The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Durin, I think you missed something pretty big.
Songs of War- Given how useful Songweaving is for large psychic choirs Priamris Jameson suggests training a few Choirs of Battle psykers in its use and composing some powers for combat. This will take some time but the reward of five large choirs trained in songweaving could be enough to change the course of entire campaigns.

Time: 10 years

Cost: 400,000,000 Thrones, 42,500 Advanced Material, 95 Exotic Material.
Reward: 5 Songweaving Choirs formed, several powers composed for each choir

Complete
New Songs will appear in datasheet

Three years ago Tamia finished training the new Songweaving Choirs and composing some new songs. This means that you now have at a choir specialising in every discipline, and at least two songs for each of these choirs. Tamia tells you that this should act as a major force multiplier for major psychic workings, and that it is entirely possible that the new Choirs will function well enough to replace normal Battle Psyker Choirs in most fields.
These choirs and these "Songs" aren't on the datasheet or the military sheet. Considering how much of a difference 5 psychic choirs can make, this could be very important.
 
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... can we use Biomancers to reduce the tiredness of our other psykers, or:
1)Is the nature of their exhaustion more warp/soul related, rather than physical?
2)Is extensively affecting psykers by Biomancy a bad idea in general?
Also considering that a biomancer can increase/regenerate the physical performance of a pilots and soldiers, can they help out with mental performances of our generals and higher officers? Perhaps they don't quite suffer from exhaustion, but their decisions affect greater numbers.
... I wonder what a theoretical supercharged!Rotbart would be capable of. (though of course that'll be stupidly costly if it miscasts)
 
Idea: we could see about having the Troll Geomancers under our command start constructing tunnels either for sapping or getting infiltrators/assassins/saboteurs into the place the elites are building. Eventually we're going to need to deal with it after all, and while subtlety making a back door into there would take a long time it would probably be damn hard to detect and could open up some options for future operations that would otherwise be impossible.
 
Idea: we could see about having the Troll Geomancers under our command start constructing tunnels either for sapping or getting infiltrators/assassins/saboteurs into the place the elites are building. Eventually we're going to need to deal with it after all, and while subtlety making a back door into there would take a long time it would probably be damn hard to detect and could open up some options for future operations that would otherwise be impossible.
Bring up your ideas with Durin.
 
Hey @Durin, few question about a potential action.

  1. Could the Troll Geomancers under our command feasibly make tunnels into the 'elite' camp being constructed in a reasonable timeframe? If not, ignore all other questions
  2. Which of the following tunnels would be feasible: (1) a sapping tunnel in which explosives could be placed to collapse the fortifications above it (or shield generator or similar, (2) an infiltration tunnel or tunnels with small, disguised exits to increase the likelihood of saboteurs and the like to successfully infiltrate and exfiltrate, (3) an assault tunnel which would allow a significant number of troops to bypass the exterior defenses once its exit is created?
  3. For any of the feasible tunnel types, how significant of an advantage would they be for their purpose?
  4. How long would each of the feasible types take to construct? Could we increase that time to reduce the odds of them being discovered or increase the benefits they give?
  5. Approximately how likely would each of the feasible types be to be discovered during construction?
  6. How about after the construction is finished?
 
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I showed a gif on the Discord channel and said we should find a way to do it. It was the kind of idea that belonged in the Discord thread, but after some discussion it turns out that it may in fact be feasible and practical, which is why I'm bringing it here now into the thread proper.

To begin with, here is the gif that kicked off the idea.

The idea is basically to do that, but with a cannon or something. Void shields won't stop them because they're basically horizontal drop pods and Durin said void shields can't block Deep Strikes. They'll be vulnerable to AA, so for each group we'll have a telepath cast Invisibility on them, preventing the AA from targeting them and giving the groups the element of surprise. Our targeting technology is good enough that it's likely it's all we'll need, but diviners are always an option too. The groups will consist of durable, high-value units like Primaris Executors or Astartes Terminators, possibly with Improved Toughness cast on them by biomancers.

One possible application of this that was brought up in the Discord is to make it a deployment method for Terminator Titanhammer Squads. Given that this bypasses both their psychic protection (which doesn't protect against melee) and wards (which do nothing against physical attacks), it would probably be pretty effective.

@Durin, any comment on this manoeuvre?

EDIT: As an additional benefit, this manoeuvre is highly unorthordox which should make it even more effective against the enemy we're facing.
 
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I showed a gif on the Discord channel and said we should find a way to do it. It was the kind of idea that belonged in the Discord thread, but after some discussion it turns out that it may in fact be feasible and practical, which is why I'm bringing it here now into the thread proper.

To begin with, here is the gif that kicked off the idea.

The idea is basically to do this, but with a cannon or something. Void shields won't stop them because they're basically horizontal drop pods and Durin said void shields can't block Deep Strikes. They'll be vulnerable to AA, so for each group we'll have a telepath cast Invisibility on them, preventing the AA from targeting them and giving the groups the element of surprise. Our targeting technology is good enough that it's likely it's all we'll need, but diviners are always an option too. The groups will consist of durable, high-value units like Primaris Executors or Astartes Terminators, possibly with Improved Toughness cast on them by biomancers.

One possible application of this that was brought up in the Discord is to make it a deployment method for Terminator Titanhammer Squads. Given that this bypasses both their psychic protection (which doesn't protect against melee) and wards (which do nothing against physical attacks), it would probably be pretty effective.

@Durin, any comment on this manoeuvre?

EDIT: As an additional benefit, this manoeuvre is highly unorthordox which should make it even more effective against the enemy we're facing.

it is not something you can do without some series development work, but the idea of horizontal drop pods is interesting
 
Does Valinor have some nice, relatively unguarded areas we could hit while they're doing their Summoning?
 
Does Valinor have some nice, relatively unguarded areas we could hit while they're doing their Summoning?
This is asking about them during their summoning of the Greater Demon if I understand it.

Apart from a few escorts they stripped everything else. We could hit them easily if we could spare the men and resources.
This seems to be talking about their home systems.

What escorts?

In space at least they left the BB and half of everything else
I am talking about here.

I think our miscommunication is about whether we're talking about Valinor at Avernus, or Valinor in their home systems.
 
I think our miscommunication is about whether we're talking about Valinor at Avernus, or Valinor in their home systems.

Ah okay.

Well if Shard is asking about the Abomination forces on Avernus, then I guess they already have most of the sacrifices they need. So apart from their sorcerers and psykers engaged in summoning everyone else would be on high alert during the summoning.

Unless we are looking to interfere with the ritual, it would generally be a bad time to try and catch them off guard, IMO.
 
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