What should your focus for the rest of the Quest be?


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I still think this is the best. The Chainbreakers Tyrants sound like they might be a problem in the epilogue, with a very different view of the Star-child than ours. Let's... do something about that.
[] The Tyrant Daughter, Whose Acts Shall Break The Chainbreakers Once Again

And the newest version of the plan - I'm working on the
[] Plan: Turn it off, turn it off! v2
-[] [Psykana] Turn off all symphonies!
-[] [We Were] Examine one of or the rest of the Star Child nations and how they differ from us in culture, perception of the Star-Child, and general stance towards Xenos.
-[] [Free] Consecrate In Sacred Sand (Palace of the Stars)
-[] [Military] Design New Voidship Classes
--[] Nomadic Fleets Of Sector Ranges
---[] Herald of the Path Battlecolony (Done!)
---[] Fortress of the Record Heavy Cruiser (TBD)
---[] Sentinel of the Creed Light Cruiser (TBD)
---[] Warden of the Script Frigate (TBD)

-[] [Faith] Sigils (Input 5 Sigils) [Cry for the future]
--[] [We][Chill][Self]
--[] [Them][Drink][Withering][Hurt]
--[] [Parent/s][Grow][Joy][Faith][Offspring]
--[] [Flower][Nutrition][Health][Place]
--[] [Righteous][Impale][Core][Them]
-[] [Chapter] Divinely Inspired Improvement Upon The Rubicon (0.5/4) (just 1 action)
 
I think that given that I don't have songs going
[] Plan: I want the fucking holy sigils this is a holy turn and devanaughts
-[] Drop all symphonies but "cry for the future"
-[] Consecrate "Palace of star"
-[] [We were] History of Imperium Sanctus after the opening of the great rift [... on the other hand... @HeroCooky does faith turn work on the "we were" or sands it would be nice to get five subsectors, I ask because I think that if it is boosted by holy turn learning origins of chaos i.e. war in heaven would be cool]
-[] [Chapter] Divinely Inspired Improvement Upon The Rubicon (0.5/4) [1 Action]
-[] [Faith] Sigils (Input 5 Sigils) [1 Action]
--[] [We][Chill][Self]
--[] [Them][Drink][Withering][Hurt]
--[] [Parent/s][Grow][Joy][Faith][Offspring]
--[] [Flower][Nutrition][Health][Place]
--[] [Righteous][Impale][Core][Them]
-[] [General] Research:
--[] Deva Dreadnoughts (5/5)
 
Things to note about Faith Techs -- for me, 100% Survival on the Primaris are non-negotiable, and we're at High Warp Tremors so we're dropping every single Symphony unless someone wants to start a war or something and turn on Lament Me Not.
Since our Warp Tremors are at a Sharp Drop, what I want to do is keep Cry for the Future and Grand Design on, and turn off the other Symphonies. I think we should be able to manage a single turn on that without causing a Warp Storm, and that'd give us enough actions to do a bunch of the double-boosted research actions and some other stuff like the Lamenters action. I just have no grasp at all on the math for how the boosts to our actions work exactly.
 
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Since our Warp Tremors are at a Sharp Drop, what I want to do is keep Cry for the Future and Grand Design on, and turn off the other Symphonies. I think we should be able to manage a single turn on that without causing a Warp Storm, and that'd give us enough actions to do a bunch of the double-boosted research actions and some other stuff like the Lamenters action. I just have no grasp at all on the math for how the boosts to our actions work exactly.
.... You seem to have forgotten the rules that Warp Tremors work on. We only get the benefit of natural decay when there are no symphonies active. What you want would send us straight into Warp Storm territory.
 
YES. That is simply how the mechanics work. It is frustrating but we have to cut the songs for now.
Grand Design will only add 0.5 Tremors this turn. Is it too much to keep that on on, too? We have really powerful one-time research techs that we can't get if we turn that symphony off.

@Profilozof's plan keeps Cry for the Future on. Is that doomed to failure, too?
 
Grand Design will only add 0.5 Tremors this turn. Is it too much to keep that on on, too? We have really powerful one-time research techs that we can't get if we turn that symphony off.

@Profilozof's plan keeps Cry for the Future on. Is that doomed to failure, too?
Yes. Yes it is. Warp Tremors are currently at High, if no Symphonies are sung then it is expected to have a 'Sharp Drop'. If Symphonies are sung then natural decay is ignored and the Tremor Cost is added to the current level ... which is High -> Warp Storm.

Edit: There is no way that keeping Symphonies on will not result in a Warp Storm unless HeroCooky decides to bend the rules.... But that will likely cause them to impose a penalty on us, if they choose to do so at all.
 
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-[] Shipyard Automatization VII (0/12)
(Gain: 2 SBGs or 1 Fleet Armada every Turn.)
Lmao, what nonsense is this?

Not feeling the revamps myself: Conversion + 2AP on Doomcaller for the Anti Daemon stuff?

Edit: Psykana not affected by Faith Turn, then Terminator Armour? That thing needed a Trait to get in the past, now we can get it for free so we should?
 
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And the newest version of the plan - I've got 3/4 of the ships done, only 1 left and it's the easiest.
[X] Plan: Turn it off, turn it off! v2
-[X] [Psykana] Turn off all symphonies!
-[X] [We Were] Examine one of or the rest of the Star Child nations and how they differ from us in culture, perception of the Star-Child, and general stance towards Xenos.
-[X] [Free] Consecrate In Sacred Sand (Palace of the Stars)
-[X] [Military] Design New Voidship Classes
--[X] Nomadic Fleets Of Sector Ranges
---[X] Herald of the Path Battlecolony (Done!)
---[X] Fortress of the Record Heavy Cruiser (Done!)
---[X] Sentinel of the Creed Light Cruiser (Done!)
---[X] Warden of the Script Frigate (Done!)

-[X] [Faith] Sigils (Input 5 Sigils) [Cry for the future]
--[X] [We][Chill][Self]
--[X] [Them][Drink][Withering][Hurt]
--[X] [Parent/s][Grow][Joy][Faith][Offspring]
--[X] [Flower][Nutrition][Health][Place]
--[X] [Righteous][Impale][Core][Them]
-[X] [Chapter] Divinely Inspired Improvement Upon The Rubicon (0.5/4) (just 1 action)

I will remind people:

The first contact with anything on the other side is with a band of Ork Freebota's, the Nomadic Fleet 'Singing-Journey' thundering its outdated guns and flashing its underpowered lances against the Croozers as it disengages, the planned upgrades to the Kil'drabi fleets delayed again and again leading to them being barely on par with the racing designs of the Orks
Let's fix that, and in fact upgun them with both faith armaments and hellishly upgunned point defense in preparation for 'nids. My designs are only valid this turn, but they give every single kil'drabi ship dramatically updated guns and at least 5 times the previous point defense. Since it was called out to us that point defense is one of the biggest things you need against 'nids.

Oh yeah. Let's free someone from the tyrants.
[X] The Tyrant Daughter, Whose Acts Shall Break The Chainbreakers Once Again
 
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[X] Plan: Turn it off, turn it off! v2

Maybe we should see if we can consecrate a Daemonworld, since this is a Faith Turn?

I really hope none of the research here other than the Conversion is gated by Faith Turns, idm a loss in quality (except for the Blank Armour thing) otherwise.
 
-[X] [Military] Design New Voidship Classes
[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP), Dreadnought (1.000 DP)] - [700 DP]
2 DP Frigate, 4 DP Light Cruiser, 8 DP Heavy Cruiser, and 50 DP for the equivalent to a battle ship . . . that's (700-64=)636 left over Design Points, maybe update the older ships?
[Yeeni] Spirit of Discovery Scout-Class Light Cruiser
we could help out the yeeti scout ships

Andromeda-Secundus Pathfinder Ship
update the ship that carries along 10 other ships . . . damn, we haven't improved Hymns of the Machine for Centuries, we seriously still dragging only 10 ships per pathfinder

you can also spam temple ships for 25 DP with all kinds of exterminatus weapons, plenty of outdated ships to upgrade
 
[X] The Tyrant Daughter, Whose Acts Shall Break The Chainbreakers Once Again

We really should do the Duchy one later, but also give them some heads up first so they can emergency course correct in advance if need be?
 
2 DP Frigate, 4 DP Light Cruiser, 8 DP Heavy Cruiser, and 50 DP for the equivalent to a battle ship . . . that's (700-64=)636 left over Design Points, maybe update the older ships?

we could help out the yeeti scout ships


update the ship that carries along 10 other ships . . . damn, we haven't improved Hymns of the Machine for Centuries, we seriously still dragging only 10 ships per pathfinder

you can also spam temple ships for 25 DP with all kinds of exterminatus weapons, plenty of outdated ships to upgrade
The kil'drabi fleets are listed as a seperate option. I hope all the extra effort goes into updating them so we don't need to spend an action on that later.
-[] Nomadic Fleets Of Sector Ranges
 
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There was other posts Hero made about Teeln being an isekai-protag, but this one was the oldest I remember reading, the other may have been posted around when Teeln died.

So, all in favor of revealing the cruel truth that the world exists to sell cool looking plastic minifigures shout Yay!!!
We actually have an in-universe nod to it: The Star-Child refers to Teeln as "THE ONE WHO CAME FROM BEYOND THE SKEIN".
 
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