They are probably more mobile, but we still have the whole Ishanu Sector to use as ablative armor to keep them back and even then we have every planet with 3 SBGs worth of defenses. So they can try their luck if they really want to try coming onto our turf.Seems hasty to me to go with war with Croaf with little scouting or planning, or discussing it with Black Ash? And might lead to an epic rise in piracy? Their fleet is far more mobile than ours since they're all navigators, right?
They are probably more mobile, but we still have the whole Ishanu Sector to use as ablative armor to keep them back and even then we have every planet with 3 SBGs worth of defenses. So they can try their luck if they really want to try coming onto our turf.
From what we heard, the ground war should be relatively easy due to them being oppressive as all hell and feared and hated by their subjects. We win in the Void, it should be pretty straightforward in taking the planet.The alabative armour aka another state. We are basically sending volunteers like the USA...hopefully it's not Vietnam timeline
You keep forgetting your Scout Tax and this Turn the Andromeda Tax.
Duels for Systems until they grock onto your goal and make one Big Damn Duel Of The Fates.So we're doing the individual duels then? I'm pretty sure there was mentioned about just one duel to get the whole faction under us. @HeroCooky Am I misremembering? or was that a different part I misunderstood?
You mean the reforms from the faction your existence has been a net-negative to, the ome you've done nilch to help? That one?Speaking of, @HeroCooky with our improving relations with the Free Duchy, do we know how reforms have proceeded there if at all?
Put in an Action to do so, and all must be done.Question @HeroCooky, I'm not sure I understand what steps we need to take next to continue integration with Shipwright's Grove. Is there an option I've missed? Apologies if I missed or forgot prior discussion or explanation on this point. Secondly, have we unlocked any new Green Ship (Necron) tech options from last turn's research, or do we need to finish all our currently available Green Ship techs to unlock the next "tier"?
It's 7 no? You have 2 Mechandrite from the 2 regular dev and 2 Symphony. And then the one into military.Can someone math at me how the current winning plan is spending 8 Actions?
You know what you did there.Duels for Systems until they grock onto your goal and make one Big Damn Duel Of The Fates.
People forget my posting of write-in's one of which was allowing the Librarian to take pyskers and no one did it until they learned what a Space Marine Librarian using our melodies could do thanks to their improved bodies and they would still be doing the 5 person choir. Only then we people go with it.You mean the reforms from the faction your existence has been a net-negative to, the ome you've done nilch to help? That one?
I don't know, I think they're going by how the research was done the first turn we had the Symphony for.Can someone math at me how the current winning plan is spending 8 Actions?
Helping the Lamenters costs 1 Action, as it plainly states.It's 7 no? You have 2 Mechandrite from the 2 regular dev and 2 Symphony. And then the one into military.
I thought we could put an action off towards next turn? No matter, I'll change the plan. So since this won't be a general action I'm guessing, we'll only have 2 actions to put towards infra which will only get us only 1 extra action for a total of 3 towards Infra, correct?
Or we could just let the Lamenters do 20 turns of Battle Barge. Hell we could probably make it less by doing Shipyard Automation to lower that number. We don't have to give up an action...but we will because of course we willI thought we could put an action off towards next turn? No matter, I'll change the plan. So since this won't be a general action I'm guessing, we'll only have 2 actions to put towards infra which will only get us only 1 extra action for a total of 3 towards Infra, correct?
I also thought that was a later thing as well. Not a "Spend it right now" thing. Oh well. These are annoying but I am sure it's gonna help us eventually.
I am gonna lose it if we lose this tech despite my constant chirping about it. Like Mt Kilimanjaro is gonna hear me from the North. As for the rest...well let us cook I guess
I am gonna lose it if we lose this tech despite my constant chirping about it. Like Mt Kilimanjaro is gonna hear me from the North. As for the rest...well let us cook I guess
The expeditions should be fine. We can get dev from it after all. Also...yeah if it comes down to losing it the Yeeni might be able to find more(though they have not been doing that well on that front). Hopefully we can clear this research before they show up. Frankly I think there is some room to do it next turn...We will see how much the warp decides to scream.If it's any consolidation, perhaps we might be able to use the Yeeni's ability to find Nercon artifacts (perhaps using their trait as the basis of a symphony like Hippity Hoppity but for Necron sites of interest?) after the Green Ship fleet is repossessed to keep developing Necron-derived tech? Of course, that would still be a suboptimal outcome as then we'd need to keep spending additional actions on military expeditions (probably a lot more dangerous than even DAoT sites) on top of actions spent on the research itself, but if nothing else the fleet is not likely to be the be all and end all (although we may need to improve our exploratory, scouting and expeditionary ranges and capabilities to achieve this while being mindful of avoiding awakening and (semi-)active Dynasties where possible).
I mean we could try to push hard to get the other Green Guns done. just gonna be pushing against development who want the Medical up and to get the All X development perk. The thing is given the momentum and given tunnel vision focus, we won't do those other necron guns until we finish the all X Development, and that's IF we don't have to rush to respond to the Slaanesh cult to the Galactic Northwest bummrushing out of nowhere or another emergency.I am gonna lose it if we lose this tech despite my constant chirping about it. Like Mt Kilimanjaro is gonna hear me from the North. As for the rest...well let us cook I guess
The options are 6 general actions and a flex (which we're currently using for the war) or... 3 infra actions and a flex.I thought we could put an action off towards next turn? No matter, I'll change the plan. So since this won't be a general action I'm guessing, we'll only have 2 actions to put towards infra which will only get us only 1 extra action for a total of 3 towards Infra, correct?