Well, they can't take out the cities as easily as they can destroy our orbitals, so they can probably land troops. And we can only possibly keep those over Dis, which still must have a limited range.I'd imagine they'd loose an awful lot to the stations if even one was still standing, but its the cities I'd think they'd be more worried about.
Then they'll probably focus on the orbitals, keep fighting over Dis until the orbitals are dead, and then decide if their losses are sustainable or if they want to retreat from Dis' fire envelope. Adding more questions for Durin.The orbitals have a range of almost 3 times macrocannons. So yes they have t take the orbitals also it is a tie someone break it.
Depends on whether or not the other two main cities in the spine cover each other in orbit like they do on the ground.And we can only possibly keep those over Dis, which still must have a limited range.
Its not just their fire envelope its also the fire envelope of the other cities, which are still level 7 and uber powerful.
Maybe we should find out if that's the case. Seems important. Added.
I know you can do better than this.
Considering you call it brittle in the next sentence I think you meant "hard", not "durable".
Thermal conductivity and melting point are unrelated, if anthing it should beSecond it conducts heat incredibly well to the point that it only takes even a very weak flame to start melting the metal
I think you meant "largest of their kind in the Trust Colonies", "largest of their kind outside of Core/Nine Worlds" or something along those lines.The most dramatic way this can be seen is in the Cobalt shipyards, the largest of their kind in the Trust.
The advanatage we hope to get is to severely curtail their main fleet, forcing the Abomination to pick between controlling our Orbitals or Escorting their Transports. Or split between both. Either way, rampaging through their Transports is significantly easier when there's less of a fleet screening them. I want to expend the bonii on as much of a battle as possible where we have the maximal advanatge - Orbitals, +150 Blatant bonus all means that an extended conflict is worth much more.For the No Bombardment plan, what is the advantage we hope to to gain that outweighs the massive firepower advantage we get while making a stand over Dis? Whether we make a stand, fake a stand or run away they'll be heading there in force because that's where they need to be to support their landings in our most populous region, bombard the hive with multiple macro-capitals and attempt to interdict our sorties. They expect it to hurt and they're going to do it anyway. If they see us extra concentrated there maybe they'll send even more ships that way but given their numbers advantage it's not going to weaken them appreciably elsewhere. Certainly not enough to let the ships we pull out do more damage than they would with a fresh minefield and all those defence backing them.
I can just about see it as a ploy if we were going for a run on the mass conveyors/transports but if we're killing warships it makes no sense.
Except... what are we using that fleet for? With this Valinor's gone as a significiant military power capable of exerting that strength, and our next move is eliminating Valinor while their fleet is basically crippled and their army is utterly spent.no bombardment wil leave our fleet crippled for hundreds of years. due to the graveyard we have more ships than we could build up normally, but our rate of replacement is very small. This means our fleet is very fragile strategically because it more or less can't recover from heavy losses.
I have a lot of answers, but they're all theoretical. So I'm not going to answer until Durin returns with more information. I suggest we all wait until then, instead of wasting our energy arguing on misunderstandings of the strategic situation.
And not during harassment? Why?The investment is huge, yes. We'll suffer quite some damage. But if there was any point to commit and be willing to sacrifice a good portion of our fleet, it's here.
Okay, do you want to harass their transports while their main fleet is escorting them, or when, say, 1/2 or only 1/3 their main fleet is escorting them?This is Valinor's suicide attack. What makes you think they'll consider going home and protect their worlds against our/the Blood Dragon's counter attack?
The most dramatic way this can be seen is in the Cobalt shipyards, the largest of their kind in the Trust.
Aforementioned Demagoye and Turoq aside (and while they aren't planning to fuck with Trust now that could quickly change if they think we become sufficiently weakened by the current two-front war. Remember that Tzeentch is interested of wiping humans n the surface of Avernus out) there's also Atlas which is, IIRC, two weeks of Chaos-speed warp travel away from us and would really like to get their hands on our tasty, tasty archeotech.
I'm not sure, their weapon are only 20% less powerfull than ours while they outnumber us to a ridiculous degree in escorts, grand cruisers (battleships too but that's compasated by us having 21 Defense Station each being about a battleship in firepower/toughness). And while Fólkvangr is a huge advantage, the Daemonic Battlebarges are nothing to sneer at, they actually have more armor than our Command Battleship and only only ~36% less HP, meaning they can soak ludicrous amount of firepower, meaning that even ridiculous short range firepower of Einherjar would have hard time chewing through them quickly.With the orbital and planetary defences on top of our tech and divination advantages we have at least parity and possibly an advantage.
Avernus | Crusade | ||
Hyperheavies | 1 Einherjar CB | 4 Angylic Battlebarges | Crusade forces are tougher but Avernus has firepower advantage |
Battleships | 1 Hero BB + 21 DSs | 14 BBs + 7 7Angylic BBs | DS has beter armor and shields but less HP than Abom BBs, has more firepowerthan regular BB but less than AnglBB, Hero all around better but only 1 of. Crusade may be slightly more powerful in the straight-up fight, though Avernus holds range advantage (and 25 superlances are fraking scary) |
Grand Cruisers | 10 GCs | 37 CGs + 18 Angylic CGs | While Avernus DAoT CGs are greatly superior 1on1 they are heavily outnumbered. |
Heavy Cruisers | 49 CHs | 55 CHs + 14 Angylic CHs | Avernus holds advantage IMO due to superior armor, shields and weapons |
Battlecruisers | 7 Stealth BCs | 36 BCs + 11 Angylic BCs | Crusade holds obviuos advantage here |
Cruisers | 178 CDs, 51 CAs, 51.5 Cs, 90 HOWPs = 370.5 total | 319 Cs | And here we have large advantage for Avernus, despite somewhat close numbers Avernus forces are way, way moredurable and better armed |
Escort and Light Cruisers |
75 CEs + 61 CLs | 96 CEs + 36 CLs | Similar numbers but once again Avernus has the advantage of much better ships |
Escorts | 829 Fs + 234 Rs + 766 DDs + 396 DSs + 1743 DMs + 450 OWPs = 4418 total | 24149 Fs + 5419 DDs = 29568 total | And here's the big problem - we're completely outnumbered in escort category (even if Monitors and weapon platforms are each worth bunch of enemy escorts by themselves) |
=SUMPRODUCT(X3:X65,'Imperial Trust Fleet'!$C$3:$C$65)
=SUMPRODUCT(Y3:Y61,'Imperial Trust Fleet'!$C$3:$C$61)