As an aside... My own take on what should be done with the 50 actions:
[ ] 50 Action Draft
-[ ]
[General] Research (30 AP, 48 actions):
--[] Titan Manufactorum Rationalization (0/2) X2
(Gain: Cheaper Titans)
--[] Warcasket Prototypes (1/2)
(Gain: Warcaskets, the primitive version of a Dreadnought.)
--[] Primitive Gravity-Weaponization Theory
(Gain: Primitive Grav-Weapons.)
--[] Universally Effective Common Cold Vaccine (0/1)
(Gain: Universally Effective Common Cold Vaccine)
--[] Green Ship Teleportarium Insights? (1/4) X3
(Gain: Teleportarium Upgrade?)
--[] Green Ship Alloying Insights? (0/4) X4
(Gain: Armor Equipment?)
--[] Green Ship Structural Insights? (0/4) X4
(Gain: Armor Upgrades?)
--[] Green Ship Power-System Insights? (0/4) X4
(Gain: Void Shield Equipment?)
--[] Green Ship Inertia Compensation Insights? (0/4) X4
(Gain: Engine Equipment? May lead to something more...)
--[] Wetware Scout Automata (0/1)
(Gain: Wetware Scout Automata are added to your military.)
--[] Wetware Line Automata (0/1)
(Gain: Wetware Line Automata are added to your military.)
--[] Wetware Heavy Automata (0/1)
(Gain: Wetware Heavy Automata are added to your military.)
--[] Wetware Super-Heavy Automata (0/1)
(Gain: Wetware Super-Heavy Automata are added to your military.)
--[] Wetware Void Automata (0/1)
(Gain: Wetware Void Automata are added to your navy.)
--[] Wetware Civilian Automata (0/1)
(Gain: Wetware
Civilian Automata begin production.)
--[] Novel Infantry-Grade Weapons and Armor Development II (0.5)
(Gain: Infantry Weapons and Armor Upgrades.)
--[] Experimental Infantry-Grade Weapons and Armor Development (0.5)
(Gain: New Infantry Weapons and Armors.)
--[] Logistical Infantry-Grade Weapons Development II (0/1)
(Gain: Cheaper Infantry Weapons.)
--[] Logicstical Infantry-Grade Armor Development II (0/1)
(Gain: Cheaper Infantry Armor.)
--[] Ship Equipment Standardization - [1 DP Equipment] (1/3) X2
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
--[] Shipyard Automatization III (1/2)
(Gain: 1 Frigate every Turn.)
--[] Long-Range Atevrian Sightlense (0/2) X2
The Atevrian Sightlense is a specially prepared Lance weapon whose lenses have been carved with Sigils and Holy Geometry. At the moment of fire, the weapon's waste energy curves and channels into the Warp from its apparatus, drastically enhancing its fire rate and range.
(Gain: Long-Range Atevrian Sightlense - 5 DP Weapon. Requires a Choir to operate.)
--[] Silent Shimmershroud (0/2) X2
The Shimmershroud is a massive dispersion engine capable of twisting the position of the vessel it is installed upon within the Materium, reducing the damage the same takes by virtue of simply
not existing where hostile munitions pass through, while also masking its emissions to make it even harder to hit.
(Gain: Silent Shimmershroud - 11 DP Equipment. Requires a Choir to operate.)
--[] Newly Improved Psyker Staves (2/5) X3
The ability to create psychic focii is no longer a mere beginner's art within the Glimmering Federation, and with knowledge and familiarity comes the ability to strive further than yesterday. With The Sun Melody having become a measuring stick upon which one can see progress, it is estimated that further refinement will be capable of reducing the damages incurred into "mere" full-body third-degree burns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.)
--[] Newly Improved Psychic Hoods (0/5) X5
Thanks to the work done in figuring out how to psychically tune and shape cloth and metals to weave together into one whole, a "Psychic Hood" for the layperson, the Celestial Choir is eager to not only begin large-scale dissemination of knowledge and practice but also delve deeper into their understanding of how they function and can be improved.
(Gain: Improved Psychic Hoods are equipment that shields your Psykers from backlash to varying degrees.)
-[] [General] Colonize (Planet/s)
Ivuh - Ubraka (Planetary Mangroves), Llolanov - Kriegar (Temperate Forests and Mild Arctic), Yeogawa - Gheistheim (Flowering Abdundance), Lethysan - Gilians (Wet Terrace Mountains)
-[] [General] Terraform (Planet) - (Auto-Terraformation - 300.M43)
Alabaster - (Target Biosphere: Early Life and High Oxygen) - (Maximum Population: 23 Billion) - (Terraformation Time: ~80 Years)
Hylcyon - (Target Biosphere: Windy Sulfur Continental) - (Maximum Population: 14 Billion) - (Terraformation Time: ~80 Years)
Litra - (Target Biosphere: Ice Bog) - (Maximum Population: 15 Billion) - (Terraformation Time: ~160 Years)
-[] Initiate Diplomatic Assimilation of Lords Of Eternity into the Glimmering Federation
-[] [Military] Construct God-Engines (1x Deus Machina (0/10)) X10
-[] [Psykana] Conduct Six Melodies (0.2/1 - Auto Complete) - [Choose Melody]
Wisdom II, Innovation II, Love, Compassion III, Health III, Justice III
-[] [Psykana] Sing two Songs (Choose at least Three below.) - (0.0/1 - Auto Complete) - [N/A]
Shield Us From The Influence Of The Four, Burn Out The Festering Growths
-[] [Psykana] Warp Observatory (1/3) X2
-[] [Chapter] A Barge For Battle (2.5/4)
-[] Duel Of The Fates (2/12) X2
TL;DR:
We research
almost everything on our list.
We expand - via colonization, via terraformation, and via assimilation of the Lords Of Eternity.
We upgrade our psykana (via upping almost all of the Star Child melodies, via a couple new Songs, via Warp observatories, and of course via research, such as better staves and hoods).
We accelerate the Black Ash Clan assimilation process.
We make sure the Lamenters have an actual Battle Barge (and move on ahead of schedule with the next step in their iterative growth.
And we build a mountain-sized super-mecha that's almost an "I win" button on the planet it's deployed to.