She's a potency 13, they're not subtle powers.
That is, unless we add invisibility into a 13 mix with express purpose of making it subtle :V

Saying we can't get DNA from an incorporeal ghost is quitter talk.
Fair enough, but I would think it takes a preexisting psychic to separate him out from whatever victim he's controlling. Otherwise we would be killing someone innocent for DNA.
 
Hey its a good way to test it atleast. If were not forced to use in protecting yara.

Edit: Also we shpuldnt underestimate or hold back even against modbosses. If usingDynamite lets us S rank a mission no reason not to go for it.

Since being able to recruit Noelle early instead of in the follow up missing shows that doing really well gives additional rewards.
 
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I would be against using Power Null or Open the Stage on 3rd Person. Those two are trump cards we need to reserve for our next match-up against SM or the very top of Crusade. If they know we have either in advance, they'll be wary of it. On the flip side, if they don't know about it, they can't plan around it which is invaluable for us.

We're in a shadow war with a council of super psychics, information is power in this case.
 
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Eh Being too paranoid to use your Trump Cards is a bad move to me if it gets us the win especially a big win theirs no reason to hold back, sinc it could lead to a lost instead.

Being to focused on the philosophers could end up with us tripping up against other villains.

Mind I'm not saying spam them but we have Power Null and Dynamite as options and not using them when needed might as well make them useless. A bit exreme but for me its like stocking up on elixirs but never actually using leading to game overs instead except Quest usually dont let us use a save point for retry.
 
Eh Being too paranoid to use your Trump Cards is a bad move to me if it gets us the win especially a big win theirs no reason to hold back, sinc it could lead to a lost instead.

Being to focused on the philosophers could end up with us tripping up against other villains.

Mind I'm not saying spam them but we have Power Null and Dynamite as options and not using them when needed might as well make them useless. A bit exreme but for me its like stocking up on elixirs but never actually using leading to game overs instead except Quest usually dont let us use a save point for retry.
3rd Person isn't a big ticket enemy though, he's a step towards a big ticket enemy like Monarch who would be an acceptable target for our trump card considering how she easily she can slip away.

We have other means of capturing 3rd Person with a Potency 13 psychic. Power Null and Open the Stage aren't needed unless we screw up massively.
Power Null was a know "power" of Valiant Silver's: our enemies would expect that her successor would also have it.
Was it? I can't recall her ever using it before her death, and E-B only came with Power Null because Valiant Silver wanted to find a way to kill SM after Apiary's murder.
 
Was it? I can't recall her ever using it before her death, and E-B only came with Power Null because Valiant Silver wanted to find a way to kill SM after Apiary's murder.

The original EXCEED had it. It was how she stopped the Catch-22 - she triggered Power Null when all 13 were in range and knocked them all out at once. Nearly killed her though - Black Swan had to break continuity to give her enough time.
 
3rd Person isn't a big ticket enemy though, he's a step towards a big ticket enemy like Monarch who would be an acceptable target for our trump card considering how she easily she can slip away.

We have other means of capturing 3rd Person with a Potency 13 psychic. Power Null and Open the Stage aren't needed unless we screw up massively.

Was it? I can't recall her ever using it before her death, and E-B only came with Power Null because Valiant Silver wanted to find a way to kill SM after Apiary's murder.
Nora used Rock to Null Catch-22-13 power and kill one by punching it.

Also we have clues on how to make a P13 but still not a sure thing since all we know right know is we need Multiple Clairvoyance and Energy Manipulation

. I'm just saying that if beating 3rd Person Early needs us to use Power Null then so be it.

Next Turn its basically a choice of Recruiting Yara by completing Reality Check or Regaining Control of OID by Beating GDT and thus getting access to Dr. Ibis base.

For me I think the base is more useful since its 1 And 1 GA along with Dr. Ibis tools and creations which should at minimum buff MW too.
 
Speaking of, what module would you guys suggest would be useful in the duration of Hero Worship when we face off against the clone armies?
I guess it depends? Paper is useful if we want a mid to long range fighter picking enemies off, especially if the targeting suite helps in aiming the fakes, also keeps out of touch range.
If we don't mind getting down and dirty/bloody, psychic blades, speed and telekinesis could be fun, either cut them to pieces or just hold them in the air while BS shoots them or MW feeds them to her pets.
..... man I'm morbid, that... would not look good in live TV...
 
Speaking of, what module would you guys suggest would be useful in the duration of Hero Worship when we face off against the clone armies?
I guess it depends? Paper is useful if we want a mid to long range fighter picking enemies off, especially if the targeting suite helps in aiming the fakes, also keeps out of touch range.
If we don't mind getting down and dirty/bloody, psychic blades, speed and telekinesis could be fun, either cut them to pieces or just hold them in the air while BS shoots them or MW feeds them to her pets.
..... man I'm morbid, that... would not look good in live TV...
BS and MW should be able to handle Paper Strenghts in Blasting and Minions.

So its Either Scissors for Rapid Response though BS can do that with her flight or Rock to serve Battery for DS and Vanguard that were solely lacking.

That Said we can Start with Noelle in Paper for targeting system to find and detect targets, then use scissors to headhunt any Dangerous attackers and Rock to fight headon.

Also Rhys is probably acting as a body double for Yara in the mission to either keep her hidden or distract the attackers
 
The Paper module's drones seem useful for keeping back all the clones we'll be facing. On the other hand, we already have a Blaster type in Mona. So we might want to use Scissors and rely on the sheer speed factor to keep up. Rock should be reserved for the big fights until we've revealed Power Null.
 
Is Neo Wonderland ready yet? Wolong's previous talk of it during our meeting suggested that Baba Yaga was still constructing it at the time.
Not yet. Narratively, it will be ready for a "test run" as soon as you have someone to put in it.
Actually QM just to check do we need to spend AP to reclaim Dr. Ibis Lab as a base or would renewing the contract with OID auto givs us the base?
You'll need a global action.
By the way, @Bitterman , there's a dead picture under Opale's character sheet.
Weird. I just updated the link; should be fine now.

Two hour warning!
 
So, while playing around with some Feth Fiada builds, trying to extend it's "interferes with enemy clairvoyants" to a general "fuck psychics" build, I accidentally realized that Feth Fiada + Red Huntress = Wild Hunt. And from that, we have a spare point of potency for a max power build, so here are the two options that I think are best.

Feth Fiada+Red Huntress+Mr Hunch
Keywords: Clairvoyance x3, Invisibility x2, Elemental Manipulation, Ally Empowerment, Mental Manipulation, Transformation, Enhanced Senses, Fitness, Enhanced Speed, Energy Manipulation
Potency: 13

Feth Fiada could generate a mist with a lot of special properties to slowly fill her area of control. Red Huntress could mark a person and then track them down, gaining power depending on their power. Mr Hunch could an object and see it's surroundings for the past 24 hours. I suspect that this combo would create some sort of "territory" in which the user is massively more powerful and knowledgeable. It quite possibly will function similarly to the Apiary, allowing the user to block clairvoyants.

Feth Fiada+Red Huntress+Daggermaw
Keywords: Clairvoyance x2, Invisibility x2, Transformation x2, Enhanced Senses x2, Elemental Manipulation, Ally Empowerment, Mental Manipulation, Fitness, Enhanced Speed, Energy Manipulation, Enhanced Strength
Potency: 13

In contrast, this is the more mobile option, focused on becoming a horror monster. I'm imagining the user gaining the ability to transform in ways that targets within a certain radius fear, along with the ability to track them in that radius.



[X] Plan: Shining Gold
-[X] Name: Valiant Gold
-[X] Colour: dark blue with gold accents and a green scarf. Constellations are etched in gold on the breastplate
-[X] Emblem: the alchemical symbol for the sun (a circle surrounding a dot), wrought in gold. A small golden rose is located on the circle of the symbol, a little to the left, making it resemble a hydrogen atom at first glance
 
Not yet. Narratively, it will be ready for a "test run" as soon as you have someone to put in it.

You'll need a global action.

Weird. I just updated the link; should be fine now.

Two hour warning!

Honestly I do wonder about the wisdom of tossing supervillains into the Frozen Throne, given that it explicitly prefers victims with powers and constant noises about the need to have someone sitting on the throne.

Yes, it's only an escape prevention measure and presumably it's banking on people's self preservation, but at some point someone is going to be suicidal or deranged enough to try...
 
Gah, just had an emblem idea way too late.

🜚

That is an alchemical symbol for gold. As you can see, it's a variation of the symbol for the Sun. My idea is to either replace with or add onto them a rose.
 
Honestly I do wonder about the wisdom of tossing supervillains into the Frozen Throne, given that it explicitly prefers victims with powers and constant noises about the need to have someone sitting on the throne.

Yes, it's only an escape prevention measure and presumably it's banking on people's self preservation, but at some point someone is going to be suicidal or deranged enough to try...
In order to make a better wonderland, we have to replicate something like Cisma's power.

But to get Cisma's DNA, we have to get access to the Mill… which requires us to defeat more Wonderland villains.

And defeating more Wonderland villains… makes us have to make the choice between execution and throwing them into New Wonderland. Which has the flaws pointed out above.

We can't avoid this dilemma! We're cooked either way!:jackiechan:
 
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