Magical Girl Quest - The Fire That Burns

If our allies are in the Big Scamp we should specify only attack it with ice spears (of course using thermokinesis to burn whatever falls off of it), because they aren't fire proof and I imagine rather than saving them, attacking the scamp with fire will just make them die quicker.

of course, attack with fire if they aren't in it.



Forgot to add Infinity Edge's armor pierce ability to damage calculations, Rukia

edit: Also base damage of it is 21 not 27
Fuuuuuuuuuuuu
I knew I was missing something there.

Base damage is indeed 27 because I'm applying Reinforcement to that, rather than add it separately.
 
If our allies are in the Big Scamp we should specify only attack it with ice spears (of course using thermokinesis to burn whatever falls off of it), because they aren't fire proof and I imagine rather than saving them, attacking the scamp with fire will just make them die quicker.

of course, attack with fire if they aren't in it.

Part of the reason I specified thermokinesis is that we could actually try to keep our allies from burning even while we burn the scamp around them. Freezing it won't be nearly as effective if it works at all, and even if we can kill the scamp through nuking it to absolute zero it'll still drain them the entire time it's freezing over, because the cold will have to work inwards from the outside.

Either way they're gonna have a lot of trouble. I think our fire will get them out quicker and is something we have much finer control over when it comes to trying not to get them caught in it.
 
Is the calc applied like:

Ignition Knight: +27 Infinity Edge, +30 Dice, +25% of their Base Resilience?
Or is it Woodland Scamp: +35 Base Resilience, -9 (-25% = 8.75 Rounded)

?
 
I think it's the second one. For effects like Aegis Field (Summit from Open Sky) which adds additional resilience based on the attack or other such effects dependent on attack damage making the calculation in the resilience line makes more sense. It's not boosting the attack based on the armor, it's degrading the armor so it should go in the armor line.
 
Part of the reason I specified thermokinesis is that we could actually try to keep our allies from burning even while we burn the scamp around them. Freezing it won't be nearly as effective if it works at all, and even if we can kill the scamp through nuking it to absolute zero it'll still drain them the entire time it's freezing over, because the cold will have to work inwards from the outside.

Either way they're gonna have a lot of trouble. I think our fire will get them out quicker and is something we have much finer control over when it comes to trying not to get them caught in it.

when we first got to level 10 thermokinesis it said that we'd have limited control over living things internal temperature, being only able to do so by a bit, which we saw this update despite being made out of wood, since these were living magical creatures, we had bad control. We couldn't control the flames on the smaller scamps, until the pieces went off, assume we would on the bigger one is… risky. We won't be able to change the temperature on the people by much either, because again, they are living things. Our control in this situation isn't nearly as good as you assume.

You are all assuming that they are inside the Big Scamp.
Not saying that they are/are not

Not necessarily assuming they are inside the big scamp, so much as assuming that we'd be able to tell with thermokiniesis whether or not they are inside, and if we can't then they are probably screwed?

Technically searching them should only be as hard as extending our thermokinesis far enough to catch them, though I wonder if because our thermal control is weaker on living things, if we'd even be able to tell that something is in one. I mean probably but now I am kind of wondering XD

As for the resilience:

RADIANCE DRIVE said:
Gabriel SS: 12,000 Base Damage, +4,500 Judgement, +529 Dice, +225 Dice, +838 Divine Inspiration (Shell), +414 Demon Knight (Demon King), +259 To Victory (Promised Victory), +1,000 Offender, +6,000 Demonslayer, +500 Divine Power = 26,265
Hyper Evolved Snake: 2,500 Base Resilience, +223 Dice, -234 Juggernaut = 2,489 Damage Reduction
It goes on the Resilience line (Juggernaut is an upgrade of Armor Pierce)
 
It goes on the Resilience line (Juggernaut is an upgrade of Armor Pierce)
Thanks, have fixed chapter.
Adhoc vote count started by Rukia on Sep 3, 2017 at 10:54 PM, finished with 28 posts and 5 votes.

  • [X] Attack the Big Scamp
    -[X] Stay at a distance and out of reach, attack with thermokinesis and fire spears. You may not be able to burn them directly but you can definitely heat the adjacent air to a greater temperature than their flashpoint right? Use the sword to strike and any limbs or bits of scamp that come near you.
    -[X] Try to sense your allies while you fight it, they should appear different from the rest of their surroundings right? If they're inside that thing then try to target those areas in particular to free them, or at least try to stop the scamp from draining them.
    [X] XP plan
    -[X] Purchase Flight Lvl 2.
    [X] Search for your Allies
    -[X] Scamps are a problem but they are a known problem. They are slow enough you should be able to outrun them and you can always find them again if you need to. The people who came with you are worth more then a pile of sticks.
    -[X] If the people you came with are in trouble then you need to save them now before they can get any more hurt.
 
[X] Search for your Allies
-[X] Scamps are a problem but they are a known problem. They are slow enough you should be able to outrun them and you can always find them again if you need to. The people who came with you are worth more then a pile of sticks.
-[X] If the people you came with are in trouble then you need to save them now before they can get any more hurt.
 
[X] Search for your Allies
-[X] Scamps are a problem but they are a known problem. They are slow enough you should be able to outrun them and you can always find them again if you need to. The people who came with you are worth more then a pile of sticks.
-[X] If the people you came with are in trouble then you need to save them now before they can get any more hurt.

Seems like we need some kind of binding option to restrain enemies.
 
[X] Search for your Allies
-[X] Scamps are a problem but they are a known problem. They are slow enough you should be able to outrun them and you can always find them again if you need to. The people who came with you are worth more then a pile of sticks.
-[X] If the people you came with are in trouble then you need to save them now before they can get any more hurt.
-[x] get out it's reach and take to the air while looking for you allies with themokinesis.

If all else fails we can come back with more fire. though I added some tactics here. were faster on the ground than in the air so we want to take off when we have distance so it won't reach us before were out of its grasp.

[X] XP plan
-[X] Purchase Flight Lvl 2.
 
(Ignition Knight: +150 Thermal Spear, +9 Dice = 159 Total Damage

Okay, two things I noticed aside from that we might be in trouble.
First, these calculations are a little off, seeing that Double Cast does not just double the damage. It would rather looke like this:

(Ignition Knight: +75 Thermal Spear, +??Dice = Damage
Ignition Knight: +75 Thermal Spear, +?? Dice = Other Damage

Damage total)

As for Burn, it does not activate during an attack. DoT effects take effect at the beginning of each turn.





Now for a plan... huh. What I see is already good. But which one to take?

The first thing you notice is the blood, the second thing you notice is the big Scamp.
How much blood is there when we noticed that before the large wood-monster?

If we fight the big Scamp, we can probably destroy it. But we might be too late in finding our team.
If they are already dead, searching would be meaningless... hm...

Hey, could those voting for search add another note to attack the big Scamp in case Cerys does not find her group?


I also just realised that our modifier rolls were awful. Two hits with Infinity Edge, MM 30, and they turned out as 2 and 1.
 
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So... this would work as plan?

[X] Search for your Allies
- [X] Get out it's reach and take to the air while looking for you allies with thermokinesis.
- [X] If we can't find our allies (or have them already secured) immobilize, then kill the scamp from air. Use our thermal lance to shoot out its legs, then take care of the rest.
- [X] Be wary of surprise ranged attacks such as thrown wood or vine whips.
- [X] If our Thermal Spear is unable to pierce its resilience use Alpha-Omega (away from allies and civilization) while flying out of his reach but keeping it in the range of the aura.


[X] XP plan
-[X] Purchase Flight Lvl 2.

Edit: Added A+O kiting. As contingency.
 
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I like that plan...

[X] Search for your Allies
- [X] Get out it's reach and take to the air while looking for you allies with thermokinesis.
- [X] If we can't find our allies (or have them already secured) immobilize, then kill the scamp from air. Use our thermal lance to shoot out its legs, then take care of the rest.
- [X] Be wary of surprise ranged attacks such as thrown wood or vine whips.

[X] XP plan
-[X] Purchase Flight Lvl 2.
 
I just realised... with this plan...

Rukia: Here, have two options. Which one do you want?
SV: We take both :V

Granted, it was my idea in the first place, but still...
Adhoc vote count started by Naron on Sep 4, 2017 at 2:24 AM, finished with 2872 posts and 12 votes.

  • [X] Search for your Allies
    - [X] Get out it's reach and take to the air while looking for you allies with thermokinesis.
    - [X] If we can't find our allies (or have them already secured) immobilize, then kill the scamp from air. Use our thermal lance to shoot out its legs, then take care of the rest.
    - [X] Be wary of surprise ranged attacks such as thrown wood or vine whips.
    [X] XP plan
    -[X] Purchase Flight Lvl 2.
    [X] Search for your Allies
    -[X] Scamps are a problem but they are a known problem. They are slow enough you should be able to outrun them and you can always find them again if you need to. The people who came with you are worth more then a pile of sticks.
    -[X] If the people you came with are in trouble then you need to save them now before they can get any more hurt.
    [X] Search for your Allies
    -[X] Scamps are a problem but they are a known problem. They are slow enough you should be able to outrun them and you can always find them again if you need to. The people who came with you are worth more then a pile of sticks.
    -[X] If the people you came with are in trouble then you need to save them now before they can get any more hurt.
    -[x] get out it's reach and take to the air while looking for you allies with themokinesis.
    [X] XP plan
    -[X] Purchase Flight Lvl 2.
 
Rukia, is that alright? People should we really do this? I see two options not two options and a write in so we can have both. I mean it's logically sound, why wouldn't Cerys do this?, but I'm not asking from an IC point of view but as someone who wants to avoid gaming the quest if that's what's happening.
 
Rukia, is that alright? People should we really do this? I see two options not two options and a write in so we can have both. I mean it's logically sound, why wouldn't Cerys do this?, but I'm not asking from an IC point of view but as someone who wants to avoid gaming the quest if that's what's happening.

Hm... even though it was mentioned regarding a Q&A, I remember Rukia stating that they expect us to game the system. We are just supposed to not say it openly.
In fact, the deck is stacked against us anyway due to Fresh Meat; using all the means we can should not be frowned upon.

(I played too much Hand of Fate recently when this metaphor is the first that comes to mind...)


Edit: Besides, we should be good for as long as Rukia does not specify to only pick one.
 
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