[x] Plan Fight Metaphors With Metaphors
Let me see...Never said that alone would be enough, but right no we dont have a defense to begin with.
Eva has a multiplier-nullificator if it is 5 or less. Rico can reduce 1 hit by 50%.
But with their far too low HP and Resiliance they will be killed 1-hit or within the first round anyway. Mellithae say how do you expect to survive that way?
Edit: I am silent again, I just wrote a bit because of some new faces. Now I will most likely back with the words: "Called it". Therefore until then and good luck to try not to die.
One thing to consider. Moon has a shop item for 200 EXP that lets her protect others in battle, and Radiance reduces incoming damage, not damage received. That means that it might very well be possible that Sun can use Radiance and then Moon can be the one who takes the reduced hit.
I do know statistical distributions. I just don't bother to look at distributions because that one time we need it to be over that mean half is the one time it rolls a 1. If we rolled a series, even a small one, and then took the best, I would agree with you. That's a good use of statistical distributions in this case.It means quite a lot, do study statistical distributions.
1) While a single roll is a linear function, a large number of rolls will result in a normal distribution (bell curve).
2) One standard deviation (sigma) of normal distribution covers 68% of attacks, that will deal damage close to the mean value (half MM).
Case in point. He doesn't even bother to say why he's yelling this, and breaking one of the primary rules of the board over his knee without a care, he just yells it at me.
We can't/only via skill/soft mechanics. Until we get another defense.Never said that alone would be enough, but right no we dont have a defense to begin with.
Eva has a multiplier-nullificator if it is 5 or less. Rico can reduce 1 hit by 50%.
But with their far too low HP and Resiliance they will be killed 1-hit or within the first round anyway. Mellithae say how do you expect to survive that way?
all 6 of you are free to come to a compromise and combine your plans. you have ~11 hours left to do so.This is clearly suboptimal - if Lightlan's swing vote wins - because "attack the ceiling" has a net weight of 6 to directly attacking her, which has only 4.
@justinkal, @ConfusedPotato, @wingstrike96 - have Fighting Metaphors with Metaphors.
@Kita Nakeshi , @Mellithae, and myself - have Something Fishy.
Both plans advocate trying the indirect approach (ceiling, talking etc) first.
We probably will.all 6 of you are free to come to a compromise and combine your plans. you have ~11 hours left to do so.
Make an argument for it and I'll back you up? Here,I note that your vote was particularly unhelpful in that regard though. I could live with either of two working, but now even if I swing my vote to the other side there will still be a deadlock.
Your support is extremely helpful in this case, @Nevill. Thank you.Make an argument for it and I'll back you up? Here,
[x] Faraway-R
I have similar thoughts to justinkal, in that I believe that our strategy should be contingent on the game we played prior to this*, but I don't necessarily understand what disrupting the ceiling will get us. Still, I guess that's what you get for playing the games when no one explains you the rules** and win conditions.
Compare to mine, which I readily admitted was just giving one or two basic options (I was worried about instant bandwagon so decided to make couple of plans immediately):In regards to attacking part of the environment, I think the intent behind it is more important than the strength of the actual attack. Play to our affinities, Sun's Determination and Moon's Love. Go all in on our chosen tactic.
[x] Plan Fight Metaphors With Metaphors
-[x] The path this game has been taking is wrong. If the chains of fate say that you're only options are to be a monster, you'll just break those chains. You don't want to hurt anyone, but you refuse to let anyone hurt those you love.
--[x] Sun: Cast Scorching Sunlight at the chained ceiling. Shatter the chains and bring light to this world of darkness.
--[x] Moon: Stay close to Sun, don't get separated. If anyone gets hurt, cast Soothing Moonlight on everyone.
--[x] If the Queen tries to attack, use your quick reflexes and the skills you've learned from training in order to block and dodge. Use your mental connection to time things so that Sun can knock the Queen away when she's being blocked by Moon.
I'll admit, in light of Naron's explanation mine seems lacking. While the actions (ceiling destruction, separation prevention, constant healing and reserving the direct confrontation for afterwards) are mostly the same, the intent isn't.[X] Plan Something Fishy
-[X] First things first, fly up and prepare to evade.
-[X] Ask the Queen of Darkness if she intends to attack us now, and whether it won't be a violation of rules. Can't we all get along?
-[X] If she persists and tries to attack, Rico tries to burn through the chained ceiling, while Eva casts Soothing Moonlight on everything (target-by-level - SO useful) to see if anything happens.
-[X] If nothing useful happens, go to the default response of burning the queen with fire. Reserve the boost for defense just in case. Eva should see about keeping us all healed in the meantime.
-[X] Most importantly: Don't let Queen of Darkness separate you.
I wonder if Hand of Fate cheats hostile magical girls by trapping them in her realm and delaying explanation so they would be tempted to break the rules. She probably can't lie, since she told the rules in a different voice suggesting they are not her creation and function independently from her wishes, but she can postpone telling them for a while at least. That would be one nasty move...
With the calculations I've made, Moon is still the more vulnerable one of the two even if such an event happens to pass. Then again, having some kind of automatic... damage sharing ability would go a long way towards making the "one dies, both die" clause (mostly) irrelevant.One thing to consider. Moon has a shop item for 200 EXP that lets her protect others in battle, and Radiance reduces incoming damage, not damage received. That means that it might very well be possible that Sun can use Radiance and then Moon can be the one who takes the reduced hit.
@Naron, a question. Will Absolute Connection or its derivatives allow us to have "shared health pool" or similar feature for Primordial Sun and Primordial Moon?
My own main priorities right now are actually getting Sun's weapon to 10 and grabbing Moon's Shining Protector shop item. That's 80+90+200 EXP.EDIT: The way I see it, we can probably get it by the time we reach 6500-7000 total XP or so. Otherwise the more urgent options will take precedence.
naron advised against getting shining protector until Moon is more durable.My own main priorities right now are actually getting Sun's weapon to 10 and grabbing Moon's Shining Protector shop item. That's 80+90+200 EXP.
Remember that Radiance only works once per turn, so it's ineffective defensively when facing multiple enemies or an enemy with many attacks each turn. Shining Protector is what lets Moon actually act as a tank in that situation.
After that, it's a toss up for me between the low hanging fruit of Moon's Otherworldly Radiance (300 EXP) and the distant fruit of Veil of the Lunar Goddess (50+60+60+70+70+80+80+90+90+550 =1200 EXP).
Shining Protector is what lets Moon actually act as a tank in that situation.
Yeah, we're going to want Veil at the least, hoping that has an End Damage reducer on it, before we get Protector.naron advised against getting shining protector until Moon is more durable.
it likely only grants intercept.
Forgot about that advisory warning.naron advised against getting shining protector until Moon is more durable.
it likely only grants intercept.
Veil is still really expensive. Otherworldly Radiance might actually include a damage reducer. Despite the phrasing including the word "resilient", it also specifies "within your shell of moonlight", which to me reads as "after the attack gets past your outfit/skin/etc" (once it's already inside her).Yeah, we're going to want Veil at the least, hoping that has an End Damage reducer on it, before we get Protector.
or maybe it gives a better intercept variant, like primordia. Or it might give automatic intercepts that do not cost AtP. Or Naron thinks intercept is worth that much. And if Moon is a lot more resilient with her Veil, it might be.Forgot about that advisory warning.
Only granting Intercept seems off. Especially for something that costs that much EXP and is on a character with negligible base damage. An ability that lets you use ranged attacks to Intercept ranged attacks that aren't aimed at you would fit for that cost, but that type of ability wouldn't fit that warning.
What could fit is if it was like Intercept, but with also having the ability to ignore flight speed and HSC restrictions (to an extent) when attempting to Intercept an attack aimed at an ally.
Veil is still really expensive. Otherworldly Radiance might actually include a damage reducer. Despite the phrasing including the word "resilient", it also specifies "within your shell of moonlight", which to me reads as "after the attack gets past your outfit/skin/etc" (once it's already inside her).