- Location
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- He/Him
[X] Bubble Drive
It the ship has enough supplies for crew and maintenance/on-route re-supply, it could, technically, go anywhere it so damn well pleases.But the Bubble Drive can get to those systems just fine if the ship has the supplies right?
It the ship has enough supplies for crew and maintenance/on-route re-supply, it could, technically, go anywhere it so damn well pleases.
And even then, our doctrine and our support for our Strikecraft probably helps close that gap too.I mean, our Fourth Generation Strike Craft have likely finally hit parity with the ones used by the Elder Races at this point, or at least in striking distance.
I'd be unsurprised if they'd be considered viable even in the Dark Age, if not necessarily the peak level shit. We matched Imperial Standard by 2nd gen, surpassed it with 3rd, 4th gen required some serious shit to open up apparently. Fifth Gen would probably depend on getting enough Dark Space Elf samples to integrate their nonsense in too, or some major breakthrough elsewhere.
Named after types of stars? Or maybe after closest stars to ancient terraAlright folks, get the Star themed Names ready, we got some gaps of our space roster filling up
Named after types of stars? Or maybe after closest stars to ancient terra
We have not done that yet. For easier reference here's our strikecraft name list:
Vetoed. You didn't take the Mech trait, you don't get the Mechs.
indeed, an action for two of these songs would be worth it in my view.
Ohhhh that one might be worth it. easier rides on the warp is always good for us.
.... Oh hang on. Checks ship sizes okay, so the BattleColonies at that point would be 7.5 km which is starting to go into the upper limits of Grand Cruisers and given Grand Cruiser is above Heavy Cruiser along with just how insane it is for the Battleships.... it was either their own classification and never having a battleship that lead to it saying anything bigger then a heavy cruiser is a battleship or records confuse Grand Cruiser with Battleship or Grand Cruiser being a lost in between step that everyone forgot about or just didn't produce.They are backwater hicks compared to the Imperium Proper. Might I remind you that the Ghoul Stars are literally a jaunt to your Galactic North-East?
Oh boy, was worried about that being the case but oh well. I'll leave it to something else to do but wonder how that's going to effect things considering the rolls.Ah, thanks for saying that! I am still underway, so if someone wants to collect all un-rolled Psykana and roll the D100s for me, I'd be much oblidged!
1. makes sense, it didn't much DP into it considering its sheer size and DP pool I'm guessing over excessive would be 50 DP worth of them? and how is cancer? As for the minelaying... fair enough, didn't think for the mine layer to be used as active projectile attacks while in combat and laying them while fleeing would trouble the enemy following them. and with 14 mine laying equipment's and being 28km size? yah it would be a dense minefield out of nowhere.1. Above average. It'd be cancer. As for the mines, imagine these three scenarios;
A. Battle - You better think fast, chucklenuts, because there's a minefield coming at you, and it is replenishing endlessly.
B. Pursuit - You better hope your pilot is worth their pay, 'cause these mines be seekin' booty, and, oh, your cheeks be clappin'!
C. Attacking After They Had Time To Prepare - Cancer. Raw. Even Nurgle doesn't like that one.
2. Your Scouts already do that. If you want some narrative focus on a specific region, that'd be a Free Write-In. If you want a conquest, use the Campaign/s Action.
3. Cancer. Uncooked. Inedible, even.
You know, we ARE on good relations with the dutchy now, after normalizing the relations we COULD ask to join in dark Eldar Pirate hunting for more tech. We'd be punting the Dark Eldar as a loot pinta and we would have the force to good at them, I'd suggest a battleship to support just in case something goes off the rails.I mean, our Fourth Generation Strike Craft have likely finally hit parity with the ones used by the Elder Races at this point, or at least in striking distance.
I'd be unsurprised if they'd be considered viable even in the Dark Age, if not necessarily the peak level shit. We matched Imperial Standard by 2nd gen, surpassed it with 3rd, 4th gen required some serious shit to open up apparently. Fifth Gen would probably depend on getting enough Dark Space Elf samples to integrate their nonsense in too, or some major breakthrough elsewhere.
As good a name as any for the tech boom turn with how much was in it. How long did the 3rd gen strikecraft last? All those tech advancements and especially the Void Sibling Automata would need to find a way to have this stuff integrated and planned from the get go to have these as the basis or core of the strikecraft.As the Bountiful Decade, so called due to its many technological breakthroughs, slips into the past, so too does another thing begin to end; the creation of the new 4th Generation of the Glimmering Federation's strike craft fleet.
From the workhorse fighters, to the deadly interceptors, over the humble boarding vessels, ending in the mighty bombers, all four categories of strike craft require updates to all their systems, the march of time prying open the lid of what is now feasible to be installed from an economic point of view, and what is sound to be used from the military's perspective.
Oh shit right, that IS a big advancement that would need a new strikecraft made to make full use of it and it allowing maneuvering of that of the N'Nonmitons normally is.... big. With the Infused Missiles letting them packing even more of a punch on top of this agility and the cognition Noosphere and the Silbings ohhhh boy this strikecraft are very different and more lethal then before. We WILL make Carriers the Meta.Thanks to Small Scale Gravity Negation, all strike craft can now accomplish feats of maneuvering that were previously the exclusive domain of N'Nonmitons, who themselves have elevated the unlocked potential from art to science and art once more.
With the power of plasma slowly cracked and safely contained, alongside the Infused Missiles being churned out in the many manufacturies of the Federation hitting the depots and arsenals of the navy and army, with more than a few updates to cognition noosphere-interlinking and augmentations that allow Thules to better resist gravity, endure long-term missions, strategize and enact plans on a tactical and strategic level, in addition to the Siblings now joining their sides against the darkness of the galaxy, there is no shortage of designs that have been created, discarded, revived, iterated upon, and given up for evaluation.
Oh? no custom ones or experimental to do? just sticking to Fighter, interceptor, Boarders and Bomber? and wow low number of siblings given they were suppose to 'herd' enemies to the Thules or assigned Killzones I thought it would be two minimum for most of them. so Fighters need at least a Pilot and either a co-pilot or WSO, with maybe a silbings handler or something and operates with one sibling. Maybe the Fighter just with Pilot, WSO, and something else?And these four were chosen:
(6-Hour Moratorium)
[][Fighter] (Write-In)
A Workhorse combat design, no less than two Thules, will operate alongside one Sibling.
[][Interceptor] (Write-In)
The specialist void-superiority design, no more than three Thules. Will operate alongside two Siblings.
[][Boarder] (Write-In)
The boarding team express. No more than two Thules. Will not operate alongside Siblings.
[][Bomber] (Write-In)
The fist of all carriers. No less than five Thules. Will operate alongside two Siblings.