What should your focus for the rest of the Quest be?


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They have a House of Commons, House of Lords, limits to the authority of the Duke/Duchess, set-in-stone laws for nobility and commoners alike, with proper routes of adressing grievances of both against the government, against each other, and between themselves, alongside a lot of other things.

Huh. That's….. probably a hell of a lot better honestly.
 
...I mean, I can kind see it by squinting so I loose the details. But that boy has a stiner tail, scales, and vestigal claws...with no fur. Does not make for a good satyr in my book.
They have cloven hoofs, horns and a tail. Claws seems like something a satyr might have, so the only thing that throws it off are the scales, the stinger and the lack of fur, but wh40k satyrs being weird seems plausible.

No idea what creatures have a stinger tail besides scorpions, and that doesn't really fit with the cloven hoofs. A human shaped manticore? But that doesn't fit with the horns.
 
[X] Plan: This is a time of Wonders
-[X] [Free] Consecrate In Sacred Sand (krakentradge)
-[X] [Psykana] Turn on Cry For the Future (1 action)
-[X] [Psykana] Turn on The Grand Design (Class is in Session action)
-[X] [General] Research: (1 actions + 2 bonus actions, leaves banked research at 0.25)
--[X] Rejuvenat Mass-Production (4/5)
--[X] Rejuvenat Mass-Production (5/5) (Completed with Grand Design!)
--[X] Applied Genetic Manipulation - (3/3) (Completed with Grand Design!)
-[X] [General] Develop The Federations'...
--[X] Food Production XIV & XV (1 action with 50% discount)
--[X] Heavy Industry XIV & XV (1 action with 50% discount) (Cry for the Future action 1)
--[X] Medical Services XIII, XIV (1 actions with 50% discount) (Devouring Mechadendrite)
--[X] Medical Services XV, XVI (1 actions with 50% discount) (Cry for the Future action 2)
--[X] Military Industry XIV (Cry for the Future Action 3)
--[X] Military Industry XV (Devouring Mechadendrite)
 
Chances are good we're going to be in Trait Point Hell for the next week or so, so we'll see.

A great deal depends on how Cooky is going to handle it, if we're looking at one trait per day or if we're getting all the milestones in one go and then the All-XV as a separate entry.

At the very least, I'm pretty sure All-XV isn't exactly common in the galactic history. We have an unfair advantage in that our Icono-5 means that we apply our Inf across our entire polity (In exchange for it being so damn expensive), so I'm pretty sure while regions have existed historically that have All-XV, you probably have to go all the way back to Dark Age Core Worlds or Space Elf Cheating Bullshit to get things that are All-XV, and I'm not sure if anything ever hit All-XX
 
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Honestly, The Dream (So to speak) would actually be achieving All-XX before the game ends, but that might be a bridge too far.
 
Honestly, The Dream (So to speak) would actually be achieving All-XX before the game ends, but that might be a bridge too far.
Let's do the math! After this update we'll be at:
Food Production 15 (0/2)
Civilian Infrastructure 16 (0/2) - [2x 50% Discounts]
Heavy Industry 15 (0/2)
Void Industry 17 (1/2)
Medical Services 16 (0/2) - [1x 50% Discounts]
Military Industry 15 (0/2)


So we'd need a total of
10+3 (ISC)+10+5+7+10=45 actions to get there.

But we can get another Planetmaw to drop that again, I think? That was only 6 actions before. It might be the same, or it might be different. Still, it's in the realm of 4-8 actions with unto Works Generational, and after that we'd need:
5+2+5+3+3+5=23 actions. So somewhere in the regime of 30 actions total.

A single unenhanced turn is 4 actions, and a full general turn with Cry for the Future is 7. So in the regime of 7ish turns of fairly dedicated effort. Which... honestly. I'd prefer to unify with the Shipwrights and the Council. We're already tall, and the way to maximize volume would be to go a bit wider, and that means integrations/unions with our neighbors. It's one thing to be a little polity with a hundred stars but super-advanced society, but if instead control 500 stars with very advanced society and continually acquire more through integration, diplomacy and occasional conquest of assholes, that's a nation that is more likely to shake up the galaxy.

Notably, just getting to Void Industry XX is going to be 5 total actions without the planetmaw, and 3 actions with it. So it's not worth getting unless we want to get everything to XX. And that's a single turn with Cry up. I could easily see us getting all-XV, and then if we can leave Cry on for one more turn we can get Void-XX immediately.
 
But we can get another Planetmaw to drop that again, I think? That was only 6 actions before. It might be the same, or it might be different. Still, it's in the realm of 4-8 actions with unto Works Generational, and after that we'd need:
5+2+5+3+3+5=23 actions. So somewhere in the regime of 30 actions total.
I doubt @HeroCooky will allow us to make another planet, but if we get more STC, maybe. I think we are slowly reaching the infrastructure limit of just throwing more planets into the furnaces, among other issues like each XX probably slowing us down.

Complete sidenote but I hope for more archeology turns in the future.
 
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