranth Star
[X] Feat - Age and Treachery
[X] Fury
 
[X] Once and Future
[X] Hunt for Healing
[X] Evening Sky - Amaranth Star
[X] Feat - Age and Treachery
[X] Fury

Probably more practical to take Scent but I prefer +Rank and the character implications of Age And Treachery enough to outweigh that. I quite enjoy our busted up grizzled ol' veteran protagonist so anything that helps us lean into that is good with me.
 
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Inserted tally
Adhoc vote count started by Thomasfoolery on May 31, 2020 at 8:04 PM, finished with 309 posts and 49 votes.
 
Hunt for healing when we're still 75% exhausted doesn't seem like a good idea with treachery? How are we even going to find a target that gives us what we want let alone one we can kill?

Also the longer the hunt takes the more danger our mostly crippled party members are in while we're gone.
 
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[X] Recuperate
[X] Hunger
- Ring of Blood - 2 Arete.
[X] Evening Sky - Amaranth Star - 2 Arete.
[X] Coldly Calculating - +.75 Arete
(honestly I don't really have a preference on long term planning but reposting my vote because the lazy tally always eats things posted before Rihaku adds in a threadmark, even if that threadmark doesn't actually consolidate and remove all previous options from running)
 
Seems like a terrible idea when we're at 50% health, Zea's crippled and Gisena's badly injured to take none of the healing options offered and also not take the option that lets us more easily find a healing option. Taking a rank boost right now when we can't even really benefit from it just to hope it pays off eventually when we get once and future seems super greedy.
 
Hunt for healing when we're still 75% exhausted doesn't seem like a good idea with treachery? How are we even going to find a target that gives us what we want let alone one we can kill?

Also the longer the hunt takes the more danger our mostly crippled party members are in while we're gone.
Presumably Rihaku wouldn't call it a viable option if it was that bad. Either finding a suitable monster isn't that difficult as long as we're strong enough - and Treachery is a significant enhancement - or increased Rank will bring better probability manipulation with it and let us stumble upon what we're looking for easier.
 
So what's the plan if we don't find something that gives us the ability to heal Letrizia in a timely manner? The ability to self-regenerate is probably quite common, and the ability to provide some basic healing to others probably isn't that rare, but we're talking about quite severe nerve damages - enough that Ring of Blood was heavily suggested to be insufficient to heal them after a few days pass.

If we don't take Scent, there's every possibility that by the time we finally do find something appropriate, someone else will have found Gisena and Riz.
 
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(honestly I don't really have a preference on long term planning but reposting my vote because the lazy tally always eats things posted before Rihaku adds in a threadmark, even if that threadmark doesn't actually consolidate and remove all previous options from running)

Oh wow, yeah I didn't realize it will auto reset to latest after someone else tallies even if you manually set it to the proper thread mark. I'll need to redo the tally then.

Okay it's fixed now, thing is finickier than I knew.
 
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Hunter Hunted
Hunter Hunted

The winning vote was [X] Hunt for Healing with [X] Amaranth Star, Age and Treachery. You have spent 2 Arete on Amaranth Star and 1 Arete deposited into [X] Once and Future. You may purchase [X] Once And Future for 24 Arete at any spending point, including (theoretically) this one.

Hunger pursued a monster to find healing for his companion. Which suitable creature did he encounter?

[ ] The Plumed Offering - Hunger encountered a group of traders who, stunned by his force of personality and breathtaking appearance, happily traded him a magnificent regenerating creature for the King Fish's Scale and meat. The tormented beast had spent its life regularly being carved for steaks and was relieved to experience the blissful release of death.

100% Chance of Uneventful Victory
+0.5 Arete, 1 Selection
Time Spent: 4 Hours
Lose King Fish's Scale
Lose King Fish Meat
Gain Money

[ ] The Mire Wolf - Deep in the swamps at the far edge of the lake lay a legendary predator: part direwolf, part alligator, whose fangs were ivory daggers, whose flesh was stone carapace, the shock of its tail a dragon's thrashing. Feared for its nigh-unkillable resilience and dogged pursuit of prey, but Hunger drew it out and in prolonged battle slew it, the Fell-Handed Stroke and power of Ruin too much for even its undying thews to withstand.

80% Chance of Uneventful Victory
20% Chance of Complication (an unhealable wound, poison, or some other moderately inconvenient long-term debuff)
No Arete, 2 Selections
Time Spent: Only 2 Hours! Minimal chance of Gisena / Letrizia being attacked, as you're close by anyway.

[ ] The Tyrant Beast - Of course the Apocryphal Curse would strike once again when he was wounded and separated from his allies. Nonetheless Hunger mustered all his remaining strength to oppose the creature which reminded him so much of the man he gave everything to slay. Its towering bulk, its claws like drawn sabers, its scales like congealed lead - all paled before the glint of cold experience in its eye, evaluating him as rival or prize.

50% Chance of Uneventful Victory
30% Chance of Complication
10% Chance of Grievous Complication (very inconvenient long-term debuff)
10% Chance of Death

+1 Arete, 2 Selections
+0.25 Astral Rank if successful
Reduced % of Apocryphal Curse for 2 weeks
Resets A Hunger, Sated (gain ~2 days)
Time Spent: 10 Hours. Letrizia will suffer some minor permanent damage, nothing that would noticeably impair her. Reversible with Pristine Star and similar effects.

Less risky creatures more attuned to pure healing exist, but were not available because Scent of Prey was not chosen. However, high Charisma enabled The Plumed Offering.

---

We will use the forum dice roller for these checks, so bear that in mind. You presently have about 5 Arete, plus whatever you gained from the choice above.

Which healing abilities did he acquire in the process? Select 1 if you picked The Plumed Offering and 2 if you chose any other creature.

[ ] Evening Sky - Pristine Star - The wearer and those regularly in his presence will always heal completely, without complications or scarring, even from grievous or amputating wounds. Grants resistance to illness and disease. Healing is somewhat accelerated, in that one may expect to recover from even the worst of survivable injuries in about two weeks.

Enemy effects may contest this.

-- 2 Arete Options --

[ ] Evening Sky - Shine Bright - 2 Arete. The wearer can slowly (over the course of several minutes) heal most forms of wound, illness and disease in others. Sustainable in moderation, draining if overused. Creates noticeable illumination, useful in dungeons but can attract attention. Does not work on the wearer. Greater Charisma modestly improves healing efficacy, speed, stamina cost.

Unlocks a path of findross related research.

[ ] Forebear's Blade - Second Stage - 2 Arete. Those who believed the Forebear felled were in for an unpleasant surprise. Upon reaching 0% health, instead of dying manifest as your Second Stage, a being of wraithflesh and shadow that pierces the curtain of the real. If your Second Stage is not slain, revert to your ordinary human form, fully healed, after a night has passed. Second Stage has [-Strength, +Agility], weakness to certain uncommon types of damage, and minor phasing abilities. Your Artifacts phase with you.

Pre-requisite for Form of Rage. Pre-requisite for Final Form. Second Stage prevents most forms of overflow damage.

-- 7 Arete Options --

[ ] Forebear's Blade - Echo of the Forebear + Undying Echo + Undying Vanguard - 7 Arete. Taking Echo of the Forebear (1 pick) and Undying Echo (2 Arete) unlocks Undying Vanguard (upgrade to Undying Echo, 5 Arete).

Where tread the Forebear, his men would not fall, for the shadow of his presence could turn even death aside. And for his most stalwart servants, the reach of his shadow spanned continents and worlds.

Choose up to 5 companions whose true Astral Ranks do not exceed your own. They receive bonus Protection, Constitution and regeneration depending on both your relative power levels and their level of loyalty to you. A highly loyal companion would be about as difficult to kill as you yourself are, including the effects of your Artifacts. [+Might, +Agility, +++Constitution]

You personally don't receive any healing from this, though the extra Constitution will increase your effective health. While this offers comprehensive protection to your companions, it is expensive protection that does not really help you scale.

[ ] Hunger - Pitiless Maw - 7 Arete. A Conjunctional Advancement that requires the Forebear's Blade. How can hunger perish from this world? So long as there is one hungering thing, it will emerge again and again to feast upon this realm of mere phenomena. Passively restore health equal to 100% of the damage you deal in melee combat, and triples the Power of Ruin associated with melee strikes.

This average rate of healing offered by this effect vastly surpasses that offered by the other effects here. This is compounded by the additional armor-penetrating effect of tripled Ruin. It doesn't help you heal Letrizia, but you'll be able to heal yourself and protect her much more effectively while she's recuperating! Incredible sustain that lets you take on armies of moderately weaker enemies, and even stronger enemies without powerful burst attacks may struggle to fell you. Beware the melee range limitation, however.
 
[X] The Tyrant Beast
[X] Evening Sky - Pristine Star
[X] Hunger - Pitiless Maw


Man second stage would have been bananas with Rains. Oh well.

The tyrant beast seems pretty good given it offers an arete and 0.25 rank as long as we don't roll death we should be good. Even if we sustain severe injuries with the combo of pristine star and pitiless maw we'll heal from them before the apocryphal mitigation from killing it wears off.

Pristine star is pretty good given it can restore our arm.

Pitiless maw for unsurpassed speed healing during combat. With the extra arete from tyrant beast we're at 6 so we should hopefully be able to get it without arete debt.
 
[X] The Plumed Offering
[X] Evening Sky - Pristine Star


We're quite injured as is. Let's just recover first. Progression means that survival is the most valuable thing, after all.
 
While taking the Tyrant Beast is appealing to my inner shounen of taking the most risky but most rewarding options (and that sweet Astral Rank!), realistically the Mire Wolf is much better as an option. Two selections for no chance of death and minimal chances of Letrizia and Gisena being attacked--and we'll be able to cleanly pursue an ally healing buff or a self buff (even though redundant healing is useful, Second Stage is too juicy to pass up).

[X] The Mire Wolf
[X] Evening Sky - Shine Bright
[X] Forebear's Blade - Second Stage


Ultimately, Shine Bright is more interesting than Pristine Star because it scales with Charisma (which we will also ideally pursue over the course of our stay) and because it unlocks findross related research, which is a buff to Gisena.
 
[X] The Plumed Offering
[X] Evening Sky - Pristine Star


Achieves our objects and grants Arete so we can work towards a 7 cost or Once And Future.
 
[X] The Plumed Offering
[X] Evening Sky - Pristine Star


We're quite injured as is. Let's just recover first. Progression means that survival is the most valuable thing, after all.

Note that Pristine Star does not enormously improve speed of healing, so you'll be injured and Letrizia will be injured for at least several more days. Impairing not only your mobility, but your time free of the Decimator's Affliction!

While taking the Tyrant Beast is appealing to my inner shounen of taking the most risky but most rewarding options (and that sweet Astral Rank!), realistically the Mire Wolf is much better as an option. Two selections for no chance of death and minimal chances of Letrizia and Gisena being attacked--and we'll be able to cleanly pursue an ally healing buff or a self buff (even though redundant healing is useful, Second Stage is too juicy to pass up).

Second Stage is nice. Haven't you ever wanted to be the one telling those foolish kids that this wasn't even your final form?
 
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