- Location
- Australia
Not really, no. It wiped out the orks but that was when they tried blowing up Avernus. I don't see why it would do any intentional difficulty scaling with us.
Last edited:
Not really, no. It wiped out the orks but that was when they tried blowing up Avernus. I don't see why it would do any intentional difficulty scaling with us.
Necrons.Not really, no. It wiped out the orks but that was when they tried blowing up Avernus. I don't see any reason why it'd play any kind of ball with us. I don't see why it would do any intentional difficulty scaling.
And the Demonic Incursion too.Necrons.
Combined arms warfare with multidirectional simultaneous strikes.
Remember?
Does it? As far as I can tell it's just natural selection at play, with the creatures most able at killing humans having a greater chance of survival and success.
Avernus matches our ability to survive, remember it was explicitly noted fairly recently after a big upgrade that the wildlife ramped up to match.Not really, no. It wiped out the orks but that was when they tried blowing up Avernus. I don't see any reason why it'd play any kind of ball with us. I don't see why it would do any intentional difficulty scaling.
Not especially impressive, but they were far from impressive necrons.Necrons.
Combined arms warfare with multidirectional simultaneous strikes.
Remember?
Yes but Avernus raised the difficulty up to the point where the Necrons would be exterminated. It doesn't want us exterminated or else the difficulty increase would've been enough to exterminate us, but that hasn't been the case. The difficulty increase just seems to be from normal natural selection.Necrons.
Combined arms warfare with multidirectional simultaneous strikes.
Remember?
Avernus scales its deadliness according to how well we can fend it off. I don't know which turn it was, but after the city defence upgrades were done our generals noted that the military losses suddenly spiked back up to pre-upgrade levels. Rotbart commented that the Planet Mind seems to be keeping the Avernites sharp.Does it? As far as I can tell it's just natural selection at play, with the creatures most able at killing humans having a greater chance of survival and success.
Ah here we are, turn 97 was the last time Rotbart noticed that Avernus had increased it's level an amount that required mentioning.Yes but Avernus raised the difficulty up to the point where the Necrons would be exterminated. It doesn't want us exterminated or else the difficulty increase would've been enough to exterminate us, but that hasn't been the case. The difficulty increase just seems to be from normal natural selection.
Over the last five years the the general Ork and wildlife kills has decreased to two point nine million a year, which you are suspecting may end up being the new usual. The danger level of the wildlife on Avernus seems to have risen yet again.
So population growth doesn't matter because the difficulty will scale to match. In that case, we should buy colonists from Midgard and Dragon's Nest. It's the only way I can see to greatly increase the number of Avernites alive in a short amount of time.Avernus scales its deadliness according to how well we can fend it off. I don't know which turn it was, but after the city defence upgrades were done our generals noted that the military losses suddenly spiked back up to pre-upgrade levels. Rotbart commented that the Planet Mind seems to be keeping the Avernites sharp.
I like your idea, but I'm stilling going to rate it funny.So population growth doesn't matter because the difficulty will scale to match. In that case, we should buy colonists from Midgard and Dragon's Nest. It's the only way I can see to meaningfully increase the number of Avernites alive in a short amount of time.
No one will willingly immigrate to Avernus unless their own worlds are burning down around them.So population growth doesn't matter because the difficulty will scale to match. In that case, we should buy colonists from Midgard and Dragon's Nest. It's the only way I can see to greatly increase the number of Avernites alive in a short amount of time.
Mate our population grows about 1.12% per turn, last turn that took us from 22,931,621,855 to 24,212,552,170 (though how much was orbitals I'm not sure.)So population growth doesn't matter because the difficulty will scale to match. In that case, we should buy colonists from Midgard and Dragon's Nest. It's the only way I can see to greatly increase the number of Avernites alive in a short amount of time.
I like your idea, but I'm stilling going to rate it funny.
Think about it: What kind of people do you expect to willingly move to Avernus? To Helheim?
And I'm not saying "nobody".
Also the many billions of those humans living in miserable, crippling, inescapable poverty within Dragon's Nest's hive worlds.In return Midgard would send twenty five million immigrates per year to Avernus as well as twenty Regiments of Chosen, the grenadier Regiments of Midgard. The immigrates will be split among the cities of Avernus to allow them to learn from their neighbors and to limit the scale of conflict between Midgardian natives and Avernite Natives. This will also speed up the process of integrating the immigrates into Avernite culture.
We can double that number within just a few years with a sufficient amount of colonists.Mate our population grows about 1.12% per turn, last turn that took us from 22,931,621,855 to 24,212,552,170 (though how much was orbitals I'm not sure.)
We don't need colonists.
Population produces thrones. Population can be made into Mechanicus population, especially with our new chairs.
True, but I don't like opening us up to spies and people more susceptible to chaos than our own population. Midgardians you know you can trust.Also the many billions of those humans living in miserable, crippling, inescapable poverty within Dragon's Nest's hive worlds.
Eh, they wouldn't be as Pious as proper Avernites are. I don't want to add so many colonists that our special anti-Chaos cultural traits get diluted away.We can double that number within just a few years with a sufficient amount of colonists.
Far fewer than there were only a few decades ago.Also the many billions of those humans living in miserable, crippling, inescapable poverty within Dragon's Nest's hive worlds.
Yeahhh, because that's a wonderful idea atm...We can double that number within just a few years with a sufficient amount of colonists.
For both these reasons.The first drawback is that we'd have to expand our cities all the sooner, which is not a good idea right at the moment.
The second drawback is the type of colonist we'd attract.
Eh, they wouldn't be as Pious as proper Avernites are. I don't want to add so many colonists that our special anti-Chaos cultural traits get diluted away.
Well, there's always the apartheid option. Just build a few cities specifically for colonists, and don't allow them in any of the other cities.To add another I don't want to dilute the progress we've made on the Avernite metahuman either.
Also the many billions of those humans living in miserable, crippling, inescapable poverty within Dragon's Nest's hive worlds.
Do you have evidence for this? I know the Dragon's Nest didn't have the best economic tech available and wouldn't likely reach Trust levels until we traded them better tech, but given the Abomination and how keeping everyone in a state of oppressed poverty would make them more likely to fall to its corruption I think they would have put in some effort to reform things. Though @Durin could confirm one way or another.
Statistically, there should still be a few million at least.
Yes I cannot see that back firing at all.Well, there's always the apartheid option. Just build a few cities specifically for colonists, and don't allow in any of the others.
Yes, but ask yourself if it is worth the BD combing their worlds for a few measly million, shipping them to us here, only for 50% to 25% to die.
That's a blip for us. It's even less reason to bring over immigrants.
Nope, me neither.
Leaves the good ones. I don't understand the problem, this is standard procedure.Yes, but ask yourself if it is worth the BD combing their worlds for a few measly million, shipping them to us here, only for 50% to 25% to die?
For a start we don't want the "bad" ones.Leaves the good ones. I don't understand the problem, this is standard procedure.![]()
We can conscript excess population into the Guard and give them to the Imperial Trust. There's really nothing requiring us to expand our cities.The first drawback is that we'd have to expand our cities all the sooner, which is not a good idea right at the moment.
It took decades (over a century?) for Midgard to clear out its own underhives despite having peace, excellent leadership, and Imperial Trust technology. Dragon's Nest is in far worse condition than Midgard was, leading to many large cracks for people to fall through despite the technology we gave them and the disincentive to make their planets not suck.Do you have evidence for this? I know the Dragon's Nest didn't have the best economic tech available and wouldn't likely reach Trust levels until we traded them better tech, but given the Abomination and how keeping everyone in a state of oppressed poverty would make them more likely to fall to its corruption I think they would have put in some effort to reform things. Though @Durin could confirm one way or another.
I'm looking for a few billion, actually. Were we to buy 5 billion people with the expectation that half of them would die, that's still an extra 2.5 billion people we wouldn't have had, effectively doubling our population growth for a turn.Yes, but ask yourself if it is worth the BD combing their worlds for a few measly million, shipping them to us here, only for 50% to 25% to die.
Doesn't that negate the whole point of bringing them to Avernus?We can conscript excess population into the Guard and give them to the Imperial Trust. There's really nothing requiring us to expand our cities.
And your assuming that the Dragon's nest which is run by astartes who are disinclined to have incompetent governors unlike the Imperium, who have the skills to do it and have plenty of incentives now to make their planets not suck wouldn't have done it already, if nothing else to get rid of those breeding grounds of cultists.It took decades (over a century?) for Midgard to clear out its own underhives despite having peace, excellent leadership, and Imperial Trust technology. Dragon's Nest is in far worse condition than Midgard was, leading to many large cracks for people to fall through despite the technology we gave them and the disincentive to make their planets not suck.
It's an extra 2.5 billion who will stretch our defences to the limit, are not insulated against chaos like our people are and we will dilute the progress we're making on the meta human species.I'm looking for a few billion, actually. Were we to buy 5 billion people with the expectation that half of them would die, that's still an extra 2.5 billion people we wouldn't have had, effectively doubling our population growth for a turn.
It's hard to ship so many people, especally so far away, and buying population off of Dragon's Nest would be better used to fill the colony worlds, where the extra productivity would be useful, instead of sending them somewhere where a bunch of them will die.We can conscript excess population into the Guard and give them to the Imperial Trust. There's really nothing requiring us to expand our cities.
It took decades (over a century?) for Midgard to clear out its own underhives despite having peace, excellent leadership, and Imperial Trust technology. Dragon's Nest is in far worse condition than Midgard was, leading to many large cracks for people to fall through despite the technology we gave them and the disincentive to make their planets not suck.
I'm looking for a few billion, actually. Were we to buy 5 billion people with the expectation that half of them would die, that's still an extra 2.5 billion people we wouldn't have had, effectively doubling our population growth for a turn.