Army of Liberty: a Fantasy Revolutionary Warfare Quest

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Moving onto a hill costs 2 movement, then moving onto a forest costs 3 movements, that is 5 movement.
Ah, sorry, I misunderstood what you meant. And with the 16th retreating, your idea is that the 109th does not have enough movement to both move into the forest and deal meaningful damage? And if they move into the forest, the halflings can hit them three times on our turn? Hmm, the idea might work better than I thought, I have to admit that. But it still does depend on Routing the Nymphs on our next turn, right? Which had about 50% odds, right?

What if the Nymphs move SW to the hill? Do they not avoid your ambush then, while being in position to charge and attack the 16th?

Ok, then can you answer this question.
Well, I try not to assume but to plan in such a way that we do not lose to either possibility. This is why I want to keep the flank secure until we actually have eyes on all his cavalry. And I am also of the opinion that if he does exclusively use cavalry defensively, yours and RRs aggressive attacking ideas are more likely to fail since you have to somehow deal with his cavalry while attacking.

Normally, the way to attack when threatened by enemy cavalry is to Move and Brace, but that would make you slower and thus take more damage from his artillery. I have yet to see a convincing offensive plan that screens the attacking units from his cavalry while not getting shot to pieces by his artillery on the approach. Could you outline how exactly you imagine the Rotholz attack proceeding?

Still, I would caution against trusting our intel on Von Trotha's personality too much. It might be wrong or incomplete, he already surprised us by aggressively charging our cavalry that got close to thr forest with his Hobs. His Nymph movements are also relatively aggressive.

For all we know, Von Trotha has a hobgoblin servant named Daka Rurand feeding him aggressive attacking ideas.
 
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This feels like it's not getting that we also have long-term reinforcements coming. We were not, so far as I can tell, expected to be able to hold out with just us forever against the coming of reinforcements from the Nornese professionals, but simply to blunt/stand against the currently available forces while we gather more forces.

Am I misunderstanding, @Photomajig ?
I mean, Arné is stretched rather thin with 3.5 different fronts (Silver Duchy, Daurstein, Southern Host, Herculian Border). Considering we are sent resupplies once per campaign, the state of Guillory's field army, Arné having some serious internal risk of rebellions and stabilizing the other theatres, I don't expect their reinforcements to come quickly enough to achieve a positive force balance in our theatre within 3 weeks. I mean, Guillory took that time just to muster and send out 2 cavalry units at the end of our campaign, relying on potential future field armies (which we don't even know will be mustered and sent to us!) to secure our positions seems rather fraught. We've run into the issue of reinforcing armies facing constant delays, I wouldn't rely on anyone else saving our hide from a potentially superior force.

The Convention is attempting to raise reinforcements, yes, and the La Durance front is considered the most critical. It may be that soon you'll have other armies to command around, even if they'll be inexperienced and unready ones! It may also be that they get lost or redirected or dissolve on the way, because the Army is just terribly disorganized right now.

Ironically, your success has probably made the war situation feel much less urgent and dangerous to the Convention.

I'm basing it on the fact that the actual battles of the actual French Revolutionary War tended to include a minimum of twenty or thirty thousand per side per front, and often significantly more than that. The idea that the professional reinforcements that make up Norn's army will conveniently include exactly enough troops that we'll be able to fight them fair and square, one-to-one, if we defeat and capture Von Trotha feels more like wishful thinking or a belief that this would be "mechanically balanced" than anything based in reality.

Of course, I also expect that we'll be getting reinforcements one way or another, and that if we don't then no matter how this fight goes we'll be forced to retreat. This is also something that can narratively happen! The QM isn't required to give us endless glory and easily winnable scenarios, a story beat of, "Raka is pissed at a lack of reinforcements to her sector and has to retreat and thinks the government is sabotaging her" would be completely within the bounds of, like, how things actually worked?

The War of the First Coalition, which is what we're essentially kind of fighting right now, actually mostly saw smaller battles than that. But you are likely to be outnumbered once Nornish reinforcements arrive, especially if they focus the majority of them to the La Durance front. Army sizes in this period start to properly explode as the war goes on and especially in the Napoleonic period, but you're not quite there yet.

While we'll probably always operate in smaller numbers than IRL, the plan is that in the future you'll command a much larger army on the strategic level, only that its other parts will be operating "off-screen" according to your strategic decisions while you control only one part in this tactical level. So don't get hung up on army sizes being limited by what can fit into one hex battle.

@Photomajig, Is the 19th in melee? We haven't entered into the zone of control but we are in the zone of control

They are considered to be melee-engaged with the Nymphs due to how Bracing works now, yeah.

I put up Vechia and Boiarsko in the World lore post, as well as flags for all of the Golden Realms!
 
The Convention is attempting to raise reinforcements, yes, and the La Durance front is considered the most critical. It may be that soon you'll have other armies to command around, even if they'll be inexperienced and unready ones! It may also be that they get lost or redirected or dissolve on the way, because the Army is just terribly disorganized right now.

Ironically, your success has probably made the war situation feel much less urgent and dangerous to the Convention.
Well, that's informative about our front priority. But I still don't actually trust the reinforcements to arrive when we need, Guillory was beset by constant delays while marching and didn't have a lot of stuff in the first place. I don't think the assembly has it's shit together enough for proper equipment.

A slow, inexperienced army is more of a burden than an asset when it comes to operations, you need to include a lot of safety timing around them and they burden logistics. So yeah, I would operate on the assumption that we will have to hold the river mostly on our own for a while, using Guillory as an auxiliary force to draw upon. So we mostly have defensive terrain and more captured artillery would likely be helpful for the new armies, since they seemed to be generally lacking in firepower based on G. composition. Norn is famed for it's drill, they can probably march faster within the theatre than the rag-tag armies of parliament.
 
They are considered to be melee-engaged with the Nymphs due to how Bracing works now, yeah.
Well this changes quite a bit. The 19th cannot move away unless they spend 5 movement, meaning they cannot actually get away from the forest this turn.

For the future, some kind of visual indication of a unit being in melee would be nice to clarify this. Maybe its facing arrow could be Orange or Red instead of yellow?
 
Well this changes quite a bit. The 19th cannot move away unless they spend 5 movement, meaning they cannot actually get away from the forest this turn.

For the future, some kind of visual indication of a unit being in melee would be nice to clarify this. Maybe its facing arrow could be Orange or Red instead of yellow?
No, that ambiguous tile is a plain tile, making the movement cost 3 rather than 5. Meaning double movement + ready fire away would work.
 
And is the tile SW of the 19th forest?

That's Plains. Apologies for the unclear terrains in places, I keep forgetting to check that everything's in their right hexes.

Well this changes quite a bit. The 19th cannot move away unless they spend 5 movement, meaning they cannot actually get away from the forest this turn.

For the future, some kind of visual indication of a unit being in melee would be nice to clarify this. Maybe its facing arrow could be Orange or Red instead of yellow?

I'll definitely add that to show melee engagement, good idea.
 
[X] Plan: Stick to the plan
-[X] Visualization
-[X] Infantry
-[X] 72nd Hum: Fire at 33rd Dwa, Move E Facing NW, Brace
-[X] 148th Hum: 3*Move SE, Facing NW
-[X] 45th Elv: 3*Melee 74th
-[X] 42nd Elv: 3*Melee 155th
-[X] 251st Hob: Move W, Brace, ReadyFire NE Medium Range, Facing NE
-[X] 200th Hob: Move W, Brace, ReadyFire NW Medium Range, Facing NW
-[X] 19th Half Pfd: Brace, Ready Fire (Close Range NE), Ready Melee Adjacent Unit, priotize hitting NE unit
-[X] 16th Half Pfd: 2*Move [SW,SE,W] [Face NW]
-[X] 28th Half Pfd: 3*Fire at 109th Hob
-[X] Cavalry
-[X] G. H: One unit Charges the 155th Elv. The other charges any enemy coming out of Rotholz forest or any unit that charges the other Hussar.
-[X] 13th Hob Lance: Move W, Ready Charge Unit that moves onto plains within 400m and is west of Schloss, and not South of Kirschenholz.
-[X] 55th Elv Hsr: Move [E,NE, NE], Ready Charge + Ready Move (Trigger: any unit that approaches beyond the Rotholz line, move towards orginal position after charge)
-[X] Artillery
-[X] Horse Artillery: Move 2W, Fire at 33th Dwa
-[X] 31st Elv Art: Set Up, Fire at 109th Hob
-[X] 10th Hum Art: Fire at 109th Hob, Move E (switch places with 84th)
-[X] 84th Elv Art: Fire at 33rd Dwa, Move W (switch places with 10th)
HQ
-[X] HQ: resupply 10th Hum Art after firing

Reposting a slightly edited version of my plan for visibility.
 
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Ironically, your success has probably made the war situation feel much less urgent and dangerous to the Convention.
Well, I think in the long run this is probably a good thing. A less urgent situation means the Convention is less likely to make hasty moves out of desperation.

Though when the main Nornish army comes we should have a good amount of time to raise more units and fortify our position on the southern bank of the Raoille. Numerical advantages should mean a lot less if Norn has to make a river crossing against an entrenched enemy.

Plus, the main Nornish army's morale might not be doing so hot if they've just ended one war and have to march across the nation to fight another, and the news so far of how it's been going has been the Provincial Armies being annihilated.
 
Well, I think in the long run this is probably a good thing. A less urgent situation means the Convention is less likely to make hasty moves out of desperation.

Though when the main Nornish army comes we should have a good amount of time to raise more units and fortify our position on the southern bank of the Raoille. Numerical advantages should mean a lot less if Norn has to make a river crossing against an entrenched enemy.
Yes and no. It avoids hasty mistakes, but it puts less pressure on them to actually pull their shit together. Sometimes swift and drastic measures are necessary. And if their outlook changes from generally good to bad, they are in just the right mood for fatal errors. It really depends on how sustainable the current force balance ends up being.
 
Though when the main Nornish army comes we should have a good amount of time to raise more units and fortify our position on the southern bank of the Raoille. Numerical advantages should mean a lot less if Norn has to make a river crossing against an entrenched enemy.
Is Daurstein not at the wrong side of the Raoille? That means we cannot use the river as a defense unless we give up the city, which is personally not what I wanna do.
 
Is Daurstein not at the wrong side of the Raoille? That means we cannot use the river as a defense unless we give up the city, which is personally not what I wanna do.
No, the Raoille is the river to the north of Daurstein.
The war for the defense of the Nation should not be compromised by reckless haste. The Convention commends You for Your initiative, but advises that military operations should not be undertaken north of the Raoille for the time being.
Given that we were told not to operate north of it.
 
Ok, so for changes to my plan, I'm thinking of ready ordering the lancers to charge the Nymphs if they move W or NW of the 19th and moving the halflings down back to the hills, or make a melee attacks with the 16th and move them back like Pinniped's plan except I think with my plan there is a decent chance Trotha just withdraws from west after we rout several units in the east and it's better to get some morale damage then none.
 
Gotta go to sleep soon, but re-reading the discussion I think we are actually all arriving at kinda similar plans? Seems like most plans are keeping the hobs in the center, pulling back the pathfinders and basically maintaining the positions in the Rotholz. The most meaningful points of contention seems to be whether or not to shoot the 109th with artillery or focus on the dwarves, and whether or not to charge the 9th with the Hussars.

So, before getting some sleep I'll comment on charging the 9th: my opinion is that it is very clearly not worth it. Even if the 9th is routed, what happens after, on the enemy turn? Most likely the enemy 1st Elv Hsr charges our cavalry, possibly in the back, causing them to rout in turn. I just cannot see how we can end up ahead in that engagement, since the cavalry does not have enough movement to return to safety, they are stuck in hostile territory for a full enemy turn.

EDIT: Ok, no, plan Counter Attack does move one hob infantry out of the center. That is too bold for my taste, especially since Rotholz does not need the reinforcements right now. At the very least, it reduces our cavalry flexibility if we rely solely on them to guard the artillery.
 
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Hmm. I'm overall in favor of Plan Counter Attack, but I have my concerns about the charge of the Hussars. If we can beat the Sonneck 9th Hussars, that still leaves the Arnese emigre Hussars, who would almost certainly come in in response to repulse the attack, and they'd be able to get off more attacks at a +20 to hits (and a -20 for Guillory's Trained Hussars retaliating.) How well can Guillory's cavalry stand up to attack from them? Plus the possibility of cavalry from the enemy's right flank (our left flank) travelling over, since von Trotha knows that he's routed one of our cavalry units and so shouldn't have as much need for a powerful cavalry screen on that side.
 
So, before getting some sleep I'll comment on charging the 9th: my opinion is that it is very clearly not worth it. Even if the 9th is routed, what happens after, on the enemy turn? Most likely the enemy 1st Elv Hsr charges our cavalry, possibly in the back, causing them to rout in turn. I just cannot see how we can end up ahead in that engagement, since the cavalry does not have enough movement to return to safety, they are stuck in hostile territory for a full enemy turn.
The forest protects them from charges in the back due to movement costs, they can survive a charge as I repeatedly pointed out, and the foward position is valuable by itself. The ability to potentially charge and kill artillery units is valueable in itself. There is no concrete risk here and it's not preferable to keeping them in a static position.
 
Is there any reason we are hitting the 155th with more melee attacks than the 74th? The 155th has more stress than the 74th, so should it not be the other way around?

I'll edit my plan to hit the 74th harder unless someone gives me a good reason not to?
 
The forest protects them from charges in the back due to movement costs, they can survive a charge as I repeatedly pointed out, and the foward position is valuable by itself. The ability to potentially charge and kill artillery units is valueable in itself. There is no concrete risk here and it's not preferable to keeping them in a static position.
They can really survive Charge + Attack + Attack from the 1st? Have you done the math? That sounds oddly resilient of them?

Also hitting them in the back is absolutely possible if the 1st charges NE, NE, E, E, SW. Or am I mistaken?
 
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