do's that mean we could make BOLOs? as in right now?Creating any AGI will be the task of decades passing to allow for the specialists to be trained and taught, before such projects are decided upon.
do's that mean we could make BOLOs? as in right now?Creating any AGI will be the task of decades passing to allow for the specialists to be trained and taught, before such projects are decided upon.
No? Those require a whole other technological base than you'll ever get within the Quest.
No? Those require a whole other technological base than you'll ever get within the Quest.
You get a forearm-sized furry cow cowgirl AI with a southern drawl that calls TAUBENMUTTER "mooom" and you'll like it.not even extremely primitive ones? pretty please with a cherry on top.
Not closed, just me trying to get some time to actually write things out.Sorry if votes closed, but cackling gremlin energy too strong not to vote for!
changing to a new line of questions.You get a forearm-sized furry cow cowgirl AI with a southern drawl that calls TAUBENMUTTER "mooom"
Hell no.Can AGI be in any manner be mass produced?
Can AGI be made to be plug and play?
Can AGI made to fit a a mech?
How many tons would AGI weigh?
What is the smallest object AGI can fit into?
No no we probably can still have the AI mech but it have to be remotely controlled by the AGI instead of directly controlled. And @HeroCooky what is the limit of the AGI multitasking? Can they control an army of mechs while commanding a battleship or is it to much for them?right {throws papers labeled robomech out of the window} plan Electronic battleship is a go!
They can control an effectively unlimited number of drones...until they hit a combined runtime of 8 Hours. Then it's 16 Hours legally forced downtime.And @HeroCooky what is the limit of the AGI multitasking? Can they control an army of mechs while commanding a battleship or is it to much for them?
is that an AGI only right or is it a shared "human" right?
That is a "Person" right, and a zealously enforced fact for any AGI before you crossed universes, and now especially so for TAUBENMUTTER.is that an AGI only right or is it a shared "human" right?
- if so can that shared right be suspended?
-- IE a AGI soldier do's not have the same rights as a AGI administrator.
Bay 1: | Small Craft (2) | 1 Door |
Bay 2: | Cargo (23151.0 tons) | 1 Door |
Weapons: | Capital Attack Values (Standard) | |||||
---|---|---|---|---|---|---|
Arc (Heat) | Heat | SRV | MRV | LRV | ERV | Class |
Nose (60 Heat) | ||||||
20 Heavy CoilGuns, Heavy CoilGun Ammo (500 shots) | 20 | 50(500) | 50(500) | 0(0) | 0(0) | AC |
FRS/FLS (60 Heat) | ||||||
20 Heavy CoilGuns, Heavy CoilGun Ammo (500 shots) | 20 | 50(500) | 50(500) | 0(0) | 0(0) | AC |
RBS/LBS (60 Heat) | ||||||
20 Heavy CoilGuns, Heavy CoilGun Ammo (500 shots) | 20 | 20(200) | 50(500) | 0(0) | 0(0) | AC |
ARS/ALS (60 Heat) | ||||||
20 Heavy CoilGuns, Heavy CoilGun Ammo (500 shots) | 20 | 50(500) | 50(500) | 0(0) | 0(0) | AC |
Aft (60 Heat) | ||||||
20 Heavy CoilGuns, Heavy CoilGun Ammo (500 shots) | 20 | 50(500) | 50(500) | 0(0) | 0(0) | AC |
It was a menace and i love it but i have several suggestions to make it into an even bigger menace.BEHOLD THE PINCUSHION
p.s should the pincushion ever be produced i request that their naming theme be textile related: shuttle-bus, needle, weaver, etc.Pincushion PC-HC160
Mass: 100,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 100,000
Battle Value: 13,352
Tech Rating/Availability: E/X-X-X-F
Cost: 3,904,165,400 C-bills
Overview: Named for it's appearance the Pincushion lives up to it's name with 160 Heavy CoilGuns dotting it's surface like needles.
Capabilities: Able to always aim 40 Heavy CoilGuns at any one the target the Pincushion is a death sentence to any would be pirate. should any pirate have to intelligence to surrender the Pincushion also fields a small detachment of powerarmour marines.
Fuel: 300 tons (3,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 3
KF Drive Integrity: 4
Heat Sinks: 264
Structural Integrity: 35
Armor
Nose: 13
Fore Sides: 11/11
Aft Sides: 9/9
Aft: 7
Cargo
Bay 1: Small Craft (2) 1 Door Bay 2: Cargo (23151.0 tons) 1 Door
Dropship Capacity: 0
Grav Decks: 0
Escape Pods: 0
Life Boats: 23
Crew: 16 officers, 49 enlisted/non-rated, 27 gunners, 10 bay personnel, 15 BA marines
Ammunition: 3,200 rounds of Heavy CoilGun ammunition (160 tons)
Notes: Mounts 70 tons of primitive aerospace armor.
Weapons:Capital Attack Values (Standard) Arc (Heat)Heat SRV MRV LRV ERV Class Nose (60 Heat) 20 Heavy CoilGuns, Heavy CoilGun Ammo (500 shots) 20 50(500) 50(500) 0(0) 0(0)AC FRS/FLS (60 Heat) 20 Heavy CoilGuns, Heavy CoilGun Ammo (500 shots) 20 50(500) 50(500) 0(0) 0(0)AC RBS/LBS (60 Heat) 20 Heavy CoilGuns, Heavy CoilGun Ammo (500 shots) 20 20(200) 50(500) 0(0) 0(0)AC ARS/ALS (60 Heat) 20 Heavy CoilGuns, Heavy CoilGun Ammo (500 shots) 20 50(500) 50(500) 0(0) 0(0)AC Aft (60 Heat) 20 Heavy CoilGuns, Heavy CoilGun Ammo (500 shots) 20 50(500) 50(500) 0(0) 0(0)AC
Features the following design quirks: Easy to Pilot, Improved Targeting (Long), Improved Targeting (Medium), Improved Targeting (Short), Difficult to Maintain, Prototype, Gravity Plates
Ta'xet
Dimensions: 200m long, 20m wide and tall.
Weapons: 1 Spinal Laser, 1 Faceshield, 8x Missile tubes along its length, 40x Anti-Missile Flak Turrets
Equipment: ECM+ECCM Modules.
Crew Requirement: 48.
Six-legged heavy combat robots with heavy armor, intended to plug corridors of stations and ships, with enough armor to shrug off anti-tank munitions and heavy lasers for hours and 5 minutes respectively. Can be equipped with either heavy coilguns or missile launchers.
For weight, no idea. For weapons, I imagine capital missile launchers and a standard naval laser.
But the Ta'xet gets a 90% damage reduction to hits from the front.
The paradigm of the Furina!Earth Space Warfare operates on is more of a "Laser to the front with massive shield, missiles to arc around and hopefully break the enemy's spine, while being covered by anti-missile flak to prevent the same happening to you." Your space warfare doctrine is centered around facing forward with heavy armor and stabbing the enemy in the face and into the sides, not broadsides in any capacity.Also @HeroCooky i want to ask with the generally weird and sometimes braindead choices the battletech universe make i doubt they have RCS thrusters or Turreted warships weapons from the look of their art. can we make RCS thrusters so our ships can change its facing on a dime and turrets so it didn't need to expose its broadsides? Those two will be an extra layer of protection. And also because i want our ships to be able to move through space like the ships in the Expase im a sucker for realistic space combat.
Whelp A bigger Ta'xet with more and bigger everything it is then, stronger lasers more and better armour ect ect and with better energy weaponry and fusion engine just 1 turn away we probaby should plan it now.
[FUSION ENGINE REVERSE-ENGINEERING - ~1 YEAR]
[PRIMITIVE ENERGY WEAPONRY - ~1 YEAR]
Special Rule: Explode - The second this weapon fires, remove the section of the 'Mech it is installed within....hey QM, now that I think about it, how would you stat an actual Coil(?) Shotgun ala the Silver Bullet Gauss Rifle in Sarna??
the coilguns wouldn't be able to fire at them unless you turn to broadside, unless you do not mount a faceshield. If you do... -1 to hit I guess?@HeroCooky i want to ask can we use the spinal lasers as a targeting lasers for our coilguns it be funny to see the reactions of the inner sphere. that on the first engagement against us at first they been burned constantly by lasers and getting pounded but then the coilguns showed up and it is just over for them.
In my defense have no numbers as to how much the face shield weighs, as for the rest i'll make sure to add it to version two, with exception to, maybe the missiles until i have the numbers for them.I think you need to add much more armour 70 tons is not enough especially with the armor being primitive, reduce the cargo space we don't need 23% of the ship be dedicated to cargo.
also add a faceshield, 90% damage reduction is really good and we cannot ignore that,
add an anti missile system, we already have one in the form of the anti missile flak tubes.
and finally also add the ECM+ECCM modules having armour is great but not getting hit is even better.
Are we a strange mix of BattleTech IXION and LOGH?Your space warfare doctrine is centered around facing forward with heavy armor and stabbing the enemy in the face and into the sides, not broadsides in any capacity.
The faceshield is a Quirk that takes up 25% of the entire ship's mass.no numbers as to how much the face shield weighs
Are we a strange mix of BattleTech IXION and LOGH?
Also naval weapons, what are their stats?
Stronger energy weapon it is then also in my mind the coilguns is not in the nose but on the sides, the best example i can give you is thisSpecial Rule: Explode - The second this weapon fires, remove the section of the 'Mech it is installed within.
the coilguns wouldn't be able to fire at them unless you turn to broadside, unless you do not mount a faceshield. If you do... -1 to hit I guess?
Also with us finishing on the energy weapon research can we improve our spinal laser? And compared to the kraken how light is our missiles 0.5 ton? 1? 10? The Kraken T is 220 and we obviously can do better than that and with our superior computing we definitely have a longer range and higher hit probabilities and as for the heat do we use coilguns to first launch the missiles then the missles fired up or do we use a conventional launcher?The spinal laser is effectively a Naval Laser 55, the missiles are equivalent to Kraken-T's, the anti-missile Flaks are ~50 tons each.
Unless they stick out by ~50 meters on towers, they won't fire over the faceshield, just so you know if you add that.not in the nose but on the sides
Also with us finishing on the energy weapon research can we improve our spinal laser?
And compared to the kraken how light is our missiles 0.5 ton? 1? 10? The Kraken T is 220 and we obviously can do better than that and with our superior computing we definitely have a longer range and higher hit probabilities and as for the heat do we use coilguns to first launch the missiles then the missles fired up or do we use a conventional launcher?
what should the cargo be reduced to? cause I can't quite find a number I'm satisfied with.reduce the cargo space we don't need 23% of the ship be dedicated to cargo.
what should the cargo be reduced to? cause I can't quite find a number I'm satisfied with.