Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

[x] Get In close, be aggressive, don't give him a chance to breathe. Use they bayonets to parry and catch his weapon as needed. Keep pushing until he teleports to get space. Pull out Laser Cub, set everything on fire. Find Gerhman again and keep pummeling him.
 
[X] Get In close, be aggressive, don't give him a chance to breathe. Use they bayonets to parry and catch his weapon as needed. Keep pushing until he teleports to get space. Pull out Laser Club, set everything on fire. FindGerhman again and keep pummeling him.
 
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[x] Get In close, be aggressive, don't give him a chance to breathe. Use the bayonets to parry and catch his weapon as needed. Keep pushing until he teleports to get space. Pull out Laser Club, set everything on fire. Find Gerhman again and keep pummeling him.

Edit: Didn't notice the typo. Thanks. (Laser cub sounds fun though.)
 
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[x] Get In close, be aggressive, don't give him a chance to breathe. Use they bayonets to parry and catch his weapon as needed. Keep pushing until he teleports to get space. Pull out Laser Cub, set everything on fire. Find Gerhman again and keep pummeling him.


[x] Get In close, be aggressive, don't give him a chance to breathe. Use they bayonets to parry and catch his weapon as needed. Keep pushing until he teleports to get space. Pull out Laser Club, set everything on fire. Find Gerhman again and keep pummeling him.
I guess we have a pet now.
Sure.
 
[x] disarm him ( not his actual arm his weapon) get him to explain because we have had enough of this criptic bullshit
 
[x] Get In close, be aggressive, don't give him a chanceto breathe. Use they bayonets to parry and catch hisweapon as needed. Keep pushing until he teleports to get space. Pull out Laser Club, set everything on fire. Find Gerhman again and keep pummeling him
 
Ah...Anderson was a summon...all along!

Whoah.

Kudos, Tricia, on hiding such an important plot element in plain sight. Truly, dead men hear the bells ring.

[x] Make the sign of the cross with your bayonets. Start to quote Proverbs 22:8. Halfway through your quotation, hurl a wall of bayonets at Gehrman. As he parries them, close the gap.

[x] Get in close, be aggressive, don't give him a chance to breathe. Use your bayonets to parry and catch his weapon as needed. Keep pushing until he teleports to get space. Pull out Laser Club, set everything on fire. Find Gerhman again and keep pummeling him.

[x] Whoever Gehrman is...he's been hunting since the beginning. He's left his mark on all the Hunters you've encountered in this twisted, f**ked up, heartbreaking, entertaining place. Eileen, Djura, Steffon, Simon, Yurie, Logarius, Maria...remember all the times you fought together. Remember all the times they stabbed you to make you shut up. Use all those experiences (and your current clash) to analyze how Gehrman fights, so you can anticipate his moves at a vital instant.
 
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[X] "Lord, if ye've got any climactic powerups waiting in tha wings, now'd not be a bad time."
-[x] Get In close, be aggressive, don't give him a chance to breathe. Use they bayonets to parry and catch his weapon as needed. Keep pushing until he teleports to get space. Pull out Laser Club, set everything on fire. Find Gerhman again and keep pummeling him.
-[X] Use that Old Hunter's Bone you picked up a while ago if he turns out to be too bullshit fast for you
 
[X]. Get In close, be aggressive, don't give him a chanceto breathe. Use they bayonets to parry and catch hisweapon as needed. Keep pushing until he teleports to get space. Pull out Laser Club, set everything on fire. Find Gerhman again and keep pummeling him.
[X]. Take away his fucking scythe at the first opportunity. All the badass hunters we've fought (the Bloody Crow, The Holy Blade) have had magic weapons, and Gerhman probably has literal tons of experience with his weapon. But nobody around seems to know how to throw a good *punch* like Alexander fucking Anderson.
 
[x] Get In close, be aggressive, don't give him a chance to breathe. Use they bayonets to parry and catch his weapon as needed. Keep pushing until he teleports to get space. Pull out Laser Club, set everything on fire. Find Gerhman again and keep pummeling him.
[X]. Take away his fucking scythe at the first opportunity. All the badass hunters we've fought (the Bloody Crow, The Holy Blade) have had magic weapons, and Gerhman probably has literal tons of experience with his weapon. But nobody around seems to know how to throw a good *punch* like Alexander fucking Anderson.
 
As soon as it becomes clear he's pulling his power in from somewhere else, we need to perform an exorcism.

Until then.

[x] Put up a holy barrier right the hell now. He's going to need serious bullshit to put you down, but he has demonstrated serious bullshit to bring you back from the dead, so let's let him show you what he can do first on something expendable. Watch carefully.
-[x] Leap up into the air when he inevitably breaks the barrier. Pepper him with explosive bayonets aimed just over his head (and just one at his good leg) to nail him when he inevitably jumps after you. Do not detonate them, not yet. But remember where they went. That's a nasty surprise you could spring on him. If by some miracle you actually get that one lone bayonet lodged in his leg, detonate.
-[x] Aim your jump to land somewhere past your hail of bayonets. If he somehow jumps and deflects the whole volley, detonate the second to last one in his face so the last one will get him. Detonate that one too once lodged. If he pursues you to where you landed, he'll probably have to go through the new minefield you just created. Detonate.
-[x] Be ready to block if this all fails anyways. With two bayonets. Explosives, just in case you can do some bullshit with those.

As you can tell, I like explosives. I especially like hidden explosives. For our next trick, any explosives laying around will be lodged under a layer of flowers, so we could attempt to bible teleport the explosives to force Gerhman to lose track of them. Assuming we will have the time.
 
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Right, so we need to collate all the good ideas and put them into a streamlined vote before the vote closes in 21 hours. I'll start, but there'll probably be more ideas that I won't be here for.

-ward him
-old hunter's bone
-take his scythe
-target his good leg
-get in close so as to not let him have breathing room
-exorcism
-punch inna face
-other hunter flashback analysis montage
-bayonet spaaaaaaaaaam
-didn't we have a desk in our sleeves? Throw that at him
-laser club
 
[x] Get In close, be aggressive, don't give him a chance to breathe. Use they bayonets to parry and catch his weapon as needed. Keep pushing until he teleports to get space. Pull out Laser Club, set everything on fire. Find Gerhman again and keep pummeling him.
[X]. Take away his fucking scythe at the first opportunity. All the badass hunters we've fought (the Bloody Crow, The Holy Blade) have had magic weapons, and Gerhman probably has literal tons of experience with his weapon. But nobody around seems to know how to throw a good *punch* like Alexander fucking Anderson.
 
[X] Get In close, be aggressive, don't give him a chanceto breathe. Use they bayonets to parry and catch hisweapon as needed. Keep pushing until he teleports to get space. Pull out Laser Club, set everything on fire. Find Gerhman again and keep pummeling him.
[X] Take away his fucking scythe at the first opportunity. All the badass hunters we've fought (the Bloody Crow, The Holy Blade) have had magic weapons, and Gerhman probably has literal tons of experience with his weapon. But nobody around seems to know how to throw a good *punch* like Alexander fucking Anderson.

IT BEGAN.
 
Xantalos has the right idea: we should figure out which tactics will work the best against Gehrman...and at which stage of the fight they should be used.

I'll personally give my seal of approval to Xantalo's idea of using the Old Hunter's Bone, and Zer-Author's idea of breaking Gehrman's Scythe. I feel like these strategies would be best used in the mid-to-late stages of the fight: firstly, so we can blindside Gehrman by changing the nature of our duel...and secondly, so Tricia has the space to write some beautiful descriptions of Gehrman pulling crazy stunts with his scythe.

This is the second-to-last boss fight of the Quest, after all...we need to make the awesome quotient shine high.

Hmmm...here's some Non-Vote thoughts on how this fight might shake out:

––At a key moment, Anderson might be able to pin an explosive chain on Gehrman's Scythe...and blast apart the metal joint that lets his Scythe shaft fold in half. Gehrman will try to retrieve his siderite blade...but since that blade's magnetic, Anderson can seize it with another bayonet chain and hurl it away.

––War sickles and scythes like Gehrman's have an uncanny ability to slip around the guards of people's weapons. When (if) Anderson parries Gehrman, he'll need to either keep far enough back to avoid the Scythe's hooking motion, or get right up in Gehrman's face and jam his arm movements. In medium range, Anderson's gonna lose limbs quickly.

––I highly suspect that using the Laser Club on Gehrman will literally backfire, much in the same way that Alucard's Jackal exploded when he tried to use it on Walter. ("Did you forget who made that for you? That cudgel was made to kill Great Ones, and I'm no Great One.")

––At some point, Gehrman may well shoot Anderson in the face and perform a visceral attack (which we haven't yet seen in this Quest). This could spell Anderson's end...or it could give Anderson the chance to seize Gehrman's arm, grapple him, and finish the first Hunter off with headbutts. Just don't let Gehrman pull out our heart or spine.

––Lastly, when (if) Gehrman's defeat, I can't help but imagine that his death will be more drawn out than in the game. Slumping back into the field of coldblood blossoms, he'll exchange a few meaningful words with Anderson, reveal a few more secrets...and Anderson may even get the chance to say the McManus prayer and shepherd the First Hunter on his way...
 
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Okay, the fight hasn't even properly started yet, so why would Anderson know he can teleport?

If you guys want Anderson to predict Gehrman's moves, then use Maria as a reference.
 
[X] Wait for an opening through whatever bullshit he throws at ye
-[X] Tackle 'em to the ground, exploiting tha universal weakness of all one-legged fighters
--[X] Beat on 'em like a drum, see if ye can get a proper rhythm goin'
 
[X] Wait for an opening through whatever bullshit he throws at ye
-[X] Tackle 'em to the ground, exploiting tha universal weakness of all one-legged fighters
--[X] Beat on 'em like a drum, see if ye can get a proper rhythm goin'

Because most of the other votes involve metaknowledge.
 
[X] Wait for an opening through whatever bullshit he throws at ye
-[X] Tackle 'em to the ground, exploiting tha universal weakness of all one-legged fighters
--[X] Beat on 'em like a drum, see if ye can get a proper rhythm goin'

Because most of the other votes involve metaknowledge.
Also because, speaking from experience, its the best way to fight a guy trying to beat the shit out of you with only one leg :V
 
I've never played the game, so I'll trust others who have
[x] Get In close, be aggressive, don't give him a chance to breathe. Use they bayonets to parry and catch his weapon as needed. Keep pushing until he teleports to get space. Pull out Laser Club, set everything on fire. Find Gerhman again and keep pummeling him.
 
[x] Get In close, be aggressive, don't give him a chance to breathe. Use they bayonets to parry and catch his weapon as needed. Keep pushing until he teleports to get space. Pull out Laser Club, set everything on fire. Find Gerhman again and keep pummeling him.
 
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