Green Flame Rising (Exalted vs Dresden Files)

[X]Plan From Hells Heart

so dp can ya lock the vote since plenty of the other voted to vote with yog, the plan doesn't work, and a few have now switched to ujus plan?
 
[X]Plan From Hells Heart
Siiiiiiiigh. I wanted to use atmospheric differences to make a windstorm... Pouts.
Still, I approve of using planets as bashing weapons. Tends to get past the enemy soak, you know.
He's an Arete 9 or 10 once-wizard Nephandi thats at least two thousand years and undergone at least one template-change
So essentially Rank 5 prodigies/splendors.

So, I've read through the rules on crafting - and wow, Holden really was determined to keep crafting-based exalts from doing anything more than making a few gadgets, wasn't he? - and it seems that A) The clock people were discussing, that sends people forwards in time, was a Prodigy and not a Splendor. It's nice to look at our character sheet and see that DragonParadox decided we can make all four - I'm assuming that means we don't actually need to kill a Methuselah (4th generation) just to make a 3-dot splendor, seeing as how A) Wizards exist, and B) Arianna Ortega was 6th generation, and her remains were the Good Stuff (and more importantly, Heart's Blood of Iku Turso (Tier 4 Splendor Reagent)

As such, I am mildly disappointed with our low essence keeping us from pulling him into close combat and going murderblender - I'd really like to kill him and make something interesting from his corpse.
Still, better to succeed and have an actionable plan.

As for getting multiple actions... well. Thousandfold Typhoon Hand is yet another 5-dot non-favored charm. The best Kakuri option would be Incarnate Shadow Insinuation, and that only grants 1 extra attack per turn. (It's a great signature charm, though - free 2 additional attacks, lethal which -> Agg with Transcendent Anathema, and so on. If we need to be a murderblender, it's better than Shadow Spite Curse for damage - although SSC helps even there, with soak rolls.) And it's still five dots!

We really need to give ourselves some sort of Celerity-stealing wonder. It'd put the Hearthsblood and Ortega's skull to good use, I think.
 
The Hollow Man is a Life 4/5 archwizard to pull the multiple body trick. Think Listens To Wind, only better.

You can augment yourself with Life alone at Life 3, and thats not counting any Investments his masters gave him.
His physical attributes are going to be as maxed out as Tiffany's, if not Sophia, and he hails from ancient Rome, when nobility invariably got military training for a while.

You do NOT want to grapple him; he's going to be rolling 10 dice at a minimum, and probably higher.
Without an Excellency, it will probably fail just on physical brawn alone, and we dont have the Essence to burn on Excellencies
He's still an archwizard. Even if he can be dangerous up close I'd still bet on him being better with distance.

Also didn't we get a ruling that the mage abilities for just adding health boxes were getting nerfed because they didn't fit the setting early on? The investments issue applies, but not every possible source of toughness should be taken as a given.

Also, arete 10 is basically becoming the new god of creation, there are narrative considerations that should lock that. 8-9 with spirit investments seems much more likely. Just because he's big and dangerous doesn't mean he should have max numbers in every possible stat plus other stuff.
 
As for getting multiple actions... well. Thousandfold Typhoon Hand is yet another 5-dot non-favored charm.
There's a better ancient sorcery for this:


the tree's many BranChes
As the sorcerer gathers her Essence and casts this spell, tree branches sprout from her torso. At the spell's culmination, the bark of these branches cracks and explodes, revealing additional arms that precisely match the Exalt's original limbs.
System: Spend 3 Essence and make an extended Intelligence + Occult roll against difficulty 7. Once the player accumulates five successes, the sorcerer grows additional sets of arms equal to her Essence rating for the rest of the scene. Whenever the sorcerer takes multiple actions using her new limbs, each subsequent action raises its difficulty as normal but doesn't suffer a penalty to its dice pool. If the sorcerer has three or more sets of additional arms, she can make up to two attacks per turn by using multiple actions, rather than being limited to only one attack per turn as normal.
It gives fewer bonus attacks* but there's a critical difference in how they work. Most multi attack charms give extra attacks at the end of a round, these can actually be used at the same time as your regular attack. Which means in a lot of cases you don't have to allow your opponent an opportunity to act between your first attack and the follow up.

It's also just more essence efficient over a longer fight.




* Though I think this should be tweaked to give more attacks with each set of arms past 3 since right now it adds useless arms for higher power exalts.
 
So, I've read through the rules on crafting - and wow, Holden really was determined to keep crafting-based exalts from doing anything more than making a few gadgets, wasn't he? - and it seems that A) The clock people were discussing, that sends people forwards in time, was a Prodigy and not a Splendor. It's nice to look at our character sheet and see that DragonParadox decided we can make all four - I'm assuming that means we don't actually need to kill a Methuselah (4th generation) just to make a 3-dot splendor, seeing as how A) Wizards exist, and B) Arianna Ortega was 6th generation, and her remains were the Good Stuff (and more importantly, Heart's Blood of Iku Turso (Tier 4 Splendor Reagent)
We have thoroughly broke crafting system by now. We can in principle:
1) Mass-produce immortal "dragonblooded"
2) mass-produce WoD vampires (that's how Damnatation in Scarlet works - we straight up make WoD vampires)
3) Make green lantern rings. Well, a very convincing cosplay of green lantern rings. With a spirit who grows in power with time and users attached.

And a couple other stuff. The system is very much unfinished and in some parts very broken in the "I suddenly have legions of space marines under my command for free" sense (I got Twisted Horror Curse banned because it's way too broken).

The cap for making a splendor without an upgrade was increased by one, on account of DFverse being less broken. So, by killing gods (like Iku-Turso) we can make 4 dot splendors.
As for getting multiple actions... well. Thousandfold Typhoon Hand is yet another 5-dot non-favored charm. The best Kakuri option would be Incarnate Shadow Insinuation, and that only grants 1 extra attack per turn. (It's a great signature charm, though - free 2 additional attacks, lethal which -> Agg with Transcendent Anathema, and so on. If we need to be a murderblender, it's better than Shadow Spite Curse for damage - although SSC helps even there, with soak rolls.) And it's still five dots!

We really need to give ourselves some sort of Celerity-stealing wonder. It'd put the Hearthsblood and Ortega's skull to good use, I think.
You might be interested in a homebrew charmset I and others made up. Proxy Servant Protocol ●● lets Molly use her dice pool in place of her minions / allies. It's a twisted way to have multiple actions, basically.
 
We really need to give ourselves some sort of Celerity-stealing wonder. It'd put the Hearthsblood and Ortega's skull to good use, I think.
Well Alchemy 5 can do the same thing and we already have a potion that was okayed by Dragon Paradox that could fill that role. Without needing to spend XP on a out of caste/hell that would need even more XP to match and require spending Essence.
Spoiler: ●●●●● Thunder Clap & Flash A potion that grants the user the speed and strength of a thunderbolt for a scene. They possess +3 Dice on dexterity actions and +2 dice on strength actions. The player taking the potion rolls Stamina + Occult at Difficulty 7 with each success granting two Charges which can be spent on Thunderous Might (Potence 2) and / or Lightning's Fall (Celerity 3) Functioning as the disciplines in parentheses. The character will have a hard time focusing and a deep well of energy. Any being with the ability to sense or see magic will feel the presence and if seeing the aura of lightning and barely contained violence.
There's a better ancient sorcery for this:

It gives fewer bonus attacks* but there's a critical difference in how they work. Most multi attack charms give extra attacks at the end of a round, these can actually be used at the same time as your regular attack.
It also Stacks with the trees many branches.
 
Update will be in the morning, partly to give you guys a chance to change your vote in light of the fact that MHM does not work on multiple targets, but mostly because I'm really tired.
 
He's still an archwizard. Even if he can be dangerous up close I'd still bet on him being better with distance.

Also didn't we get a ruling that the mage abilities for just adding health boxes were getting nerfed because they didn't fit the setting early on? The investments issue applies, but not every possible source of toughness should be taken as a given.

Also, arete 10 is basically becoming the new god of creation, there are narrative considerations that should lock that. 8-9 with spirit investments seems much more likely. Just because he's big and dangerous doesn't mean he should have max numbers in every possible stat plus other stuff.
I would usually agree with you, but this is a Roman-era archwizard with the Life 4/5 necessary to do multiple bodies.
He comes from an era and background where he would have to be comfortable with physical violence, and he is master of a Sphere that explicitly lends itself to incredible violence at short range.

See Listens to Wind fisting a naagloshii into submission, sustaining a broken arm and not even appearing to notice any pain.
Hell, see 250-year old+ McCoy beating the everliving shit out of 39 yr old Winter Knight Dresden with a staff in Peace Talks.
While standing on ice.

He obviously would rather be outside the AoE of Molly's reality marble, but that doesnt make him poor at close range.
And that's not counting the potential for surprises.
Im not enthused at the possibility of the dude spitting venom or poison gas in our face as we shank him.

=====
Not to my recollection.
The limiting factor is that not all wizards have the skillset and aptitude to pursue at least a working understanding of Life, or the Prime mastery to make relevant wonders/talismans.

This one does.

=====
No more than a Dharma 10 bodhisattva of the kuejin, or a 4th Generation Cainite. Or an E5 Solar.
Now thats up to the QM, but Peabody is Arete 8, same as McCoy.
I have trouble seeing him as referring to the Hollow Man as Master if there's a single step between the two of them.

Thing is, the wizard casting pool in this quest is Arete, not Arete + Sphere.
That makes it difficult to both rank wizards and differentiate their ability to do magic.

[X]Plan From Hells Heart
Siiiiiiiigh. I wanted to use atmospheric differences to make a windstorm... Pouts.
Still, I approve of using planets as bashing weapons. Tends to get past the enemy soak, you know.


So, I've read through the rules on crafting - and wow, Holden really was determined to keep crafting-based exalts from doing anything more than making a few gadgets, wasn't he? - and it seems that A) The clock people were discussing, that sends people forwards in time, was a Prodigy and not a Splendor. It's nice to look at our character sheet and see that DragonParadox decided we can make all four - I'm assuming that means we don't actually need to kill a Methuselah (4th generation) just to make a 3-dot splendor, seeing as how A) Wizards exist, and B) Arianna Ortega was 6th generation, and her remains were the Good Stuff (and more importantly, Heart's Blood of Iku Turso (Tier 4 Splendor Reagent)

As such, I am mildly disappointed with our low essence keeping us from pulling him into close combat and going murderblender - I'd really like to kill him and make something interesting from his corpse.
Still, better to succeed and have an actionable plan.

As for getting multiple actions... well. Thousandfold Typhoon Hand is yet another 5-dot non-favored charm. The best Kakuri option would be Incarnate Shadow Insinuation, and that only grants 1 extra attack per turn. (It's a great signature charm, though - free 2 additional attacks, lethal which -> Agg with Transcendent Anathema, and so on. If we need to be a murderblender, it's better than Shadow Spite Curse for damage - although SSC helps even there, with soak rolls.) And it's still five dots!

We really need to give ourselves some sort of Celerity-stealing wonder. It'd put the Hearthsblood and Ortega's skull to good use, I think.
Holden has opinions about magic items.
Im not a fan of the Crafting system replacement, as other players will tell you. Especially since Wonders et al explicitly still exist, and Exalts can loot them from other people.

And while Im an advocate of increasing Molly's land speed, Celerity is pretty much out of the question.

And I would strongly advice against something that allows Molly modify the speed/initiative of others; it either breaks the combat system, or every significant enemy gets something to break it in order for even the potential of a challenging fight , leading to people complaining about investing in something that the enemy can defeat routinely.

PS
Methuselahs are 4th or 5th gens.
Arianna Ortega might be 6th-gen equivalent in this quest, but she canonically is older than written speech. Its just that Dresden power scales arent 1:1 for World of Darkness.
 
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I would usually agree with you, but this is a Roman-era archwizard with the Life 4/5 necessary to do multiple bodies.
He comes from an era and background where he would have to be comfortable with physical violence, and he is master of a Sphere that explicitly lends itself to incredible violence at short range.

See Listens to Wind fisting a naagloshii into submission, sustaining a broken arm and not even appearing to notice any pain.
Hell, see 250-year old+ McCoy beating the everliving shit out of 39 yr old Winter Knight Dresden with a staff in Peace Talks.
While standing on ice.

He obviously would rather be outside the AoE of Molly's reality marble, but that doesnt make him poor at close range.
And that's not counting the potential for surprises.
Im not enthused at the possibility of the dude spitting venom or poison gas in our face as we shank him.

=====
Not to my recollection.
The limiting factor is that not all wizards have the skillset and aptitude to pursue at least a working understanding of Life, or the Prime mastery to make relevant wonders/talismans.

This one does.

=====
No more than a Dharma 10 bodhisattva of the kuejin, or a 4th Generation Cainite. Or an E5 Solar.
Now thats up to the QM, but Peabody is Arete 8, same as McCoy.
I have trouble seeing him as referring to the Hollow Man as Master if there's a single step between the two of them.

Thing is, the wizard casting pool in this quest is Arete, not Arete + Sphere.
That makes it difficult to both rank wizards and differentiate their ability to do magic.


Holden has opinions about magic items.
Im not a fan of the Crafting system replacement, as other players will tell you. Especially since Wonders et al explicitly still exist, and Exalts can loot them from other people.

And while Im an advocate of increasing Molly's land speed, Celerity is pretty much out of the question.

And I would strongly advice against something that allows Molly modify the speed/initiative of others; it either breaks the combat system, or every significant enemy gets something to break it in order for even the potential of a challenging fight , leading to people complaining about investing in something that the enemy can defeat routinely.

PS
Methuselahs are 4th or 5th gens.
Arianna Ortega might be 6th-gen equivalent in this quest, but she canonically is older than written speech. Its just that Dresden power scales arent 1:1 for World of Darkness.
honestly still hope dp doesn't make red king 3rd gen as they do not have the global powers antediluvians have in wod. Their nowhere close to their casual world ending powers.
 
honestly still hope dp doesn't make red king 3rd gen as they do not have the global powers antediluvians have in wod. Their nowhere close to their casual world ending powers.
DP is not obliged to give anyone any of their canon powers, whether in the Dresden Files or WoD.
So whatever works for the story they are trying to tell.
He can absolutely make him a 3rd generation-equivalent and still deny him any thirdgen powers that break the scale.

Not that any Antediluvian has a canon character sheet that I can recall.
Even the Tzimisce Antediluvian was only possessing some lesser mook in the Gehenna scenario.
 
DP is not obliged to give anyone any of their canon powers, whether in the Dresden Files or WoD.
So whatever works for the story they are trying to tell.
He can absolutely make him a 3rd generation-equivalent and still deny him any thirdgen powers that break the scale.

Not that any Antediluvian has a canon character sheet that I can recall.
Even the Tzimisce Antediluvian was only possessing some lesser mook in the Gehenna scenario.
there are a fair few examples of 10 dot powers which include such things as mind control the human race, making the universe forget you exist, become one with gaia and possibly subsume it, dtermine the futures of every individual in an entire city, become literally invincible for an indeterminate amount of time, blot out the sun permanently, and so on. Their also called plot devices in that they have more than one base funtion and run off plot logic rather than mechanics logic but all the previous things are stuff they can do. Plenty of them don't have canon examples of what they'd do though other than being plot devices as all 10 dot abilities are.

As for character sheets only one I can think of is the nosferatu hes got a character sheet its pretty sparse though but that could be because hes one of the more pathetic antes.
 
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there are a fair few examples of 10 dot powers which include such things as mind control the human race, making the universe forget you exist, become one with gaia and possibly subsume it, dtermine the futures of every individual in an entire city, become literally invincible for an indeterminate amount of time, blot out the sun permanently, and so on. Their also called plot devices in that they have more than one base funtion and run off plot logic rather than mechanics logic but all the previous things are stuff they can do. Plenty of them don't have canon examples of what they'd do though other than being plot devices as all 10 dot abilities are.

As for character sheets only one I can think of is the nosferatu hes got a character sheet its pretty sparse though but that could be because hes one of the more pathetic antes.
Like I said, there is no real precedent for a complete Ante char sheet.
And the QM is not obliged to give a homebrew 3rd Gen access to 10-dot Disciplines.

Certainly in this AU, nobody is wielding anything that broken.
All sorts of people would have Opinions about it.
 
Like I said, there is no real precedent for a complete Ante char sheet.
And the QM is not obliged to give a homebrew 3rd Gen access to 10-dot Disciplines.

Certainly in this AU, nobody is wielding anything that broken.
All sorts of people would have Opinions about it.
Eh it was fairly complete lore wise the nos ante is sort of a bitch. But yeah I hope so 3rd gen pool and stats is fine but 10 dot powers yeah nah. Also fairly sure nevernever beings have shit that broken. Mab sorta has something comparable but it's probably slower going in her ice age ability. The mothers definitely do Dragons definitely do in canon though I'm gonna guess their nerfed here compared to Jim wog.
 
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There's a better ancient sorcery for this:



It gives fewer bonus attacks* but there's a critical difference in how they work. Most multi attack charms give extra attacks at the end of a round, these can actually be used at the same time as your regular attack. Which means in a lot of cases you don't have to allow your opponent an opportunity to act between your first attack and the follow up.

It's also just more essence efficient over a longer fight.




* Though I think this should be tweaked to give more attacks with each set of arms past 3 since right now it adds useless arms for higher power exalts.

Eeeeeehh… it's definitely something to get (especially once TPATS brings it down to 2), but I'm not sold on the difficulty increase, and I'm pretty sure that the Kakuri charm I mentioned is also scene-long. Still, I suppose that (even without a Crucible or cords to store the spell), that's yet another advantage to leaning into sorcery more.

We have thoroughly broke crafting system by now. We can in principle:
1) Mass-produce immortal "dragonblooded"
2) mass-produce WoD vampires (that's how Damnatation in Scarlet works - we straight up make WoD vampires)
3) Make green lantern rings. Well, a very convincing cosplay of green lantern rings. With a spirit who grows in power with time and users attached.

And a couple other stuff. The system is very much unfinished and in some parts very broken in the "I suddenly have legions of space marines under my command for free" sense (I got Twisted Horror Curse banned because it's way too broken).

The cap for making a splendor without an upgrade was increased by one, on account of DFverse being less broken. So, by killing gods (like Iku-Turso) we can make 4 dot splendors.

You might be interested in a homebrew charmset I and others made up. Proxy Servant Protocol ●● lets Molly use her dice pool in place of her minions / allies. It's a twisted way to have multiple actions, basically.

Holy shit. Thank you for linking this.

Overall, I think I'd like to make Splintered Gale Invocation our signature, oddly enough. Having a miniboss squad seems far more useful than even Shadow Spite Curse's selective all-enemy debuff - simply because, if they aren't mortals and they have actual abilities based on WP and the like, of the flexibility offered. SSC still offers us a free debuff to lockdown enemies for our allies to contest, so it's not like it's useless.

I was expecting SSC to tie in, thematically, to the FCOF - as a reality marble, our Shintai opposes our enemies, and maybe it would work well for if someone ever infiltrates our Hell - suddenly, worldwide you-are-in-Molly's-Soul penalty, since this is where her power is unbound.

I'm not certain how we could tie in SGI, though - perhaps more regents? It seems unlikely, given the whole 'facet of Molly' thing they have going on.

Ah, well. I'll leave this topic alone until a vote comes up.
 
Overall, I think I'd like to make Splintered Gale Invocation our signature, oddly enough. Having a miniboss squad seems far more useful than even Shadow Spite Curse's selective all-enemy debuff - simply because, if they aren't mortals and they have actual abilities based on WP and the like, of the flexibility offered. SSC still offers us a free debuff to lockdown enemies for our allies to contest, so it's not like it's useless.
A big thing SSC does that hasn't been much discussed in the thread is that it essentially negates thr enemy's ability to contest our charms. In ExvsWoD charm effects can be opposed by sufficiently powerful beings with a contested DC 9 essence rating equivalent roll. So, for example, if we are eating Peabody's soul, Hollow Man could theoretically oppose it with a 4 dice pool (Arete 9 / 2 rounded down). SSC would remove 3 dice from him, leaving him with only one, which is a much worse situation for him.
 
I actually noticed that one myself! :D

I'm just not sure it matters - if we can make 4 or 5 Clones, some of who have abilities Molly lacks, essentially for free, without removing the already-made Molly-clones from existence (meaning we could still bring DragonMage and Sophia to fights), then that brings a spectacular amount of both firepower and flexibility/utility to the field. It's not as good as what the Nephandi here is doing, because they lack Molly's raw power and excellencies, as well as the Shintai… but if these clones come out with Transcendant Anathema active, and their own weird builds, that's a huge curveball - one that could instead assist allies outside of the SSC radius.

That being said - "
While she wears her Shintai form, the world around the Infernal is fractured into a jagged landscape of tortured and bleeding Essence, where all actions taken to oppose her suffer a -3 penalty."

I'm pretty sure the radius is, if not line-of-sight, then at least, oh, I dunno, Essence x500 yards, a la the radius of our other signature effect. Which means a 3-dice penalty for 2000 yards now, or 1 mile and 240 yards. As a radius. Which… is probably better for both fighting armies and assisting our allies, assuming that none of our Non-Exalt Molly Builds are speedsters.

Damn. I'm convinced. Nevermind my earlier nonsense - I really do want to generate a miniboss squad, like this guy's doing now, and that just doesn't seem likely given how weakened Wonders are compared to Artifacts - and even those didn't normally copy more than basic exalt charms, if they weren't just giving a bonus/new functionality. Items are an alternate progression, not a replacement for xp… hm.

I am fully behind SSC for the Shintai, but I can't help but speculate as to how to get Molly a proper miniboss squad. Summer and Winter have their knights… hm.

We're probably going to sit on our major favors for a while; they could be World-shatteringly useful, especially if an apocalypse comes 'round. And we obviously can't depend on Nemesis making itself useful and going after the courts again in a way we can detect… but 'build a powerful entity' would be a really cool long-range investment. We could build a shell a la Lasciel-to-Tiffany, and Summer/Winter could cooperate to make the core. Something loyal yet warm, icy precision driven by passionate protectiveness…
Not that we're lacking for combat at the moment, but a mad scientist can dream, can't he?
 
We're probably going to sit on our major favors for a while; they could be World-shatteringly useful, especially if an apocalypse comes 'round. And we obviously can't depend on Nemesis making itself useful and going after the courts again in a way we can detect… but 'build a powerful entity' would be a really cool long-range investment.
Yog and I talked before and planned to use the corpse of the True Dragon killed by Michael to create something like this and I liked the idea of Summer and Winter, especially the Mothers, to further increase the absurdity of our creation, so I count on your support when the time comes.
 
Vote closed.
Adhoc vote count started by DragonParadox on Oct 28, 2024 at 5:14 AM, finished with 74 posts and 16 votes.

  • [X]Plan From Hells Heart
    -[X] Keep trading blows from afar, Harry and McCoy certainly did a good job, you can just intercept spells with counter-magic
    -[X]Molly: Shadow Spite Curse on Hollow Man
    -[X]Sophia: Counterspell and heal if necessary
    -[X]Sanctuary Sorcerer: Counterspell
    -[X]Sanctuary Weavers: Guard
    -[X]Lydia: Activate Marble Skin. Attack with Chariot of the Earth. Use Dexterity Excellency.
    -[X]Wizards McCoy + Dresden: Ranged offensive magic
    -[X]STUNT: Under the glare of the falling fireball that used to be a Hollow Man doppelganger, you spare your friend a moment."Lydia" you say, raising your voice to be heard above the pyrotechnics."Hit them with the planet."
    [X] Keep trading blows from afar, Harry and McCoy certainly did a good job, you can just intercept spells with counter-magic
    -[X][Stunt]As the spells rain down on you ancient looking (but actually quite modern) spellbooks from the city of knowledge appear before them and snap closed around them. You remind yourself to check later to see if that means you have actually gotten new spells in the catalog.
    -[X][Stunt]"Are you going to let me just claim this place uncontested?" It doesn't know your limits. You don't even know your limits. In fact as you call out vague ideas about how to claim a area as your own come to mind. Hmm, shame about the sacrifices.
    [X] Keep trading blows from afar, Harry and McCoy certainly did a good job, you can just intercept spells with counter-magic
    -[X][Stunt]As the spells rain down on you ancient spellbooks from the city of knowledge appear before them and snap closed around them. You remind yourself to check later to see if that means you have actually gotten new spells in the catalog.
    -[X][Stunt]"Are you going to let me just claim this place uncontested?" It doesn't know your limits. You don't even know your limits. In fact as you call out vague ideas about how to claim a area as your own come to mind. Hmm, shame about the sacrifices.
 
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