He's still an archwizard. Even if he can be dangerous up close I'd still bet on him being better with distance.
Also didn't we get a ruling that the mage abilities for just adding health boxes were getting nerfed because they didn't fit the setting early on? The investments issue applies, but not every possible source of toughness should be taken as a given.
Also, arete 10 is basically becoming the new god of creation, there are narrative considerations that should lock that. 8-9 with spirit investments seems much more likely. Just because he's big and dangerous doesn't mean he should have max numbers in every possible stat plus other stuff.
I would usually agree with you, but this is a Roman-era archwizard with the Life 4/5 necessary to do multiple bodies.
He comes from an era and background where he would have to be comfortable with physical violence, and he is master of a Sphere that explicitly lends itself to incredible violence at short range.
See Listens to Wind fisting a naagloshii into submission, sustaining a broken arm and not even appearing to notice any pain.
Hell, see 250-year old+ McCoy beating the everliving shit out of 39 yr old Winter Knight Dresden with a staff in Peace Talks.
While standing on ice.
He obviously would rather be outside the AoE of Molly's reality marble, but that doesnt make him poor at close range.
And that's not counting the potential for surprises.
Im not enthused at the possibility of the dude spitting venom or poison gas in our face as we shank him.
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Not to my recollection.
The limiting factor is that not all wizards have the skillset and aptitude to pursue at least a working understanding of Life, or the Prime mastery to make relevant wonders/talismans.
This one does.
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No more than a Dharma 10 bodhisattva of the kuejin, or a 4th Generation Cainite. Or an E5 Solar.
Now thats up to the QM, but Peabody is Arete 8, same as McCoy.
I have trouble seeing him as referring to the Hollow Man as Master if there's a single step between the two of them.
Thing is, the wizard casting pool in this quest is Arete, not Arete + Sphere.
That makes it difficult to both rank wizards and differentiate their ability to do magic.
[X]Plan From Hells Heart
Siiiiiiiigh. I wanted to use atmospheric differences to make a windstorm... Pouts.
Still, I approve of using planets as bashing weapons. Tends to get past the enemy soak, you know.
So, I've read through the rules on crafting - and wow, Holden really was determined to keep crafting-based exalts from doing anything more than making a few gadgets, wasn't he? - and it seems that A) The clock people were discussing, that sends people forwards in time, was a Prodigy and not a Splendor. It's nice to look at our character sheet and see that DragonParadox decided we can make all four - I'm assuming that means we don't actually need to kill a Methuselah (4th generation) just to make a 3-dot splendor, seeing as how A) Wizards exist, and B) Arianna Ortega was 6th generation, and her remains were the Good Stuff (and more importantly, Heart's Blood of Iku Turso (Tier 4 Splendor Reagent)
As such, I am mildly disappointed with our low essence keeping us from pulling him into close combat and going murderblender - I'd really like to kill him and make something interesting from his corpse.
Still, better to succeed and have an actionable plan.
As for getting multiple actions... well. Thousandfold Typhoon Hand is yet another 5-dot non-favored charm. The best Kakuri option would be Incarnate Shadow Insinuation, and that only grants 1 extra attack per turn. (It's a great signature charm, though - free 2 additional attacks, lethal which -> Agg with Transcendent Anathema, and so on. If we need to be a murderblender, it's better than Shadow Spite Curse for damage - although SSC helps even there, with soak rolls.) And it's still five dots!
We really need to give ourselves some sort of Celerity-stealing wonder. It'd put the Hearthsblood and Ortega's skull to good use, I think.
Holden has opinions about magic items.
Im not a fan of the Crafting system replacement, as other players will tell you. Especially since Wonders et al explicitly still exist, and Exalts can loot them from other people.
And while Im an advocate of increasing Molly's land speed, Celerity is pretty much out of the question.
And I would strongly advice against something that allows Molly modify the speed/initiative of others; it either breaks the combat system, or every significant enemy gets something to break it in order for even the potential of a challenging fight , leading to people complaining about investing in something that the enemy can defeat routinely.
PS
Methuselahs are 4th or 5th gens.
Arianna Ortega might be 6th-gen equivalent in this quest, but she canonically is older than written speech. Its just that Dresden power scales arent 1:1 for World of Darkness.