Green Flame Rising (Exalted vs Dresden Files)

I have looked over everything and sadly we cannot quite afford alchemy 6, on top of the other stuff we need just 1 XP short.

VEE, and MMP, let us do a lot for our followers. While ETE lets us swing conflicts sharply in our favor, being the single strongest charm we have to effect large scale events. Getting rid of the flaws with the spare XP so it no longer an issue.

[] Plan: Ally buffs, and enemy bane
-[] Alchemy 5, 12 XP
-[] Verdant Emptiness Endowment, 20 XP
-[] Maggot Mana Plague, 8 XP
-[] Endless Torment Emanation, 12 XP
-[] Remove Touch of Frost (2 XP)
-[] Buy down Nightmares (4 XP)

58XP spent
 
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And so it does. I shouldn't do math when drunk and falling asleep, apparently.

I somehow managed to buy a burger while blackout drunk without making a mess of anything but my plate while eating half of it so I have to ask what is the problem here?

I'm genuinely stumped.

No, failing the Po roll is what you want to do to stay in control, sorry for the confusion. The more you have the more likely you are to go into shadow soul.

So how does the Po rating interact with Feral Insight?

Cause we have Dresden right here and he starts to stack Feral Insight or whatever the equivalent is in DF in later books especially after he gets the Winter Mantle.
 
[ ] Plan Wish Fulfillment V.2
-[] Molly, 58 XP 1 Xp Banked
--[ ] Verdant Emptiness Endowment, 20 XP
--[ ] Mana Maggot Plague, 8 XP
--[ ] Alchemy 5, 12 XP
--[ ] Sandstrike Blast, 8 XP
--[ ] Skyfire Seizing Repast 6 XP
--[ ] Appearance 4, 0 XP
--[ ] Wits 4, 1 XP
--[ ] Charisma 5, 1 XP
--[ ] Manipulation 5, 1 XP
--[ ] Perception 5, 1 XP
-[] Lydia, 15 XP
--[] Excellence of the Tireless Psychopomp: Stamina, 3 XP
--[] Excellence of the Tireless Psychopomp: Strength, 3 XP
--[] Excellence of the Tireless Psychopomp: Perception, 3 XP
--[] Charisma 5, 1 XP
--[] Manipulation 5, 1 XP
--[] Appearance 5, 1 XP
--[] Ghost-Warding Glyph, 3 XP
-[] Tiffany, 15 XP
--[] Lore of Awakening 4, 15 XP
-[] Olivia, 15 XP
--[] Virtue P'o 5, 7 XP
--[] Charisma 4, 1 XP
--[] Manipulation 3, 1 XP
--[] Appearance 5, 1 XP
--[] Expression 2, 2 XP
--[] Fortune Path 2, 3 XP

@fictionfan @Ivar would you be willing to vote for something like this?
sadly we cannot quite afford alchemy 6, on top of the other stuff we need just 1 XP short.
if that true your in luck.
[X] Plan Thousand Correct Violent Actions
-[X] Molly, 48 XP spent, 1 banked
 
[X] Plan Primordial Circle Endowment v3
-[X] Molly, 58 XP
--[X] Verdant Emptiness Endowment , 20 XP
--[X] Ablation of Brass and Fire, 12 XP
--[X] Egocentric Perception Application: Physical Attributes - Craft, 8 XP
--[X] Egocentric Perception Application: Mental Attributes - Occult, 8 XP
--[X] Sandstrike Blast, 8 XP
--[X] Perception 5, 1 XP
--[X] Wits 4, 1 XP
--[X] Appearance 4, 0 XP
-[X] Lydia, 15 XP
--[X] Excellence of the Tireless Psychopomp: Stamina, 3 XP
--[X] Excellence of the Tireless Psychopomp: Strength, 3 XP
--[X] Excellence of the Tireless Psychopomp: Perception, 3 XP
--[X] Charisma 5, 1 XP
--[X] Manipulation 5, 1 XP
--[X] Appearance 5, 1 XP
--[X] Ghost-Warding Glyph, 3 XP
-[X] Tiffany, 17 XP (2 from banked last turn)
--[x] Wits 5, 1 XP
--[x] Perception 5, 1 XP
--[X] Lore of Awakening 4, 15 XP
-[X] Olivia, 15 XP
--[X] Virtue P'o 5, 7 XP
--[X] Charisma 4, 1 XP
--[X] Manipulation 3, 1 XP
--[X] Appearance 5, 1 XP
--[X] Expression 2, 2 XP
--[X] Fortune Path 2, 3 XP


So, to summarize the plan:
1) The charms are selected not just as useful, but those immediately useful. In the last several votes we bought charms we are still yet to use. I tried to make sure it isn't the case this time.
2) Arguments for Molly. Overall, this is a very broad upgrade, which improves Molly's both combat and non-combat abilities
2.1) Molly gets a perfect defense in Ablation of Brass and Fire. Yes, it only works in urban environment. I posit that it is more than good enough. Most our activities happen in such areas. And Lord of the Land ability of shintai allows us to form urban environment around us when in shintai, which is the most likely use case for a perfect defense.
2.2) Molly gets two Egocentric Perception Application purchases, which drastically increase her capabilities. To make clear - outside of combat when essence economy is not a problem this essentially makes Molly an omnicompetent genius at everything bar socials, where she was a genius already anyway. I expect to see those charms used near constantly, to be honest.
2.3) Molly gets sandstrike blast, which, coupled with Egocentric Perception Application is much more effective than on its own.
2.4) As a qualitative new ability, Molly gets Verdant Emptiness Endowment. This allows her to buff allies, and is applicable in a ton of situations
3) Arguments for Lydia. Due to how Lydia's excellencies work, Strength and Stamina excellencies allow her to punch on par, if not better, than us, and to tank basically everything that isn't a perfect effect. Her soak increases to beyond 20 with only two motes spent. And with Strength excellency, she starts to punch... strongly to say the least. As a new ability, she gets Ghost-Warding Glyph, which is a useful area denial tool, and useful in countering vampires.
4) Tiffany is simple - upgrade to the path of awakening with super good synergy with Proxy Servant Protocol
5) Olivia gets a better power pool, broad upgrade in attributes, and a dot in Fortune Path, which is quite useful in general
 
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I'll vote for any plan that includes Sandstrike Blast and VEE. If necessary, I'll narrow it down after that once I see what all the other options are.

[X] Plan Primordial Circle Endowment v3
[X] Plan Wish Fulfillment V.2
[X] Plan: I am out of witty names
 
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[X] Plan Wish Fulfillment V.2
-[X] Molly, 58 XP 1 Xp Banked
--[X] Verdant Emptiness Endowment, 20 XP
--[X] Mana Maggot Plague, 8 XP
--[X] Alchemy 5, 12 XP
--[X] Sandstrike Blast, 8 XP
--[X] Skyfire Seizing Repast 6 XP
--[X] Appearance 4, 0 XP
--[X] Wits 4, 1 XP
--[X] Charisma 5, 1 XP
--[X] Manipulation 5, 1 XP
--[X] Perception 5, 1 XP
-[X] Lydia, 15 XP
--[X] Excellence of the Tireless Psychopomp: Stamina, 3 XP
--[X] Excellence of the Tireless Psychopomp: Strength, 3 XP
--[X] Excellence of the Tireless Psychopomp: Perception, 3 XP
--[X] Charisma 5, 1 XP
--[X] Manipulation 5, 1 XP
--[X] Appearance 5, 1 XP
--[X] Ghost-Warding Glyph, 3 XP
-[X] Tiffany, 15 XP
--[X] Lore of Awakening 4, 15 XP
-[X] Olivia, 15 XP
--[X] Virtue P'o 5, 7 XP
--[X] Charisma 4, 1 XP
--[X] Manipulation 3, 1 XP
--[X] Appearance 5, 1 XP
--[X] Expression 2, 2 XP
--[X] Fortune Path 2, 3 XP

[X] Plan: A Bit of Insight V.2
-[X] Molly, 59 XP spent
--[X] The Pentacle and the Scepter, 16 XP
--[X] Alchemy 5, 12 XP
--[X] Mana Manipulation 3, 13 XP
--[X] Sandstrike Blast, 8 XP
--[X] Skyfire Seizing Repast 6 XP
--[X] Appearance 4, 0 XP
--[X] Wits 4, 1 XP
--[X] Charisma 5, 1 XP
--[X] Manipulation 5, 1 XP
--[X] Perception 5, 1 XP
-[X] Lydia, 15 XP
--[X] Excellence of the Tireless Psychopomp: Stamina, 3 XP
--[X] Excellence of the Tireless Psychopomp: Strength, 3 XP
--[X] Excellence of the Tireless Psychopomp: Perception, 3 XP
--[X] Charisma 5, 1 XP
--[X] Manipulation 5, 1 XP
--[X] Appearance 5, 1 XP
--[X] Ghost-Warding Glyph, 3 XP
-[X] Tiffany, 17 XP
--[X] Wits 5, 1 XP
--[X] Perception 5, 1 XP
-[X] Olivia, 15 XP
--[X] Virtue P'o 5, 7 XP
--[X] Charisma 4, 1 XP
--[X] Manipulation 3, 1 XP
--[X] Appearance 5, 1 XP
--[X] Expression 2, 2 XP
--[X] Fortune Path 2, 3 XP

[x] Plan: You do it
[x] Plan: Ally buffs, and enemy bane
[X] Plan: I am out of witty names


Unedited Wish fulfillment to unscrew vote. it is meant to have the Tiffany stuff.
 
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[x] Plan: You do it
-[x] Molly, 58 XP spent
--[x] The Pentacle and the Scepter, 16 XP
--[x] Endless Torment Emanation (•••) 12 XP
--[x]Verdant Emptiness Endowment (•••••) 20 XP
--[x]Maggot Mana Plague (••), 8 XP
--[x] Appearance 4, 0 XP
--[x] Charisma 5, 1 XP
--[x] Manipulation 5, 1 XP
--[x] Perception 5, 1 XP
-[x] Lydia, 15 XP spent
--[x] Excellence of the Tireless Psychopomp (Stamina), 3 XP
--[x] Excellence of the Tireless Psychopomp (Perception), 3 XP
--[x] Excellence of the Tireless Psychopomp (Strength), 3 XP
--[x] Charisma 5, 1 XP
--[x] Manipulation 5, 1 XP
--[x] Perception 4, 1 XP
--[x] Wits 5 dots, 1 XP
--[x] Awareness 2, 2 XP
-[x] Tiffany, 14 XP spent 1 unspent (2 unspent from previous arc)
--[x] Wits 5, 1 XP
--[x] Perception 5, 1 XP
--[x] Charisma 5, 1 XP
--[x] Manipulation 5, 1 XP
--[c] Medicine 5, 8 XP
--[x] Athletics 2, 2 XP
-[x] Olivia, 15 XP spent
--[x] Virtue P'o 5, 7 XP
--[x] Charisma 4, 1 XP
--[x] Manipulation 3 , 1 XP
--[x] Intelligence 5, 1 XP
--[x] Expression 2, 2 XP
--[x] Subterfuge 2, 2 XP


[X] Plan Primordial Circle Endowment v3
[x] Plan: Desires fulfilled
[x] Plan: Ally buffs, and enemy bane
 
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We absolutely need ETE it the best charm to effect wide scale changes. We us it on say the Red Court war with the white Council, just before a new offense, and it overnight swings very badly against the red court.

Fighting one of the Fallen, and mid fight we hit them with massive debuff, that basically ensure we win the fight. Sure they can dispel it, but a turn spent on that while Molly is going full muderblender is not happening. It limits their options to runaway which we have an existing counter for, give up the coin, or die.

[x] Plan: Ally buffs, and enemy bane
-[x] Alchemy 5, 12 XP
-[x] Verdant Emptiness Endowment, 20 XP
-[x] Maggot Mana Plague, 8 XP
-[x] Endless Torment Emanation, 12 XP
-[x] Remove Touch of Frost (2 XP)
-[x] Buy down Nightmares (4 XP)

[X] Plan Wish Fulfillment V.2
 
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We absolutely need ETE it the best charm to effect wide scale changes. We us it on say the Red Court war with the white Council, just before a new offense, and it overnight swings very badly against the red court.

Fighting one of the Fallen, and mid fight we hit them with massive debuff, that basically ensure we win the fight. Sure they can dispel it, but a turn spent on that while Molly is going full muderblender is not happening. It limits their options to runaway which we have an existing counter for, give up the coin, or die.

[x] Plan: Ally buffs, and enemy bane
-[x] Alchemy 5, 12 XP
-[x] Verdant Emptiness Endowment, 20 XP
-[x] Maggot Mana Plague, 8 XP
-[x] Endless Torment Emanation, 12 XP
-[x] Remove Touch of Frost (2 XP)
-[x] Buy down Nightmares (4 XP)
Hey is there any way I can convince you to vote for wish fulfillment V.2? It aligns in most ways and to be honest I fully agree with what your trying to do and I'm willing to also throw my vote behind yours as well because we can vote for multiple plans.
 
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[x] Plan: Desires fulfilled
-[x] Molly:
—[x] Counter Conceptual Interposition, 16 XP
—[x] Verdant Emptiness Endowment, 20 XP
—[x] Sinner Boiling Stare, 12 exp
—[x] Maggot Mana Plague, 8 WP
—[x] Appearance 4, 0 XP
—[x] Charisma 5, 1 XP
—[x] Manipulation 5, 1 XP
-[x] Lydia, 15 XP spent
—[x]Excellence of the Tireless Psychopomp (Stamina), 3 XP
—[x] Excellence of the Tireless Psychopomp (Perception), 3 XP
—[x] Excellence of the Tireless Psychopomp (Strength), 3 XP
—[x] Charisma 5, 1 XP
—[x] Manipulation 5, 1 XP
—[x] Perception 4, 1 XP
—[x] Wits 5 dots, 1 XP
—[x] Awareness 2, 2 XP
-[x] Tiffany, 17 XP spent
—[x] Wits 5, 1 XP
—[x] Perception 5, 1 XP
—[x] Lore of Awakening 4, 15 XP
-[x] Olivia, 15 XP spent
—[x] Virtue P'o 5, 7 XP
—[x] Charisma 4, 1 XP
—[x] Manipulation 3 , 1 XP
—[x] Intelligence 5, 1 XP
—[x] Expression 2, 2 XP
—[x] Subterfuge 2, 2 XP

My plan may not have sandstrike blast, but it does have a perfect attack that is ranged, with a better range too (line of sight against 60 feet), isn't that much better?

It also has a perfect defense when opponents are getting more and more dangerous and VEE and maggot mana plague that have been asked for to help our vampire allies.
 
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[X] Plan: Desires fulfilled

[X] Plan: If Looks Could Kill
-[X] Molly:
—[X] Counter Conceptual Interposition, 16 XP
—[X] Verdant Emptiness Endowment, 20 XP
—[X] Sinner Boiling Stare, 12 exp
—[X] Egocentric Perception Application: Mental Attributes - Occult, 8 XP
—[X] Appearance 4, 0 XP
—[X] Charisma 5, 1 XP
—[X] Manipulation 5, 1 XP
-[X] Lydia, 15 XP spent
—[X]Excellence of the Tireless Psychopomp (Stamina), 3 XP
—[X] Excellence of the Tireless Psychopomp (Perception), 3 XP
—[X] Excellence of the Tireless Psychopomp (Strength), 3 XP
—[X] Charisma 5, 1 XP
—[X] Manipulation 5, 1 XP
—[X] Perception 4, 1 XP
—[X] Wits 5 dots, 1 XP
—[X] Awareness 2, 2 XP
-[X] Tiffany, 17 XP spent
—[X] Wits 5, 1 XP
—[X] Perception 5, 1 XP
—[X] Lore of Awakening 4, 15 XP
-[X] Olivia, 15 XP spent
—[X] Virtue P'o 5, 7 XP
—[X] Charisma 4, 1 XP
—[X] Manipulation 3 , 1 XP
—[X] Intelligence 5, 1 XP
—[X] Expression 2, 2 XP
—[X] Subterfuge 2, 2 XP

We let a Sun aligned Implement hit us while we didn't defend at all and then we hid while we were at a grand penalty of -1. A perfect defense can't help against stupidity. A defense cant help you if you don't use it.
In that scenario we could have actually made the attack and fired the perfect defense. A reflexive charm activation doesn't impact the action economy the same way an attack and defense action do.

Also, it tells us the grade of attack we can expect if something goes really wrong. As it stands someone with a perfect and those damage dice could kill us in two attacks and we'd have no recourse whatsoever.

We've been surprised multiple times by the presence and capabilities of our opponents. It takes one surprise of this type to put us in a deeply unpleasant place at best.


We have both multiple health bars and wound penalty reduction. We only have a -1 dice penalty until we are literally nearly dead. we roll 20-24 dice in a combat pool and can transform into a form that literally can't take wound penalties
Penalties compound, and when we get stuck in high tempo stuff healing becomes complicated. We also have to worry about attack flurries and mobs. CCI is good for stopping perfect attacks, but also for stuff like no selling all damage from a single source type or any type of damage from a particular person for a turn at a time.

So you can say "No Bullets" and be immune to them but not to knives for the turn if under heavy fire, or point at the boss and declare they can't hurt you while you dedicate all of your actual actions to offense. It can make a huge difference in how a fight plays out.


That would rely on a Zenith mirror Abyssal to have less than three stamina and us to roll particularly well with 9 dice. so pretty doubtful
We have a good amount of difficulty modifiers and he wasn't exactly built for combat. Additionally, he didn't make his threat until he felt the fight was turning. Doing a little bit of damage and then killing him an instantaneous attack he didn't see coming doesn't afford the same opportunity to try shit as he otherwise received.
2.1) Molly gets a perfect defense in Ablation of Brass and Fire. Yes, it only works in urban environment. I posit that it is more than good enough. Most our activities happen in such areas. And Lord of the Land ability of shintai allows us to form urban environment around us when in shintai, which is the most likely use case for a perfect defense
A large number of our actions have very much not, and once we have a perfect defense we're unlikely to pick up a second. It also has an unimpressive secondary by comparison. Can be used to block an arbitrary number of attacks as long as they happen on the same turn and you make a good call on the source.

One of the biggest mechanical threats we've talked about is how multi action penalties can pile up. If someone pops a flurry on us CCI would stop it and let us attack with no penalty. With ABF we'd still have to choose between full defense or tanking the vast majority of the attacks with heavily penalized defensive actions.

We have to work around this problem pretty regularly, pretty much every boss fight where we've been targeted by adds would've benefited.

That's well worth a difference of 4 exp. It's substantially more valuable than say one of the homebrew dice substitution charms or an attack that we can barely hit anyone with.

Yes the ego charms would help, but you're talking about spending 2 motes to get a dice pool we can then toggle excellency on. Setting it up would take the majority of our per turn mote spend and displace our other setup options. All for the privilege of something that doesn't synergize with our build.

Pretty sure we have a ruling that we can't use TA on charm effects, only weapons, just to name one example.
 
So how does the Po rating interact with Feral Insight?

Cause we have Dresden right here and he starts to stack Feral Insight or whatever the equivalent is in DF in later books especially after he gets the Winter Mantle.

Different things, the Po for Dresden is... what he thinks of as Mirror Universe Dresden who he meets in his mind during some of the Lash scenes, it's the part of his very human self he doesn't like, the Winter Mantle makes him more like Winter.
 
Different things, the Po for Dresden is... what he thinks of as Mirror Universe Dresden who he meets in his mind during some of the Lash scenes, it's the part of his very human self he doesn't like, the Winter Mantle makes him more like Winter.
Wonder if the next book will be like a side story in another universe or if it's a multiverse journey for Dresden or time travel breaking another law.
 
I just want to point out that CCI and Sinner boiling stare are both better than their counterparts in other plans (Skyfire Seizing repast and Ablation of Brass and Fire for the defenses, and Sanstrike blast for the ranged attack).

CCI will always work instead of requiring conditions, and can block everything for an entire turn.

Sinner boiling stare is both a perfect (meaning the problem of Sandstrike using a stat we aren't the best in to aim is non-existent for it) and has better range (line of sight against 60 feet).

Yes, they cost more, but we can still obtain both while also grabbing the charms we wanted for our vampire allies at the same time.

From my point of view, there's no real reason to vote for sandstrike blast and the inferior perfect defenses when those two are right there.
 
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That's not strictly true. Correct me if I'm wrong but they function differently. SSB has to be paid for once for the scene and SBS you need to pay for each individual use.

Hmm, I mean, having to pay it once for the entire scene is also better than having to pay for each use too? So what I said would still be true with that taken into account.

*Checks the charms*

I think you meant the opposite actually. It's the sandstrike that is for the scene and Stare that is per use.

Sinner boiling is also aggravated by default, when Sandstrike is only lethal.

We can attach Green nimbus flare to both but I think an alpha strike of the stare plus that is enough that the difference in cost is not going to matter much for the cases where we want to use this.

Edit:

Oh, wait, I was the one that misread the acronyms, my bad on the first part.
 
That's what I said. I don't care to argue with you on it. I'm just pointing out that they literally do different things. One isn't automatically better than the other form an objective standpoint.

See my edit in the previous post on the order of things.

And I do think that Sinner boiling stare is better than sandstrike in so many cases it comes out basically the same at the end of the day.
 
Wish fulfillment V.2

What? What did you mean by this post?

Different things, the Po for Dresden is... what he thinks of as Mirror Universe Dresden who he meets in his mind during some of the Lash scenes, it's the part of his very human self he doesn't like, the Winter Mantle makes him more like Winter.

Yeah OK, but that still doesn't actually answer my question. Feral Insight doesn't actually make a person like their Shadow or Po or whatever else one wants to call it in this context, it just makes them more stable and self-aware.

So if Mr. Hyde learns to understand the world better on his terms that doesn't make him less monstrous or less a human animal, but it does make him more functional and capable of long term thinking and planning.

So does that actually help with the Po? Or is it irrelevant to the concept in this setting?

As for the vote:

[X] Plan Wish Fulfillment V.2
[X] Plan Primordial Circle Endowment v3
[X] Plan: A Bit of Insight V.2


I'm voting for every plan with Sandstrike Blast in it. Quite frankly we will more likely deal with scenes where we need multiple enemies hit than with scenes where "fuck that one over there" is the right option to choose.

Edit: Fixed the [] Plan Primordial Circle Endowment v3 vote so that it counts properly in the Vote Tally.
 
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