I am not a fan of overtaxing ourselves using magic as a crutch. We saw that two spells between Eyes of the Pack, Prey's Vigilance and silver Compass were unnecessary. Summoning a few elementals to support the fighting can be done, but as no more than support. We need to have a main plan.
I am considering the marching order... Do we keep it as-is? The Elves (especially the Seaguard) can answer the Goblin Wolfriders' harassment, but can the dragoons do anything useful? If they are now at the head of the column, they can be organised in 3 main groups (forward, left, right), and each shoots whenever more than a few goblins are in gun range. This of course would make noise, bound to attract more Greenskinz... but the wolves' howling is already making a cacophony, so it wouldn't change the strategic equation. It's moving slowly that would change it. (The challenge is to avoid a tactical loss while keeping up the marching strategy)
The rough marching order is that melee human infantry is split into two groups, front and back, with crossbows behind them and a gap in the middle for the ogres. Elves are covering the flanks of the ogres, dragoons are out and about.
If we are going to change the marching order, then it needs to be A) relatively limited in order to prevent excess confusion in this bad terrain and B) fulfill the purpose of continuing towards the objective without leaving the laborers open.
[] Plan Here Doggy Doggy
-[] The human infantry will maintain the melee-ranged alignment, and the rear will shift up to cover the sides. The Lightfangs will shift to cover the now open rear spot, presenting a thin "line" that looks like it can be broken through by the goblins - if they know how, taunt the Goblins (
maybe stir up Aqshy but don't actually cast a spell, relying on its native ability to enhance emotions?). When they charge in to the rear line, summon a pair of
Aqshy elementals to either intercept the charge (
if timing is good enough) or to break up the mob (
if it isn't). Then have the nearest human troops pincer in to grind them down until they run, at which point the dragoons on standby will pursue until it's too dangerous to go any further. Use the dragoons as either snipers or skirmishers to take the edge off of the mob, as available targets dictate.
--[] If the goblins attack elsewhere, then the emergency response is to bomb them with an Aqshy elemental to break them up, then wing it with emphasis being on continuing the march and not getting bogged down.
Simple pincer movement, using our best infantry as the anvil. If it's less than a hundred goblins (which it sounds like from the reports) and they don't break through on the first go (which the Aqshy elementals will go a long way towards, since morale with these tends to be low) then any charge will take bad casualties.