A school for the cursed: A Psyker Quest. Warhammer 40k quest.

Psyker Inductee: Mahuizoh of Tlamaca
Subject Identity: Mahuizoh of Tlamaca
Birthplace: Arnic. Formerly a Civilized World capable of constructing interplanetary craft, they had degraded to a Pre-Industrial society following loss of contact with the Imperium in 1.100.M38 TPC followed by orkish invasion.*
Age: 26
Sex: M
Relations: Father (Deceased), Mother (Deceased), Sister (Alive), Brother (Alive), Sister (Deceased), Wife (Alive), Son (Alive), Son (Alive), Daughter (Alive)
(bloodline under watch by Adeptus Telepathica)
Appearance:
Subject stands at approximately 165.1 cm and weighs 104.6 kg, with thick and heavily corded musculature on all parts of the body, including; biceps, pectorals, abs, and thighs. Defining features include a completely symmetrical face framed by shoulder-length black hair and numerous scars, including one across the throat and another across the guts that are present but faded and/or reduced.**
Psychic Aptitude Grading: ***
* Telekinesis: Eta (9)
* Telepathy: Lambda (5)
* Divination: Theta (8)
* Pyromancy: Xi (2)
* Biomancy: Zeta (10)
Personal History:
Subject was born as the youngest child of four to one of the Marcher nobility of the planet's most powerful empire, and raised to be a professional officer for the planetary SDF. The subject's psychic awakening was not recorded at the time, but is suspected to have occurred at age 16 when he was taken with his father and a handful of retainers to hunt local planetary megafauna. None but the subject and one retainer survived the hunt, and the retainer died days after to their injuries.

The subject would then go on to profit off their abilities, aided by their relative weakness in most overt fields, deliberate attempts to hide any uses from public eye, and additional efforts to disguise their powers by the wife who he has been betrothed to for two years at the time.

Additional Notes:
*This classification was last updated in 1.400.M41 TPC.
**Scribe S6-4442b has been reprimanded for unprofessional conduct. Alternative description pending.
***Interrogations of the subject to discover how he managed to stay stable yielded the location of a nearby ruin with inscriptions detailing certain meditations as well as a coven of minor psykers and wyrdvanes.
****The wife of the subject would be forcibly incapacitated shortly afterwards when she attempted to resist, and all children were relocated to the planet's Telepathica Keep for observation on the recommendation of the resident diviner.

AN: I swear that all I wanted to do was make a funny little psyker shaman. Instead I get the same concept, but modified by me asking what would have happened if he missed the original Black Ship by a year when awakening, and then trying to hide it. Honestly he's lucky that he didn't pull anyone with his powers, but that's down to a lack of power, the planet's primitive psyker traditions, and him never using his power outside of the most careful applications possible.

Nice try Mahuizoh, you had a good run dodging the police.
 
Psyker Inductee: Sera Areyes
Subject: Sera Areyes.

Birthplace: Ozark II, A wealthy hiveworld in the Ultima Segmentum.

Age: 17 Terran Years

Sex: Female.

Relations: Her parents are Marcos and Abella Areyes, the couple are a highly respected preacher and arch-deaconess respectively who oversee several massive mega-cathedrals on the planet.

Our observers inform us that publicly they make little mention of their witch daughter, with their peers in the Ecclesiarchy they make only the most minor of agreements when it comes to decrying witchery.

Privately they are very interested in following their daughter's development, we have received highly encrypted communications regarding certain… arrangements that would benefit The Telepathica.

Appearance: The subject is aesthetically pleasing, her physique having been carefully crafted through a well curated diet, Magos Biologis flesh crafting and a professionally planned exercise plan that saw her made fit for combat and attractive enough for any marriages her parents sought to arrange for her. She has long dark hair, a beauty mark under her left eye and green eyes, She is of the average Terran height for a woman, her psi implants are both well crafted and baroque being in-lade with blessed silver, rose gold and obsidian.

Preliminary Psychic Aptitude Grading:
Telepathy: Lambda (5)
Divination: Nu (3)
Telekinesis: Zeta (10)
Pyromancy: Epsilon (11)
Biomancy: Omicron (1)

Notes:

Subject # 4567399 was discovered as she getting ready to enter adulthood, on the cusp of her 17th birthday her parents took her to see a civilian contracted Primaris Biomancer to do a full scan of her biology, a prerequisite demanded by her fiancée's family before the arranged marriage was carried out.

As the Biomancer did his job there was a resonance. The subject's own powers then awakened fully due to the infusion of psychic energy into their body.

Immediately after this event the subject's life was irreversibly changed.

The path towards becoming a deaconess like her mother was closed to her, her future marriage annulled before it even began, her future plans of being a mother put on hold, most likely permanently.

After taking the subject to get her psy implants her parents put her in a stasis coffin, waiting for the day the Blackships would come to collect her. But when they received word that our institution was an option they immediately filled out the forms to transfer her into our hands.
 
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Psyker Inductee: Ir'yua
Created Largely Via using the Dark Heresy 1e creation tables found in the Inquisitor's Handbook and a d100, with a d12 for psychic grades. I also rolled to see if they'd ever taken a crit, and then what that crit might be, the dice weren't kind.

Name: Ir'yua
Sex: Male
Age: Physically over 20 Terran years.

Homeworld:

Rethrim Secundus - A Feral world found within one of the sector's leaves Rethrim Secundus was initially intended for conversion to an agricultural world, so as to extract value from the leaf following the destruction of Rethrim Primus using [REDACTED] in [REDACTED] following [REDACTED] and the [REDACTED]. Unfortunately despite Secundus seeming like an ideal candidate for agriworld, disease would always ravage the colonists, earthquakes would wreck the foundations of more permanent proper Imperial structures, and perculiar madness that spreads [REDACTED], [REDACTED], regiment [REDACTED], all this combined with the exceedingly deadly wildlife and parasites meant that though there have been numerous attempts proper colonization none have succeeded.

The worlds population is made up of the decendents of those former colonists, who live a primarily nomadic existence amidst the swamps and plains, though tribes are known to live amongst the mountains and along the coasts as well though the storms that wrack the mountains and tsunami's that afflict the coast mean there are far fewer tribes that live long term in these areas. The majority of offworld traffic has historically been those traders who specialize in dangerous beasts, exotic meats, cultural relics, slaves, and those few products produced by the few platations on planet that survive for at most few generations, perhaps 300 years before ruination takes them.

Lately there has been talk of another attempted conversion to agriworld, so that the food produced can go to feed newly proposed mining efforts to extract value from the remains of Rethrim Primus and recently discovered Lithium deposits on a wandering planetoid about the size of the Terran moon that has found itself in a decaying orbit around the system's star, there is only a projected 1,500 years to take advantage of the resources and some among the mechanicus are pressing for extraction to be undertaken.

Subjects Appearance:

Subject displays the physic of a typical nomadic feral worlder, thickly muscled and callused thighs from riding small horses, an immune system seemingly tailored to fighting off intestinal parasites, ruddy flushed skin marked by many sunburns and acne. Greasy red hair that shows signs of having clay pressed into it, and one remaining blue eye, the other a ruin of torn flesh from the incident that resulted in subjects transport to the Telepathica. Subject also displays numerous piercings including prominent nasal piercings onto which they have insisted on attaching a mask to their face as part of a cultural taboo against naked faces being intensely intimate things. Subject also wears a small bag filled with their toenail clippings and hair around their neck.

Bio:

Born to a plains tribe, Ir'yua grew up on horseback more than on their feet, riding the sturdy ponies raised by his tribe, while displaying little skill with a bow Ir'yua showed talent with a sling, flinging stones with great strength a far distance. The profession of Ir'yua's tribe would change with the seasons, varying based on resources, one year they might be fermenting horsemilk into alcoholic beverages to trade to the swamp tribes, for a season they might hunt the colourful and flavorful venomous birds that live along the coast, bringing their bodies and live specimens to off world traders promising well made metal tools, autoguns, or even the rare las weapon in exchange.

Ir'yua primarily grew up tending to the tribes flocks of sheep, plucking them of feathers for use in clothing, and keeping them from attacking the horses. However, after disease ripped through the tribes flocks they turned to raiding for a season and Ir'yua rode out with others to attack a plantation to take their sheep as well as the other riches within. Unfortunately for the tribe at the time off world traders were there collecting local delicacies for Hive World nobility, to be stored in stasis caskets and butchered live in the estates they were bound for.

Their guard's lasguns and blades made short work of Ir'yua's tribe's raiding attach, and at that moment Ir'yua awoke psychicly, telekineticly blocking a blow that would have killed him. Unfortunately for him he was unable to stop the second blow, blade ripping across Ir'yua's face, removing his eye and knocking him unconcius, thinking quickly and of profit, an observing trader had Ir'yua stuffed roughly in a stasis casket to be turned over to the Telepathica in exchange for a reward.

Preliminary Psychic Aptitude Grading:
Telepathy: Theta (8)
Divination: Theta (8)
Telekinesis: Eta (9)
Pyromancy: Mu (4)
Biomancy: Nu (3)

Subject has shown some small ability with Psychometry, possibly traced back to a belief that all items belonging to a person are imparted with a part of that persons soul. Subject has taken to wearing a small bag of their toenails and hair to help, in their words "remind myself I am me."

Subject's telepathic abilities are limited around humans, so far upon initial testing they've been able to pick up emotions and project them upon others with some success. However, they've had greater success with animals, manipulating rats and other small animals within close range.

Subject has also displayed ability with telekinesis, but not on the scale they initially displayed upon awakening, being only able to levitate small items of low weight when not working with other Wyrdvanes. It is unknown at this time if further teaching will produce greater results

Please Note: Rethrim Secundus sheep are in part descended from sheep spliced with Canadian Geese. They are ornery little monsters.
 
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Notable ships of the Torvum Sector:
Notable Ships of the Torvum Sector

The Braklux Barnacle

Class – Unknown (Salvaged Mass Transport)

13km from stern to bow, 2 km from port to starboard

Crew – 60,000

Larger even than the rare Mars Class Mass Conveyor the history of the Braklux Barnacle extends back into the depths of imperial history, with the earliest surviving records indicating service in M35, though those records seem to indicate a far longer history of service. Seemingly built from a surviving frame of a mass transport voidcraft that had been heavily damaged and then stripped of all it could be stripped of, in its current form the Barnacle has earned its name, the sections that were missing from the hull having been filled in with whatever parts whomever had been conducting repairs at the time had on hand, leaving it looking like a great log encrusted with great metallic muscles and barnacles.

The Barklux Barnacle plys the void of the Odium sector's trunk and some of the more stable branches, making a steady circuit that takes roughly 80 years, it's lack of Navigator meaning it cannot be used in areas with more warp turbulence and must move slowly compared to a vessel with a navigator. Making a regular route from various agriworld's in the sector to hive, mining, and forge worlds, bringing needed resources produced by one planet to another in accordance with the ancient merchant's warrant allowing the Braklux family permission to own and operate the vessel. Accusations of smuggling and working as part of the Cold Trade using the various hidden compartments and long walled off sections left over from its many many retrofits, are obviously false and slanderous.

Hirearchy aboard the ship is determined through a series of intense written tests, those who pass taking on officer roles within the ship, provided they agree to becoming eunuchs or to having a hysterectomy, this being part of the Braklux family's plans to help prevent any other family lines aboard the ship from gaining enough power to potentially mutiny. Though how successful this plan has been given the crew rebellions over the years remains to be seem. Currently the Braklux family is in negotiations with House Tular to contract a navigator to serve aboard the ship in exchange for a percentage of revenues.


The Bumble Bee

Furious Class Grand Cruiser

8km from stern to bow, 1.9 km from port to starboard

Crew – 90,000

One of the few remaining Grand Cruisers still operating as part of the Imperial Navy The Bumble Bee was recovered 600 years ago, floating out in a leaf. Incredibly it was still somewhat operational, life support systems kept partially functional through the incredible dedication of the ship's Machine Spirit, wounded though it may have been, and what had become a priesthood of reclimators (see Dark Heresy – Inquisitor's Handbook Page 76), the spiritual successors to the ship's original tech priests made from those found to be worthy amongst the various tribes descended from the ships original crew.

These tribes, descended from the crew kept alive the martial traditions of the navy, practicing both personal martial combat in ritualized personalized combat, and group combat to settle disputes between the various tribes. They also came to worship the various lance batteries and macro-cannons belonging to the ship, the majority of the surviving crew having been around the ships weapons batteries when it was lost to the warp. This has lead to the ships unique name and coloration, as they began to consider the yellow and black hazard marking around the weapons batteries holy symbols representing the Father of the Void's (a version of the Emperor and Machine God worshipped as a single entity with multiple aspects each represented by a different primarch) holy weapons, and after the tribes men were integrated with the new crew pressed into service and converted them, they successfully lobbied to have the ship's exterior repainted in yellow and black.

Currently there is some on going tensions with the more religiously dogmatic members of the mechanicus and ministorum, the faith of the ships crew and tech priests presenting an opportunity for both groups to exert influence the ship, and the higher ranking naval officers working onboard, and by extension the Imperial Navy within the sector.


The Shining Beacon

Conquest Class Star Galleon

5.1km long, 0.7 from abeam to fins

Crew – 65,000

The shining gem of the Chromus dynasty, this ship has been in service since the Great Crusade, and family legend states that it even fought in the same void battle as a ship the Emperor was aboard, and in more recent millenia it even did battle Tergragh when they made their reappearance. These days the ship is used as little more than a grand pleasure vessel, taking members of the Chromus dynasty around in stunning luxury as it transports goods across the subsector. Should any member of the dynasty wish to make a great change in the dynasty or even usurp control the Shining Beacon would prove prove to be a powerful symbol.


The Dancing Moose

Silver Class Light Cruiser (Silver Rings Variant of the Lathe Class Monitor)

4.9km long, 0.9km abeam

Crew – 41,000, mostly servitors made from bespoke vat grown clones

The personal vessel of Arch-Genator Myers, this vessel is filled to the brim with labs, medicae facilities, and containment facilities, meant to hold all manner of interesting genetic specimens, including mutants, sapient xenos, various beasts found on worlds in the path of the exploratory fleet, and horrific abominations spawned from and extracted from long damaged Dark Age of Technology facilities. Originally Myers had been reluctant to participate in an exploratory mission, being quite happy with his experiments, however he crossed one too many political rivals and found himself forced out of the Silver Rings, likely expected to die or be disgraced out there in the distant void. Now however Myers and The Dancing Moose return, covered in glory, and with a hold full of secrets and valuable flesh, and it remains to be seen whether or not the Genator will remain with the rings, or strike out in the Dancing Moose, having come to think of the vessel as his home.
 
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Even more notable ships.
Even more notable ships

Vinlim's Vigilance

Converted Scourge-class frigate

1.6 km long, 0.4 km abeam and fins approx.

Crew - 28,000

Following the same path as the long dead Saint Vinlim Re'lec'vot did in this very vessel as he took down the Tersorna Consortium in his days as an Arbites, long before a devote member of the Ministorium purchased the vessal. Vinlim's Vigilance goes from world to world, bringing with it a load of paying pilgrims who descend on a world to bring "justice." That this justice often means descending on bars to smash up sinful drinking establishments, ransacking mutant and abhuman slums with pogroms, and generally causing issues. However the Noble and Upright of any given world can generally find a use for them in punishing "slothful" workers striking for better conditions or directing them at the holdings of their "sinful" rivals.

The Rippling Blade

Sunbolt Class Raider

1.9km long, .25km wide

Crew - Estimated at 13,000

The origins of this vessel are unknown, but it has prowled the shipping lanes of the Torvum sector for 2 decades now, offering demonstrations of it's powerful forward facing lance to Imperial shipping so that they surrender their cargo to the pirates. Considered a relatively minor nucince by the navy at this time given it targets ships with vastly larger cargo storage than it and never totally empties them out given it's far smaller storage capacities, no dedicated efforts have been made. This however might change soon as it unwittingly targetted a Rogue Trader Q-Ship and fled when the Q-Ship fought back, landing a few solid blows.

Scans taken during the fight by the Trader's impressive auspex revealed that the vessel's lance, engines, and void shields might be archeotech in origin. The navy received these scans in exchange for subsidizing repairs, and now has more interest in persuing this vessel, so that they can take the source of these parts for themselves. Others however have concerns, if this vessel has access to so much advanced technology, why has it done so little, and why does it always operate alone?


Ennui's Opposition

Saturn Class Transport

5.4km long, 1 km wide

Crew - 60,000

A unique vessel in the Torvum Sector, this vessel is a grand floating carnival, it travels from world to world across the sector. Filling it's hold at each world it visits with delights ranging from music, art, and theater troupes, to rare animals and vegtables, gene edited prostitutes and and pit fighters, narcotics unique to single worlds, barely unforbidden technology, and even xeno's delight smuggled along the cold trade. It promises that no noble within a system shall feel bored while it orbits the same star, and so far it has kept that promise. It especially makes a rush for leaves when they open up, eager to collect the rare delights within.
 
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HDMNS Paragon of Defiance
Notable ships of the Torvum Sector

HDMNS Paragon of Defiance

Overlord class battlecruiser

Technical specifications: see attached document


Built in the very end of M36 in the shipyards of the Holy Mars itself HDMNS Paragon of Defiance is one of the earliest of both her class and of the Battlecruiser as a whole. How exactly did such a vessel end up in Torvum is subject of many of myth among the crews and prolonged debates among the scholars of Naval history, but little is known for sure. What is known is that earliest records of the ship within Torvum Sector date to year 391 M37, where HDMNS Paragon of Defiance was recorded as leading a squadron that engaged and destroyed a Tegragh squadron in the Steel Line subsector, in the aftermath of the defeat of the Xenocide Crusade.

Sinse then HDMNS Paragon of Defiance has been a mainstay of Battlefleet Torvum, surviving and even thriwing through 3 millenia of service. Primarily serving as a Hunter-Killer Squadron leader, she spends most of her operational time patrolling the areas of conflict, providing support to Imperial convoys and eliminating hostile scouts, raiders, smaller convoys and any other vessels that have the misfortune to be detected by her without sufficient firepower to protect them.

Most ships with long enough sevice life aquire certain reputation among their crews and Navy voidsmen in general, and HDMNS Paragon of Defiance is no exception. Hers is that of grim but enduring veteran, routinely disappearing in the Black with no reliable contact for years or sometimes decades, only to reappear, battered, bruised, bearing many a new scar, but unbroken, bringing most of her crews back safe and with tales of new victories in the Emperor's name.






So, i decided to recreate my OC Psyker's homeship in Rogue Trader RPG Shipbuilder. This is a backstory for the vessel, while the Image links, should I be able to embed them properly is the screenshot of the end result done in this program.

EDIT: looks like I got it for the images. It doesn't show in the list but the Bridge and the Drive are Best quality, Life support and Shield are Good quality.
Things worth mentioning are that both Crew quarters and Life support are the variants that focus on reducing crew casualties, Augur array is the better than the standard one, but not the "dedicated scout vessel " one and both munitorum and Suplly vaults serve to allow her to operate for an etended period of time without resupply.
 
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Canon Omake: A Bit of Supplementary Recruiting
A Bit of Supplementary Recruitment

Libertalis was one of those worlds that had been far from the Emperor's light for a very long time. Before the coming of the Imperium, it was a pirate haven. Now, it was a key node in several warp routes to the Eastern Fringe. As such, it was a major port of call for religious fanatics, Rogue Traders, Cold Traders, pirates, and other assorted scum coming to and from the Eastern Fringe.

However, it was an excellent place for an Inquisitor to pick up a little extra firepower, mused Fidus Kryptman as he entered the office of Sallah Ibarra. A former member of the Munitorum, he was the best fixer in Libertalis.

Ibarra rose from his desk upon seeing Kryptman, "Fidus, my old friend. It's been too long". Kryptman's glare reduced his gregariousness temporarily, but he soon bounced back. "You Inquisitors, always so serious. This is why I left the Munitorum". Personally, Kryptman suspected that the corruption allegations had more to do with it.

Kryptman explained his requirements, which led Ibarra to sigh. "You come at a difficult time, my friend. Many of the regiments who I would judge suitable for such an endeavor have shipped out with the Cunningham Dynasty, and most of the others are needed here and not easily moved".

Kryptman raised an eyebrow. He knew that Ibarra wouldn't still be talking if he had nothing.

Ibarra smiled, "Still, I have one or two possibilities. First is a veteran Guard regiment, the Indigan 28th. They were acquired by a Rogue Trader who thought selling the preserved corpses of mighty Xenos didn't qualify as the Cold Trade". "Suffice it to say that the Gallardo Cartel disagreed. Here's their details", Sallah handed over a data-slate.

Kryptman studied it closely. The Indigan Praefects lacked the prestige of other Death World Regiments, but they were still quite capable. Their experience with dangerous megafauna might also be helpful against the local wildlife of Tyran Primus should things go awry. He nodded his assent, and Sallah moved on to his next possibility.

"Usually I wouldn't suggest this, but I have a connection with a Votann Kahl that I may call upon", Ibarra spoke with unusual hesitance. "A man such as yourself undoubtedly knows of several worlds whose mineral wealth would interest them, and they've proven themselves to be mighty warriors with experience in expeditions of this ilk". Another dataslate was handed over.

Kryptman considered this for some time. Unlike certain Monodominant colleagues of his, he understood that the Squats were in truth a race of Abhumans, but they were still far from reputable to many, and with good reason.

He almost dismissed them out of hand, but the memory of the haunted look borne by Telepathica representative who sent him on this path gave Kryptman pause. Apparently whatever this was managed to kill one of their veteran Astropaths, without relying upon Chaos. Perhaps a certain amount of additional preparation was prudent here. It's not like the Votann were actually Xenos after all. He signaled his agreement with Sallah.

AN: The talk about Kryptman's later radicalism led me to write this omake, one where Kryptman takes a step down a different direction of Radicalism. The Leagues do canonically hunt Hive Fleets for raw materials after all. Might make a sequel about the Kâhl of the Kinband in question depending upon how things go with Behemoth.
 
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