Okay, this is what I have by way of a tentative plan for next turn. It has a lot of holes, and the Cogitator math isn't complete, but it should work.
[] Plan:
-[] Raise Aurora this turn.
-[] Construction x2 (8,820x2 (17,640) + 15,876x2 (31,752) + 35,000 + 2,000 VBP (Voidforge Miners) = 86,392 BP)
--[] Ship Building
---[] 6x Veles MkIII Destroyer [1650 VBP, 7.5 CP] (9900 BP, 45 CP)
---[] 4x Okula Frigate [2875 VBP, 15 CP] (11,500 BP, 60CP)
---[] 3x Caravel Light Cruiser [7900 BP, 30 CP] (23,700 BP, 90CP)
---[] 2x Arc Screening Carrier [6820 BP, 30 CP] (13,640 BP, 60 CP)
---[] 1x Lazaretto Hospital Cruiser [7400 BP, 30 CP] (7400 BP, 30CP)
---[] 1x Foundry Factory Ship [16,225 BP, 45 CP] (16,225 BP, 45 CP)
TOTAL = 82,365 BP, 330 CP
LEFTOVER: 4027 BP
Research x 1 (200RP) + 320 (Anexa and staff) = 520RP
--[] Design: Veles Mk IV - Destroyer (1600 VBP, 7.5 CP, 6 RP), Hull: (500, 1600m x 400m), Engines: 8 Gravities, Shields: Medium, Armor: Medium, Hull Equipment (200 BP): Machine Spirits (50BP), Warp Drive, Void Abacus, Psychic Shielding: 20 HP ("No" and "Veil"), Weapons (500 BP, 450 Size): 2x Light Macrocannon, 1x Medium Lance, 2x Point Defense, Combat Equipment (50 BP, 50 Size): High-maneuverability thrusters (Assign 20 Cogitare to discount the design process)
--[] Design: Okula Frigate (2875 VBP, 15 CP, 12.5 RP), Hull: (1000, 2200m x 600m), Engines: 7 Gravities, Shields: Light, Armor: Light, Hull Equipment (400 BP): Machine Spirits (100BP), Warp Drive, Void Abacus, Psychic Shielding (40 HP, "No" and "Veil"), Combat Equipment (1000 BP, 1000 Size): Superb Sensors (Assign 20 Cogitare to discount the design process)
--[] Design: Caravel Light Cruiser (19 RP) (Assign 20 Cogitare to discount the design process) Vox Vitae: Warhammer AI quest Mature - Sci-Fi)
--[] Design: Lazaretto Hospital Cruiser (19RP) (Assign 20 Cogitare to discount the design process) ( Vox Vitae: Warhammer AI quest Mature - Sci-Fi)
--[] Design: Foundry Factory Ship (16,225 BP), 300 CP, 25 RP) Heavy Cruiser Hull: 6000 BP, 6000x1200 meters, Engines: 3 gravities for 400 BP, Shields: medium for 400, Armor: medium for 400, Machine Spirits (600BP), Warp Drive (600 BP), Void Abacus (600 BP), Psychic Shielding (240, "No" and "Veil") for (1200 BP), Troop compartment (25 BP), Manufactory (5000 BP), Repair Bay (400 BP), 2x Light Lances (200 BP), 2x Shuttles (200 BP, 100 CP, 1000 Lift Capacity), 4x Point Defense (200 BP) (Assign 20 Cogitare to discount the design process)
--[] Design: Arc Screening Carrier (6820 BP, 30 CP, 19RP): Vox Vitae: Warhammer AI quest Mature - Sci-Fi (Assign 20 Cogitare to discount the design process)
-[] Design: Darkwing Stealth Bomber (55BP, 0.5CP, 50RP) (Machine Spirits, Void Shields, Basic Stealth) (Assign 20 Cogitare to discount the design process)
SHIP DESIGNS: 263RP
-[] Warp Comms (200RP)
-[] Faith is My Shield (31 + 44 = 75/75 RP)
-[] Overflow: Networked Missiles (13/100 RP)
-[] [Free] Use 1 Boon to gain +35,000 BP for Construction.
-[] [Free] Spend two boons on 200 x 2 = 400 more Cogitare
-[] Anexa active Action: Research - assists a research action you take, granting +5xLevel RP to the action. Will level on a successful roll, scaled by the importance of the tech.
-[] Victan:
-[] Cia: Passive Psyker improvement
-[] Gwendolyn: Take courses at Orbital Academy
-[] Aurora (Child Navigator):
Further thoughts are appreciated. And free to rip off/copy this one, I'm hoping to help everybody with next turn planning.
Edit: I actually did the difficult math (well, for me it is difficult) if not only finding a bunch of ship designs that fulfilled useful tactical roles, but then also doing the construction math on how much they would cost, and finding out how much BP I would ultimately need to build all of them.
Initially I was smashing my head in trying to painstakingly just keep the ships within what two construction actions of BP would provide, then I realized duh I can get a boon and get $35,000 BP from our allies to contribute. With over 80,000 bp, all of a sudden I can build quite a respectable fleet, and almost exactly what I envisioned to boot, meaning I didn't really have to compromise on numbers or anything.
The Veles IV destroyer I found in the unused ship design information post, which helped me a lot because I didn't want to go digging through 700 pages to find every ship design that anybody had ever come up with. This design seemed quite serviceable to me as fulfilling the basic demands of what a destroyer does in a fleet, mainly build it in numbers and have it have a small bite. Works best in large groups, and more importantly it keeps our heavier ships insulated from other enemy forces.
The Okula frigate design was another one I found in the unfinished ships post. This one seemed very useful as a sensor ship, meaning it would be good for reconnaissance or for aiding in battle. It would stay a step or two back from the main battle lines, using it's enhanced sensor capabilities to provide targeting information in battle. I could also imagine these guys helping quite a bit if we send small ship groups out to other systems, if we gave them at least one of these frigates per group they would probably be able to scan quite a bit better.
The caravelle light Cruiser seems to compliment the two torch Cruisers were getting this turn quite well. Flush out and diversify our battle lines, getting us more Cruiser size hulls.
The Arc carriers and Darkwing bombers are from my plan that didn't win this turn. I figure having two of these carriers would be very handy to provide a very strong fighter screen for our main fleet, and having at minimum two of them means we can keep one with the main fleet and have one travel to another system if we feel the need. I also feel the Dark Wing stealth bombers will pack a very potent punch, especially because the Imperium really does not have a lot by way of stealth tech, so even a minimal coating of stealth on our bombers I think will help them perform very well against Imperial forces. Maybe not Eldar, sure, and not necrons either, but anybody else yeah.
The lazaretto hospital Cruiser and The foundry factory ship are both utility ships, but absolutely vital for establishing a semi self-sufficient mobile Force that can travel the stars and take care of a large chunk of its own needs internally. The foundry ship is built on a cruiser Hull due to the need for increased space, meaning more capacity, and I figured while we did have a hospital frigate design the hospital Cruiser would be more efficient and would cater to larger numbers of injured civilians. Also, in an absolute pinch because it can handle a large number of people on board it could just be a transport if we don't have any specifically wounded large numbers of people we need to deal with.
Anyways, these all seem like useful tactical rolls, and combined with the six ember 2 frigates and the two torch Cruisers that were making this turn, we should have quite a powerful well-rounded Force.