[X] Diplomat-spy: Victan's active action bonus can be applied to all diplomacy rolls, including first contact with a new culture.
[X] Cia Steblin, confidant pyromancer. Zeta (11)
[X] Cia Steblin, confidant pyromancer. Zeta (11)
[] A dozen weaker psykers, led by Nabal Sidz. Caps out at Iota (8)
Also, someone who's confident and assertive might be a bit of a problem when they've been raised to believe in the emperor way harder than like 99% of people in the galaxy, I'm not sure we wanna be telling someone like that about how Vita's an AI and also thinks that Imperium bad
I think it might be because we finished the ship design process. And look:@Neablis I recall you saying that we would only integrate Advanced shielding into the flagship if we had a good success or better because we will have already started the ship but... what forces us to do this? I mean over this five year period we have 3 building actions and 1 research action. Why not just do the research action first and get the results of Advanced Shielding before putting a single bolt in the ship?
It is in the "equipment" category. Which are among things like the armor (and I think the engines?) that cannot be changed or retrofitted later on (with the exception of the Repair Bay IIRC). So even if we haven't started building it yet, the changes it might require could lead to us having to spend another 200 RP. To redesign the whole ship for a single component. Though tbf, that component will be encompassing the whole ship, so yeah.Equipment: Warp Drive, Warp Abacus, Repair Bay (1000 BP/turn), Basic Psychic Shielding 240/240 Hp
I think it might be because we finished the ship design process. And look:
It is in the "equipment" category. Which are among things like the armor (and I think the engines?) that cannot be changed or retrofitted later on (with the exception of the Repair Bay IIRC). So even if we haven't started building it yet, the changes it might require could lead to us having to spend another 200 RP. To redesign the whole ship for a single. Though tbf, that component will be encompassing the whole ship, so yeah.
Rolling well means probably that Vita manages to find enough free time to redesign parts of the ship to support the new shield design, or alternatively the design is similar enough it slots into the initial design without much need for changes in the blueprint. Or something like that.
My point was that we should be out there exploring not spending years doing research for the Denvan navy.
Maybe give them the finished research for the parts (weapon, frigate, etc) and let them design their own ships?Absolutely yes. I'd like to add to that a set of blueprints for a crewed destroyer and cruiser. Or frigate and cruiser...
That's actually an interesting question, isn't it? What is the best and minimal set of blueprints we can leave with then so they have an efficient fleet when we come back?
Frigates probably as the mainstay, they build fast and you can train a lot of crews on them, so you can take the best ones for promotion when you build your bigger ships. But the cruisers... Probably a big slow armored gunboat, right? It's defending fixed locations so it doesn't need to range or run, it just needs to be able to hurt the bigger things and take hits.
You are correct, I was conflating you with the other argument that I was responding to in my first post. You were skeptical of the idea of turning things over to the planet?
Neablis said we can get them later as staff without taking a crew slot fwiw.[X] A dozen weaker psykers, led by Nabal Sidz. Caps out at Iota (8)
This aint going to win it looks like, but it is my prefrence.
yeah, I'm voting for the new crew option, I'm not sure I want another capital C Crew from this planet.Neablis said we can get them later as staff without taking a crew slot fwiw.
You don't need machine spirits for OMC, they will just make it easier for Denva people to control stuff. Also keep in mind that OMC is the path to letting organics control anything you can build, from installations to ships.We're not sure if it's necessary for a non-manned manufactory handover or if machine spirit refits would be sufficient yet, so I personally expect to advocate for doing factory machine spirits first since it comes with chaos resistance and applies to the stuff we're taking with us.
I think somebody else already said it - just how much redesign needs to happen. If you manage to keep the form factor of the improved shields the same then you can slot them in, if they're radically different it'll require a redesign of the hull.@Neablis I recall you saying that we would only integrate Advanced shielding into the flagship if we had a good success or better because we will have already started the ship but... what forces us to do this? I mean over this five year period we have 3 building actions and 1 research action. Why not just do the research action first and get the results of Advanced Shielding before putting a single bolt in the ship?
That was what I figured - "expected synergies" and all that. The open question is if machine spirits open up an alternative to OMC for highly automated factories that Denva can still use without us. OMC (and definitely OMC plus factory machine spirits) will be better than it by the measure of "how few people can direct how much industry", supposing said alternative exists, this is just me brainstorming options for how we do our industry handoff.You don't need machine spirits for OMC, they will just make it easier for Denva people to control stuff. Also keep in mind that OMC is the path to letting organics control anything you can build, from installations to ships.