The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Enjou if we take the fast approach can we have Ridicule divine the orks attack. That way we could lower the chance from medium to lower.

Because destroying the local orks should be the top priority. Than fortifying everything we can. Than destroying orks if we can.

Yes, I was thinking that we'd have Ridcully doing a lot of work divining Ork related things. One of the first things we need to do is divine Grotogg's domain before that portion of the war starts, and then Kazag's.
 
I'm hesitant to send the fleets out I'd rather preserve them, I'm all for using exterminatus, unsure on small world's and up for warning xenon, on the chaos and siren front it's one or the other, preferably sirens, we need unity, not division.
 
Would cooperating with Dragon Nest when it comes to conquering the local Ork domsins be possible? Because that would speed up things allowing us to take medium speed approach and still have breathing room time-wise. Sure we would have to cede some of the conquered world to them but frankly there are more worlds in those domains than we can colonise and fortify in reasonable time scale anyways. And since Blood Dragons are Astartes fighting alongside them and showing martial skill is good way to increase their opinion of the Imperial Trust.
 
Would cooperating with Dragon Nest when it comes to conquering the local Ork domsins be possible? Because that would speed up things allowing us to take medium speed approach and still have breathing room time-wise. Sure we would have to cede some of the conquered world to them but frankly there are more worlds in those domains than we can colonise and fortify in reasonable time scale anyways. And since Blood Dragons are Astartes fighting alongside them and showing martial skill is good way to increase their opinion of the Imperial Trust.
I think that was in the suggestions and I'm certain we can add that as an option when we come to the trading.
 
Honestly, I was surprised when feeding cultists to the Sirens wasn't immediately jumped on.

Anyway, I think Medium speed the by the best approach here, and while it might stretch us thin, taking the minor worlds while they are still in nice, bite-sized chunks is importnat, IMO.
 
About Sirens trade.
First, the human cultists are the only Chaos-flavored things on Avernus other than daemons, which don't happen often where Sirens live. They should be worth quite much.
Second, we need to offer them some of various luxuries and entertainment that @vsh suggested anyway. We did it only once and long time ago, there should be demand for it.
Third, they also can offer us an other good than knowledge too: various living specimen of various fauna, Biologis will find it very nice.
 
Let's get ask Blood Dragons to focus on minor ork worlds (or on one of the domains if they are up to it). Can we do that as a write-in?
 
Let's get ask Blood Dragons to focus on minor ork worlds (or on one of the domains if they are up to it). Can we do that as a write-in?
They're the biggest polity for several hundred light years they're more than up to the task of dealing with the domains.

If anything they'd be insulted by the assertion that they can't.
 
The Blood dragons right now are campaigning against Valinor right now. We can't really make them do anything we can ask and see how they go from the negotiations going on.
 
They're the biggest polity for several hundred light years they're more than up to the task of dealing with the domains.
They were more or less tied up by local threats when warp storm was lifted. Now that we damaged Valinor and started to dismantle the Orks they may have more breathing space to actually devote a huge force to the task, that's not a given. Also with their political structure they may be just not fast enough to cooperate (that's unlikely, they are Space Marines after all, but still).
 
The Blood dragons right now are campaigning against Valinor right now. We can't really make them do anything we can ask and see how they go from the negotiations going on.
Given we've kinda socked Valinor and dismantled/distracted the orks they've got a lot more forces ready to go.

They were more or less tied up by local threats when warp storm was lifted. Now that we damaged Valinor and started to dismantle the Orks they may have more breathing space to actually devote a huge force to the task, that's not a given. Also with their political structure they may be just not fast enough to cooperate (that's unlikely, they are Space Marines after all, but still).
This however is a point.

While I expect they have several battle groups ready to go, I believe @Durin said they communicate via librarians and their worlds there fore have a rather disjointed structure, so they might not be able too.

I doubt it seeing as they have probably been under constant attacks that need responses.
 
Rush the local ork domains and feed filthy traitorous cultists to sirens are my choice.


I want to point out that between us and that big ork domain is Dragons Nest and those two big chaos polities. They can meat shield for us while we fortify like crazy.

Also I would say one warn the Eldar and Necrons...and maybe just the Necrons. I just feel that the Eldar are amping up the racism now that they uave there death god.

Alas its not like all polities wont know when the orks get those buffs. Its just that the'll get a kunning sucker punch.
 
@Alex pears normally I would agree but chaos. We have no idea what Valinor can or will do. They might die out or they might summon legions of chaos space marines.
I don't think they have quite the influence for that and we gave them a right mauling.

Still this is currently what the Blood Dragon's have deployed against Valinor
Campaign against Valinor (15 billion Guard, 1 million Chapter Serfs, 1,000 Space Marines, 150 Capital Ships, 3,000 Escorts)
Which I don't see changing.

Indeed it might be increased now that we've taken the pressure off them now that they don't have to worry about Garkill
 
Honestly on the Siren trade issue I'd like to see how the Banish rune works before we proceed. Obviously that doesn't work very well in this format, but are we planning on having another major meeting significantly (aka 5-10 years) before the Orks go crazy?

If we can swing it I'd like to vote that we table the idea for now until we have a better idea of how the runes actually work (such as if they're dependent on Avernus planet-mind or similar) and revisit it once we have a real idea of both how widely we'll be able to use them as well as how much of a step up the runes they give us are. Still have the trade done before things can actually get desperate though, as we know for sure it'll take time to implement them.

This should help convince those against it that we're not just throwing human souls away for shinies and are actually looking for a good deal. Maybe also give us some time/Diplomacy actions to sway some of the fence-sitters to our side as well...
 
Honestly on the Siren trade issue I'd like to see how the Banish rune works before we proceed. Obviously that doesn't work very well in this format, but are we planning on having another major meeting significantly (aka 5-10 years) before the Orks go crazy?
I've put the Question to Durin when he gets back I also have an alternative trade which we can try (half eating them)
 
Given that trading animals to the Sirens got us a banishment ward I say go for it. This is an excellent use of political capital, and given how bleeding devastating chaos was (we lost TWO ALPHAS TO TZEENTCH) I say we do it. What would have happened if the Cultists had succeeded in provoking the planet, or getting offworld? Next time we might not be so lucky, and with the Orks about to get supercharged doubling down on anti-chaos defense is a no brainer.

In regards to the domains, I'm leaning towards fast, depending on if we can swing Valinor, medium otherwise. The losses will hurt but we'll lose far more if we don't destroy the domains before the Ork Gods wake up.
 
I say we go ahead with the Siren trade. It's the best opportunity we're probably going to get for the foreseeable future, gives us potentially useful tech for a minor investment in the form of a minor reputation hit and the consumption of a very renewable resource, and may open diplomatic options with the sirens in the future. Possibly also deep-sea related technology too?
 
On the Exterminatus Weaponry I am against a mass Exterminatus bombing campaign on the largest Ork realm. A few select strikes on their biggest population and industrial worlds, maybe a sneak attack with one on the Hulks or wherever the Overlord lives to turn it into a even bigger brawl and brake it up into smaller indevedgual realm is enough. That's well in line of what the Inquisition's job. Then we don't become known as the place with all the big booms and we can carve up what's left later.
 
[X] Plan Echo 101

[] Fast- deploy ten billion men, take the Ork domains in an estimated 23 years, medium chance of something going wrong, estimated 25-50% casualties- The Inquisition, Champion Surt and the Security Council are pushing for this option claiming that urgent action is needed

[] Reverse-Engineer Exterminatus Weaponry and then use stealth ships to use as many as possible on Tugozak's Domain- This would take at least a decade of Archmagos Tranth time and require a good deal of high quality materials, if successful it will reveal a great deal about the Imperial Trust capabilities, if successful it will inflict massive damge on Tugozak's Domain and render many worlds uninhabitable -Champion Surt, the Security Council, Lord-Marshal Sigard, Governor-General Aelfric and Fabricator-General Scott are supporting this proposal claiming that this is the only way to inflict major damge to Tugozak's Domain

[] Do not have Muspelheim Fleet harass Tugozak's Domain- preserve Muspelheim stealth fleet
[] Do not have Vanaheim Fleet harass Tugozak's Domain- preserve Vanaheim fleet
[] Do not have Avernite Elites deployed to sabotage and destroy as much as possible- preserve Avernite Elites

[] Write in -
High GrandMaster Ridculy will continue to watch for developments in the Ork domains and see how intense the Civil War is.

[] Have combined armstask force set out to inflict as much damage to minor worlds as is practical, starting after local Ork dominions are destroyed- destroy half of Ork minor worlds fleet capacity and infrastructure, inflict major damage to half of minor worlds populations, light-to moderate losses

[] Feed Avernite Cultists to Sirens for knowledge - Inquisitor-Klovis-Ultan, Fabricator-General Scott, Champion Surt and Governor Ulric support his idea saying that any help is useful and if the souls of a few Chaos cultists have to be feed to Sirens it is worth the price

[] Contact the Eldar and Necrons to warn them about the awakening of the Ork Gods- The Inquisition, Champion Surt, Governor Ulric, the Security Council, Governor-General Aelfric and Lord-Marshal Sigard are supporting this proposal saying that the Orks are a threat to everyone and any help against them is needed.

[] Do not Contact Chaos Polities

I'm willing to switch out the do not harrass to actions to harrass after wiping out the local ork domains. I don't feel we can split our strength when going for a fast deployment.
 
Ok, got a plan together. Some options could end up switched, but the main things are going Fast, getting Exterminatus, doing the Siren trade, and warning the xenos but not warning Chaos.

[X] Plan Fast Conquest

[X] Fast- deploy ten billion men, take the Ork domains in an estimated 23 years, medium chance of something going wrong, estimated 25-50% casualties- The Inquisition, Champion Surt and the Security Council are pushing for this option claiming that urgent action is needed

The earliest that the Orks will go into overdrive is 30 years from now, and if we don't have the Ork Domains fully conquered by then we're going to have problems. We need to strike hard and fast.

[X] Reverse-Engineer Exterminatus Weaponry and then use stealth ships to use as many as possible on Tugozak's Domain- This would take at least a decade of Archmagos Tranth time and require a good deal of high quality materials, if successful it will reveal a great deal about the Imperial Trust capabilities, if successful it will inflict massive damage on Tugozak's Domain and render many worlds uninhabitable.

[X] Have Muspelheim Fleet harass Tugozak's Domain starting when Ork Domains are conquered, killing what ships and population centers it can- Inflict light damage, suffer light losses
[X] Have Vanaheim Fleet harass Tugozak's Domain starting when Ork Domains are conquered, killing what ships and population centers it can- Inflict moderate damage, suffer moderate losses
[X] Have Avernite Elites deployed to sabotage and destroy as much as possible, starting when Ork Domains are conquered- Inflict light damage, suffer moderate-to-high losses, increase any damage done by harassment fleets
[X] Have High Grandmaster Ridcully spend some time increasing the intensity of civil war in Tugozak's Domain- increases success chance of other attacks, inflicts medium to-major damage, increases strength of surviving Orks, ties up half of High Grandmaster Ridcully's actions for extended periods of time

[X] Have naval task force set out to inflict as much damage to minor worlds as is practical, starting after local Ork dominions are destroyed- destroy many Ork minor worlds fleet capacity and infrastructure, inflict major damge to most minor worlds populations, light losses
[X] Have combined armstask force set out to inflict as much damage to minor worlds as is practical, starting after local Ork dominions are destroyed- destroy half of Ork minor worlds fleet capacity and infrastructure, inflict major damage to half of minor worlds populations, light-to moderate losses

We shouldn't focus on anything other than conquering the Ork Domains near us until that's complete. After that we can start biting chunks out of the minor worlds and Tugozak's Domain, and we should hopefully have the Exterminatus weapons figured out at that point - better yet is that we don't start using the Exterminatus weapons until we're closer to the Orks going into overdrive, at which point other people will have less time to react to our use of Exterminatus weapons (and the context of us using them will become clear to them in a few years time).

[X] Feed Avernite Cultists to Sirens for knowledge
-[X] Spend 4 opinion each convincing Governor Garp and Lord-Marshal Sigurd to support the proposal.

As I've been saying, this is the best chance we're going to get at this without it being a complete and total political clusterfuck. It's already bad, and without an emergency to at least make this look like us being willing to do it because we're desperate the political costs will be much greater. Right now this is viable, doesn't cost us too much politically for what we're likely to end up getting out of it, and could end up being something that makes future daemonic incursions much less problematic, among other things.

[X] Contact the Eldar and Necrons to warn them about the awakening of the Ork Gods
[X] Do not warn local Chaos polities about the awakening of the Ork Gods

Warning xenos is something I think we can all agree is reasonable and necessary, and isn't so opposed that it costs us politically. Warning Chaos on the other hand is not politically viable, especially if we're doing the Siren trade, and costs more politically regardless. So no, not warning Chaos. Some of them will likely get forewarning anyways.
 
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