Magical Girl Quest - The Fire That Burns

I'll be incredibly surprised if we make combat useful progress on that flight training in a single day. There's a lot of little milestones that need to be reached along the way.

But I guess we gotta start somewhere, and see if it actually works at all before dedicating a lot of time to it.

[X] Naron
 
While we are in the process of creating copies of our sword, would it be a good idea to start equipping our allies with them? Infinity Edge is probably leagues above anything the enforcers have access to and should greatly improve their chances of survival if they are forced into close quarters combat.

On a similar note, we should give the Clocktower a few of our Infinity Edge copies to study. I am sure the Clocktower's R&D wing will be able to make something useful from studying the blades if given sufficient time. (lightsabers plasma swords and plasma rifles anyone?)

[X] Naron
 
While we are in the process of creating copies of our sword, would it be a good idea to start equipping our allies with them? Infinity Edge is probably leagues above anything the enforcers have access to and should greatly improve their chances of survival if they are forced into close quarters combat.

On a similar note, we should give the Clocktower a few of our Infinity Edge copies to study. I am sure the Clocktower's R&D wing will be able to make something useful from studying the blades if given sufficient time. (lightsabers plasma swords and plasma rifles anyone?)

[X] Naron

While that would be reasonable, I imagine that we are the only ones 'good enough' to use the swords. Besides, making plasma weapons while you still use ballistic weapons is going to take years to fully research, and I imagine that we need to supply the sword with mana to keep it up, As it's most likely a mana hardlight copy.
 
While that would be reasonable, I imagine that we are the only ones 'good enough' to use the swords. Besides, making plasma weapons while you still use ballistic weapons is going to take years to fully research, and I imagine that we need to supply the sword with mana to keep it up, As it's most likely a mana hardlight copy.

Anyone can use the sword, as per crystalwatcher's ability bible (emphasis is mine).

Limitless: Can summon an endless supply of their given weapon. Opponents can pick up discarded weapons for a damage boost based off the original wielder's to use against them if they have the skills as seen in Steel Gear. Similar can apply to allies as well, letting the owner of this ability to equip weaker allies with superior weapons. Allows engaging multiple targets simultaneously.

The mana cost and the time to develop are issues. It might still be a good idea to drop off a sword or two when we are relaxing around the base and can afford the small mana drain. While plasma weaponry is going to be a long ways away, the research teams should be able to get something out of Infinity Edge. We gave the commonwealth military a +1 by sitting around and getting hit by paint-balls after all. (Do Not Fear The Dark. Invisible-text cited and highlighted for convenience)
You frown as you stretch out your sense. Nothing at all, not even rodents... You close your eyes with a sigh, reluctantly turning to look at Daiyu. "They are still here."

[] Battle Plan?

Commonwealth Military: +1
 
We gave the commonwealth military a +1 by sitting around and getting hit by paint-balls after all. (Do Not Fear The Dark. Invisible-text cited and highlighted for convenience)
I doubt it was just Cerys helping a squad of infantry that upped the Commonwealth's Military score. It was probably a number of factors that led to it being increased. From the Clocktower's Enforcers directly helping and getting helped by the British Army, to the Commonwealth's general ongoing buildup, to getting early exposure to magic before the Masquerade breaks down completely, plus other factors that would never have come up on screen. What Cerys really did was get the Army thinking about how to work with practitioners and MG's directly to leverage the bullshit of magic to act as a massive force multiplier for more conventional infantry. This is something that no one in the world has any experience at all with save maybe the Clocktower, and even then, I doubt they have much experience with it.
 
We should do some more military training especially with Daiyu's abilities that way it would benefit both sides.
 
Huh, depending upon how exactly our healing works (It looks like it speeds up natural processes), we could probably turn it into a touch-based decay effect.

End of lifespan and all that.

Scary.
 
While we are in the process of creating copies of our sword, would it be a good idea to start equipping our allies with them? Infinity Edge is probably leagues above anything the enforcers have access to and should greatly improve their chances of survival if they are forced into close quarters combat.

On a similar note, we should give the Clocktower a few of our Infinity Edge copies to study. I am sure the Clocktower's R&D wing will be able to make something useful from studying the blades if given sufficient time. (lightsabers plasma swords and plasma rifles anyone?)

For the first part, this is something we should test first... maybe offer Jeanne to try wielding Infinity Edge? She is proficient with two-handed weapons, after all.
As for the second part... that is a good idea. Will include on Monday.
 
I agree with working with the military more. They really wanted to work with us, and we can definitely learn how to work with normal human soldiers. Maybe learn some of the lingo for radio usage or something?
 
We should do some more military training especially with Daiyu's abilities that way it would benefit both sides.
Please elaborate? I have no idea what you mean.

I agree with working with the military more. They really wanted to work with us, and we can definitely learn how to work with normal human soldiers. Maybe learn some of the lingo for radio usage or something?
That does sound like a good idea, but not right now; I would rather get the problems with our own magic out of the way first. We can put that in soon...ish, though.
 
Please elaborate? I have no idea what you mean.

Daiyu might have a different method of doing things due to her skills, let watch how she fight them, it would be nice to see how she handle things without our presence, watching her afar with military watchers, would be good to get their thoughts.
Also it would be nice to see how we separately handle hostage scenario in cooperation with the military with the enforcers as our opponent playing the evil magical mastermind.
How will she do it, draw all attention as she barge in the front loudly with special forces sneaking in the back to find the hostage or she go sky dive straight into the room where hostage is in a display of shock and awe before they can execute the person with the others launch an general assault?

The sword thing could works pretty well for enforcers but I wonder if its possible to create magical grenades or gunblade that fires plasma base on our sword metal for regular military or is our sword already fixed in that form?
 
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While military training does seem like a good choice, for most of the opponents we would be fighting, It just doesn't count at the moment. We can take care of most magical creatures with MG abilities, and while I do see that we will have to fight undercover eventually, I believe that our primary task is frontline assault, not spec-ops. Now, I'm not saying that we should adjourn military training, I'm saying that In this situation right now, Magical training seems to be the best counter towards hostile magical units. It would also be effective against non-magi targets as well, but that's besides the point.

To me, instead of us learning awesome new skills in cross-military training, it seems like the purpose of the military training in the first place is instead made to raise teamwork between us and magi, or other muggles, as well as tactical skills. The rest we learn from the Mage's Association/Clocktower.

Hostage situations, while important, our primary foe are magical demons right now. For now it seems that most of our opponents aren't smart enough to do that.
 
-[X] Experiment with Flight and Halt to rapidly stop yourself before pushing off in another direction (in this manner) [work on Boosted Flight]
Is that really a good idea? It doesn't seem safe. We already tried something similar once:
Just as you kick off of the ground towards it, you feel a pull. You let it pull you closer, seeing the roots in the ground creeping upwards, ready to stab forwards. At the last moment, you Halt your movement. The sudden stop makes it feel like your ribs are going to crack from trying to keep your organs from leaving you, but you stop just in time for the roots to dart past you.
I mean, I understand what this training is aiming to do, but we might want to take it slow (gradually speed up) instead of trying from the get-go at our top speed.

After all, if our magic can't keep up against our speed, what happens to our body?
 
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I mean, I understand what this training is aiming to do, but we might want to take it slow (gradually speed up) instead of trying from the get-go at our top speed.

After all, if our magic can't keep up against our speed, what happens to our body?

I knew I forgot something. Should have included the note about not doing this when it leads to injuries.
Plus, I also forgot this tiny little thing that annoys me to no end... included now.


Additions in red.
[X] Go ask Morgan which Affinities she has; you never really got around to ask

[X] Thursday: Magical Training
-[X] Experiment with Flight and Halt to rapidly stop yourself before pushing off in another direction (in this manner) [work on Boosted Flight]
--[X] Do not go through with this if it hurts you; see if you can find another way to do it

[X] Friday: Magical Training
-[X] Examine what you did to hide your magic

[X] Saturday: Magical Training
-[X] See if you can make Alpha and Omega stop consuming your own magic
--[X] On that note... maybe you can make it stop attacking your allies, too? Start small, see if you can stop it from hurting Daiyu; see if you can do the same thing with Ignition Aura

[X] Sunday: Magical Training... sort of
-[X] Practice summoning swords and levitating them around you; focus on speed
--[X] See how many you can levitate at the same time
--[X] Try to make a fast creation and have it shoot forwards to impale a target instead of making it appear in your hand
--[X] Make other formations with several Infinity Edges and see if you can attack with them
-[X] You have Reinforcement; try to apply it in one strong burst instead of a constant stream [get damage spike]
 
It's the kind of thing that's expected to hurt at first. Probably best to do it at slower speeds if it hurts, rather than stop completely if it hurts.

That pain is pretty clearly result of our body not being used to that kind of rapid deceleration, going for [insert speed] to 0 in a single instant. Reducing the value of [insert speed] should reduce the amount of pain.

It's like how fighter pilots need special training to learn how to not pass out from the G forces of taking sharp turns at supersonic speeds.
 
You know, I hate it when both sides are right; this makes it incredibly difficult to choose what to do.

I just changed the wording to stop when it hurts "too much"; pain during the first attempts is okay, but anything that closes on internal injuries is not acceptable.
 
You know, I hate it when both sides are right; this makes it incredibly difficult to choose what to do.

I just changed the wording to stop when it hurts "too much"; pain during the first attempts is okay, but anything that closes on internal injuries is not acceptable.
What about saying that if it's painful, start with slow speeds and gradually work your way up, but if even that's too much, instead try to work on the "shorten the amount of time you're frozen for" part before working on the "stop your own movement" part?
 
What about saying that if it's painful, start with slow speeds and gradually work your way up, but if even that's too much, instead try to work on the "shorten the amount of time you're frozen for" part before working on the "stop your own movement" part?

I did link back to the post you made on this before... and I kind of expect Cerys to start small by herself, no need to tell her.
Adhoc vote count started by Naron on Oct 7, 2017 at 10:02 AM, finished with 5450 posts and 12 votes.

  • [X] Go ask Morgan which Affinities she has; you never really got around to ask
    [X] Thursday: Magical Training
    -[X] Experiment with Flight and Halt to rapidly stop yourself before pushing off in another direction (in this manner) [work on Boosted Flight]
    --[X] Do not go through with this if it hurts you too much; see if you can find another way to do it
    [X] Friday: Magical Training
    -[X] Examine what you did to hide your magic
    [X] Saturday: Magical Training
    -[X] See if you can make Alpha and Omega stop consuming your own magic
    --[X] On that note... maybe you can make it stop attacking your allies, too? Start small, see if you can stop it from hurting Daiyu; see if you can do the same thing with Ignition Aura
    [X] Sunday: Magical Training... sort of
    -[X] Practice summoning swords and levitating them around you; focus on speed
    --[X] See how many you can levitate at the same time
    --[X] Try to make a fast creation and have it shoot forwards to impale a target instead of making it appear in your hand
    --[X] Make other formations with several Infinity Edges and see if you can attack with them
    -[X] You have Reinforcement; try to apply it in one strong burst instead of a constant stream [get damage spike]
    [X] Thursday: Magical Training
    -[X] Experiment with Flight and Halt to rapidly stop yourself before pushing off in another direction (in this manner) [work on Boosted Flight]
    [X] Friday: Magical Training
    -[X] Examine what you did to hide your magic
    [X] Saturday: Magical Training
    -[X] See if you can make Alpha and Omega stop consuming your own magic
    --[X] On that note... maybe you can make it stop attacking your allies, too? Start small, see if you can stop it from hurting Daiyu; see if you can do the same thing with Ignition Aura
    [X] Sunday: Magical Training... sort of
    -[X] Practice summoning swords and levitating them around you; focus on speed
    --[X] See how many you can levitate at the same time
    --[X] Try to make a fast creation and have it shoot forwards to impale a target instead of making it appear in your hand
    --[X] Make other formations with several Infinity Edges and see if you can attack with them
    -[X] You have Reinforcement; try to apply it in one strong burst instead of a constant stream [get damage spike]
 
You know, I hate it when both sides are right; this makes it incredibly difficult to choose what to do.

I just changed the wording to stop when it hurts "too much"; pain during the first attempts is okay, but anything that closes on internal injuries is not acceptable.
With our regeneration so as we don't then immediately go fight something injury is not a big deal.
 
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