A school for the cursed: A Psyker Quest. Warhammer 40k quest.

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Future turns will find yourself with less pre-cooker Psyker training options. Instead, I will allow people to try and work from what you already know, and think of possible techniques you wish to try to develop.

I think this fits the way Psi-craft is both a science, but also blatantly just magic.
Hmm, would something like learning about acoustics or vibrations be a possibility for telekinetic advancement.
 
Notable ships of the Torvum Sector: New
Notable Ships of the Torvum Sector

The Braklux Barnacle

Class – Unknown (Salvaged Mass Transport)

13km from stern to bow, 2 km from port to starboard

Crew – 60,000

Larger even than the rare Mars Class Mass Conveyor the history of the Braklux Barnacle extends back into the depths of imperial history, with the earliest surviving records indicating service in M35, though those records seem to indicate a far longer history of service. Seemingly built from a surviving frame of a mass transport voidcraft that had been heavily damaged and then stripped of all it could be stripped of, in its current form the Barnacle has earned its name, the sections that were missing from the hull having been filled in with whatever parts whomever had been conducting repairs at the time had on hand, leaving it looking like a great log encrusted with great metallic muscles and barnacles.

The Barklux Barnacle plys the void of the Odium sector's trunk and some of the more stable branches, making a steady circuit that takes roughly 80 years, it's lack of Navigator meaning it cannot be used in areas with more warp turbulence and must move slowly compared to a vessel with a navigator. Making a regular route from various agriworld's in the sector to hive, mining, and forge worlds, bringing needed resources produced by one planet to another in accordance with the ancient merchant's warrant allowing the Braklux family permission to own and operate the vessel. Accusations of smuggling and working as part of the Cold Trade using the various hidden compartments and long walled off sections left over from its many many retrofits, are obviously false and slanderous.

Hirearchy aboard the ship is determined through a series of intense written tests, those who pass taking on officer roles within the ship, provided they agree to becoming eunuchs or to having a hysterectomy, this being part of the Braklux family's plans to help prevent any other family lines aboard the ship from gaining enough power to potentially mutiny. Though how successful this plan has been given the crew rebellions over the years remains to be seem. Currently the Braklux family is in negotiations with House Tular to contract a navigator to serve aboard the ship in exchange for a percentage of revenues.


The Bumble Bee

Furious Class Grand Cruiser

8km from stern to bow, 1.9 km from port to starboard

Crew – 90,000

One of the few remaining Grand Cruisers still operating as part of the Imperial Navy The Bumble Bee was recovered 600 years ago, floating out in a leaf. Incredibly it was still somewhat operational, life support systems kept partially functional through the incredible dedication of the ship's Machine Spirit, wounded though it may have been, and what had become a priesthood of reclimators (see Dark Heresy – Inquisitor's Handbook Page 76), the spiritual successors to the ship's original tech priests made from those found to be worthy amongst the various tribes descended from the ships original crew.

These tribes, descended from the crew kept alive the martial traditions of the navy, practicing both personal martial combat in ritualized personalized combat, and group combat to settle disputes between the various tribes. They also came to worship the various lance batteries and macro-cannons belonging to the ship, the majority of the surviving crew having been around the ships weapons batteries when it was lost to the warp. This has lead to the ships unique name and coloration, as they began to consider the yellow and black hazard marking around the weapons batteries holy symbols representing the Father of the Void's (a version of the Emperor and Machine God worshipped as a single entity with multiple aspects each represented by a different primarch) holy weapons, and after the tribes men were integrated with the new crew pressed into service and converted them, they successfully lobbied to have the ship's exterior repainted in yellow and black.

Currently there is some on going tensions with the more religiously dogmatic members of the mechanicus and ministorum, the faith of the ships crew and tech priests presenting an opportunity for both groups to exert influence the ship, and the higher ranking naval officers working onboard, and by extension the Imperial Navy within the sector.


The Shining Beacon

Conquest Class Star Galleon

5.1km long, 0.7 from abeam to fins

Crew – 65,000

The shining gem of the Chromus dynasty, this ship has been in service since the Great Crusade, and family legend states that it even fought in the same void battle as a ship the Emperor was aboard, and in more recent millenia it even did battle Tergragh when they made their reappearance. These days the ship is used as little more than a grand pleasure vessel, taking members of the Chromus dynasty around in stunning luxury as it transports goods across the subsector. Should any member of the dynasty wish to make a great change in the dynasty or even usurp control the Shining Beacon would prove prove to be a powerful symbol.


The Dancing Moose

Silver Class Light Cruiser (Silver Rings Variant of the Lathe Class Monitor)

4.9km long, 0.9km abeam

Crew – 41,000, mostly servitors made from bespoke vat grown clones

The personal vessel of Arch-Genator Myers, this vessel is filled to the brim with labs, medicae facilities, and containment facilities, meant to hold all manner of interesting genetic specimens, including mutants, sapient xenos, various beasts found on worlds in the path of the exploratory fleet, and horrific abominations spawned from and extracted from long damaged Dark Age of Technology facilities. Originally Myers had been reluctant to participate in an exploratory mission, being quite happy with his experiments, however he crossed one too many political rivals and found himself forced out of the Silver Rings, likely expected to die or be disgraced out there in the distant void. Now however Myers and The Dancing Moose return, covered in glory, and with a hold full of secrets and valuable flesh, and it remains to be seen whether or not the Genator will remain with the rings, or strike out in the Dancing Moose, having come to think of the vessel as his home.
 
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@Mayto a couple of questions

Would [] Telekine Rounds: also be appliable to boltguns?

What is the use of the master Gunsmith from the Brotherhood of Kel, maintenance and customized guns or there is anything else?

Getting the Mechanicus help would give us access to Caparace Armor, or do we need other supliers?
 
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Even more notable ships. New
Even more notable ships

Vinlim's Vigilance

Converted Scourge-class frigate

1.6 km long, 0.4 km abeam and fins approx.

Crew - 28,000

Following the same path as the long dead Saint Vinlim Re'lec'vot did in this very vessel as he took down the Tersorna Consortium in his days as an Arbites, long before a devote member of the Ministorium purchased the vessal. Vinlim's Vigilance goes from world to world, bringing with it a load of paying pilgrims who descend on a world to bring "justice." That this justice often means descending on bars to smash up sinful drinking establishments, ransacking mutant and abhuman slums with pogroms, and generally causing issues. However the Noble and Upright of any given world can generally find a use for them in punishing "slothful" workers striking for better conditions or directing them at the holdings of their "sinful" rivals.

The Rippling Blade

Sunbolt Class Raider

1.9km long, .25km wide

Crew - Estimated at 13,000

The origins of this vessel are unknown, but it has prowled the shipping lanes of the Torvum sector for 2 decades now, offering demonstrations of it's powerful forward facing lance to Imperial shipping so that they surrender their cargo to the pirates. Considered a relatively minor nucince by the navy at this time given it targets ships with vastly larger cargo storage than it and never totally empties them out given it's far smaller storage capacities, no dedicated efforts have been made. This however might change soon as it unwittingly targetted a Rogue Trader Q-Ship and fled when the Q-Ship fought back, landing a few solid blows.

Scans taken during the fight by the Trader's impressive auspex revealed that the vessel's lance, engines, and void shields might be archeotech in origin. The navy received these scans in exchange for subsidizing repairs, and now has more interest in persuing this vessel, so that they can take the source of these parts for themselves. Others however have concerns, if this vessel has access to so much advanced technology, why has it done so little, and why does it always operate alone?


Ennui's Opposition

Saturn Class Transport

5.4km long, 1 km wide

Crew - 60,000

A unique vessel in the Torvum Sector, this vessel is a grand floating carnival, it travels from world to world across the sector. Filling it's hold at each world it visits with delights ranging from music, art, and theater troupes, to rare animals and vegtables, gene edited prostitutes and and pit fighters, narcotics unique to single worlds, barely unforbidden technology, and even xeno's delight smuggled along the cold trade. It promises that no noble within a system shall feel bored while it orbits the same star, and so far it has kept that promise. It especially makes a rush for leaves when they open up, eager to collect the rare delights within.
 
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You won't be getting any bolters.
Really? Bolter pistols are very common for Comissars and officers in the Astra Militarum, and IIRC in the TT game you can equip regular sargents with bolters (smaller than the Space Marine ones but still)... Not to mention that there are quite a few other groups of unagmented humans that carry them as their primary weapon like the Arbites and even the thugs in Necromunda...

@Mayto would you mind to clarify why we won't be getting any bolters? I mean they are rather common in the Imperium and they cannot be that sacred if you have entire hives of gangsters using them as their weapon of choice...

I never expected to be able to get any sort of ultra rare exotic equipment for our Psyker Shock Troopers, but I assumed that we could get gear that is on par with other elite Imperial Guard units like Karskins, Tempestus, or Granadiers...

And that without mentioning that the Leagues of Votann also use bolters (including some extremely badass looking revolvers) and if they are willing of selling us Psytech and Energy Weapons, they shouldn't have much of a problem with bolters...
 
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Really? Bolter pistols are very common for Comissars and officers in the Astra Militarum, and IIRC in the TT game you can equip regular sargents with bolters (smaller than the Space Marine ones but still)... Not to mention that there are quite a few other groups of unagmented humans that carry them as their primary weapon like the Arbites and even the thugs in Necromunda...

@Mayto ould you mind to clarify why we won't be getting any bolters? I mean they are rather common in the Imperium and they cannot be that sacred if you have entire hives of gangsters using them as their weapon of choice...
Members of your Wyrdvane -CAN- get Bolt Pistols or Bolters on a personal basis. But you won't be provided any by the Admech or Munitorum.

Each Bolter and Bolt is produced to the highest of expectations by the Imperium. With everything from weapon profile to the sound being STRICTLY regulated. A BOLTER is a weapon of Imperial Authority. It is a weapon whose retort is unmistakable, and its mere presence is meant to be proof that the Emperor's judgement has come. To be provided such weapons on a squad level (Instead of individuals with highly cared for heirloom weapons) is a -privilege- reserved for Commissars, Sororitas, Arbitrators, High-Grade Enforcers, and the Space Marines.

Individuals can be provided with Bolters on a per-person basis. But only as gifts, heirlooms, and other high-value offerings.
I never expected to be able to get any sort of ultra rare exotic equipment for our Psyker Shock Troopers, but I assumed that we could get gear that is on par with other elite Imperial Guard units like Karskins, Tempestus, or Granadiers...
Oh, those you can get. Hellguns, plasma guns, melta guns, etc. Just not infantry bolters. (Except bolt pistols for officers). If its a Tempestus Scions squad weapon, you'll be able to unlock it.
 
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And yes, underhives on worlds where Arbitrators/Enforcers are often killed and looted, do have a lot of bolters in circulation.

But don't bring that up to the Munitorum scribes. ;)
 
And yes, underhives on worlds where Arbitrators/Enforcers are often killed and looted, do have a lot of bolters in circulation.
Mostly as bragging rights, I'd assume?

After all, they don't fire standard ammunition, and the shells they do fire are rather complex (IIRC, they're some terrific miniature combination of a gyrojet and an exploding fragmentary round) to make, so while I can see the underhivers capturing lots of guns, the ammo is much harder to source.
 
Mostly as bragging rights, I'd assume?

After all, they don't fire standard ammunition, and the shells they do fire are rather complex (IIRC, they're some terrific miniature combination of a gyrojet and an exploding fragmentary round) to make, so while I can see the underhivers capturing lots of guns, the ammo is much harder to source.
Either that, or they use cheaper rounds that are just big fucking bullets fired from a bolter. (And which is super fucking heretical).

Are you going to say no to the man with a bolter?
 
I feel like a bolter is large enough that anyone who fires one needs to have had some muscle/bone reinforcement or be wearing power armor in order to not break their wrists and there are a lot of gangers who learn this the hard way.
 
Each Bolter and Bolt is produced to the highest of expectations by the Imperium. With everything from weapon profile to the sound being STRICTLY regulated. A BOLTER is a weapon of Imperial Authority. It is a weapon whose retort is unmistakable, and its mere presence is meant to be proof that the Emperor's judgement has come. To be provided such weapons on a squad level (Instead of individuals with highly cared for heirloom weapons) is a -privilege- reserved for Commissars, Sororitas, Arbitrators, High-Grade Enforcers, and the Space Marines.
OK fair enough...

But I have to say @Mayto that I find quite funny that following this logic we may get into more trouble if we are caught with Votann Bolters, than if we are caught with Votann Pulse Guns, since apparently the latter is merely Tech Heresy, whereas the former is actual Heresy on top of the Tech Heresy...

Which is honestly a shame, Votann Bolt Revolvers looks badass ad fuck...
 
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I feel like a bolter is large enough that anyone who fires one needs to have had some muscle/bone reinforcement or be wearing power armor in order to not break their wrists and there are a lot of gangers who learn this the hard way.
There's a piece of tech in the setting called recoil gloves. Their whole job is to brace the wearer's arm and wrist against excessive recoil, to the point that the top-grade ones would even allow a regular human to shoot Astartes-scale boltguns with roughly the same ease as a regular autogun.
 
You CAN get autoguns firing caseless self-propelled high explosive rounds.

You just need to
1: Make sure it doesn't look like a Bolter.
2: Make sure it doesn't sound like a bolter.

The latter is important. The retort and sound of a bolter going off is holy.
 
You CAN get autoguns firing caseless self-propelled high explosive rounds.

You just need to
1: Make sure it doesn't look like a Bolter.
2: Make sure it doesn't sound like a bolter.

The latter is important. The retort and sound of a bolter going off is holy.
Well, the Master Gunsmith and the Special Ammo will have to wait until the next turn...
 
A well designed autogun isn't much worse than a bolter.

It also doesn't cost much less than a bolter either, but at least it's theologically sound!
 
HDMNS Paragon of Defiance New
Notable ships of the Torvum Sector

HDMNS Paragon of Defiance

Overlord class battlecruiser

Technical specifications: see attached document


Built in the very end of M36 in the shipyards of the Holy Mars itself HDMNS Paragon of Defiance is one of the earliest of both her class and of the Battlecruiser as a whole. How exactly did such a vessel end up in Torvum is subject of many of myth among the crews and prolonged debates among the scholars of Naval history, but little is known for sure. What is known is that earliest records of the ship within Torvum Sector date to year 391 M37, where HDMNS Paragon of Defiance was recorded as leading a squadron that engaged and destroyed a Tegragh squadron in the Steel Line subsector, in the aftermath of the defeat of the Xenocide Crusade.

Sinse then HDMNS Paragon of Defiance has been a mainstay of Battlefleet Torvum, surviving and even thriwing through 3 millenia of service. Primarily serving as a Hunter-Killer Squadron leader, she spends most of her operational time patrolling the areas of conflict, providing support to Imperial convoys and eliminating hostile scouts, raiders, smaller convoys and any other vessels that have the misfortune to be detected by her without sufficient firepower to protect them.

Most ships with long enough sevice life aquire certain reputation among their crews and Navy voidsmen in general, and HDMNS Paragon of Defiance is no exception. Hers is that of grim but enduring veteran, routinely disappearing in the Black with no reliable contact for years or sometimes decades, only to reappear, battered, bruised, bearing many a new scar, but unbroken, bringing most of her crews back safe and with tales of new victories in the Emperor's name.






So, i decided to recreate my OC Psyker's homeship in Rogue Trader RPG Shipbuilder. This is a backstory for the vessel, while the Image links, should I be able to embed them properly is the screenshot of the end result done in this program.

EDIT: looks like I got it for the images. It doesn't show in the list but the Bridge and the Drive are Best quality, Life support and Shield are Good quality.
Things worth mentioning are that both Crew quarters and Life support are the variants that focus on reducing crew casualties, Augur array is the better than the standard one, but not the "dedicated scout vessel " one and both munitorum and Suplly vaults serve to allow her to operate for an etended period of time without resupply.
 
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Possible Brotherhood of Kel Shotgun ammo types:
(snip)
(snip)
(snip)
(snip)
-Armour-piercing fin-stabilized discarding sabot dart.
 
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