Turn 2 Results
New
- Location
- Netherlands
[X] Plan: It Takes a Village to Build a Punchwizard
-[X] The Family:
--[X] Offer above-board currency in exchange for the identities and locations of Rogue Psykers.
-[X] Develop Gravity Manifestation:
-[X] Find historical justification:
-[X] Psykana and firearms:
-[X] Biomantic Juvenant Treatments and beauty:
-[X] Prepared nutrition and training programmes:
[] Develop Gravity Manifestation:
Continue developing your Gravity manifestation technique to try and improve your Telekinesis. Focus upon developing your personal abilities by experimenting upon your Psychic abilities.
A challenging psychic feat. (+0)
Target Difficulty (Psy-rating * 10) + Difficulty = 50
Occam rolled 24
3 degrees of success.
One of the training rooms in the Sapphire Keep is set aside for you. A massive square training room composed of psi-inert rock in which you can train without peace, and any trouble can be resolved through the kill-servitors and the nerve-gas dispensers.
You spend a month just creating and recreating the point of extreme gravity. It takes a great deal of your focus, but it becomes increasingly easy, relatively speaking, to increase the gravity of individual points.
The most difficult part is to stop also generating telekinetic fields while you perform your art. It takes a great deal of meditation and unlearning what you have taught yourself, but once you succeed at this, you find that it becomes progressively easier to perform gravitic manipulation.
You attempt to move the point, perhaps even draw it out, but this effort resists you.
However, you increase your ability at manifesting gravity, teaching yourself to use less and less of your body to do so. You strip away hand gestures, high gothic words, mental states, and focus upon developing the ability to manifest your power with just your mind.
And after eight months of training every single day, you finally succeed.
Your mind feels like it expands as you finally mentally grasp how to draw upon your Psychic might and shape it to command the generation of gravity.
You stare at a metal ball and glare at it.
The ball crumples and crushes inwards around the spot you focus, pulled inwards until the sphere is a rough small orb.
You have improved
Manifest Gravity: Occam is able to use just his mind and focus, to generate a gravitational pull towards and object in space, using just his mind. His knowledge of the ability has made it an easy ability for him, and part of his regular arsenal of Psykana.
[] Biomantic Juvenant Treatments and beauty:
You're twenty-five but look almost fifty according to Martha. It might be time to look into Biomantic Juvenant or perhaps visit a clinic in Nautilus, to bring yourself back in line with your actual age. This would also be a good opportunity to look into the presentability of future Psykers. Many high-ranking Imperials are vain, and many of your Psykers will come from poorer backgrounds. Straightening backs, whitening teeth, restoring hair, and removing unhealthy palours, could improve the status of your Psykers, making them look like paragons of the Imperial Ideal.
Setting this system up requires some effort. (+0)
Target Difficulty (Psy-rating * 10) + Difficulty = 50
You rolled 5
5 Degrees of success.
Costs 3 Influence with the Lord Prefect.
The high grade Juvenat the Astra Telepathica provides is far too strong for the relatively minor treatment you wish for. You merely wish to correct your aging, not reverse it in full.
Being an ancient Imperial sector, Torvum has access to technologies that are not available in newer sectors. Nautilus, as a city that endured the Age of Strife intact, had a thriving biomedical and chemical industry. Submarines routinely traverse the world's oceans, harvesting carefully managed aquatic lifeforms and aquafarms for chemicals.
Most of the world remains unsettled, and the city has resisted demands to increase production or attempt industrial-scale farming, citing the complex interactivity of the planetary biosphere and the failure to transplant any of it. Juvenat treatments are available to the middle class, as are cosmetic augmentations, and several clinics providing Juvenat are known across the sector.
It takes little effort to sign up for one of these prestigious private clinics, especially due to the presumably large rush fee that the Lord Prefect paid.
The Clinic comes to the Sapphire Keep, bringing with them all the equipment needed to treat you within the comfort of your own room. Augmented well-trained hands examine your body as marks are placed on your skin. They are quick and efficient.
Soon, you are covered with medical pads and jabbed with far too many needles. A specialized pod is prepared, which you are lowered into. A green liquid is pumped into the vat. The oxygenated liquid is awkward to breathe, but you get the hang of it quickly enough. You are sedated and allow yourself to fall into a deep slumber.
When you wake up in the morning, you are helped from the pod and cleaned. You do not feel very different, but when Astrid performs the final checkups, she is astounded by the quality of Nautillan Juvenat. You don't just look younger, nor have had your life expectancy lengthened through implants or genetic engineering. You have been fully genetically de-aged, and even Astrid can scarcely find proof it happened.
You both request the Lord Prefect to hire a permanent staff of Juvenat and Aestheticians to aid each Psyker. You do not need to do anything to ensure that you get the outcome you initially wished.
Soon, you receive a report on just what Astrid and the Clinic have established.
The Scholam Psykana Gains:
Juvenat, Aesthetics, and Biomancy clinic:
The Sapphire Keep has hired a permanent assignment of Juvenat and Aestheticians from a prestigious clinic named 'Golden Lord Aesthetics'. These specialists work over each arriving Psyker, fixing congenital errors, restoring hair, and making people look profoundly good looking, if somewhat generic.
Astrid's Wyrdvanes have found common interests with 'Golden Lord Aesthetics', and there is some experimentation going on regarding how biomancy can be used in Juvenat treatments.
Astrid's assistance was not needed due to the skill of Nautilus's Juvenat professionals.
Unlocks 'choosing the right appearance' option next turn.
All Psykers handled by the Scholam Psykana will gain the trait:
Good looking and healthy:
Every Psyker trained in the Scholam Psykana undergoes significant cosmetic surgeries both biomantic, surgical, and hybrid, resulting in Psykers that look like they could come freshly from the Schola Progenium.
[] Prepared nutrition and training programmes:
With the aid of Martha and the Alkata Cartel, ensure that when the Wyrdvanes arrive, the ones assigned to you will be provided with strong meals, exercise plans, and some chemical encouragement, to get them into the peak of physical shape as quickly as possible.
This is a challenging action for you. (+0)
Martha is providing her assistance. (+20)
Your intelligence is 45 + 20 = 65
You rolled 64
Success. No degrees of success.
With Martha's help as your intermediary with the Alkata Cartel, you being the plan for getting the future recruits into a healthy shape. The meals have to be mass-produced, and so the options are very simple. Carb loads. A variety of flavoured nutrient pastes. Mushrooms. And a little variety in terms of dinner.
The Alkata Cartel sends a large ganger named 'Big Joe', a hulking gene-bulked bruiser with worn Imperial Guard tattoos. He brings with him a lifelong experience with steroid and nutritional supplements to help speed up the recovery of the Psykers.
The Lord Prefect examined the proposed program, and telepathically scanned each member of the Cartel sent to aid in training. She does not fully trust them, but agrees to allow your plan to continue. Nevertheless, Astrid was assigned to examine the plan to confirm that it was safe.
It takes some paperwork, but separate facilities for food, training, and sleeping, will be provided for the Psykers assigned to follow your training program.
Costs 3 Influence with the Lord Prefect.
All psykers trained according to your method will be reasonably physically fit.
[] The Family:
Offer above-board currency in exchange for the identities and locations of Rogue Psykers.
Working with criminals is Challenging (+0).
Martha is a Ratling and your treatment of her provides a good introduction to The Family.(+20)
Rolled 66
Your Fellowship is 45 + 20 = 65
You barely succeed
Costs 2 Lord Prefect Influence
Martha returns from her meeting with the leaders of The Family. The Ratling slowly walks into your office as you're performing some mundane administration, placing a file on your desk.
You raise an eyebrow.
"These are the Rogue psykers, I take it?"
"The Don is still looking. But all he has are some children that have had weird things happening around them.
"Then they agreed to our offer?"
+That they did.+ The Telepathic voice of the Lord Prefect echoes through your head. The massive cybernetic figure appears in the doorway, passing by Martha and making her way to your desk, each spider step resulting in a loud tap. "Your acquisition of this information is a proactive measure. One you were not required to do."
The Lord Prefect traces a mechanical hand along the surface of your desk. A layer of hoarfrost appears around the touch as she drags it along the metal.
+Some would consider it dangerously ambitious, and mark you for excruciation.+ She turns her head to face Martha. +Others might consider it worthy of approval.+
"What do you believe, Lord Prefect?" Martha asks, puffing up her chest.
The Lord Prefect looks down upon the Ratling. Telekinetic energy manifests over Martha's head and pats her benevolently. Her upper body turns to face you. She takes a small hourglass from the robes around her organic torso with a withered skeletal hand and leans forward, placing it down before you.
+This 'Family' found several young Psykers without fully awakened abilities. Their methods, I will discover in due time.+ She glances at Martha. +Now, tell me, Occam. What would you do with these Psychic?+
The Lord Prefect's eyes are upon you.
She will judge you for your proposal.
Perhaps she will decide to do so.
Or she will dismiss it.
You have thirty seconds to decide.
What do you actually tell the Lord Prefect:
[][Tell] Dogmatic:
"Take them in and awaken their powers. Do it quickly and make it look like they disappeared in the hive."
[][Tell] Telapathica above all:
"Take the Psykers into the Astra Telepathica for awakening. Perform genetic tests of their families and make matches for increased Psychic potential."
[][Tell] Iconoclast disguised as dogmatic:
"The Psykers have not fully awakened yet. Wait with the roundup. Have the children placed into well-funded Ecclesiarchy Scholams. Ensure their families are assigned less strenuous labour.
[][Tell] Iconoclast:
"The Psykers have not fully awakened yet. Wait with the roundup. Have them relocated to better hab blocks. Get their families promoted. Into a good Scholam. Make sure that when they awaken, they're as fit and healthy as can be."
What did you want to tell the Lord Prefect:
[][THINK] Dogmatic:
"Take them in and awaken their powers. Do it quickly and make it look like they disappeared in the hive."
[][THINK] Telapathica above all:
"Take the Psykers into the Astra Telepathica for awakening. Perform genetic tests of their families and make matches for increased Psychic potential."
[][THINK] Iconoclast disguised as dogmatic:
"The Psykers have not fully awakened yet. Wait with the roundup. Have the children placed into well-funded Ecclesiarchy Scholams. Ensure their families are assigned less strenuous labour.
[][THINK] Iconoclast:
"The Psykers have not fully awakened yet. Wait with the roundup. Have them relocated to better hab blocks. Get their families promoted. Into a good Scholam. Make sure that when they awaken, they're as fit and healthy as can be."
You gain the Renown trait
Tolerant:
You are tolerant. Perhaps a bit -too- tolerant towards Abhumans. Some Imperials will worry that this means tolerance towards mutants as well.
2 Iconoclast Renown.
Martha gains the talent
Friend to Ratlings:
Martha is not afraid to let people know that you have her back. And you treat her kindly and with respect when she's around you. You treat her as well as a human!
All rolls interacting with Ratlings are rolled with Advantage.
[] Find historical justification:
You refuse to believe that you're the first who wishes to create a group of Psyker Shock Troops. Your lack of support from other Prefects is due to your lack of precedence that your plan can work. If you can find examples of a previous attempt to make Psykers like this, it would help undo the fear of 'new' developments.
Improves your influence and standing with fellow Prefects.
Historical research is challenging for you. (+0).
Your Intelligence is 45 = 45
Rolled 52
You had one degree of failure. You failed, but your failure did uncover something.
The Saphire Keep's newest library is a truly massive structure, and you find visiting it to be enjoyable.
The uppermost level consists of many long meandering rooms built into natural rock structures. Two massive rows of bookshelves face each other, with a ladder mounted on the bookshelf every fifty meters. A set of rails is set into the ceiling, along which move square platforms from which Servitors hang from metal wires.
You spend hours browsing through the shelves, gathering information for your latest investigation. The history of combat Psykers in the Imperium. You have already scoured dozens of books on the subject but are still searching for more information to help you understand the complexities of this power. And unlike the libraries you are used to, they are not heavily redacted or full of blatantly useless information.
As you make your way around the library, pulling out volumes that catch your eye and skimming through their contents, examining scrolls, or powering up old data slates, a figure watching you catches your eye.
It looks like a Servitor clad in robes, attached to a large telescoping arm fitted to a moving plate in the ceiling rails. She looks roughly female, and quirks her head at you. The withered face is woven through with complex cybernetics that supplement without replacing all sensory organs. Her eyes are organic, but set behind crystalline lenses full of a liquid that replaced her need to blink. Numerous cables run from her metal skull into the telescoping arm.
"Can I assist you, Prefect?" A mechanical voice asks. "You appear to be searching for information."
You blink. Not a Servitor, then.
"I apologize. I thought you a Servitor." You incline your head in apology.
The Servitor makes a noise akin to choking and a broken vox. It takes a moment to realize that she is laughing.
"You are not the first to make that remark. I find it aids me in my duties, few pay attention to me."
"Then I thank you for revealing yourself to me, miss…?"
She demurely waves you off with a hand consisting of extendable mechanical fingers and integrated quills. "Oh. I have forgotten. I believe it is marked somewhere in the archive. Call me Trina."
You glance at a serial number fitted on the arm that she is mounted on. The first digits are '3-N-A'
"A pleasure to meet you, Trina. Could you guide me to the historical records? Astra Telepathica combat equipment. Historical examples of groups that do not fit with the regular pattern of Wyrdvanes."
Trina tenses up on her steel wiring, shuddering for a few seconds, before turning and aiming a finger tipped with a quill at a bookshelf. "You will find the information you seek there."
"You must be connected to the sole computer network of the Keep."
"The largest. I have maintained it since my installation in this Keep during its founding in.— Oh. It appears we forgot when this keep was founded." She inclines her head. "Apologies, Prefect. Will that be all you seek?"
You consider the question. "Force-Weaponry, and Psykana applied to firearms and weapons."
She again tenses up, this time taking longer to go through her datastacks. You hear a fan turn on somewhere as a hidden cogitator heats from the request.
"No digital copy exists, and my datastacks report the absence of mentions on this subject. But I will despatch servo-skulls to search in the deep archives."
"Is that not contested? I heard scuttlebutt about the Scribe Clan fighting over it?"
"Oh no. That is the -Old- Library. The one that was here before we the Sapphire Keep was established. Oh, what I wouldn't give to finally catalogue that place. Alas, I heard that the Incinerator Clan tore down the rails I might use to transport myself there, over a millenia ago, when they learned to melt steel." She shakes her head. "Not that I'd go there. The tribes down there are quite feral."
You walk back slightly to look down at the lower levels of the library. You can't even see the bottom. And this isn't the original one that the Keep came with? The scale of the Keep is impressive. "I will find a place to sit and study."
"I'll return if I can find anything, Prefect."
"Return anyways. You are agreeable to converse with."
She pauses, confused by your words. "I would like that. It has been some time since She left me here. Like a book on a shelf."
"She?" You raise an eyebrow.
"The Lord Prefect. This existence is my punishment for…" She tenses up. "I can not elaborate."
–
The historical findings are… surprisingly lacking.
While there is a history on the Astra Telepathica and the Scholam Psykana's, it is heavily focused upon Astropaths, with only small references to the actions of Wyrdvane and Primaris Psykers.
The dataslates are especially sparse, with short descriptors, curt stories of Sanctioned Psykers, and only the most generic of portrayals.
There are few mentions, if any, about commercial Psykers as far as you can read, which confuses you. Commercial Telepaths and Diviners are relatively common. So why are there barely any mentions in the history books?
Whomever has composed the archives must either really like Astropaths, or not be interested in the stories of other Psykers. Then again, you could expect that from a Keep that was mainly set up as an astropathic choir. All the books have been written with a psi-sensitive ink to let Astropaths read them more easily.
Plenty of stories of Wyrdvanes and Primaris Psykers using their powers, but scarce few of them with firearms.
A Servitor pushing a cart containing scrolls, data slates and battery cells approaches the reading alcove you're using. You sit up, slightly more interested in the findings of the Trina.
A cleaning Servitor you'd ignored until now twitches audibly. It is a four-wheeled variant with a torso in the front that can turn to face a small flat bed filled with cleaning equipment. You can see short blurts of mental activity in its head.
Thoughts.
Emperor have mercy. An improper mind wipe. You feel the cold hand of dread slowly moving down your spine.
Reacting on horrified impulse, you reach out with your mind and take hold of the thoughts, tracing them to the Servitor's repurposed brain. With a force of Psionic power, you obliterate the mind utterly.
The Servitor slumps forward, lifeless.
You will send a scathing report to the Magos in charge of the Keep for the employment of an improperly mind-wiped Servitor. You control your heartbeat, recomposing yourself. An un-wiped Servitor is a horrible thing, a dangerous thing, even banned in most Imperial Sectors you've been in.
Trina approaches at high speed, her ceiling-mounted frame moving rapidly, the telescoping arm she's on at peak extension in the direction she's travelling. She stops inches from the Servitor, the frame needing a few seconds to catch up with her. She examines the Servitor and then looks at you. "What happened, Prefect? Why did you damage one of my Servitors?" Her mechanical voice manages to sound upset.
"It was improperly mind-wiped." You say, shrugging off the touch of the servitor's cold and empty mind. The wiped servitor spasms intermittently. You examine it more closely, eyeing over the cleansing supplies it carried. The Sapphire Keep is remarkably clean, even by the standards of the Astra Telepathica. You nod in approval.
You smell something. A scent that is distantly familiar to you, but you can't quite put a finger on it.
"What?" The remains of Trina's eyelids tense wide behind gel-filled lenses, distracting you for a moment. "How sloppy. Typical of the Admech. An improperly wiped Servitor. I bet this does not happen to the ones they provide to the Administratum!" She tuts and moves in on the Cleaning Servitor. She extends a finger that folds out into a dataslug. She inserts it into a port in the servitor's head. "I'll trigger an automatic return protocol."
You barely notice her. The scent is bringing back strong memories. Memories from before you became a Psyker. You furrow your brow as you search through your memory palace.
The scent brings back a memory of…
It takes you a precious few seconds to find the memory.
Your uncle returning from a night with his friends, nearly blackout drunk on rotgut made from... paint thinner?
The Servitor reactivates with a jolt.
It smirks at you.
You reach for your power.
The Servitor's cargo explodes, flames washing over you and through the room. Everything goes black.
[] Psykana and firearms:
Your Wyrdvanes will not all be able to rely on their psychic powers for the duration of battles. Instead, they are likely to need firearms. Research into the ways Psykers have historically used firearms in their training.
Discover which type of firearm is historically the best for each type of Psyker..
100
Automatic Critical Fail.
The Sapphire Keep Library has been hit by an improvised firebomb, destroying the records recovered for you.
Resource changes this turn.
Lord Prefect Favour: 20/100 -> 12/20
You have gained:
You have learned the traits and abilities:
Manifest Gravity: Occam is able to use just his mind and focus, to generate a gravitational pull towards and object in space, using just his mind. His knowledge of the ability has made it an easy ability for him, and part of his regular arsenal of Psykana.
Tolerant:
You are tolerant. Perhaps a bit -too- tolerant towards Abhumans. Some Imperials will worry that this means tolerance towards mutants as well.
2 Iconoclast Renown.
Martha gains the talent
Friend to Ratlings:
Martha is not afraid to let people know that you have her back. And you treat her kindly and with respect when she's around you. You treat her as well as a human!
All rolls interacting with Ratlings are rolled with Advantage.
4 Hour Moratorium
-[X] The Family:
--[X] Offer above-board currency in exchange for the identities and locations of Rogue Psykers.
-[X] Develop Gravity Manifestation:
-[X] Find historical justification:
-[X] Psykana and firearms:
-[X] Biomantic Juvenant Treatments and beauty:
-[X] Prepared nutrition and training programmes:
[] Develop Gravity Manifestation:
Continue developing your Gravity manifestation technique to try and improve your Telekinesis. Focus upon developing your personal abilities by experimenting upon your Psychic abilities.
A challenging psychic feat. (+0)
Target Difficulty (Psy-rating * 10) + Difficulty = 50
Occam rolled 24
3 degrees of success.
One of the training rooms in the Sapphire Keep is set aside for you. A massive square training room composed of psi-inert rock in which you can train without peace, and any trouble can be resolved through the kill-servitors and the nerve-gas dispensers.
You spend a month just creating and recreating the point of extreme gravity. It takes a great deal of your focus, but it becomes increasingly easy, relatively speaking, to increase the gravity of individual points.
The most difficult part is to stop also generating telekinetic fields while you perform your art. It takes a great deal of meditation and unlearning what you have taught yourself, but once you succeed at this, you find that it becomes progressively easier to perform gravitic manipulation.
You attempt to move the point, perhaps even draw it out, but this effort resists you.
However, you increase your ability at manifesting gravity, teaching yourself to use less and less of your body to do so. You strip away hand gestures, high gothic words, mental states, and focus upon developing the ability to manifest your power with just your mind.
And after eight months of training every single day, you finally succeed.
Your mind feels like it expands as you finally mentally grasp how to draw upon your Psychic might and shape it to command the generation of gravity.
You stare at a metal ball and glare at it.
The ball crumples and crushes inwards around the spot you focus, pulled inwards until the sphere is a rough small orb.
You have improved
Manifest Gravity: Occam is able to use just his mind and focus, to generate a gravitational pull towards and object in space, using just his mind. His knowledge of the ability has made it an easy ability for him, and part of his regular arsenal of Psykana.
[] Biomantic Juvenant Treatments and beauty:
You're twenty-five but look almost fifty according to Martha. It might be time to look into Biomantic Juvenant or perhaps visit a clinic in Nautilus, to bring yourself back in line with your actual age. This would also be a good opportunity to look into the presentability of future Psykers. Many high-ranking Imperials are vain, and many of your Psykers will come from poorer backgrounds. Straightening backs, whitening teeth, restoring hair, and removing unhealthy palours, could improve the status of your Psykers, making them look like paragons of the Imperial Ideal.
Setting this system up requires some effort. (+0)
Target Difficulty (Psy-rating * 10) + Difficulty = 50
You rolled 5
5 Degrees of success.
Costs 3 Influence with the Lord Prefect.
The high grade Juvenat the Astra Telepathica provides is far too strong for the relatively minor treatment you wish for. You merely wish to correct your aging, not reverse it in full.
Being an ancient Imperial sector, Torvum has access to technologies that are not available in newer sectors. Nautilus, as a city that endured the Age of Strife intact, had a thriving biomedical and chemical industry. Submarines routinely traverse the world's oceans, harvesting carefully managed aquatic lifeforms and aquafarms for chemicals.
Most of the world remains unsettled, and the city has resisted demands to increase production or attempt industrial-scale farming, citing the complex interactivity of the planetary biosphere and the failure to transplant any of it. Juvenat treatments are available to the middle class, as are cosmetic augmentations, and several clinics providing Juvenat are known across the sector.
It takes little effort to sign up for one of these prestigious private clinics, especially due to the presumably large rush fee that the Lord Prefect paid.
The Clinic comes to the Sapphire Keep, bringing with them all the equipment needed to treat you within the comfort of your own room. Augmented well-trained hands examine your body as marks are placed on your skin. They are quick and efficient.
Soon, you are covered with medical pads and jabbed with far too many needles. A specialized pod is prepared, which you are lowered into. A green liquid is pumped into the vat. The oxygenated liquid is awkward to breathe, but you get the hang of it quickly enough. You are sedated and allow yourself to fall into a deep slumber.
When you wake up in the morning, you are helped from the pod and cleaned. You do not feel very different, but when Astrid performs the final checkups, she is astounded by the quality of Nautillan Juvenat. You don't just look younger, nor have had your life expectancy lengthened through implants or genetic engineering. You have been fully genetically de-aged, and even Astrid can scarcely find proof it happened.
You both request the Lord Prefect to hire a permanent staff of Juvenat and Aestheticians to aid each Psyker. You do not need to do anything to ensure that you get the outcome you initially wished.
Soon, you receive a report on just what Astrid and the Clinic have established.
The Scholam Psykana Gains:
Juvenat, Aesthetics, and Biomancy clinic:
The Sapphire Keep has hired a permanent assignment of Juvenat and Aestheticians from a prestigious clinic named 'Golden Lord Aesthetics'. These specialists work over each arriving Psyker, fixing congenital errors, restoring hair, and making people look profoundly good looking, if somewhat generic.
Astrid's Wyrdvanes have found common interests with 'Golden Lord Aesthetics', and there is some experimentation going on regarding how biomancy can be used in Juvenat treatments.
Astrid's assistance was not needed due to the skill of Nautilus's Juvenat professionals.
Unlocks 'choosing the right appearance' option next turn.
All Psykers handled by the Scholam Psykana will gain the trait:
Good looking and healthy:
Every Psyker trained in the Scholam Psykana undergoes significant cosmetic surgeries both biomantic, surgical, and hybrid, resulting in Psykers that look like they could come freshly from the Schola Progenium.
[] Prepared nutrition and training programmes:
With the aid of Martha and the Alkata Cartel, ensure that when the Wyrdvanes arrive, the ones assigned to you will be provided with strong meals, exercise plans, and some chemical encouragement, to get them into the peak of physical shape as quickly as possible.
This is a challenging action for you. (+0)
Martha is providing her assistance. (+20)
Your intelligence is 45 + 20 = 65
You rolled 64
Success. No degrees of success.
With Martha's help as your intermediary with the Alkata Cartel, you being the plan for getting the future recruits into a healthy shape. The meals have to be mass-produced, and so the options are very simple. Carb loads. A variety of flavoured nutrient pastes. Mushrooms. And a little variety in terms of dinner.
The Alkata Cartel sends a large ganger named 'Big Joe', a hulking gene-bulked bruiser with worn Imperial Guard tattoos. He brings with him a lifelong experience with steroid and nutritional supplements to help speed up the recovery of the Psykers.
The Lord Prefect examined the proposed program, and telepathically scanned each member of the Cartel sent to aid in training. She does not fully trust them, but agrees to allow your plan to continue. Nevertheless, Astrid was assigned to examine the plan to confirm that it was safe.
It takes some paperwork, but separate facilities for food, training, and sleeping, will be provided for the Psykers assigned to follow your training program.
Costs 3 Influence with the Lord Prefect.
All psykers trained according to your method will be reasonably physically fit.
[] The Family:
Offer above-board currency in exchange for the identities and locations of Rogue Psykers.
Working with criminals is Challenging (+0).
Martha is a Ratling and your treatment of her provides a good introduction to The Family.(+20)
Rolled 66
Your Fellowship is 45 + 20 = 65
You barely succeed
Costs 2 Lord Prefect Influence
Martha returns from her meeting with the leaders of The Family. The Ratling slowly walks into your office as you're performing some mundane administration, placing a file on your desk.
You raise an eyebrow.
"These are the Rogue psykers, I take it?"
"The Don is still looking. But all he has are some children that have had weird things happening around them.
"Then they agreed to our offer?"
+That they did.+ The Telepathic voice of the Lord Prefect echoes through your head. The massive cybernetic figure appears in the doorway, passing by Martha and making her way to your desk, each spider step resulting in a loud tap. "Your acquisition of this information is a proactive measure. One you were not required to do."
The Lord Prefect traces a mechanical hand along the surface of your desk. A layer of hoarfrost appears around the touch as she drags it along the metal.
+Some would consider it dangerously ambitious, and mark you for excruciation.+ She turns her head to face Martha. +Others might consider it worthy of approval.+
"What do you believe, Lord Prefect?" Martha asks, puffing up her chest.
The Lord Prefect looks down upon the Ratling. Telekinetic energy manifests over Martha's head and pats her benevolently. Her upper body turns to face you. She takes a small hourglass from the robes around her organic torso with a withered skeletal hand and leans forward, placing it down before you.
+This 'Family' found several young Psykers without fully awakened abilities. Their methods, I will discover in due time.+ She glances at Martha. +Now, tell me, Occam. What would you do with these Psychic?+
The Lord Prefect's eyes are upon you.
She will judge you for your proposal.
Perhaps she will decide to do so.
Or she will dismiss it.
You have thirty seconds to decide.
What do you actually tell the Lord Prefect:
[][Tell] Dogmatic:
"Take them in and awaken their powers. Do it quickly and make it look like they disappeared in the hive."
[][Tell] Telapathica above all:
"Take the Psykers into the Astra Telepathica for awakening. Perform genetic tests of their families and make matches for increased Psychic potential."
[][Tell] Iconoclast disguised as dogmatic:
"The Psykers have not fully awakened yet. Wait with the roundup. Have the children placed into well-funded Ecclesiarchy Scholams. Ensure their families are assigned less strenuous labour.
[][Tell] Iconoclast:
"The Psykers have not fully awakened yet. Wait with the roundup. Have them relocated to better hab blocks. Get their families promoted. Into a good Scholam. Make sure that when they awaken, they're as fit and healthy as can be."
What did you want to tell the Lord Prefect:
[][THINK] Dogmatic:
"Take them in and awaken their powers. Do it quickly and make it look like they disappeared in the hive."
[][THINK] Telapathica above all:
"Take the Psykers into the Astra Telepathica for awakening. Perform genetic tests of their families and make matches for increased Psychic potential."
[][THINK] Iconoclast disguised as dogmatic:
"The Psykers have not fully awakened yet. Wait with the roundup. Have the children placed into well-funded Ecclesiarchy Scholams. Ensure their families are assigned less strenuous labour.
[][THINK] Iconoclast:
"The Psykers have not fully awakened yet. Wait with the roundup. Have them relocated to better hab blocks. Get their families promoted. Into a good Scholam. Make sure that when they awaken, they're as fit and healthy as can be."
You gain the Renown trait
Tolerant:
You are tolerant. Perhaps a bit -too- tolerant towards Abhumans. Some Imperials will worry that this means tolerance towards mutants as well.
2 Iconoclast Renown.
Martha gains the talent
Friend to Ratlings:
Martha is not afraid to let people know that you have her back. And you treat her kindly and with respect when she's around you. You treat her as well as a human!
All rolls interacting with Ratlings are rolled with Advantage.
[] Find historical justification:
You refuse to believe that you're the first who wishes to create a group of Psyker Shock Troops. Your lack of support from other Prefects is due to your lack of precedence that your plan can work. If you can find examples of a previous attempt to make Psykers like this, it would help undo the fear of 'new' developments.
Improves your influence and standing with fellow Prefects.
Historical research is challenging for you. (+0).
Your Intelligence is 45 = 45
Rolled 52
You had one degree of failure. You failed, but your failure did uncover something.
The Saphire Keep's newest library is a truly massive structure, and you find visiting it to be enjoyable.
The uppermost level consists of many long meandering rooms built into natural rock structures. Two massive rows of bookshelves face each other, with a ladder mounted on the bookshelf every fifty meters. A set of rails is set into the ceiling, along which move square platforms from which Servitors hang from metal wires.
You spend hours browsing through the shelves, gathering information for your latest investigation. The history of combat Psykers in the Imperium. You have already scoured dozens of books on the subject but are still searching for more information to help you understand the complexities of this power. And unlike the libraries you are used to, they are not heavily redacted or full of blatantly useless information.
As you make your way around the library, pulling out volumes that catch your eye and skimming through their contents, examining scrolls, or powering up old data slates, a figure watching you catches your eye.
It looks like a Servitor clad in robes, attached to a large telescoping arm fitted to a moving plate in the ceiling rails. She looks roughly female, and quirks her head at you. The withered face is woven through with complex cybernetics that supplement without replacing all sensory organs. Her eyes are organic, but set behind crystalline lenses full of a liquid that replaced her need to blink. Numerous cables run from her metal skull into the telescoping arm.
"Can I assist you, Prefect?" A mechanical voice asks. "You appear to be searching for information."
You blink. Not a Servitor, then.
"I apologize. I thought you a Servitor." You incline your head in apology.
The Servitor makes a noise akin to choking and a broken vox. It takes a moment to realize that she is laughing.
"You are not the first to make that remark. I find it aids me in my duties, few pay attention to me."
"Then I thank you for revealing yourself to me, miss…?"
She demurely waves you off with a hand consisting of extendable mechanical fingers and integrated quills. "Oh. I have forgotten. I believe it is marked somewhere in the archive. Call me Trina."
You glance at a serial number fitted on the arm that she is mounted on. The first digits are '3-N-A'
"A pleasure to meet you, Trina. Could you guide me to the historical records? Astra Telepathica combat equipment. Historical examples of groups that do not fit with the regular pattern of Wyrdvanes."
Trina tenses up on her steel wiring, shuddering for a few seconds, before turning and aiming a finger tipped with a quill at a bookshelf. "You will find the information you seek there."
"You must be connected to the sole computer network of the Keep."
"The largest. I have maintained it since my installation in this Keep during its founding in.— Oh. It appears we forgot when this keep was founded." She inclines her head. "Apologies, Prefect. Will that be all you seek?"
You consider the question. "Force-Weaponry, and Psykana applied to firearms and weapons."
She again tenses up, this time taking longer to go through her datastacks. You hear a fan turn on somewhere as a hidden cogitator heats from the request.
"No digital copy exists, and my datastacks report the absence of mentions on this subject. But I will despatch servo-skulls to search in the deep archives."
"Is that not contested? I heard scuttlebutt about the Scribe Clan fighting over it?"
"Oh no. That is the -Old- Library. The one that was here before we the Sapphire Keep was established. Oh, what I wouldn't give to finally catalogue that place. Alas, I heard that the Incinerator Clan tore down the rails I might use to transport myself there, over a millenia ago, when they learned to melt steel." She shakes her head. "Not that I'd go there. The tribes down there are quite feral."
You walk back slightly to look down at the lower levels of the library. You can't even see the bottom. And this isn't the original one that the Keep came with? The scale of the Keep is impressive. "I will find a place to sit and study."
"I'll return if I can find anything, Prefect."
"Return anyways. You are agreeable to converse with."
She pauses, confused by your words. "I would like that. It has been some time since She left me here. Like a book on a shelf."
"She?" You raise an eyebrow.
"The Lord Prefect. This existence is my punishment for…" She tenses up. "I can not elaborate."
–
The historical findings are… surprisingly lacking.
While there is a history on the Astra Telepathica and the Scholam Psykana's, it is heavily focused upon Astropaths, with only small references to the actions of Wyrdvane and Primaris Psykers.
The dataslates are especially sparse, with short descriptors, curt stories of Sanctioned Psykers, and only the most generic of portrayals.
There are few mentions, if any, about commercial Psykers as far as you can read, which confuses you. Commercial Telepaths and Diviners are relatively common. So why are there barely any mentions in the history books?
Whomever has composed the archives must either really like Astropaths, or not be interested in the stories of other Psykers. Then again, you could expect that from a Keep that was mainly set up as an astropathic choir. All the books have been written with a psi-sensitive ink to let Astropaths read them more easily.
Plenty of stories of Wyrdvanes and Primaris Psykers using their powers, but scarce few of them with firearms.
A Servitor pushing a cart containing scrolls, data slates and battery cells approaches the reading alcove you're using. You sit up, slightly more interested in the findings of the Trina.
A cleaning Servitor you'd ignored until now twitches audibly. It is a four-wheeled variant with a torso in the front that can turn to face a small flat bed filled with cleaning equipment. You can see short blurts of mental activity in its head.
Thoughts.
Emperor have mercy. An improper mind wipe. You feel the cold hand of dread slowly moving down your spine.
Reacting on horrified impulse, you reach out with your mind and take hold of the thoughts, tracing them to the Servitor's repurposed brain. With a force of Psionic power, you obliterate the mind utterly.
The Servitor slumps forward, lifeless.
You will send a scathing report to the Magos in charge of the Keep for the employment of an improperly mind-wiped Servitor. You control your heartbeat, recomposing yourself. An un-wiped Servitor is a horrible thing, a dangerous thing, even banned in most Imperial Sectors you've been in.
Trina approaches at high speed, her ceiling-mounted frame moving rapidly, the telescoping arm she's on at peak extension in the direction she's travelling. She stops inches from the Servitor, the frame needing a few seconds to catch up with her. She examines the Servitor and then looks at you. "What happened, Prefect? Why did you damage one of my Servitors?" Her mechanical voice manages to sound upset.
"It was improperly mind-wiped." You say, shrugging off the touch of the servitor's cold and empty mind. The wiped servitor spasms intermittently. You examine it more closely, eyeing over the cleansing supplies it carried. The Sapphire Keep is remarkably clean, even by the standards of the Astra Telepathica. You nod in approval.
You smell something. A scent that is distantly familiar to you, but you can't quite put a finger on it.
"What?" The remains of Trina's eyelids tense wide behind gel-filled lenses, distracting you for a moment. "How sloppy. Typical of the Admech. An improperly wiped Servitor. I bet this does not happen to the ones they provide to the Administratum!" She tuts and moves in on the Cleaning Servitor. She extends a finger that folds out into a dataslug. She inserts it into a port in the servitor's head. "I'll trigger an automatic return protocol."
You barely notice her. The scent is bringing back strong memories. Memories from before you became a Psyker. You furrow your brow as you search through your memory palace.
The scent brings back a memory of…
It takes you a precious few seconds to find the memory.
Your uncle returning from a night with his friends, nearly blackout drunk on rotgut made from... paint thinner?
The Servitor reactivates with a jolt.
It smirks at you.
You reach for your power.
The Servitor's cargo explodes, flames washing over you and through the room. Everything goes black.
[] Psykana and firearms:
Your Wyrdvanes will not all be able to rely on their psychic powers for the duration of battles. Instead, they are likely to need firearms. Research into the ways Psykers have historically used firearms in their training.
Discover which type of firearm is historically the best for each type of Psyker..
100
Automatic Critical Fail.
The Sapphire Keep Library has been hit by an improvised firebomb, destroying the records recovered for you.
Iconoclast - Dogmatic - Telepathica:
Reputation and status within the Imperium are vital, and therefore how you are perceived is of great importance.
Iconoclast Renown:
Iconoclasm doesn't always mean heretical or recidivist action in the Imperium. Its the belief that the current social order isn't sacrosanct. Be it a rich hive noble throwing a fortune into charitable efforts, an Ecclesiarch taking a vow of poverty and donating all his wealth to the poor, a Commissar that rarely executes their troops, or an Enforcer that doesn't immediately resort to physical violence. All these actions are Iconoclast in nature.
This reputation might make some consider you a dangerous radical, just weird, hopelessly naive, or an exemplar of humanity. Many Imperial Heroes are Iconoclasts deep down, being the people whose actions and deeds remind one that, as rotten as the Imperium is, good people still live in it. Few heroes are openly Iconoclastic, either being so early in their lives before being beaten down. Or becoming openly Iconoclastic when they can easily get away with it.
Dogmatic Renown:
The Imperium is Eternal.
The Imperium is the last great bastion against Chaos. It must survive.
The God Emperor established the current social order.
We are beset from enemies without and within.
Dogmatism is the perceived adherence to the Imperial Creed and the dedication to the defence of the Imperium against threats beyond, within, fictitious, and very real. Dogmatism is not Fanaticism. It means the acceptance of the Status quo, through a lack of hope, by being satisfied with one's position, or thinking that there is no alternative.
The more Dogmatic you are perceived to be, the less 'dangerous' you are considered to be. A high dogmatic renown can therefore shield Iconoclast actions.
Telepathica Renown:
The status, influence, and authority of the Astra Telepathica is what you care about. As an Adept of this august organization, its status and your position in society are intertwined. This reputation tracks how much people think you care about the power and status of the Telepathica above the rest of the Imperium.
How this system works:
Dogmatism and Iconoclasm are separately tracked reputations, with the highest renown deciding the dominant perception of you. Actions can be taken to intentionally cultivate a public persona that differs from your actual opinion.
This system does NOT track your actual opinions or beliefs. It tracks what you are believed to be.
Individuals with means and/or influence will not believe your perception at face value.
An example of this is Ciaphas Cain, who if tracked by this system, would be an Iconoclast at heart, but perceived as a diehard Dogmatic.
Your dogmatic or iconoclast renown will be seen in the context of your Telepathica renown. Actions that might be shrugged off if committed by a Psyker perceived as not unfairly favouring the Telepathica, might be alarming in the extreme if the Psyker is seen as a Supremacist who'd tear down other Imperial organizations to empower their own.
Iconoclast Traits:
Tolerant.
You are tolerant. Perhaps a bit -too- tolerant towards Abhumans. Some Imperials will worry that this means tolerance towards mutants as well.
2 Iconoclast Renown.
Dogmatic Traits:
None.
Telepathica Traits:
None.
For each point of Renown that your active Renown exceeds the other, you gain a +5 to each roll for actions where your renown is relevant. Or a -5 if your action is used against someone opposed to your dominant renown.
Reputation and status within the Imperium are vital, and therefore how you are perceived is of great importance.
Iconoclast Renown:
Iconoclasm doesn't always mean heretical or recidivist action in the Imperium. Its the belief that the current social order isn't sacrosanct. Be it a rich hive noble throwing a fortune into charitable efforts, an Ecclesiarch taking a vow of poverty and donating all his wealth to the poor, a Commissar that rarely executes their troops, or an Enforcer that doesn't immediately resort to physical violence. All these actions are Iconoclast in nature.
This reputation might make some consider you a dangerous radical, just weird, hopelessly naive, or an exemplar of humanity. Many Imperial Heroes are Iconoclasts deep down, being the people whose actions and deeds remind one that, as rotten as the Imperium is, good people still live in it. Few heroes are openly Iconoclastic, either being so early in their lives before being beaten down. Or becoming openly Iconoclastic when they can easily get away with it.
Dogmatic Renown:
The Imperium is Eternal.
The Imperium is the last great bastion against Chaos. It must survive.
The God Emperor established the current social order.
We are beset from enemies without and within.
Dogmatism is the perceived adherence to the Imperial Creed and the dedication to the defence of the Imperium against threats beyond, within, fictitious, and very real. Dogmatism is not Fanaticism. It means the acceptance of the Status quo, through a lack of hope, by being satisfied with one's position, or thinking that there is no alternative.
The more Dogmatic you are perceived to be, the less 'dangerous' you are considered to be. A high dogmatic renown can therefore shield Iconoclast actions.
Telepathica Renown:
The status, influence, and authority of the Astra Telepathica is what you care about. As an Adept of this august organization, its status and your position in society are intertwined. This reputation tracks how much people think you care about the power and status of the Telepathica above the rest of the Imperium.
How this system works:
Dogmatism and Iconoclasm are separately tracked reputations, with the highest renown deciding the dominant perception of you. Actions can be taken to intentionally cultivate a public persona that differs from your actual opinion.
This system does NOT track your actual opinions or beliefs. It tracks what you are believed to be.
Individuals with means and/or influence will not believe your perception at face value.
An example of this is Ciaphas Cain, who if tracked by this system, would be an Iconoclast at heart, but perceived as a diehard Dogmatic.
Your dogmatic or iconoclast renown will be seen in the context of your Telepathica renown. Actions that might be shrugged off if committed by a Psyker perceived as not unfairly favouring the Telepathica, might be alarming in the extreme if the Psyker is seen as a Supremacist who'd tear down other Imperial organizations to empower their own.
Iconoclast Traits:
Tolerant.
You are tolerant. Perhaps a bit -too- tolerant towards Abhumans. Some Imperials will worry that this means tolerance towards mutants as well.
2 Iconoclast Renown.
Dogmatic Traits:
None.
Telepathica Traits:
None.
For each point of Renown that your active Renown exceeds the other, you gain a +5 to each roll for actions where your renown is relevant. Or a -5 if your action is used against someone opposed to your dominant renown.
Nautilus Scholam Psykana Internal Hierarchy:
Like any Imperial organization, the Astra Telepathica is rife with factionalism and groups intending to climb to the top at the detriment of others.
The Scholam Psykana currently has five Prefects, one from each of the five major schools of Psykana, all of whom have been granted a great deal of freedom and leeway by the Astra Telepathica in the pursuit of setting up an efficient training schedule.
Your fellow Prefects are:
-Prefect Biologica Astrid.
Universal Epsilon Psyker.
Astrid is a middle-aged woman with black hair, blue eyes, and an eerily symetrical face. She routinely uses her biomancy to change or optimize her appearance how she sees fit. She has few visible implants.
Currently training Biomantic Support Choirs:
Astrid's Wyrdvances are taught to both be nurses as well as biomancers. While lacking the control for fine surgery, when they put their powers together, Astrid's Wyrdvane is able to perform miraculous feats of healing and regeneration.
Lord Prefect favour: 20/100
Your relationship with them: 6/10
Your influence with them: 2/10
Combat Biomancy Development Unlocked.
-Prefect Telepathica Silvia
Astropath Transcendant, Delta-Grade Telepath.
Silvia's skin is weathered and etched with the lines of countless years. Her blindfold is made from a deep indigo fabric. The robes she wears are adorned with subtle psychic wards, their intricate patterns barely visible unless caught in the right lumen light. Her cane is carved from dark wood, its surface polished smooth by years of use and imbued with latent psychic energy that hums gently under her touch.
Currently training Bonded Telepathic Choir:
Silvia's Wyrdvanes are trained to function as living relays for communications, providing a safe and instantaneous form of communication across a battlefield between each member of a Wyrdvane.
Lord Prefect favour: 20/100
Your relationship with them: 3/10
Your influence with them: 1/10
By proving that Psychic Shock Troops have potential, Silvia will assist in training Dedicated Telepath Vox Operators.
-Prefect Pyromania Hans:
Gamma-Grade Pyromancer, Delta-Grade Telekine
Hans is a dark-skinned Psyker with a head covered with cybernetic plugs and cables that connect to an imposing psychic hood. His middle-aged appearance belies the combat prowess he possesses, with every movement echoing the precision and power of his pyromantic and telekinetic skills. Despite the constant sheen of sweat from overheating, there's an undeniable aura of intensity that surrounds him.
Currently training Pyro-Telekinetic Psychic Artillery.
Hans's Wyrdvanes are taught to be Psychic artillery. They are to rain down hellfire and telekinetic strikes from a distance, destroying everything in their path.
Lord Prefect favour: 20/100
Your relationship with them: 1/10
Your influence with them: 1/10
Hans believes your Psychic Shock Troops plan is doomed to fail and does not wish to involve himself.
-Prefect Divinatoria Alfonse:
Delta-Grade Diviner, Combat Cartomancer,
A pale-skinned man in simple clothes, rarely wearing robes, with dark black hair shaped over the cybernetics in the back of his head. Routinely seen wearing a bracer connected to a silver pane marked with six small rectangles.
Currently training Reading the Emperor's tarot. Sanctic sorcery.
Alfonse's Wyrdvanes are taught to read the Emperor's Tarot as well as divine the course of events. They are a support force meant to provide Imperial Commanders with knowledge of future events, or the likeliness of enemy actions.
Lord Prefect favour: 20/100
Your relationship with them: 3/10
Your influence with them: 1/10
By proving that Psychic Shock Troops have potential, Alfonse will aid your Psychic Shock troops to train their Precognition abilities.
-Prefect Telekinetica Occam:
Beta-Grade Telekine
Lord Prefect Favour: 20/100 -> 12/100
Scholam Psykana Faculty and Staff
You have gathered up a following of servants and allies that help with running the Scholam Psykana.
-Martha Sternback, Ratling:
A diminutive ratling woman whose dream job became a nightmare after a friendly Master of Service had her prepare meals for Imperial Guard officers kept as guests aboard her ship, the Sword of Integrity, instead of just the Junior officers. After deserting from the ship, you found her and offered her a better life. Due to the genuine kindness that you have shown her, you have her undying loyalty and friendship.
While a curious sight among the largely terran-norm members of the Astra Telepathica, few who actually speak with Martha don't find it easy to not be charmed by her smile, manners, and jovial attitude. Of those unable to get over their disdain for 'abbies' or 'gene filth', none dare to be rude to her, lest they face your considerable wrath.
Martha as a Ratling chef is a master of understanding the ability of food to motivate, encourage, punish, or break down an individual. She also has learned to work in the underbelly of society to survive, and finds it easy to make black market connections with the ubiquitous ratling communities across the Imperium.
-Gives a +20 to any rolls involving nutrition as a factor in Psyker education.
-Allows you to develop black market contacts.
Friend to Ratlings:
Martha is not afraid to let people know that you have her back. And you treat her kindly and with respect when she's around you. You treat her as well as a human!
All rolls interacting with Ratlings are rolled with Advantage.
Like any Imperial organization, the Astra Telepathica is rife with factionalism and groups intending to climb to the top at the detriment of others.
The Scholam Psykana currently has five Prefects, one from each of the five major schools of Psykana, all of whom have been granted a great deal of freedom and leeway by the Astra Telepathica in the pursuit of setting up an efficient training schedule.
Your fellow Prefects are:
-Prefect Biologica Astrid.
Universal Epsilon Psyker.
Astrid is a middle-aged woman with black hair, blue eyes, and an eerily symetrical face. She routinely uses her biomancy to change or optimize her appearance how she sees fit. She has few visible implants.
Currently training Biomantic Support Choirs:
Astrid's Wyrdvances are taught to both be nurses as well as biomancers. While lacking the control for fine surgery, when they put their powers together, Astrid's Wyrdvane is able to perform miraculous feats of healing and regeneration.
Lord Prefect favour: 20/100
Your relationship with them: 6/10
Your influence with them: 2/10
Combat Biomancy Development Unlocked.
-Prefect Telepathica Silvia
Astropath Transcendant, Delta-Grade Telepath.
Silvia's skin is weathered and etched with the lines of countless years. Her blindfold is made from a deep indigo fabric. The robes she wears are adorned with subtle psychic wards, their intricate patterns barely visible unless caught in the right lumen light. Her cane is carved from dark wood, its surface polished smooth by years of use and imbued with latent psychic energy that hums gently under her touch.
Currently training Bonded Telepathic Choir:
Silvia's Wyrdvanes are trained to function as living relays for communications, providing a safe and instantaneous form of communication across a battlefield between each member of a Wyrdvane.
Lord Prefect favour: 20/100
Your relationship with them: 3/10
Your influence with them: 1/10
By proving that Psychic Shock Troops have potential, Silvia will assist in training Dedicated Telepath Vox Operators.
-Prefect Pyromania Hans:
Gamma-Grade Pyromancer, Delta-Grade Telekine
Hans is a dark-skinned Psyker with a head covered with cybernetic plugs and cables that connect to an imposing psychic hood. His middle-aged appearance belies the combat prowess he possesses, with every movement echoing the precision and power of his pyromantic and telekinetic skills. Despite the constant sheen of sweat from overheating, there's an undeniable aura of intensity that surrounds him.
Currently training Pyro-Telekinetic Psychic Artillery.
Hans's Wyrdvanes are taught to be Psychic artillery. They are to rain down hellfire and telekinetic strikes from a distance, destroying everything in their path.
Lord Prefect favour: 20/100
Your relationship with them: 1/10
Your influence with them: 1/10
Hans believes your Psychic Shock Troops plan is doomed to fail and does not wish to involve himself.
-Prefect Divinatoria Alfonse:
Delta-Grade Diviner, Combat Cartomancer,
A pale-skinned man in simple clothes, rarely wearing robes, with dark black hair shaped over the cybernetics in the back of his head. Routinely seen wearing a bracer connected to a silver pane marked with six small rectangles.
Currently training Reading the Emperor's tarot. Sanctic sorcery.
Alfonse's Wyrdvanes are taught to read the Emperor's Tarot as well as divine the course of events. They are a support force meant to provide Imperial Commanders with knowledge of future events, or the likeliness of enemy actions.
Lord Prefect favour: 20/100
Your relationship with them: 3/10
Your influence with them: 1/10
By proving that Psychic Shock Troops have potential, Alfonse will aid your Psychic Shock troops to train their Precognition abilities.
-Prefect Telekinetica Occam:
Beta-Grade Telekine
Lord Prefect Favour: 20/100 -> 12/100
Scholam Psykana Faculty and Staff
You have gathered up a following of servants and allies that help with running the Scholam Psykana.
-Martha Sternback, Ratling:
A diminutive ratling woman whose dream job became a nightmare after a friendly Master of Service had her prepare meals for Imperial Guard officers kept as guests aboard her ship, the Sword of Integrity, instead of just the Junior officers. After deserting from the ship, you found her and offered her a better life. Due to the genuine kindness that you have shown her, you have her undying loyalty and friendship.
While a curious sight among the largely terran-norm members of the Astra Telepathica, few who actually speak with Martha don't find it easy to not be charmed by her smile, manners, and jovial attitude. Of those unable to get over their disdain for 'abbies' or 'gene filth', none dare to be rude to her, lest they face your considerable wrath.
Martha as a Ratling chef is a master of understanding the ability of food to motivate, encourage, punish, or break down an individual. She also has learned to work in the underbelly of society to survive, and finds it easy to make black market connections with the ubiquitous ratling communities across the Imperium.
-Gives a +20 to any rolls involving nutrition as a factor in Psyker education.
-Allows you to develop black market contacts.
Friend to Ratlings:
Martha is not afraid to let people know that you have her back. And you treat her kindly and with respect when she's around you. You treat her as well as a human!
All rolls interacting with Ratlings are rolled with Advantage.
Your goal is to train Psychic Shock Troops.
Current Armour: Flak
Current Weapon: Lasguns, laspistols, simple psi-staves.
Combat Training: Imperial Guard Veteran
-Close Quarters Combat: Alkata Cartel provided trainers will teach the Wyrdvane how to fight dirty in close combat, teaching them all the nasty tricks that only a veteran could ever truly learn.
Sanctified Stakes: Not acquired yet.
Micro-Explosives: Not acquired yet
Biomancy Training:
All dedicated Biomancers in your Wyrdvane will learn the following abilities.
-Biomantic Meatball Surgery: A skilled Biomancer can, by placing their hand upon a fallen comrade, knit bones together, grow back lost organs, restore ruined flesh, and ensure a fighter can keep going. Your Wyrdvanes will be trained extensively on how to get a soldier back into the fight quickly. These changes can be undone by a medical biomancer after the fighting is over.
Telepathy Training: Simple
Pyromancy Training: Simple
Divination Training: Simple
Telekine Training: Excellent.
Your writing upon Telekinesis are already being spoken of highly by the tutors of the Astra Telepathica. They will ensure your Wyrdvanes receive excellent training.
-Crush: A Telekine focuses their power upon a single point in space, manifesting a brief moment of intense gravity akin to a Grav-Gun.
-Telekine Dome: The Telekine, if equipped with a force staff or a potent enough focii, conjures a dome of Psychic energy for the squad to take cover in. The dome will absorb small arms fire and indirect shrapnel from artillery.
Wyrdvane Skills:
A Wyrdvane is telepathically linked, sharing power, skill, and training. This allows them to tap into each other's shared powers. Several abilities will be shared by each member of the Wyrdvane Choir.
-Telekine Personal Shields: The Wyrdvane Choir pools their collective Telekine potential and spreads it evenly among their members, wrapping each soldier in a protective regenerating energy shield that deflects kinetic and energy small arms fire. The power of the shields can be adjusted by the Choir, or overcharged by an able Telekine among the Choir.
-Biomantic Self-Optimization: Using subtle Biomancy, the senses of the soldier are optimized and improved beyond baseline humanity. Soldiers can smell hormones in the air, see in near complete darkness, and hear the most minute of noises, and achieve levels of strength comparable to the Tempestus Scions and Sororitas. This is a passive improvement that can be adjusted as needed by the Psyker. Part of this includes a low-level healing factor that actively clears the muscles of lactic acid, and allows cuts and lesser bullet wounds to heal by themselves.
Traits:
Good looking and healthy:
Every Psyker trained in the Scholam Psykana undergoes significant cosmetic surgeries both biomantic, surgical, and hybrid, resulting in Psykers that look like they could come freshly from the Schola Progenium.
Current Armour: Flak
Current Weapon: Lasguns, laspistols, simple psi-staves.
Combat Training: Imperial Guard Veteran
-Close Quarters Combat: Alkata Cartel provided trainers will teach the Wyrdvane how to fight dirty in close combat, teaching them all the nasty tricks that only a veteran could ever truly learn.
Sanctified Stakes: Not acquired yet.
Micro-Explosives: Not acquired yet
Biomancy Training:
All dedicated Biomancers in your Wyrdvane will learn the following abilities.
-Biomantic Meatball Surgery: A skilled Biomancer can, by placing their hand upon a fallen comrade, knit bones together, grow back lost organs, restore ruined flesh, and ensure a fighter can keep going. Your Wyrdvanes will be trained extensively on how to get a soldier back into the fight quickly. These changes can be undone by a medical biomancer after the fighting is over.
Telepathy Training: Simple
Pyromancy Training: Simple
Divination Training: Simple
Telekine Training: Excellent.
Your writing upon Telekinesis are already being spoken of highly by the tutors of the Astra Telepathica. They will ensure your Wyrdvanes receive excellent training.
-Crush: A Telekine focuses their power upon a single point in space, manifesting a brief moment of intense gravity akin to a Grav-Gun.
-Telekine Dome: The Telekine, if equipped with a force staff or a potent enough focii, conjures a dome of Psychic energy for the squad to take cover in. The dome will absorb small arms fire and indirect shrapnel from artillery.
Wyrdvane Skills:
A Wyrdvane is telepathically linked, sharing power, skill, and training. This allows them to tap into each other's shared powers. Several abilities will be shared by each member of the Wyrdvane Choir.
-Telekine Personal Shields: The Wyrdvane Choir pools their collective Telekine potential and spreads it evenly among their members, wrapping each soldier in a protective regenerating energy shield that deflects kinetic and energy small arms fire. The power of the shields can be adjusted by the Choir, or overcharged by an able Telekine among the Choir.
-Biomantic Self-Optimization: Using subtle Biomancy, the senses of the soldier are optimized and improved beyond baseline humanity. Soldiers can smell hormones in the air, see in near complete darkness, and hear the most minute of noises, and achieve levels of strength comparable to the Tempestus Scions and Sororitas. This is a passive improvement that can be adjusted as needed by the Psyker. Part of this includes a low-level healing factor that actively clears the muscles of lactic acid, and allows cuts and lesser bullet wounds to heal by themselves.
Traits:
Good looking and healthy:
Every Psyker trained in the Scholam Psykana undergoes significant cosmetic surgeries both biomantic, surgical, and hybrid, resulting in Psykers that look like they could come freshly from the Schola Progenium.
Resource changes this turn.
Lord Prefect Favour: 20/100 -> 12/20
You have gained:
You have learned the traits and abilities:
Manifest Gravity: Occam is able to use just his mind and focus, to generate a gravitational pull towards and object in space, using just his mind. His knowledge of the ability has made it an easy ability for him, and part of his regular arsenal of Psykana.
Tolerant:
You are tolerant. Perhaps a bit -too- tolerant towards Abhumans. Some Imperials will worry that this means tolerance towards mutants as well.
2 Iconoclast Renown.
Martha gains the talent
Friend to Ratlings:
Martha is not afraid to let people know that you have her back. And you treat her kindly and with respect when she's around you. You treat her as well as a human!
All rolls interacting with Ratlings are rolled with Advantage.
4 Hour Moratorium
Last edited: