The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Holy shit that's a lot of Abomination fucks to kill. We need more gun for this.

Tech trading and Rosklide just went up on my priorities list. Anyone got any ideas of what we can trade the Eldar for webway access? Besides the DE info of course.
Mercenary armies, but yeah DE info might be worth more.

We also need to have Ridcully spend a couple turns looking at the link between the nine worlds that allows temple cats to function, it is theorized that it's a world tree webway-type structure, and Ridcully's traits are by far our best chance of actually finding somthing for the foreseeable future.
Just confirming that it exists would be huge as it would start to open up options to figure out how we can access it.
And we might want to see if it's possible to provide divinitory support at the last minute with the Titan study.
Just saying there's a lot of things Ridcully is needed for alongside eldar trades.
 
Just saying there's a lot of things Ridcully is needed for alongside eldar trades.
Ridcully is about as booked as the Mechanicus I know. It's just I think tech trades will be one of the best ways we can increase the Trust's strength for time invested. IF divining is the key to getting more tech trades I think it'd be worth the one or two actions needed.

Hypothetically let's say that our info is worth one webway trip. The thread looks to want to trade with Callamus, Nocturne and Ultramar. So assuming we don't add more locations we could get the whole list completed for a minimum of two Divinations plus our info. Not too bad, especially if our free Divination can get the Eldar what they want.
 
Ridcully is about as booked as the Mechanicus I know. It's just I think tech trades will be one of the best ways we can increase the Trust's strength for time invested. IF divining is the key to getting more tech trades I think it'd be worth the one or two actions needed.

Hypothetically let's say that our info is worth one webway trip. The thread looks to want to trade with Callamus, Nocturne and Ultramar. So assuming we don't add more locations we could get the whole list completed for a minimum of two Divinations plus our info. Not too bad, especially if our free Divination can get the Eldar what they want.
You know, I don't think we ever confirmed that Callamus was definitely a thing, we should spend a free divination finding tech trade partners that it'd be worth paying the Eldar to get into contact with.
 
Doubtful, that probably needs focused divination.

We're also going to need to wait for the next high council session before we start anything, though that should be coming soonish.
Emphasis on the if. Personally I don't care what kind of divinations we need to get our other tech trades.

I just hope the Eldar will "price" their services reasonably.
 
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Well the Order of Omens has relieved a lot of stress of Ridcully. Where once we divined for attacks we can now divine for the Ynnari.
We weren't divining for threats with great regularity.

Between the admech actions and his own research I think trade will need to be put on the back burner, at least until we've got the Abacus.

It would be nice to not pay through the nose for webway useage.
Eh we'd charge them just as much if it were related to their survival.

Think about it if while they've got people guiding us through the web way, those same people could be guiding a Krork army to annihilate a level 3 waaargh.
 
We weren't divining for threats with great regularity.

Between the admech actions and his own research I think trade will need to be put on the back burner, at least until we've got the Abacus.
Well we can't move forward with this until the high council meets again unfortunately. Do you think we'd have your list of stuff done by then?
Eh we'd charge them just as much if it were related to their survival.
Of course, not contesting that.
Think about it if while they've got people guiding us through the web way, those same people could be guiding a Krork army to annihilate a level 3 waaargh.
Which is why we're going to have to pay them. I'm just hoping it's a price we can reasonably afford.
 
A Nasty Surprise
A Nasty Surprise


The sound of Munstrum's cursing informed Zeno that his superior had discovered something of note in his latest rounds of Divination regarding the threat posed by the incoming Crusade fleet.


Those less familiar with Munstrum's peculiarities might have panicked, either assuming that his unflappable bearing even in the midst of combat meant that what he saw was truly terrible or that his status as a great Seer somehow granted him foreknowledge of what he would See—for he could think of no other reason many seemed to labor under the misconception that the lack of novelty he experienced in day to day conversation extended to things he had not yet forseen.


It said quite a bit that even those with only a passing familiarity with Munstrum Ridcully would not have found it at all strange that he expressed that surprise in extremely vulgar terms. Dignity and diplomacy were practically dirty words as far as Munstrum was concerned, and not even the fun kind he was using right now.


With a sigh Zeno set aside the organizational sheets he had been working on while Ridcully was in his trance and grabbed a blank Divinatory Report form. He had almost caught up with the reams of paperwork involved in keeping the University running properly, to the extent that such a dream was even possible, but it wasn't like he couldn't work on it later. Plus, there was a non-trivial chance that said Divination would require him to shift things around there—no point in doing the work only to need to redo it in twenty minute's time.


It was a good thing that Ridcully was self-aware enough not to try to 'help' with any administrative backlog acting as his assistant caused. Zeno was still finding and purging (with extreme prejudice) remnants of Ridcully's administrative practices. Just recently he'd managed to uncover a Report (it deserved the capital letter) that had been trapped in a loop between four departments for the last three decades. They hadn't even been able to mention it to anyone outside of the loop due to some truly bizarre security clearance requirements for disclosure—it had only been his luck in noticing a minor decline in productivity there combined with one of the members of the loop reaching high enough clearance to disclose its existence if asked that had let him sort it out, and he'd expected that it had ended up costing them multiple valuable person-years of work. When probed, Ridcully had rather sheepishly explained that he'd seen the thing three times and had wanted it gone, but had no idea that his resolution of the issue had trapped several others in his old position.


While Zeno's mind wandered, Ridcully's vulgar tirade slowly petered out and a familiar glint appeared in his unseeing eyes. Recognizing his cue, Zeno focused himself back on the present—there would be plenty of time to reminisce on poor administrative choices later.


Without even bothering to check if Zeno was ready, either with his mundane or more exotic senses, Ridcully began his explanation.


"Just got a good look at the capabilities of some of those daemon-infested battle barges coming knocking, and they're damn tough. Like, most of our shit won't even scratch their paint-job tough, and they know it. So, they can maul our naval forces pretty badly with them, and there's not much we can do about it."


His expression shifting into a fairly grim grin, he continued. "Thing is, they're also cocky about it. They're stacking them with leadership and elites on top of the traitor Astares they normally carry, as they know we like decapitation strikes, and they're going to be right out in the thick of any fighting they do."


"They don't know we've managed to finagle real improvements in our Spinal Accelerators, which was already really damn good against heavy armor. Still, not enough, not really—too little damage, too much armor. We'd need to be lucky in addition to everything else, need to accept a real pounding too and that's not something we want to risk."


"Banishment runes though—those would work well. Emperor-damned daemonships rely on their damned daemons for a lot of their effective armor, and a well-placed Banishment rune on the projectile would frak them up good. Still though, tricky, risky. Banishment runes in the Warp are a Bad Idea, no microjumps at all. No being near microjumps. Won't have many shots either, haven't made Banishment runes for Naval stuff yet either, cause it's damn risky."


"Still, might be worth it. Would fuck them up good if we managed to catch a few of their command ships with those. Might not wreck them, but it'd screw about half of their contingencies if those ships get frak'd up at all. Might make 'em too cautious too, worried we have more of that ammo even if we run dry."


"Whatever, not my call. Write it up, pass it on to the Governor. I'll give the details in person if he thinks it's worthwhile. Chop-chop!"


Shaking his head a bit, Zeno started filling out the paperwork for the idea. Which, he noted, included a whole hell of a lot more than a memo to the Governor. One to Sarnow so that he could take the possibility into account, another to the Warding Order to have them prepare a feasibility report and start laying the ground work for a crash production order (which would normally only occur after the feasibility report, but given that they had about three months before the invasion was due it was better to be inefficient than slow). A message to the Mechanicus to send a liaison to make sure they didn't accidentally make projectiles that wouldn't work with the existing machinery and to avoid stepping on any theological toes. One to Tamia to include a much more detailed list of Do's and Don'ts with Banishment munitions and see if she could help with the design work to scale the rune up a bit—it sounded like even a quick and dirty version would be effective, but quick and clean should be even more effective.


He idly wondered how much if the probability Ridcully had seen of the idea not working out was due to the baseline difficulty and how much was due to the the great amount of effort involved in even getting a test run of the runed projectiles out in time. Not that he really needed to worry about the military and technical aspects. His job was to clear out as many speed bumps for them that he could, and he trusted his fellow Avernites to do their job as well.
 
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Well the Order of Omens has relieved a lot of stress on Ridcully. Where once we divined for attacks we can now divine for the Yinnari.

Of course because we didn't have Ridcully divine for threats it is possible that the Tzeentchian superweapon, hidden from our low level diviners by a powerful Chaos diviner is positioned to open a third front on this two front war.
Kind of screwing us over by grabbing orbital superiority at a vulnerable point, like the Vanaheim shipyards, that's why I really want some ships to survive this war, and would support sending them to protect Vanahiem on nothing but a hunch after this war.
 
Umm, Parnell got corrupted and and killed decades ago. You meant Sarnow.

It was a good thing that Ridcully was self-aware enough not to try to 'help' with any administrative backlog acting as his assistant caused. Zeno was still finding and purging (with extreme prejudice) remnants of Ridcully's administrative practices. Just recently he'd managed to uncover a Report (it deserved the capital letter) that had been trapped in a loop between four departments for the last three decades. They hadn't even been able to mention it to anyone outside of the loop due to some truly bizarre security clearance requirements for disclosure—it had only been his luck in noticing a minor decline in productivity there combined with one of the members of the loop reaching high enough clearance to disclose its existence if asked that had let him sort it out, and he'd expected that it had ended up costing them multiple valuable person-years of work. When probed, Ridcully had rather sheepishly explained that he'd seen the thing three times and had wanted it gone, but had no idea that his resolution of the issue had trapped several others in his old position.
This entire paragraph is brilliant.

Pretty sure Order of Omens would have (@Azgrin) seen such an attack coming.
Not necessarily, unlike Ridcully normal diviners who make up OoO (sidenote - its acronim looks like streotipical ghost sound) can't ignore wards, and followers of God of Sorcery knows quite a lot about wards snd other anti-divination countermeasures.
 
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Not necessarily, unlike Ridcully normal diviners who make up OoO (sidenote - itd acronim looks like streotipical ghost sound) can't ignore wards, and followers of God of Sorcery knows quite a lot about wards snd other anti-divination countermeasures.
This is worsened by the fact that as I recall these people have a Lord of Change running blocking operations, which was why Ridcully's general scan didn't determine what the weapon was.
 
Not necessarily, unlike Ridcully normal diviners who make up OoO (sidenote - its acronim looks like streotipical ghost sound) can't ignore wards, and followers of God of Sorcery knows quite a lot about wards snd other anti-divination countermeasures.
Oh come on, can they ward an entire attack force, as well as the damage they intend to inflict?
 
If I were Tzeentch at this point, I would take all my portal napped psykers to the Vanaheim orbitals, and basically preform a ritual that awakens all the sleeping psykers in Vanaheim.

Freya, our wife, had Cursed Blood. Considering that she was Olaf's niece, I'm going to assume that Cursed Blood is common enough that the Vanir do not consider it a mark of shame. Because of this, I believe that there's large numbers of Vanir who have not yet awakened. Keep in mind that they all have to be given the Emperor's Mercy as there is not a Telepathica Branch ready to teach and safeguard them.

However, a two front war is going to stretch the Trust thin. Chaos loves attacking the weak, and Tzeentchian forces can be patient when they need to be. They have a super weapon that they are very carefully guarding. I think that they are going to see an opportunity to attack the Trust, Vanaheim in particular.

Large numbers of Heretical Avernite Psykers + Large numbers of Unawakened Vanir + Tzeentchian Super Weapon = MASSIVE AMOUNTS OF HERESY!

The scenario is thus: All the Tzeentchian psykers reveal themselves and cause an Incursion in the Vanir high society. Once order is destabilized, the psykers will preform the awakening ritual. Large numbers of as yet un-heretical Vanir awaken their powers, and before any order can be established, the Tzeentchian fleet invades with their fleet and super weapon.

Then, the heretics offer the awakened an ultimatum: Join Chaos, and win both Tzeentch's favor and your right to life; or die if Vanaheim re-establishes order, where they then force onto you the Emperor's "Mercy". Keep in mind that this choice is a lot harder to make in the middle of a major Incursion, where even if it is suppressed, you know they will force the Emperor's Mercy onto you.

What are the requirements for getting a new Telepathica Branch? Is it just Delta+ Master Primaris?
 
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Adhoc vote count started by Nurgle on Dec 8, 2017 at 8:38 PM, finished with 147 posts and 30 votes.

  • [X] Plan Subtle Ambush
    -[X] Medium- use everything but your armored warships to inflict as much damage as possible via ambushes and harassment tactics, be willing to accept some major clashes- This will inflict a significant amount of damage and not need Admiral Sarnow to be too blatant about using the information that Ridcully is providing him.
    -[X] Light Forces- The Light forces will be those that are trying to seek out your ambushes, and so will be the easiest targets. - Attacking the Light forces will be the easiest option and will reduce the Abomination Fleets ablity to deal with future harassment.
    -[X] Make subtle of the information that Ridcully has gained form the enemies plans- Medium bonus and small chance of them realising you have the plans.
    [X] Plan Wreck the Fleet
    [X] Medium- use everything but your armored warships to inflict as much damage as possible via ambushes and harassment tactics, be willing to accept some major clashes- This will inflict a significant amount of damage and not need Admiral Sarnow to be too blatant about using the information that Ridcully is providing him.
    [X] Make blatant of the information that Ridcully has gained form the enemies plans- Massive bonus and certain chance of them realising you have the plans.
    [X] Primary: Light Forces- The Light forces will be those that are trying to seek out your ambushes, and so will be the easiest targets. - Attacking the Light forces will be the easiest option and will reduce the Abomination Fleets ablity to deal with future harassment.
    [X] Secondary: Targets of Opportunity - Try to cause as much damage as possible to the Abomination's overall navy, at the best possible casualty ratios.
    [X] Plan: Priorities
 
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