A Wise Hermit
Well, Sometimes.
He's seen this multiple times and ever said anyting
Or to mention their name, like below -
@Skarmory I was reading through this quest (great stuff, BTW) and noticed that one of the mission posts hasn't been threadmarked. It's on page 29 of this thread and it takes place between the ones currently marked Violent Library 3 and Violent Library 4 (it's the one where the grenade frags the Sectoids and Thin Man in the billiards room).
Also can we research better webbing or load carrying equipment for the troops so they can carry more than 1 item? Can we develop or requisition vehicles that can carry more than 4 troops in a squad?
Can we organise better medical training for our SHIRAI units? With their teleport abilities they'd probably make good medics to quickly get to and stabilise wounded troops, and if they can wait until their teleport ability recharges they can port out carrying the wounded with them, to get them to treatment faster. Actually, can the SHIRAI units carry other people with them when they teleport?
Can the SHIRAI units carry other people with them while they teleport?
Teleport: Teleports SHIRAI to a target location within ten meters in place of her normal move. SHIRAI may only teleport to locations she can see, but does not trigger Overwatch or Suppression upon arrival, and can act as if she had made a single move afterwards. 2 turn cooldown.
Could you not suggest this to the GM as well? there are not a lot of tactically based quests like this, as I have seen so far, and perhaps we can react these missions in a program, or game, like someone said somewhere, Fire emblem grid system.
I am unaware if this means that she can teleport others as well, but it most likely does.
My, my, someone's been busy! Don't know if it'll translate into anything, but eh, we'll see.
Anyway, still there, in case someone wondered.
Nice defence of plan veekie, but didn't we all vote for it anyway? It's been a while, though, don't quite remember our debates back then.
Actually, I admit I wouldn't be a fan of that. We did not vote for the complete tactical experience, but for the more informal one.
It most likely does not, actually, otherwise it would have been mentioned.
Now, to see if the chatter draws Skarmory back.
You'll want to be careful with putting a bunch of people in comas with the Level Upper device, because I'm sure that given her history with the device, Kiyama Harumi wouldn't be very happy with it. That said, as a way to give a little boost to the growth of your Espers, it's a very useful tool.
It's worth noting that you can still build a Level Upper if you don't choose Kiyama Harumi as a commander, but choosing Kiyama lets you start with it and makes it slightly more effective than if you had just built it otherwise.
Updated post.Could this one of the things that we could research, Implement it with alien technology, and provide further research to make it safer at least?
Ah, okay.
Definitely want to study an intact one, so we can deal with future ones better.
Recap of situation:
Shirai 01 - Inside building, at device
Shirai 02 - At door, device there
Misaka 10033 - Overwatch at door. Has visual of enemies. Under fire
Misaka 10035 - Overwatch at door
[X] Shirai 01 - Secure building interior. Identify alternate access points(windows, doors, stairs) and overwatch. If contact is lost with command, get in position to cover alternate entrances better. Use Telefrag grenade if they can hit at least two enemies at once.
[X] Shirai 02 - Secure building interior. Identify alternate access points(windows, doors, stairs) and overwatch. If contact is lost with command, get in position to cover alternate entrances better. Use Telefrag grenade if they can hit at least two enemies at once.
[X] Misaka 10035 - Suppress an enemy. If contact is lost with command, take cover after 10033 provides suppressive fire and assume overwatch over main entrance or any alternate entrances.
[X] Misaka 10033 - Take cover and move indoors after 10035 suppresses enemies. Attempt to hack the Signal Jammer. If contact is lost with command, assume defensive posture and support 10035 with suppressive fire next turn.
Since hacking notes "other factors", I decided to have 10035 do the hacking, since she has a clearer state of mind.
Thank you. In that case:
[X] ALL UNITS: If contact with HQ is lost, assume defensive positions inside the building.
[X] SHIRAI 01: Destroy Signal Jammer. Move to cover and Overwatch. Use Telefrag if it can hit more than one Alien.
[X] SHIRAI 02: Assist in destroying Signal Jammer if SHIRAI 01 cannot do so alone. Move indoors to cover and Overwatch. Use Telefrag if it can hit more than one Alien.
[X] MISAKA 10033: Take cover until Aliens stop firing. Move indoors once alien fire stops and Overwatch/Suppress.
[X] MISAKA 10035: Take cover indoors and move up to suppress Aliens shooting at MISAKA 10033. If Aliens disengage, Overwatch.
We can risk a Hack on that other Jammer later, but right now we have two unknown X-Rays shooting at us.
Pretty sure Veekie won by a long shot either way, yeah.So... I do understand that we have been over this, but does someone have the vote count?
I have.
Plan Veekie
Vote count: 6
Plan Arvin:
Vote count: 1
I guess Veekie wins by a long shot
Okay, I'm sympathetic to what you're trying to do, really I am, but still :
1) it really would be better if you weren't double posting constantly.
2) what's the point of advertising the quest if Skarmory doesn't come back? He might not, he might. But have some patience. And if it's dead... well, it happens, unfortunately. And you never know, maybe he'll find some inspiration back in a month or so. Right now, better treat this quest as if on a prolonged hiatus, keep it on our watch list, and see what else we can find in the meantime.
Alright, since people have been demanding my presence frequently over the past few days, I guess I'll tell you what's been going on.
When I originally started this quest, I had a boring 9 to 5 internship where I was asked to do almost nothing, and so I had time to run 3 quests simultaneously with every other day updates, one of which (this one) had heavy use of interface and pictures. Lately, though, I went back to school and ended up much busier than I expected (the past three weeks or so being a continuous barrage of career fairs, midterms, and CAD projects) and I've barely had time for Puella Magi Exemplare Terrae, let alone my other two quests.
Simultaneously, at the same time, I had the realization that I was looking at this quest like a chore, and dreading coming back to update. If I had to say when my enthusiasm for this quest died, it would probably be shortly after the death in the first mission, when everybody was raging at me for someone dying in an XCOM quest.
That, and handling the XCOM mechanics and drawing maps, even with the time saving shortcuts I devised, is still a giant pain in the ass, much more so than I would have expected. It didn't help that thus far this campaign has pretty much been a standard, no-frills XCOM campaign, and whenever I sat down to work on this quest, I thought to myself, "Why don't I just play XCOM instead of running this? Hell, why doesn't everybody who's playing this just go play XCOM?"
I still don't have an answer to that question.
Which isn't to say that I am done with this quest, or that it won't be returning. The revival of interest has given me a little bit of my spark back, and as a result of it I plan to get you guys an update sometime this week, and hopefully get back onto a more regular schedule. But before I can go much further than the end of this mission, I need to get it straight what I want to say with this quest's narrative (yes, there is a narrative, I just haven't decided what it is yet), instead of making it 'XCOM where you start with overpowered soldiers'. And that will take more time.
TL;DR
- Quest was dead, but you guys revived it with your damn Medkits.
- Update sometime this week.
- No maps until I find a more efficient way to do them. (I have an idea on this front, though I'll need to check out the logistics first, which will also take time. That's a between missions sort of thing.)
- After this mission is completed, there'll be another hiatus while I try to figure out what, if anything, I can do thematically with this quest. Not sure if I will come back from that one with any alacrity.
Maybe brainstorm with us about it, for example X-Com is basically you vs aliens with Exalt being a bunch of annoying pricks who hinder you and provide great XP fodder in return.
- After this mission is completed, there'll be another hiatus while I try to figure out what, if anything, I can do thematically with this quest. Not sure if I will come back from that one with any alacrity.
Then perhaps, instead of every 2 to three days, maybe every sunday afternoon between missions, and every 4 days in a mission for a update would be lighter, and it sure will give a lot more time to update, yes?
Maybe for your other quests, you can do what people do with fan fictions. Every quest gets updated every other week. Kind of like a rotary motion.
Who said maps are needed? They might help with the tactics, but when you are not sure on how to make the map making simpler, just don't do it until you do. Besides, perhaps a player would like to make a map for you instead.
(Is there some kind of random map generator? that would be very useful. like you can go into a game like x-com ufo defense and let the computer make the map for you)
Maybe brainstorm with us about it, for example X-Com is basically you vs aliens with Exalt being a bunch of annoying pricks who hinder you and provide great XP fodder in return.
So instead let's shift this along a different axis. A lot of Academy City's higher ups want more 5 Sta... I mean Level 5 Espers. There's been some logical proof that combat and new experiences can improve lower level espers. There's a bunch of aliens attacking the world, and boy the rest of the world would like some help from Academy City. Academy City has nearly 10k copies of a certain esper they can use to help out. Hopefully getting at least some of them to level 5, if they can get at least 1 that'll be good evidence that this works well.
Of course the rest of the world has its own plans as well. There's the X-Com Project by 12~ Big Nations, there's Exalt, there's the Magical Side's own Anti-Alien Project and some people trying to use / control / are controlled by aliens. Let alone other big groups like the Church trying to deal with it as well.
Mechanics/Gameplay wise we're less micro-managing and instead more 'my group of X girls know basic combat, I provide strategic overview decisions and dealing with foreign groups.' So we're here to tell them 'focus on saving lives' vs 'focus on killing aliens' or 'rush the bomb' vs 'take it slow' so the average mission takes 1-3~ updates now, with maybe 1-2~ updates for dealing with other groups. Maybe when they encounter something new we help plan out their standard operation procedures for dealing with it. I.E Jammers, like take the safer action/ take middle ground / take risks for rewards. That kind of thing. Or 'prioritize lids over anything else, then disks then thin men' or whatever.