The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Hi, new guy here.
Just putting this out to discuss because I don't think durin will answer without an action, but does anyone think that the sirens might accept future payments in orc souls? You can shoot the arms and legs off of those guys and they'll survive it some of the time.

Either taste bad or way too bland. Orks are so numerous that if you could eat there souls you'd quickly want to switch over to some other type of soul quickly.
 
I think we should wait to vote till we get a couple more plans. Since if we go with Portec plan the Void infantry will be getting upgrades and not be available for the campaign.
 
Is it in the options to specifically have Ophelia go on the Crusade with us? I'd like to have her around for limited combat exposure.
 
I think we should wait to vote till we get a couple more plans. Since if we go with Portec plan the Void infantry will be getting upgrades and not be available for the campaign.

Plan Portec doesn't take the void infantry option and the only plans which wont have part of our army undergoing retraining are plans which ignore our General asking us to get the Heltroopers in power armour ASAP so I doubt anyone will be posting such a plan.
 
I would think that the deathstrike batteries and imperial trust fleets should be warded posthaste to prevent the infiltrators from going through to plan b.
And someone check to see if they've infiltrated the admech.
Also having ridcully scry to find the current location of the avernite chaos psykers should be done, alongside other hunting attempts. Other than that and the warhound I need to go back to conclude what to do next turn
 
I would think that the deathstrike batteries and imperial trust fleets should be warded posthaste to prevent the infiltrators from going through to plan b.
Not much point runing the Deathstrikes, on their own they don't do anything its the people who man them that are the problem and we check them.

As for the fleet, well we've got an option to Ward the flagship, give it a few turns and we can do the rest I'm sure.

Even then there doesn't seem to be a plan B to try the trust navy and given how far away it is and we plugged that hole it wouldn't work anyway.

And someone check to see if they've infiltrated the admech.
Also having ridcully scry to find the current location of the avernite chaos psykers should be done, alongside other hunting attempts. Other than that and the warhound I need to go back to conclude what to do next turn
Not likely, the Admech are much stricter than we are, and most of their population live on the moons far away from the fleet and planet.

Add in how the admech generally are too logical and made of metal for them to be corrupted easily and they're damn hard to infiltrate.

As for Ridcully I dunno if we can.

He generally can't see much the more warpy an event is and it gets worse on Avernus which blocks his sight.

He probably can now, but given current events don't get too hopeful.

Also do you mean Ashound?

Cause that's Xavier.
 
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Putting two Greater Divinations in is possible but our Seer has already looked into it.
Greater Divination (Chaos Psykers pulled into Warp Rifts)- High Grandmaster Ridcully is more skilled at seeing the present as he is at predicting the future. This allows him to gather a good deal of information about the galaxy using his powers. Possible focuses are the condition of races or organisations, the balance of power in Segmentums or even the activity and compositions of pantheons of gods. .

Time: 1 year. (can only be taken once per turn)
Chance of Success: 10%

Cost: 4,000,000 Thrones
Reward: Information on focus. The narrower the target the more information.

Complete
Year four roll d100=31+45(control)+60(Paragon Diviner)=136: Success

Ridcully spent a year looking into the recent trend of Chaos Psyker being pulled into Warp Rifts on Avernus. He was able to determine that they were being pulled in by Daemons of the Changer of Ways, which are avoiding the majority of Avernus' response by not leaving the Warp for more then an instant and speed. He has no clue about what the psykers are being ued for but you can see many ways in which a Daemon could benefit from having control over a powerful Avernite Psyker, particulary as they were all young enough to turn into Chaos Space Marines.
 
Also do you mean Ashound?

Cause that's Xavier.

Nah I was talking about the sanctus furorem action under mechanicus explorator.
Though I admit I had been under the impression it had been more urgent and shorter when I suggested it, the text does seem like the option will disappear once they repair the Titan damaged in the demonic incursion.

Edit: Never mind, on a THIRD readthrough the repair action doesn't happen automatically, it can wait.

Are we sure that none of the deathstrike operators are mind controlled, what do the current precautions look like?
 
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At first I was going to say that there could be a chaos grey knight, than I rembered that the abomination exist. Than I remember that Tzeech also likes to use cat paws. So Tzeech might be helping create abomination grey knights.

Either that or what ever lives in that pocket dimension kidnapped the grey knight and is using it to build a template for a better human
 
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Ok, got a plan together. Fairly similar to Portec's, but there's some noteworthy differences.

[X] Plan Enjou T92

Munitorum
SLOT A - Year 1
-Y1: Helltrooper Power Drop Infantry: Drop Infantry
SLOT B - Year 5
-Y5: Helltrooper Power Infantry: Infantry

Void Command
SLOT A - Year 1
-Y1: Construct: Warships
-- EXPEDITE YEAR 1
SLOT B - Year 2
-Y2: Readiness Training: Fleet
-Y3: Readiness Training: Fleet
-Y4: Campaign: Fleet

Administratum
SLOT A - Year 1
-Y1: Upgrade Defences: Small Hive (Edvin's Choice)
SLOT B - Year 3
-Y3: Upgrade Defences: Ain al-Asil and Waset

Gotta finish off the two remaining major cities needing upgrades.

Diplomacy
SLOT A - Year 1
-Y1: Expand Embassies
SLOT B - Year 1
-Y1: Sirens Trade (Agree to trade of the specified list of animals for Banish Rune)
-Y2: Diplomatic Relations (Quartoks)
-Y3: Re-Investigate (Muspelheim)
-- DOUBLE DOWN YEAR 3
-Y5: Diplomatic Relations (Vanaheim)
-- DOUBLE DOWN YEAR 5

Agreeing to the Siren trade, then taking a couple actions to deal with the fallout with the two planets that are likely to be salty about it, and re-investigating Muspelheim. No Persons of Interest because I'm sure Durin would like a break from making character sheets for a bit.

Arbites
SLOT A - Year 1
-Y1: Raise the Bar
-Y2: Elite Psyker Hunters
SLOT B - Year 5
-Y5: Super Elite Operatives: Batch Two

Putting Raise the Bar first so it goes into effect immediately.
No need for Psyker Hunting to keep Jane's skill up this turn - that can wait until next turn since we did it last turn.

AdMech
SLOT A - Year 4 (Free)
-Y4: IF Examine: Graviton Weapons: Part Two THEN REPEAT ELSE Examine: Kinetic Weapons: Part Two
SLOT B - Year 2 (Biologis)
-Y2: Dragon-Turtle Gas
SLOT C - Year 5 (Fabricator General)
-Y5: Expand and Upgrade: Silver Lake
-- EXPEDITE YEAR 5

Doing the Kinetic Weapons if the Graviton ones finish up. They pack a mean punch, so we definitely want them.

Ministorum
SLOT A - Year 1
-Y1: Train Missionaries

Astra Telepathica
SLOT A - Year 1 (Ridcully)
-Y1: Greater Divination (Unknown Galactic Threat)
-- DOUBLE DOWN YEAR 1
-Y2: Divination (Danaan Subsector - Info to assist campaign)
-- DOUBLE DOWN YEAR 2
-Y4: Cheating
-- DOUBLE DOWN YEAR 4
-Y5: Psychic Materials: Wildlife (Illusion Pines)
SLOT B - Year 3 (Xavier)
-Y3: Advanced Wards: Gungnir
-- EXPEDITE YEAR 3

I'm having Ridcully spend some time doing Divination on the Danaan Subsector in order to provide more information to help the campaign go smoothly - strong and weakpoints, likely times the Orks will be in certain places, etc.
Xavier should do the wards for the flagships immediately because the sooner we do the sooner we'll be able to start profiting. Plus it defends them against psyker bullshit, which is always nice.

Personal
SLOT A - Year 1
-Y1: Speak to the People
-Y2: Spend Time With (Jane)
-Y3: Spend Time With (Admiral Sarnow)
-Y4: Spend Time With (Admiral Sarnow)
-Y5: Spend Time With (Syr)
SLOT B - Year 1
-Y1: Personal Attention: Readiness Training
-Y2: Personal Attention: Militia Readiness Training
-Y3: Personal Attention: Readiness Training
-Y4: Personal Attention: Campaign: Army
SLOT C - Year 3
-Y3: Personal Attention: Readiness Training: Fleet
-Y4: Personal Attention: Campaign: Fleet

Spending some time with Jane, then our new Admiral before and during the start of the campaign. Also some time with Syr since she might be more available due to the campaign.
Doing some militia readiness training since the army will be out on campaign for the next seven years, and so they need a bit of a boost against the wildlife.
 
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Ok, got a plan together.
I am more inclined to go with your plan.But if I can ask you or the others, why are we not using diplomacy with our protectorate (the aliens)? even if another choice could be better would not be a good idea to continuous to show that humans and other species can kill together better than separated^^ (this is 42k after all)? and if this 'aliance' fall or they try to something stupid behind us we will take the major part of the blame. (plus i am curious if they can add stuff to us even if knowledge of their way of fight or how they adapted to a death world). Plus they live a long live true, but their world was also a deathworld so, how many eggs they have pear year (and if this is how they give birth).

Since I in this matter, can we use in the future a biological action for them? they put a very high position in health care (since they can live forever, or at last for very long) and our planet have many new Diseases, so if one point that we can win their approval would be this direction.
 
SLOT A - Year 1
-Y1: Expand Embassies
SLOT B - Year 1
-Y1: Sirens Trade (Agree to trade of the specified list of animals for Banish Rune)
-Y2: Diplomatic Relations (Svartalfheim)
-Y3: Re-Investigate (Muspelheim)
-- DOUBLE DOWN YEAR 3
-Y5: Diplomatic Relations (Vanaheim)
-- DOUBLE DOWN YEAR 5
I'd like it if one of these actions was buying relics from Svartalfheim. More relics makes our named characters and super-elite units (operatives, phase-tigers, governor's own, etc.) better.

Astra Telepathica
SLOT A - Year 1 (Ridcully)
-Y1: Greater Divination (Unknown Galactic Threat)
-- DOUBLE DOWN YEAR 1
-Y2: Divination (Danaan Subsector - Info to assist campaign)
-- DOUBLE DOWN YEAR 2
-Y4: Cheating
-- DOUBLE DOWN YEAR 4
-Y5: Mentoring: Beta
Please get Ridcully on finding out what Tzeentch is doing. It's something we really need to know and it's insane that we've gone for so long without trying.

SLOT B - Year 3 (Xavier)
-Y3: Advanced Wards: Gungnir
Xavier should do the wards for the flagships immediately because the sooner we do the sooner we'll be able to start profiting. Plus it defends them against psyker bullshit, which is always nice.
Warding the ships is not priority. The odds of them needing to defend against psyker bullshit is low and we're flush with cash. Get him started on making an order of anti-psykers so we can deal with Chaos psyker bullshit. Tzeentch is stockpiling some extremely powerful psykers and we need more troops capable of fighting back against them, psychic ones especially.
 
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