What should your focus for the rest of the Quest be?


  • Total voters
    325
random question, how are the 11 spirits doing?
Good. They've been fortifying their world and anchoring themselves to such a degree that they have turned Mothome into, basically, a Holy Holy World at this point.
How do the Aeldari feel about us basically stealing their craftworld concept?
*Get Smacked With Copyright Lawsuit*
blankmask said:
You took away their meatwave options for warfare while they were jacked up on an OMNISSIAN DAUGHTER diet. It'd be weird for them not to grasp any advantage they can.

(Funny how everyone ignores their psychic history tho. :V)
Janette doing her salty runback for being a distant third place for Vox Vitae
Was that dig realy necessary? :cry:
@HeroCooky Anything we can do to up the fleetcap? Just expand?
You have a higher fleetcap than a galaxy-spanning empire, what more do you want?! But yes.
@HeroCooky Just to confirm, Sigil count per Action does not scale with population right?
It does not.
 
[X] A Psychic Waking
Msk'fa will now be capable of adding their strongest to the Choirs of the Celestial Choir.

[X] Monks of the Machine
01000001 01110111 01100001 01101011 01100101 01101110
 
Vote closed
Scheduled vote count started by HeroCooky on Feb 6, 2025 at 3:01 PM, finished with 30 posts and 22 votes.
 
610.M43 - The Fleet's Organization
"The Fleet's organization data-sheets have been updated. I will now proceed to sleep."
-Auditor Rho-Psi77



You Have 3 [Three] Actions. Currently Active ISC: [Green Horizons Colonization LTD]. Current Symphony: [Cry For The Future]. Current Warp Tremors: [High - Glacial Rise].
(6-Hour Moratorium)
[Green Horizons Colonization LTD] - Settlement Invigoration Directive - Newly colonized Sub-Sectors will not have a Vulnerability Period to invasions due to quick-started industry and military installations.
[New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more.
[Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
The Devouring Mechadendrite - 20x Choirs.
A Glint of Genius - 40x Choirs.
Heartbeat of Industry - 50x Choirs
Unto Works Generational - 50x Choirs
See No Evil, Speak No Evil, Hear No Evil, Do No Evil - 500x Choirs
Hippity Hoppity - 100x Choirs
Hiss of the Steam Valve - 555x Choirs
Foretold Luminous Paths Seen - 100x Choirs
Dutiful Spirits - 200x Choirs
Class Is In Session - 60x Choirs
See The Seer - 450x Choirs
Love Unto Death - 2.000x Choirs
A Trusted Map - 555x Choirs
Ashen Fields - 1.302x Choirs
[Free] - 8.316x Choirs
Warp Tremor Levels: [Warp Storm] - [High] - [Medium] - [Restive] - [Calm] - [Still]
None - Allow The Warp To Calm
A Cry For The Future - Gain 0.25 Actions for every Total Action spent. Actions gained this way are rounded up. +1 Warp Tremors per Turn.
Grand Design - All Research Actions have their effects enhanced to the best possible degree they can provide. +0.25 Warp Tremors per Turn. This increased by 0.25 every Turn.
Lament Me Not - Whenever this Symphony is Sung after a great tragedy or great loss of life, the Warp will calm with the tears of the grieving and the mourning of the living.

[] [Free] Consecrate In Sacred Sand (Write-In Sub-Sector)
Works of generations started today.
(Gain: A Consecrated Sub-Sector.)

[] [General] Develop The Federations'...
-[] Food Production XVI (0/2)
-[] Civilian Infrastructure XXI (0/2)
-[] Heavy Industry XVI (0/2)
-[] Void Industry XXI (0/2)
-[] Medical Services XVII (0/2) - [1x 50% Discount]
-[] Military Industry XVI (0/2)

(Gain: A boost in production focusing on the chosen option.)

[] [General] Research:
01001101 01100001 01100100 00100000 01000010 01101001 01101110 01101000 01100001 01110010 01101001 01100011 00100000 01010011 01100011 01110010 01100101 01100101 01100011 01101000 01101001 01101110 01100111 00100001
-[X] Bubble Drive Prototype - Will complete in 900.M43
(Gain: Bubble Drive Prototype)
-[] Mass-Production Of Rejuvenat (4/10)
(Gain: Improve Rejuvenat Access from 35% to 36%.)
-[] Dreadnoughts Upgraded (0/5)
(Gain: Further improve upon your Dreadnoughts.)
-[] Autonomous Automata !!!WARNING!!! (0/1)
(WARNING: Automata grow more capable of Independent Action.)
-[] Monofilament Missile Studies (0/1)
(Gain: Increased Ground-Missile Damage.)
-[] Novel Infantry-Grade Weapons and Armor Development IV (0/3)
(Gain: Infantry Weapons and Armor Upgrades.)
-[] Experimental Infantry-Grade Weapons and Armor Development III (0/2)
(Gain: New Infantry Weapons and Armors.)
-[] Logistical Infantry-Grade Weapons Development III (0/2)
(Gain: Cheaper Infantry Weapons.)
-[] Logicstical Infantry-Grade Armor Development III (0/2)
(Gain: Cheaper Infantry Armor.)
-[] Ship Equipment Standardization III - [1 DP Equipment] (3/5)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
-[] Shipyard Automatization VII (0/12)
(Gain: 40 Destroyers and 10 Frigates every Turn.)
-[] Anti-Psychic Materials (2/5)
There are some materials that, for one reason or another, seem to repell psychic phenomena and works, which, in the right hands, could prove to be a boon in our anti-daemon efforts.
(Gain: Anti-Psychic Materials collected and understood.)
-[] Stellar Psyker Staves (0/30)
The ability to create psychic focii has long served the Stargrove Federation and the Celestial Choir well, and with millennia of knowledge and familiarity comes the ability to strive further than yesterday. With the Sun Melody having become a measuring stick upon which one can see progress, it is estimated that further refinement will be capable of reducing the damages incurred into "mere" full-body sunburns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.)
-[] Celestial Psychic Hoods (0/12)
Thanks to the work done in figuring out how to psychically tune and shape cloth and metals to weave together into one whole, a "Psychic Hood" for the layperson, the Celestial Choir is eager to not only begin large-scale dissemination of knowledge and practice but also delve deeper into their understanding of how they function and can be improved.
(Gain: Celestial Psychic Hoods are equipment that shields your Psykers from backlash to varying, but at least notable, degrees.)
-[] Applied Anti-Warp Corruption Sigils - (9/12)
Anti-Warp Sigils of potent etching, carved into the leather born from the willing, carved by hands that shiver in cold and burning pain, wrought into reality itself with the blood of ichor dripping from violated souls carrying out their creation. Shield these places, guard these items, know no rest and adhere to no master beyond this: hark against Thought and Cancer from the Deep Beneath Growth.
-[] Aethyrmetric - Null Thoughts (33/50)
It is one thing to debate with reality to alter a state. Another to order it to cease reality in totality.

Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.20 Research per Action Spent.
Academic Publishing Institutes - +0.15 Research per Action Spent.
Noosphere Unity - +0.05 Research per Action Spent.
[Song] - A Glint of Genius - +0.40 Research per Action Spent.
Children Of The Omnissian Daughter - +0.50 Research per Action Spent.
The Psycademia 'Wings of our Crucible' - Allows Psytech to be researched under [General].
(0.35 Research Banked)

[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
A new age of peace dawns on the Stargrove Federation, and with it rises the required needs of its various branches and plans to come to fruition, from subverting hostile polities to maintaining friendly relations with good neighbors. Thanks to an expansion in resources, the Ministry of SIIC can now focus on multiple things simultaneously.
[] [AUTOMATIC] Sub-Sector Subversion (Choose Two)
With the allocated funds, a slow subversion of two Sub-Sectors can be undertaken. However, these efforts can be focused and accelerated with dedicated attention.
(Gain: Allows you to slowly convert two [2] Sub-Sectors simultaneously to the Stargrove Federation without Action cost.)
Sub-Sector Ishanu
Suspected Subversion Time: Where The Clans Live ~190 Years
Modifiers: The Clans Do Not Bow -All Diplomatic Modifiers | Focused Attention

N/A
Suspected Subversion Time: N/A
Modifiers: N/A
[] A Soul Smeared
An exploration fleet of New Dawn has stumbled upon an ocean world in a system between the major Warp Lanes. Normally, it would be flagged foe colonization, however when the fleet drew closer to confirm some strange readings, the entire planet seemingly tried to shoot at the fleet via incredibly primitive weaponry. The problem is that, as the Choir with the fleet confirmed, there is only one soul on the entire planet, not enough to coordinate the attempted attack, even with the use of machinery (which would have been noticed). And that one is smeared across the entire planet. Someone should investigate that.
(Gain: ???)

[] ISC Access - (Van Zandt Free Duchy/Mashan Temple Authority/Thrice-Fold Councils)
The Federation's ISCs are eager to spread their markets and customer bases beyond the Stargrove Federation, willing to brave the (relatively safe and profitable) unknown.
(Gain: Disables one random ISC per Turn and significantly improves relations with the Van Zandt Free Duchy/Mashan Temple Authority/Thrice-Fold Councils.)

[] [AUTOMATIC] Improve Relations (Choose Two)
Though tedious work, improving relations over time with steady hands instead of bold declarations and treaties will enable more of the latter to be wrought without any complications.
(Targets: Mashan Temple Authority, Van Zandt Free Duchy, and Thrice-Fold Councils.
Gain: Slowly improved relations.)
Thrice-Fold Councils
Current Relations: Friendly.
Trend: Increase.
Modifiers: Unification Celebrations.

Mashan Temple Authority
Current Relations: Friendly.
Trend: Slow Increase.
Modifiers: Unification Celebrations.

[] [Military] Create Twenty Grand Armies (Write-in Names) for (Sub-Sectors) or 20 Knight Orders (Write-in Names)
Grand Armies are composed of 2 SAGs per Sub-Sector System, which are composed of 4 Units each. Though each SAG will have its own Battle Standard and Motto, only those existing will be recorded in detail. A Grand Army requires you to specify each SAG as either Light, Medium, or Heavy, with the further moniker of Infantry/Mechanized/Tanks/Augmetic Legions Formations attached. All other specializations will be taken care of within the Grand Army itself. A Knight Order contains 20 War-Packs, one War-Pack consisting of One Questoris per Four Armigers, of variable Patterns.
(Gain: Twenty Grand Armies or Twenty Knight Orders.)

[] [Military] Fleet Construction - (20.000 Points per Action)
-[] 20x Nomadic Fleets [Automatic] (0.0/1)

Chose Names for Fleets: Triumph of Obliteration, Unfettered Zeal, Pathfinding Maw, Causal Wound, Tombmaker, Celestial Fanfare, Watchmen, Light-Sworn.
See Informational - Military Forces for Fleet Compositions/Point Values.
(Gain: Fleets.)

[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP), Dreadnought (1.600/4.200 DP)] - [650 DP]
-[] Nomadic Fleets Of Sector Ranges

From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)

[] [Military] Construct [God/Bio]-Engines (200x Grandis (0/1), 120x Modeste Immensus (0/2), 40x Immensa Immensus (0/2), 20x Magnificus (0/3), 8x Momentus (0/4), 4x Deus Machina (0/5))
00101011 00101011 00101011 01001001 01101110 01101001 01110100 01101001 01100001 01110100 01100101 00100000 01010000 01110010 01101111 01110100 01101111 01100011 01101111 01101100 01101100 00111010 00100000 01000010 01101001 01100111 00100000 01001110 01110101 01110100 00101011 00101011 00101011
(Proposed (and Valid) Designs: Tetrapod
Gain: (Bio) Titan/s and specialized ship/s capable of moving them. A sketch is Mandatory for Modeste Immensus and up. No AI or Reference Images allowed.)

[] [Military] The Ancient's [Jubilant Den/Circus De Meniue/Flirtatious-Indolent Bay Resort/Flowergarden/Stone Of Water/Drowned Forest/Crucible of Bile/Temple of The Ancient Tombs/Bell Of Vitaes/Smiling Cat Tavern/Supple Slumber/Webbed Nests/Earthen Nuts/Half-Recalled Neighmare/Tubers/Den Of Foxes/Boneyard/Agroprom/Song Study] - (Write-In Military Forces)
Hippity Hoppity has revealed to us a site where technology, rites, knowledge, or culture of the Ancients yet remain...if not how intact. It is far away from our borders, and thus the fleet sent there to uncover the truth must be guarded.
(Gain: Three plundered Ancient Sites.)

[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] Flag Armada Nova, Nebula, Quasar, Pulsar, Ashen Star, Broken Void, Magnetar, Singularity, Voidfire, Stellar Conflagration, Eclipse, Hypernova, Redshift, Blueshift, Ion Storm, Stellarum, Aetherflare, Gravastar, Radiance, Starborn.
(5x Aquarius-Class Fleet Tenders, 2x Hercules-Class Battleships, 3x Virgo-Class Fleet Carriers, 1x Cassiopeia-Class Arsenal Ship, 16x Phoenix-Class Arc Cruisers, 17x Lepus-Class Grand Cruisers, 5x Cancer-Class Assault Cruiser)
-[] Flag Armada World Sap (37/37 Ship Capacity)
(37x War-Worlds)
-[] Sector Battle Group Sphinx, Centaur, Werewolf, Minotaur, Leviathan, Basilisk, Hydralisk, Necrolisk, Kraken, Gorgon, Gryphon, Wyvern, Dragon, Cyclops, Phoenix, Garuda, Enfield, Anansi, Umbra, Scylla, Chimera, K'uk'ulkan, Neko, Elegua, Mountain Fog, Scything Wing, Thule Triumph, Knight's Watch, Saga Of Luthaire, Burned Offering, Healing Fire, Watchwomen, Ogun, Obatala, Yemaya, Oshun, Shango, Oya, Hungry Claws, Dusty Paths, Bared Talon, Pale Harbinger, Azure Dominion, Veilward Sentinels, Eclipse Vanguard, Iron Oath, Dustborn Armada, Gloaming Spear, Sepulchral Reach, Solar Requiem, Sable Covenant, Gilded Revenant, Voidborne Pact, Celestial Dirge, Umbral Tide, Warden Phalanx, Spectral Bastion, Ashen Concord, Midnight Ember, Ivory Pharos, Hallowed Zenith, Stormward Phalanx, Ebon Crusade, Twilight Convocation, Aegis Eternal, Solar Mantle, Gloaming Citadel, Iron Hymn, Sentinel's Vow, Gilded Terminus, Aether Ascendant, Wraithforged Armada, Titan's Wake, Dawnbound Pact, Obsidian Path, Chalice of Stars, Crimson Passage, Horizon Vow, Sovereign's Mantle, Pyre of Concord, Exalted Wake, Gilded Spire, Sunward Bastion, Evernight Spear, Nova Crucible, And 43x Other SBGs. (40/40 Ship Capacity)
(2x Lepus-Class Grand Cruisers, 4x Leo-Class Vanguard Cruiser, 1x Cancer-class Assault Cruiser, 11x Libra-Class Light Carrier, 8x Scorpio-Class Light Cruiser, 2x Corona-class Void Bastion, 4x Andromeda-Class Pathfinder Ships, 6x Crux-Class Heavy Frigate, 2x Vela Chrono Frigate, 2x Lupus Torpedo Destroyers, 2x Aries Corvette)
-[] Sector Battle Group Overflow (19/10 Ship Capacity)
(1x Aquarius-Primus Fleet Tender, 1x Cassiopeia-Class Arsenal Ship, 1x Cancer-Class Assault Cruiser, 16x Serpens-Class Stealth Destroyer, 1x Hercules-Class Battleship)
-[] Flag Armada Black Cat (102/0 Ship Capacity)
(61x Little Paw-Class Missile Destroyer, 23x Mother Cat Troopship, 15x Cat's Fang-Class Lancer, 2x Tomcat-Class Artillery Cruiser, 1x Black Cat's Claw)
-[] Nomadic Fleet 'Once-Forgotten-Joy', 'Thrum-Of-The-Journey', 'Illuminators-Of-The-Road-Not-Traveled', 'Bastion-Of-Pathways', 'Trade-Guardians', 'Winged-Deliverance', 'Dust-Upon-The-Winds', 'Beat-Of-Oiled-Drums', 'Lanterns-Against-Dark-Times', 'Stellar-Harvesters', 'Purpose-Of-Unity', 'Unimpeded-Festival', 'Abundance-Of-Flowering-Stars', 'Memories-Of-Healing-Tunes', 'Hopes-Of-Long-Yearned-Truths', 'Sighs-Born-From-Content-Minds', 'Trailblazing-Adventurers', 'Shield-Of-Far-Flung-Homes', 'Thorny-Candlebringers', 'Roaring-Sands', 'Heraldic-Ambition', 'Lights-Within-Darkness', 'Creation-Of-Hope', 'Crests-Within-Shields', 'Cards-Of-Foretold-Dusk', 'Hymns-Upon-Ichor', 'Unburdened-Breaths', 'Seasoned-Sojourners', 'Black-Glass-Callers', 'Painful-Truths', 'Joy-Of-Untread-Paths', 'Gaze-Under-Shimmering-Stars', 'Protector-Of-Aeons', 'Verdant-Breaths', 'Sharp-Talon'd-Seers', And 20x More. (49/50 Ship Capacity)
(5x Andromeda-Secundus Pathfinder Ship, 1x Harbinger of Our Journey-Class Battlecolony, 6x Citadel of the Chronicle-Class Heavy Cruiser, 12x Feather of the Stars-Class Light Cruiser, 30x Spirit of the Writ-Class Frigate)
-[] Invasion Fleet 1, 2, 3, 4, 5. (84/90 Ship Capacity)
(9x Andromeda-Class Pathfinder Ships, 80x Taurus Troopships, 4x Lupus-Class Torpedo Destroyer)
-[] LRAD Alpha, Beta, Gamma, Delta, Epsilon, Zeta, Eta, Theta, Iota, Kappa, Lambda, Mu, Nu, Xi, Omicron, Pi, Rho, Sigma, Tau, Upsilon, Phi, Chi, Psi, Omega. (50/50 Ship Capacity)
(2x Phoenix-Class Arc Cruisers, 2x Pegasus-Class Command Cruiser, 3x Draco-Class Artillery Cruiser, 10x Hydrus-Class Rad Cruiser, 4x Gemini-Class Liturgical Cruiser, 5x Andromeda-Class Pathfinder Ships, 10x Scutum-Class Shield Frigate, 10x Sagittarius Lance Frigate)
-[] Task Fleet 'Peacekeeper' (117/80 Ship Capacity)
(8x Andromeda-Secundus Pathfinder Ship, 24x Aries-Tertium Corvette, 77x Lupus-Secundus Torpedo Destroyer, 27x Taurus-S Troopship)
-[] Task Fleet Beta, Gamma. (20/20)
(2x Andromeda-Secundus Pathfinder Ship, 14x Sagitarrius-Tertium, 6x Libra-Quartus Light Carrier)
-[] Logistic Fleet Mermaid, Cherub, Nymph, Dryad, Slyph, Seraph, Eidolon, Tennyo, Apsara, Yakshina, Jengu, Hulder, Kinnari. (20/20 Ship Capacity)
(2x Andromeda-Secundus Pathfinder Ship, 9x Columba-Class Logistics Freighter, 9x Delphinus-Class Commissary Freighter, 1x Leo-Class Vanguard Cruiser, 1x Libra-Class Light Carrier)
-[] Temple Ship/s
(The Pantagruel, The Divine Spark, The Last Word, The Seeker of Light, The Gargantua, The Fleeting Moment, A Feather From A Wing, A Word of Peace)
-[] Independent Operations Task Force
(13x Chamleon-Class Infiltration Carrier (0/13 SAG Capacity))
-[] Scout Fleet Alpha - [20x Pyxis-Tertium and 5x Silken Leaf Auto-Construction]
(55x Pyxis-Tertium Scout Sloop, 138x Pyxis-Secundus Advanced Scout Sloop, 384x Silken Leaf Ranging Scouts, 1x Spirit of Discovery Scout-Class Light Cruiser)
-[] Evacuation Fleet "No Way Back", "None Left Behind", "Tears Can Wait". (30/30 Ship Capacity)
(4x Rustbucket-Class Conveyance Ship, 20x Auriga-Class Emergency Response Freighter, 5x Canis-Major Class Bulk Transport Liner, 10x Canis-Minor Class Bulk Transport Hauler)
-[] Lamenters Chapter Fleet (52/52)
(5x Andromeda-Secundus Pathfinder Ship, 6x Thunderous Declaration-Class Scout Destroyer, 6x Mournful Clarion-Class Boarding Ship (0/2 Companies), 5x Lantern Bearer Mk.3-Class Commandeering Ship (0/6 Companies), 10x Resurgence Mk.3-Class Torpedo Hunter (0/3 Companies), 8x Bloody Midnight-Class Light Cruiser (0/8 Companies), 10x Bloody Sunset-Class Light Cruiser (0/8 Companies), 4x Thunderous Gunnery-Class Heavy Cruiser (0/8 Companies), 1x Eternal Cry-Class Temple Ship (0/8 Companies), 1x Tears of the Void (0/20 Companies), 1x 'Cry of the Redeemed' Void-Class (0/20 Companies))
-[] TBD Legion Fleet 1
-[] TBD Legion Fleet 2
There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~10 Sub-Sectors from Claimed Sub-Sectors. Scouting Efficiency: N/A (80% Three+ Sub-Sectors, 50% Five+ Sub-Sectors, 35% Nine+ Sub-Sectors.)
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct Ten Melodies (0.6/1 - Auto Complete) - [Choose Melody]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 20
Uncovered: Revenant II, Prophecy III, and Oblivion II.
Secret: Slumber II.
Star Child: Ruthlessness III and Brutality II.
Kil'drabi: Paths III, Community III, and Family II.
Irrita: Growth III, Plants II, and Hunger II.
Msk'fa: Comfort II, Revenge II, and Retribution II.
Dirut: Peace II, Clockwork II, Candle II, Sunset II, and Dawn II.
Gain: Ten Melodies newly Conducted.)

[] [Psykana] Sing four Songs (Choose at least Three below.) - (0.1/1 - Auto Complete) - [Choose Song]
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology III, Prophecy II, Revenant I, and Oblivion I.
Secret: Perception III, Silence III, Grounding III, and Slumber I.
Star Child: Protection III, Fire III, The Sun V, Humanity III, Creativity III, Song III, The Home III, Logic III, Unity III, Progress III, Compassion III, Hope III, Health III, Death III, Justice III, Wisdom III, Innovation III, Machinery III, Ruthlessness II, Brutality I, Mercy III, The Star, and Love III.
Kil'drabi: Void III, Struggle III, Paths III, Community II, and Family I.
Irrita: Growth II, Plants I, Harmony III, and Hunger I.
Msk'fa: Comfort I, Revenge I, and Retribution I.
Dirut: Time III, Clockwork I, Candle I, Sunset I, Dawn I, and Peace I.
Gain: Four Songs.)

[] [Psykana] Sing Two Symphonies (Choose Five Songs)
Words beyond meaning, songs beyond uttering, a hum of power that is the Warp reveling in its own power unleashed. A Symphony crafted from labor centuries long, and one that shall burn itself into history eternal, both mortal and Immaterial.
(Gain: Two Symphonies.)

[] [Faith] Sigils (Input 3 Sigils)
Words of the Faith, given Shape and Weight by Faith and Fervor.
(Actions: [Fly], [Soar], [Nuke], [Heat], [Chill], [Grow], [Flower], [Impale], [Drink]
Subjects: [Us], [Them], [We], [Offspring], [Parent/s]
Effects: [Joy], [Hurt], [Faith], [Wings], [Righteous], [Health], [Nutrition], [Withering]
Location: [Abyss], [Core], [Heaven], [Void], [Self], [Place]
Information: Sigils consist out of 3-5 Words.
Gain: 5 Sigils of the Faith. These enable your Faith Orders to create Small Miracles on the field of battle and at home.)

[] [Faith] An Unborn Guide Sought Out (Write-In)
...
(Gain: Guidance on how to deal with or gain something.)

[] [Knightly Orders] New Order (0/2)
New Knights.
(Gain: New Recruits.)

[-] [Chapter] Construct The Ships (1/1)
Let the Forge-Cathedrals roar, let the Crucible-Shrines sing, let the yards in every corner of the Federation bellow out its symphony; the Legion must be armed.
(Gain: Two Legion Fleets.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
 
Plan: Warp Chill, and loot the graves
-[] [Free] Drop symphony
-[] finish dreadnaught
-[] The Ancient's [Jubilant Den/Circus De Meniue/Flirtatious-Indolent Bay Resort/]

Basic idea for now
 
So! What exactly did the Monks of the Machine option do?

Anyways, looks like plan this turn is pretty simple. Finish up the Dreadnought, maybe shift some choirs around to help, maybe take the Dreadnought on a free action tour to poke the Republic of Asharru — I'd like to see the Seyfert against their 200 Battleships :V

Obviously flip off the Symphonies too, but simple enough planning wise.
Sub-Sector Ishanu
Suspected Subversion Time: Where The Clans Live ~190 Years
Modifiers: The Clans Do Not Bow -All Diplomatic Modifiers | Focused Attention
Oh damn lol, if we take more than one mini turn we're cooked on seeing them done. Anything we can do to accelerate this? Choir movement, etc?

Plan: Warp Chill, and loot the graves
-[] [Free] Drop symphony
-[] finish dreadnaught
-[] The Ancient's [Jubilant Den/Circus De Meniue/Flirtatious-Indolent Bay Resort/]

Basic idea for now
It takes 4 Military Actions to wrap up the Dreadnought, so…
 
We can do it in one turn thanks to Heartbeat Of Industry, but we need to do nothing but it, yeah (and drop the Symphony of course).
We should also assign our many thousands of free Choirs to Love Unto Death.

...Uh. Do we need to do something about the red action?
 
[] Plan: The Seyfert rises
-[] [Free] Consecrate In Sacred Sand (Fikollo)
-[] [Free] Turn off Cry for the Future
-[] [Military] Design New Voidship Classes (4 actions, 3 normal + 1 Heartbeat of Industry) 650x4=2.600 DP
--[] Complete The Seyfert, (1.600+2.600=4200/4.200 DP)


@HeroCooky Question.
1. I don't suppose Unto Works Generational applies to building the Seyfert? It is a multigenerational action that's basically 4 more DP. We'd probably throw the extra action towards expanding into The Cursed Worlds before the Mashan block us out of future expansion.
2. Can we free-action request that they don't do that? It leaves us pretty bottled up... again.
 
[] Plan: The Seyfert rises
-[] [Free] Consecrate In Sacred Sand (Fikollo)
-[] [Free] Turn off Cry for the Future
-[] [Military] Design New Voidship Classes (4 actions, 3 normal + 1 Heartbeat of Industry) 650x4=2.600 DP
--[] Complete The Seyfert, (1.600+2.600=4200/4.200 DP)
May I request that you add the following?
-[] [Free] Add unassigned Choirs to Love Unto Death.

Otherwise, we have over 8000 Choirs sitting on their thumbs.
 
Back
Top