A Certain Scientific XCOM Project

Maybe after this vote, it'll be worth discussing the Riot voting system. I'm actually not very familiar with it, so I don't know what advantages it has, but it seems it scares people a bit.

Actually, riot voting is VERY popular....for votes where you aren't making tactical decisions. It means every voter is significant and contribute to effect. It's best where all options are beneficial and you want different focuses

It's terrible for tactics and strategy, because there are objectively bad actions, objectively bad sequences of actions, and other bad decisions.

Thus, using riot voting for strategy is basically killing the quest yourself, whether people vote and blow everything up after which everyone actually invested leaves, or people don't vote and the quest dies anyway.
 
Well, so far so good. Better get 34 in cover, though.

Actually, riot voting is VERY popular....for votes where you aren't making tactical decisions. It means every voter is significant and contribute to effect. It's best where all options are beneficial and you want different focuses

It's terrible for tactics and strategy, because there are objectively bad actions, objectively bad sequences of actions, and other bad decisions.

Thus, using riot voting for strategy is basically killing the quest yourself, whether people vote and blow everything up after which everyone actually invested leaves, or people don't vote and the quest dies anyway.

I see, thanks for the info. so, maybe we should switch to traditional votes during tactical battles, and use riot voting between missions? Or something?
 
Actually, riot voting is VERY popular....for votes where you aren't making tactical decisions. It means every voter is significant and contribute to effect. It's best where all options are beneficial and you want different focuses

It's terrible for tactics and strategy, because there are objectively bad actions, objectively bad sequences of actions, and other bad decisions.

Thus, using riot voting for strategy is basically killing the quest yourself, whether people vote and blow everything up after which everyone actually invested leaves, or people don't vote and the quest dies anyway.

Well, as I've said in the past, the main purpose of the riot voting was to encourage voting and participation. In other quests, both quests that I've run and quests that I've played in, there's one or two people who come up with 'the plan', and then everyone just bandwagons with them, without ever trying to come up with their own plan or contribute to the strategy. I wanted to try to create an environment where real discussion and eventually consensus would occur, not just people piling on the first vote they see.

It really does seem to have put a damper on activity though, so you're certainly right about that.

Then we'll do plan voting. The GM already said they weren't that attached to RIOT.

Anyway, the map's borked. It loads, but its a thumbnail for me.

I'll see what I can do about the thumbnail.

EDIT: I think it's fixed now, if not, keep bothering me, but I won't be able to take another look at it for a few hours.

I see, thanks for the info. so, maybe we should switch to traditional votes during tactical battles, and use riot voting between missions? Or something?

What do you think about Riot Voting?

[ ] Use riot voting for all options where it's applicable.
[ ] Use riot voting for combat voting only.
[ ] Use riot voting for strategic voting only (out of combat votes).
[ ] Don't use riot voting.
 
Last edited:
[X] Don't use riot voting.

Well, as I've said in the past, the main purpose of the riot voting was to encourage voting and participation. In other quests, both quests that I've run and quests that I've played in, there's one or two people who come up with 'the plan', and then everyone just bandwagons with them, without ever trying to come up with their own plan or contribute to the strategy. I wanted to try to create an environment where real discussion and eventually consensus would occur, not just people piling on the first vote they see.

It really does seem to have put a damper on activity though, so you're certainly right about that.

...Have you seen the amount of discussion in riot quests?
90% of it is unrelated to the actual voting, and the votes get no debate at all, people vote and leave.
 
Y'know, I actually like the results we've gotten so far. It's made things closer to a Council Quest than a traditional... anything, I think, except possibly real combat.
There are good options, there are terrible options, there are good options that could become terrible options if combined with other good options, and it's combined tension that we could mess up with letting me, at least, feel individually powerful, because I can get my plan put through if I feel the need.

That said, erring on the side of caution might be good. What if we combined Riot and Approval voting? Make it so anyone can propose a plan, but they need one other person to vote for it before it goes through.
 
[X] Don't use riot voting.

My lack of posting is a mixture of still reading through this, a lack of direct experience with XCOM, and a lack of tactics-based strategic ability. I'll probably edit in a vote later if others with better ability don't beat me to it.
 
I suppose we could begin to discuss what to do for next turn?

It's a bit tricky right now. Four hostiles down, one retreating, and one about to be surrounded, but there might still be an "untriggered" alien group (estimates gave us a range of 6-10 enemies. If it's 6, they're all accounted for. If it's 10, there's still a full group waiting to ambush us.

Right now, I guess 32 and 33 can take point and deal with S2, while 34 and 35 relocate and enter overwatch? Something like that?

Also, question : does the building have an extinguisher system that we could trigger with Spark? Having everyone inside wet would certainly make things even easier.
 
33: Move to pillar on right, Pin S4
35: Pin S2
32: Move to Counter, Stun S2

Is 34's cover full or half? Or is that a thing?
 
Last edited:
S4 is not visible right now, his place on the map is simply the last time we saw him. Presumably he went up a floor (calling for backup?).

Also, 35 should try to pin S2 only if 32 fails her stunt attempt. Because if she succeed, that's a wasted action.
 
Last edited:
35 pinning is to stop them from attacking while 32 moves to stun.

33 is trying to prevent S4 from firing out the door, if it's hiding there.
 
S4 is not visible right now, his place on the map is simply the last time we saw him. Presumably he went up a floor (calling for backup?).

Also, 35 should try to pin S2 only if 32 fails her stunt attempt. Because if she succeed, that's a wasted action.
Might want everyone inside then in case they start shooting from the roof/upper windows.

35 flank S2, 33/32 deal with him if that doesn't, and then 34 just get inside?
 
35 pinning is to stop them from attacking while 32 moves to stun.

That should not be necessary, this one already blasted 34 with a healthy dose of plasma, so we can be sure he's not on overwatch.

33 is trying to prevent S4 from firing out the door, if it's hiding there.

Well, we definitely need those stairs secured, in case we get a full squad of angry aliens going through it.

So something like 35 moving in and making sure no-one is currently coming through the stairs, then overwatch to prevent a counterattack...
32 and 33 closing on S2 (32 attempt a stun, 33 flanks and gun him down if that fails, otherwise, joining 35 in overwatch)...
And 34 following inside (maybe hunkering down for now?)

Might want everyone inside then in case they start shooting from the roof/upper windows.

Yeah, that's probably for the best.
 
Well, there's not many options. During the alien turn, we only saw one (the other was already outside our line of sight), and I suppose 34 would have warned us if a new one showed up to fire on her. It pretty much has to be S2.

Good point on 35, though. Using 33 to do it then?
 
Hey, can we use a frag grenade as an improvised mine, if we trigger it with Spark instead of pulling the pin? I'm thinking that might be the way to secure the stairs.
(I love munchkining powers on the fly like this.)
 
Well, there's not many options. During the alien turn, we only saw one (the other was already outside our line of sight), and I suppose 34 would have warned us if a new one showed up to fire on her. It pretty much has to be S2.

Good point on 35, though. Using 33 to do it then?
35's not moving far though, just up to the hole in the wall. She can hit S2 a lot better than 33 or 32. Should probably put a sub-instruction to get to the opposite side of the hole before shooting if she sees anything in the stairwell though.
 
Back
Top