I do think we next turn should focus on booting restraion and empire back. Until we have at least 51% of the area we cant say its ours
 
So a fairly good turn, no new fires caused by us, just some near misses.

I am kind of conflicted on where to set our sights next. There's two factions that are prime targets, as they control the smallest territory out there atm. The Empire is the one that we have engaged in combat with already, and the only other "King" faction in the Green Hills, so going all out to get them out is a good bet. We also have them infiltrated. The other option is to preform some G.U.N. Control, and knock them out while they're down. I'm willing to ignore the Restoration at the moment as they've ignored us so far, but that depends on if they decide to actually start fighting us, which may happened due to the false flag events going on.

G.U.N. depends entirely upon them getting their act together. if they do, I'm fine with keeping them around for the research and the truce we have with them. If they can't, then we should make sure we secure our extra action from them, along with whatever else we can snag (they do have quite a few useful if not amazing assets)

Our main goal should probably be a way to either mitigate or stop the Zeti fire curse. I'd love if we could turn it to our own purposes, but it's a major inconvenience for us.

The other thorn that I'd like to see us work on is getting Omega to stop breaking our things. It's getting annoying and is hindering us. I also don't trust Rouge as far as Orbot could throw her. She's only here as a temporary hero, and I kind of doubt she'll stick around after freeing Shadow. Maybe we can try to get Omega to take a pause from breaking our Metal units by going "You want to beat them at their best, don't you?" or something.

The other thing I'd like to start working/planning towards is a more permant solution

Really glad we got the Pronghorns locked down though, loyal and competent Egg Bosses are invaluable to have, and I have a soft spot for the non-flashy but capable heroes.

As for recovering BBD, I still think diplomacy is worth while. We have enough foes as it is in our immediate area to think about opening another front.

As for Big Arms, I'm solidly "bleh" on fixing it. Another mech is nice to have, but I'm not too concerned.

Hooray for tons of badniks and Honey's new store.

Glad we got in contact with Hatsune and the Hogs, while they're fairly unimpressive, a small travelling band would make for an excellent spy group. Good to pick up rumors, and a possible ace up our sleeve for a returning blue annoyance.
 
[X] Pawn Patrol
I like it, the Eggpawns are a very useful type of badnik. And more important, an affordable type of badnik.
 
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GUys we need Newtrons not Egg Oawns.


Remeber if we gone for Metal and Rusty upgrade we will be left with 55 Metal in Turn 7 becase we need ti reserve 150 Metal for Arsenal Pyramid
 
[] Basic spyonage
-[] 5 Newtron
-[] 4 Swat-bots
-[] 2 Egg Fighter
-[] 2 Egg Pawns

We need tons of Newtrons and Egg Fighter trait are really good, plus ech Swatbot has 10 in Patrol and Combat.

In total we spend 150 Metal.
 
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