A school for the cursed: A Psyker Quest. Warhammer 40k quest.

Maybe? They tend to be a bit too dumb to get along with spooky Psykers.
Spooky, scary psykers!
Send shivers down your spine!
Shrieking spells will shock your soul!
Seal your doom tonight!
Spooky, scary psykers!
Speak with such a screech!
You'll shake and shudder in surprise!
When you hear these witches shriek!
We're sorry, psykers, you're so misunderstood.
You only want to socialize (but I don't think we should).
Cause spooky, scary psykers!
Shout startling, shrilly screams!
Demons will sneak from their fragile souls!
And just won't leave you be!
 
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In an attempt to get people to vote for my plan, I'm going to ask some rhetorical questions.

What profession is constantly shown to be great at unarmed combat? Monks! What does a person need to become a monk? Religious Devotion!

My plan will allow Occam to achieve his full potential as a badass fist fighting psychic space monk. He is already going to have most of the look with the robes and high likelihood of being bald.
 
In an attempt to get people to vote for my plan, I'm going to ask some rhetorical questions.

What profession is constantly shown to be great at unarmed combat? Monks! What does a person need to become a monk? Religious Devotion!

My plan will allow Occam to achieve his full potential as a badass fist fighting psychic space monk. He is already going to have most of the look with the robes and high likelihood of being bald.
You won't be doing Kung fu for very long if you run out of breath quickly cos your blood sucks at carrying oxygen.
 
Vote closed New
Scheduled vote count started by Mayto on Dec 31, 2024 at 4:14 PM, finished with 60 posts and 43 votes.
  • 17

    [X] Plan: My Body is a Temple
    -[X] Looks healthy
    -[X] Conditioning of control
    -[X] Conditioning of focused thought
    -[X] Silver Tongue
    -[X] Blood of the devout
    -[X] Bones of the devout
  • 20

    [X] Plan: Fit For Fighting
    -[X] Looks healthy
    -[X] Conditioning of control
    -[X] Conditioning of endurance:
    -[X] Conditioning of focused thought
    -[X] Cybernetic eye - Rudimentary:
    -[X] Psi-Dischargers:
  • 6

    [X] Plan Psy maxxing
    - [x] Withered and pale:
    -[X] Conditioning of endurance:
    -[X] Conditioning of focused thought
    -[X] Silver Tongue
    - [x] Hexagrammic tattoos:
    - [x] Digit augmentations:
    -[X] Psi-Dischargers:
    - [x] Psychokinetic buffer:
  • 2

    [X] Plan Frail In Body, Strong In Faith
  • 2

    [X] Plan Totally Asked For This V2
    -[X] Looks healthy: Costs 2 points
    -[X] Conditioning of control: Costs 1 point
    -[X] Conditioning of endurance: Costs 1 point
    -[X] Conditioning of hate: Gain 1 point
    -[X] Conditioning of focused thought: Costs 1 point
    -[X] Cybernetic eye - Rudimentary: Gain 1 point
    -[X] Ward of Chastisement: Gain 1 point
    -[X] Digit augmentations: Costs 1 point
    -[X] Blood of the devout: Gain 1 point
    -[X] Bones of the devout: Costs 1 points
    -[X] Reinforced skull: Gain 1 point
    -[X] Heat vents: Costs 1 point
    -[X] Psi-Dischargers: Costs 1 point
    -[X] Psychokinetic buffer: Costs 1 points
  • 2

    [X] Plan: incredible power + not a weirdo
    -[X] Looks normal 0
    -[X] Conditioning of endurance -1
    -[X] Conditioning of control -1
    -[X] Hexagrammic tattoos -1
    -[X] Digit augmentations -1
    -[X] Psychokinetic buffer -1
    -[X] Heat vents: Emergency cooling shunts -2
    -[X] Psi-Discharger -1
    -[X] Blood of the devout +1
    -[X] Ward of Chastisement +1
    -[X] Reinforced skull +1
 
-Macro-scale Telekinetics:
Adept Occam is capable of Beta-Grade telekinetic attacks, this allows him to without exceeding comfortable psychic channeling:

-Throw armoured vehicles, rip the turrets off tanks, and bring down buildings through telekinetically gripping structures and pulling at them. He is limited only by line of sight and the amount of power he is willing to channel.

-Grip objects and people and apply mechanical forces. This means pulling, shearing, twisting, applying pressure to crush, and equivalent actions. His telekinetic grip does not intrinsically destroy what is held. He needs to consciously apply force.

-Despite attempts to improve, Adept Occam's telekinetic manifestations are strictly Eluclidian. His kine-shields manifest as mathematically perfect hexagrams, squares, rectangles, triangles, and circles. Even three-dimensional shapes are composed of a minimal amount of two-dimensional planes.

-The adept can lift and move up to three objects telekinetically, one with each arm and one with his gaze. But he has trouble performing fine manipulation reliably or at speed. It requires his full concentration if he seeks to push buttons or perform other actions using small objects he holds telekinetically.

Example: Adept Occam can not reliably use telekinesis to lift a lit candle and use it to light another. He can more easily lift the hab block the candle is in and crush it completely.
 
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The Tau and their Gue'Vesa allies are in for a bad time.
Eh, as a local force multiplier Occam is dangerous, sure, but he's not likely to drastically shift the course of the war by himself. Now, if he was a Beta-grade Diviner, that would make him a strategic-scale asset to this conflict, since the Tau don't really have any countermeasures to straight-up precognition and psychic scrying.
 
Mecha are rather less terrifying when you can pull them limb from limb with your mind.
@Mayto as a beta-grade telekinetic do we have access to teleportation powers?
 
Mecha are rather less terrifying when you can pull them limb from limb with your mind.
@Mayto as a beta-grade telekinetic do we have access to teleportation powers?
For a mixture of balancing and me disagreeing on such a power being easy to use:

You're too valuable of a Psyker to be taught an ability also known as 'The Last Mistake' as a cognomen. You can in the future learn to bend space with telekinetic force and make a short range wormhole, but that will take some teaching. Or just learn to perform a psychic teleporation at some point.
 
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