Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

Never thought I would be sending hugs to TehChron of all people, but there you go. :V

Uhm, Tricia, I apologize if this insults you, but do you know what platform you're on?
It's the Internet. Do you honestly expect everything to be sunshine and politeness all the time?
This is a weakass excuse for being a jerk and you know it.

This is also, y'know, Tricia's quest.
 
Meh, I speak English, not hyperbole. Which is apparently the internet's native tongue.

Anyways, I like this plan it's flexible, narrative and still attempts to get in close and has a backup if that's not possible, even if that backup is simply 'wait for him to take his turn'

[x] Make the sign of the cross with your bayonets. Start to quote Proverbs 22:8. Halfway through your quotation, hurl a wall of bayonets at Gehrman. As he parries them, close the gap.

[x] Get in close, be aggressive, don't give him a chance to breathe. Use your bayonets to parry his Scythe at the shaft. Keep pushing inside his weapon's reach until he dashes back to gain space. Pull out Laser Club, set everything on fire. Find Gerhman again and keep pummeling him.

[x] Whoever Gehrman is...he's been hunting since the beginning. He's left his mark on all the Hunters you've encountered in this twisted, f**ked up, heartbreaking, entertaining place. Eileen, Djura, Steffon, Simon, Yurie, Logarius, Maria...remember all the times you fought together. Remember all the times they stabbed you to make you shut up. Use all those experiences (and your current clash) to analyze how Gehrman fights, so you can anticipate his moves at a vital instant.
 
Never thought I would be sending hugs to TehChron of all people, but there you go. :V

Uhm, Tricia, I apologize if this insults you, but do you know what platform you're on?
It's the Internet. Do you honestly expect everything to be sunshine and politeness all the time?

It's almost like I was pointing out a contradiction in his reasoning but sure go ahead and talk down to me that'll definitely change my mind.
 
No one's saying that your ideas are bad or that you shouldn't contribute, TehChron.

But as Tricia pointed out, you're acting like one of those guys. Those guys that act obnoxious, and then get defensive when people tell them they're being obnoxious, instead of considering the possibility that they're being...obnoxious.

Like thagguy said, this is Tricia's Quest. She wants everyone to have fun and feel like they contribute.

You don't have to stop suggesting ideas or arguing for them. Just...be polite about it. Encourage people to refine the ideas they have and put them into action. Don't feed the monkey dance of defensiveness that leads to flame wars.
 
Wow, this is getting heated. You know, usually when a respectable and reasonable QM tells you to stop some shit you're doing, it's generally wise to listen.

Tricia gets all the hugs.
 
[x] Make the sign of the cross with your bayonets. Start to quote Proverbs 22:8. Halfway through your quotation, hurl a wall of bayonets at Gehrman. As he parries them, close the gap.

[x] Get in close, be aggressive, don't give him a chance to breathe. Use your bayonets to parry his Scythe at the shaft. Keep pushing inside his weapon's reach until he dashes back to gain space. Pull out Laser Club, set everything on fire. Find Gerhman again and keep pummeling him.

[x] Whoever Gehrman is...he's been hunting since the beginning. He's left his mark on all the Hunters you've encountered in this twisted, f**ked up, heartbreaking, entertaining place. Eileen, Djura, Steffon, Simon, Yurie, Logarius, Maria...remember all the times you fought together. Remember all the times they stabbed you to make you shut up. Use all those experiences (and your current clash) to analyze how Gehrman fights, so you can anticipate his moves at a vital instant.
 
[x] Make the sign of the cross with your bayonets. Start to quote Proverbs 22:8.Halfway through your quotation, hurl a wall of bayonets at Gehrman. As he parries them, close the gap.

[x] Get in close, be aggressive, don't give him a chance to breathe. Use your bayonets to parry his Scythe at the shaft. Keep pushing inside his weapon's reach until he dashes back to gain space. Pull out Laser Club, set everything on fire. Find Gerhman again and keep pummeling him.

[x] Whoever Gehrman is...he's been hunting since the beginning. He's left his mark on all the Hunters you've encountered in this twisted, f**ked up, heartbreaking, entertaining place. Eileen, Djura, Steffon, Simon, Yurie, Logarius, Maria...remember all the times you fought together. Remember all the times they stabbed you to make you shut up. Use all those experiences (and your current clash) to analyze how Gehrman fights, so you can anticipate his moves at a vital instant.


Tackling Gherman to the ground right at the start seems rather reckless, its better to play it safe until we get a decent grasp of his abilities. There is no guarantee he wont have diferent stuff from Game Gherman.
 
[x] Make the sign of the cross with your bayonets. Start to quote Proverbs 22:8.Halfway through your quotation, hurl a wall of bayonets at Gehrman. As he parries them, close the gap.

[x] Get in close, be aggressive, don't give him a chance to breathe. Use your bayonets to parry his Scythe at the shaft. Keep pushing inside his weapon's reach until he dashes back to gain space. Pull out Laser Club, set everything on fire. Find Gerhman again and keep pummeling him.

[x] Whoever Gehrman is...he's been hunting since the beginning. He's left his mark on all the Hunters you've encountered in this twisted, f**ked up, heartbreaking, entertaining place. Eileen, Djura, Steffon, Simon, Yurie, Logarius, Maria...remember all the times you fought together. Remember all the times they stabbed you to make you shut up. Use all those experiences (and your current clash) to analyze how Gehrman fights, so you can anticipate his moves at a vital instant.
 
[x] Make the sign of the cross with your bayonets. Start to quote Proverbs 22:8. Halfway through your quotation, hurl a wall of bayonets at Gehrman. As he parries them, close the gap.

[x] Get in close, be aggressive, don't give him a chance to breathe. Use your bayonets to parry his Scythe at the shaft. Keep pushing inside his weapon's reach until he dashes back to gain space. Pull out Laser Club, set everything on fire. Find Gerhman again and keep pummeling him.

[x] Whoever Gehrman is...he's been hunting since the beginning. He's left his mark on all the Hunters you've encountered in this twisted, f**ked up, heartbreaking, entertaining place. Eileen, Djura, Steffon, Simon, Yurie, Logarius, Maria...remember all the times you fought together. Remember all the times they stabbed you to make you shut up. Use all those experiences (and your current clash) to analyze how Gehrman fights, so you can anticipate his moves at a vital instant.
 
Polls closed at 9:00 PM ET.

Pressure fighting: 40% damage, 10% major damage, 5% grievous damage
Laserin': Well, the ground can't exactly dodge out of the way
Scythe removal: 10% scythe damage, 10% scythe removal
Attacks from the greatest warrior Yharnam has ever seen: 45% damage, 20% major damage, 5% grievous damage

Writin'
 
vs. Gehrman, the First Hunter: Duel of the Fates
As the flames and smoke dance behind him, Gehrman simply walks towards you without a care in the world. Even the slight limp from his peg leg looks more like a swagger than a sign of weakness. You crouch down and burst forward; reach ain't worth shit in a phone booth. Collect call from your boot to his ass and he's accepting the fucking charges.

He doesn't so much step out of range as drift, moving with unearthly lightness as he dodges your swings and weaves his scythe through the gaps they leave behind. This man is keeping up with you, the strongest human being to ever walk God's green earth, with a gardening implement. He doesn't have Maria's speed or the Orphan's sheer physicality, but they'd almost be extraneous next to his skills. No wasted movements, every swing at the ideal speed and angle, every twist in your onslaught deduced and accounted for in half a heartbeat.

It's kind of sad, you think as you trade glancing shots to the chest. Yharnamites had decades, maybe centuries to get their shit together and not one of them could match the original.

But you haven't spent the last who-knows-how-many hours with your thumb up your ass. Rapid strikes that would have decapitated you in London seem almost slow to eyes that had to keep up with Arseface, snath blows you recognize from Logarius' arsenal failing to crack your defenses. There's frustration in his eyes, though it doesn't reach his limbs. If he thought he could polish you off that easily, he's got another thing coming; nobody in this world or any other is better at staying in people's faces long after their welcome is worn out than Alexander Fucking Anderson.

Finally, you get just a bit too close and he leaps back. As he does, you pull your club from your sleeves, twist it like this, and take aim. He dodges the initial blast, as expected, but you keep the trigger down and sweep it across the field until the grip starts to burn through your gloves. Gehrman seems puzzled by your high-impact botany, but his smile creeps back onto his face once the resultant fires start huddling together into a proper conflagration. You spread your arms wide as the burgeoning inferno battles the still-burning Workshop for oxygen.

With the clock now ticking, he glides forward and the two of you begin your clash once more. The fires are working in your favor; his avenues of escape are rapidly closing. His backsteps gain a touch of desperation, the vaguest hints of panic spreading through his counters. Right as you corner him between two patches of flame, however, he meets your charge with a headbutt that flattens your nose across your face. You stagger back and he slams the base of his scythe into your throat before carving through your ribs as though they aren't there. Your legs give out when you try to swing back; he got some of the squishy bits. Gehrman looks down on you as you spit up blood and force yourself to say upright.

"Nothing to say, Anderson? You've never been at a loss for words before."

"Fuck you," you manage through your buckled windpipe.

"That's it? 'Fuck you?'" He rears back and drives his peg leg into your solar plexus, doubling you over as you struggle not to choke on your own blood. "You can end this whenever you want, Anderson. All you have to do is stop. Put down those bayonets while you still have some dignity."

You hack the gnarliest, bloodiest loogie you can manage at his face. He responds by hitting you with a left hook that produces an unhealthy number of crunching noises in your jaw. You stumble back, offering what could, with the correct lighting and a dedicated PR campaign, be termed a grin.

"Dignity?" you slur. "Don't know the fuckin' meaning o' the word."

[] Write in...

--


CURRENT STATUSES:

Anderson: Heart and lung damage, broken nose, broken jaw, windpipe damage

Gehrman: Superficial wounds, beginnings of burns on lower body
Adhoc vote count started by Tricia on Jun 9, 2017 at 10:59 PM, finished with 40 posts and 16 votes.

  • [x] Use the explosions as cover. Hop back into a non-burning part of the field and cast a Holy Ward, wrapping bible-page armor around your torso and limbs. Pray for the ward to spare followers of Christ and burn non-believers.
    [x] Whip one of your exploding bayonet chains at German's Scythe, trying to tangle them in his Scythe.
    -[X] Then break the Old Hunter's Bone (insert appropriate quip considering it's probably Gherman's tibia) and go back in. Take out his legs, get him on the ground.
    [X] You feel like you could use a hand. Or two. And you've got just the thing...
    -[X] Store the Amygdalan arm in the clutch of the Amygdalan spring-loaded fist, then have that grip the Amygdalan club. Hit him with the arm of a false god wielding the arm of a false god wielding a club made out of a false god. He'll be too busy being impressed to dodge.
    -[X] Use your Blue Bullshit Bible Bubble to shield you so you can get in close enough to hit him
    [x] Whip one of your exploding bayonet chains at Gehrman's Scythe, trying to tangle them in his Scythe.
    -[X] Use your Blue Bullshit Bible Bubble to shield you until you get in close enough to hit him.
    -[x] Taunt Gehrman for his hypocrisy. Point out that he's got a s**t-ton more reasons than you to lay down his weapons and accept his death...and yet he refuses. Because he too has a duty to fulfill...and because this fight is f**king fun!
 
He's doing this because he sees us as a weapon of war. A tool of destruction, meant to set the Yharnamites free. And, now that we've done so, there's no reason for us to stay. We're only a weapon, and thus it's time for us to be put down.

But we can be peaceful, too.

Anderson ran an orphanage, has a soft spot for the runts. He's entirely capable of acting peaceful, and has a remarkable sense of decency despite his lack of regard for the lives of "sinners and heretics." He's NOT a hunter, he's a genuinely good person. Just very, very, very, very violent, when needed. There IS a place for him in a world without the Hunt.

Just need to convince Gehrman of this.

Or at least, it SHOULD be that simple...
 
[X] You feel like you could use a hand. Or two. And you've got just the thing...
-[X] Store the Amygdalan arm in the clutch of the Amygdalan spring-loaded fist, then have that grip the Amygdalan club. Hit him with the arm of a false god wielding the arm of a false god wielding a club made out of a false god. He'll be too busy being impressed to dodge.
He's doing this because he sees us as a weapon of war. A tool of destruction, meant to set the Yharnamites free. And, now that we've done so, there's no reason for us to stay. We're only a weapon, and thus it's time for us to be put down.

But we can be peaceful, too.

Anderson ran an orphanage, has a soft spot for the runts. He's entirely capable of acting peaceful, and has a remarkable sense of decency despite his lack of regard for the lives of "sinners and heretics." He's NOT a hunter, he's a genuinely good person. Just very, very, very, very violent, when needed. There IS a place for him in a world without the Hunt.

Just need to convince Gehrman of this.

Or at least, it SHOULD be that simple...
Well, more like we'd have to convince the moon presence of it. Which is possible, I guess. Maybe.
 
He's doing this because he sees us as a weapon of war. A tool of destruction, meant to set the Yharnamites free. And, now that we've done so, there's no reason for us to stay. We're only a weapon, and thus it's time for us to be put down.

But we can be peaceful, too.

Anderson ran an orphanage, has a soft spot for the runts. He's entirely capable of acting peaceful, and has a remarkable sense of decency despite his lack of regard for the lives of "sinners and heretics." He's NOT a hunter, he's a genuinely good person. Just very, very, very, very violent, when needed. There IS a place for him in a world without the Hunt.

Just need to convince Gehrman of this.

Or at least, it SHOULD be that simple...
It is...not quite like that I believe?

Gehrman does not want ANYONE to have to remain trapped in the dream like he has, and is VERY insistent on helping them out of it. His last words seem to sort of indicate he is relieved at being mercy killed by The Hunter.
 
Whether Gehrman can be talked down is a big mystery, depending on the answer to two mysteries:

–How much is Gehrman beholden to the Moon Presence? Is he completely bound to it' will? Does he serve the MP willingly? Or is it somewhere in between?

(My theory is that he willingly made a pact with the MP to animate the doll; he is under a Geas to tend to the dream and guide hunters, but he has enough mental wiggle room to try and keep fellow hunters from sharing his fate.)

–Gehrman summoned Anderson with an elaborate beckoning bell instead of a Hunter's contract; does this mean that Anderson can simply leave the Dream for the waking world...or that he'll pass on to the afterlife once he exits the Dreamlands?

...

Wait a sec. Gehrman used that beckoning bell to summon a dead guy from the HellsingAbridged! dimension (as opposed to a parallel reality). He wasn't expecting Anderson specifically: logically speaking, he used that bell to send out a general call for hunters and got the good Father.

If Anderson gets his hand on that bell, he can probably use it to summon more dead/disembodied hunters from his world. It would be a crapshoot between Yumie, Walter, his Iscariot followers and King Crimson™...but it might just give him an edge against the Moon Presence.
 
At this point, we need a successful surprise shot to even the field. Do we have a weapon capable of surprising Gehrman ?
 
At this point, we need a successful surprise shot to even the field. Do we have a weapon capable of surprising Gehrman ?
No weapon of Yharnum is likely to be a suprise to him - he made easily half of them, and the other half came about after him, and were wielded by hunters he mentored... save perhaps the one thing all fear. The bust of Bergholdt Stuttley Johnson. Pity it reacts negatively with our storage space, so I don't think we actually brought it along.
Otherwise, it's going to come down to our pre-Summoning gear and ingenuity.
 
No weapon of Yharnum is likely to be a suprise to him - he made easily half of them, and the other half came about after him, and were wielded by hunters he mentored... save perhaps the one thing all fear. The bust of Bergholdt Stuttley Johnson. Pity it reacts negatively with our storage space, so I don't think we actually brought it along.
Otherwise, it's going to come down to our pre-Summoning gear and ingenuity.
Uhm...you know, now would be a good time to get some form of help. I mean...we have allies, right?
 
Uhm...you know, now would be a good time to get some form of help. I mean...we have allies, right?
The Doll is not known to be a fighter, Ebritas... well, even if we could convince her (difficult if she feels him killing us to be a mercy, esp since normally that just knocks you out of the Yharnum dreamworld altogether), she's a Great Old One - practically his natural prey. As for our Yharnum companions, their status is unknown, but I suppose it could be worth a shot, if we can find a way to do so.
Of course, if we could get the bells used to summon us, we may well be able to summon something a bit meaner, but we'd have to get them from either him or his wheelchair.

In game, people can be summoned to help fight him, but from what I understand you need to trigger his boss fight and then leave the arena first. He is parry-able in all forms, though. Perhaps something less aggressive and more methodical might help?
 
He hasn't seen Anderson's exploding bayonets, his chained exploding bayonets, or his bible wards/teleport. The Amygdalan Arm is similar to much of what Gehrman created for Anderson...but it's ability to move on it's own may surprise him.

Reading through Tricia's last post, it's clear that Gehrman is better than Anderson...but Anderson has enough skill and experience to draw out the fight. The longer Anderson lasts, the more German will be worn down by fatigue and wounds. We need a way to boost Anderson's defense, buying him time to heal...but without giving German the initiative.

We've used Anderson's Bible Wards to protect buildings. We've created circular barriers to cage enemies and wall off Anderson. We've applied Wards directly on enemies to scorch them with God's wrath.

Is there any reason why Anderson can't use the Bible Wards on himself, armoring his arms, legs and torso? True, he might have to drive nails through his skin...but he can put restrictions in his prayer to give his ward extra kick and protect himself from its divine energy.

[x] Whip one of your exploding bayonet chains at German's Scythe, trying to tangle them in his Scythe.

[x] Use the explosions as cover. Hop back into a non-burning part of the field and cast a Holy Ward, wrapping bible-page armor around your torso and limbs. Pray for the ward to spare followers of Christ and burn non-believers.

...I'm stumped on what the proper offensive would be after that. If anyone has attack strategies or wants to modify this idea, go right for it!
 
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He hasn't seen Anderson's exploding bayonets, his chained exploding bayonets, or his bible wards/teleport. The Amygdalan Arm is similar to much of what Gehrman created for Anderson...but it's ability to move on it's own may surprise him.

Reading through Tricia's last post, it's clear that Gehrman is better than Anderson...but Anderson has enough skill and experience to draw out the fight. The longer Anderson lasts, the more German will be worn down by fatigue and wounds. We need a way to boost Anderson's defense, buying him time to heal...but without giving German the initiative.

We've used Anderson's Bible Wards to protect buildings. We've created circular barriers to cage enemies and wall off Anderson. We've applied Wards directly on enemies to scorch them with God's wrath.

Is there any reason why Anderson can't use the Bible Wards on himself, armoring his arms, legs and torso? True, he might have to drive nails through his skin...but he can restrictions in his prayer to give his ward extra kick and protect himself from its divine energy.

[x] Whip one of your exploding bayonet chains at German's Scythe, trying to tangle them in his Scythe.

[x] Use the explosions as cover. Hop back into a non-burning part of the field and cast a Holy Ward, wrapping bible-page armor around your torso and limbs. Pray for the ward to spare followers of Christ and burn non-believers.

...I'm stumped on what the proper offensive would be after that. If anyone has attack strategies or wants to modify this idea, go right for it!

Bible Armor? Reminds me of Jesus Armor from SMT

I'm down. Let's do this

[x] Whip one of your exploding bayonet chains at German's Scythe, trying to tangle them in his Scythe.

[x] Use the explosions as cover. Hop back into a non-burning part of the field and cast a Holy Ward, wrapping bible-page armor around your torso and limbs. Pray for the ward to spare followers of Christ and burn non-believers.
 
[x] Whip one of your exploding bayonet chains at German's Scythe, trying to tangle them in his Scythe.
-[x] Use the explosions as cover. Hop back into a non-burning part of the field and cast a Holy Ward, wrapping bible-page armor around your torso and limbs. Pray for the ward to spare followers of Christ and burn non-believers.
 
[x] Whip one of your exploding bayonet chains at German's Scythe, trying to tangle them in his Scythe.
-[x] Use the explosions as cover. Hop back into a non-burning part of the field and cast a Holy Ward, wrapping bible-page armor around your torso and limbs. Pray for the ward to spare followers of Christ and burn non-believers.
 
[x] Whip one of your exploding bayonet chains at German's Scythe, trying to tangle them in his Scythe.
-[x] Use the explosions as cover. Hop back into a non-burning part of the field and cast a Holy Ward, wrapping bible-page armor around your torso and limbs. Pray for the ward to spare followers of Christ and burn non-believers.
 
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