Green Flame Rising (Exalted vs Dresden Files)

They are both really the same issue. It's around 40 that were compromised. Your blowing it up a bit. There's no reason why they can't be covered in the short term if the WC were convinced. Which is why we should bring it up for this.
There are three categories of effected wizard

1) Conspirators - actually knowingly worked for the enemy

2) Forced/Unwitting Warlocks - people who performed black magic under duress or as a result of manipulation by the conspirators

3) Victims of mind magic based assaults/manipulation

There are forty or something of the first, an unknown number of the second, and large quantities of the third. At minimum the last group contains approximately all of the young wardens, and in general anyone Peabody got with his ink scheme. That's how he was able to paralyze them in canon, and his coverage is so complete that Harry is called out as specifically being one of the rare few he didn't have hooks into.

What you're asking them to do if we push FSB for people in the third group is at minimum allow the bulk of their armed forces to be put in a position where they can't oppose us on pain of being subject to whatever Peabody's done to them.
and experts for handling some mental damage
They were constantly trash at this very thing in canon, and frankly so far on quest they've been so fundamentally bad at their jobs that I'm not going to believe they can handle this effectively alone until I see it.

These are the people who had one living source for the iconic silver swords of the Wardens, built a magic fortress without any internal defenses, and appears to have the unit level coordination of a pub crawl.
 
What you're asking them to do if we push FSB for people in the third group is at minimum allow the bulk of their armed forces to be put in a position where they can't oppose us on pain of being subject to whatever Peabody's done to them.
This is not accurate.

1) Molly used the Crown to ask for all of the people mentally compromised amongst the Council and we got a list of names around 40 people as per the quotes.

She did not ask for conspirators she asked for compromised people as per the quote. That's why Luccio appeared on the list.

2) This isn't canon. Turn coat doesn't happen till several years later thus the numbers involved are different in this timeline.

Edit: You seemingly just ignored the quotes I provided.
 
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@BronzeTongue Seriously reread the chapter. Carlos appears on the list of compromised people. Unless your saying that he was a willing conspirator the number of mentally compromised is only around 40 as DP said.

The number I found for every wizard alive was 800 based off a WoJ that implied one wizard talent is born for every 10 million poeple. Call it 600 for the council since they don't get everyone... Actually no, that is too low for a world wide organization. Call it 2000 total wizards, 1200 council wizards of which 50 are traitors and around 80 are subverted
You do not know, that is one of the limitations of the Crown, it tells you the answer to what you ask. Molly asked 'who' and that is what the got a list of


So my numbers were notably off for the people we have names for, but seeing as the number bounced around a bit over the course of that page and we don't know where the bar is to qualify what subverted means I wouldn't call it clear cut either.

In any case the concentration of those victims is relevant. All young wardens answering to an external power is not a viable request.
 
So my numbers were notably off for the people we have names for, but seeing as the number bounced around a bit over the course of that page and we don't know where the bar is to qualify what subverted means I wouldn't call it clear cut either.

In any case the concentration of those victims is relevant. All young wardens answering to an external power is not a viable request.
I don't see why that matters to the subject of whether we should try using the charm we already paid for the intended purpose of purchasing it. We wanted it for mentally compromised WC members and the number is manageable. If that number also includes willing conspirators then the number of unwilling mentally compromised wizards is even lower than 40.

It's not all young wardens. Not unless the WC only has around 40 or less young wardens in training. It wouldn't actually make them subservient to Molly. They could literally go about their business, it'd just depend on how we advertise it.

Edit: Some of the wardens in training from the start of the Arc weren't compromised either. It's not everyone.
 
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Why does the Law of Reciprocity hold? Why couldn't it just be a really really nasty trap where the only reward for escaping is "you get to live"?

For that matter, why would the transformative reward be necessarily something we'd actually want as opposed to something like "appointed to high priesthood of the Old Ones" or "a Nemesis infection to free you from all your constraints"? After all, it's not like the makers of this effect would have been making it with our party in mind. They certainly didn't even want us here.
Because the White God says so. His house, his rules.

You cant just impose shit on a mortal that they do not accept in the Dresdenverse; note how the Fallen can only give you a Shadow that tempts you, but you have to actively accept their offer in order to give a Fallen Angel power over you.
And even then, you can still drop the Coin and walk away.

Im guessing every major supernatural still around has had the Rules delineated in detail.
Fuck around, find out.
They'd love that yes. My point is that I doubt it was designed with us in mind. It was made. Then people entered. Then we entered. Our party was not the one it was designed for. That if they were forced to include a reward it would need to be a reward that would benefit us, as opposed to say, a reward for one of their followers/agents running the labyrinth.
Calling it a reward is probably the wrong idea; think of it as Insight.
Also, this was designed to entrap mortals. Which means that there are design limitations that it is subject to.
Remember this:
Cold Days c43 said:
Cold enveloped me, and water slithered into my mouth though I tried to keep it out. Some seeped through my cracked lips. More went up my nostrils and took the long way around—and then it froze into ice, slowly forcing my jaws apart. Mab leaned in close to me, lifting the etcher, and I caught the faint scent of oxidation as the instrument began scratching at my incisors. . . .
Oxidation. The smell of rust.
Rust meant steel—something no Faerie I'd ever seen, apart from Mother Winter, could touch.
This wasn't actually happening to me. It wasn't real. The pain wasn't real. The tree wasn't real. The ice wasn't real.
But . . . I still felt them. I could feel something behind them, a will that was not my own, forcing the idea of pain upon me, the image of helplessness, the leaden fear, the bitter vitriol of despair. This was a psychic assault like nothing I'd ever seen before. The ones I'd felt before this one were feeble shadows by comparison.
No, I thought.
"Nnngh," I moaned.
And I then I drew a deep breath. This was not how my life would end. This was not reality. I was Harry Dresden, Wizard of the White Council, Knight of Winter. I had faced demons and monsters, fought off fallen angels and werewolves, slugged it out with sorcerers and cults and freakish things that had no names. I had fought upon land and sea, in the skies above my city, in ancient ruins and in realms of the spirit most of humanity did not know existed. I bore scars that I'd earned in dozens of battles, made enemies out of nightmares, and laid low a dark empire for the sake of one little girl.
And I would be damned if I was going to roll over for some punk Outsider and his psychic haymaker.
The words first. Damned near everything begins with words.
"I am," I breathed, and suddenly the ice was clear of my mouth.
"I am Harry . . ." I panted, and the pain redoubled.
And I laughed. As if some freak who had never loved enough to know loss could tell me about pain.
"I AM HARRY BLACKSTONE COPPERFIELD DRESDEN!" I roared.
Ice and wood shattered. Frozen stone cracked with a sound like a cannon's blast, a spiderweb of tiny crevices spreading out from me. The image of Mab flew away from me and blew into thousands of crystalline shards, like a shattering stained-glass window. The cold and the pain and the terror reeled away from me, like some vast and hungry beast suddenly struck on the nose.
The Outsiders loved their psychic assaults, and given that this one happened about two seconds after Sharkface came up out of the water, it was pretty clear who was behind it. But that was fine. Sharkface had chosen a battle of the mind. So be it. My head, my rules.
I lifted my right arm to the frozen sky and shouted, wordless and furious, and a bolt of scarlet lightning flashed from the seething skies. It smashed into my hand and then down into the earth. Frozen dirt sprayed everywhere, and when it had cleared, I stood holding an oaken quarterstaff carved with runes and sigils, as tall as my temple and as big around as my joined thumb and forefinger.
Then I stretched my left arm down to the earth and cried out again, sweeping it up in a single, beckoning gesture. I tore metals from the ground beneath me, and they swirled like mist up around my body, forming into a suit of armor covered in spikes and protruding blades.
"Okay, big guy," I snarled out at the dark will that even now gathered itself to attack again. "Now we know who I am. Let's see who you are." I took the staff and smote its end down on the ground. "Who are you!" I demanded. "You play in my head, you play by my rules! Identify yourself!"
In answer, there was only a vast roaring sound, like an angry arctic wind gathering into a gale.
"Oh, no, you don't," I muttered. "You started this, creep! You want to get up close and personal, let's play! Who are you?"
A vast sound, like something you'd hear in the deep ocean, moaned through the sky.
"Thrice I command thee!" I shouted, focusing my will, sending it coursing into my voice, which boomed out over the landscape. "Thrice I bid thee! By my name I command thee: Tell me who you are!"
And then an enormous swirling form emerged from the clouds overhead—a face, but only in the broadest, roughest terms, like something a child would make from clay. Lightning burned far back in its eyes, and it spoke in the voice of gale winds.
I AM GATEBREAKER, HARBINGER!
I AM FEARGIVER, HOPESLAYER!
I AM HE-WHO-WALKS-BEFORE!
For a second, I just stood there, staring up at the sky, shocked.

Hell's bells.
It worked.
The thing spoke, and as it did, I knew, I knew what it was, as if I'd been given a snapshot of its core identity, its quintessential self.
For one second, no more than that, I understood it, what it was doing, what it wanted, what it planned and . . .
And then that moment was past, the knowledge vanished the way it had come—except for one thing. Somehow, I'd held on to a few crumbling fragments of insight.

I knew the thing trying to tear my head apart was a Walker. I didn't know much about them except that nobody else knew much about them either, and that they were extremely bad news.
And one of them had tried to kill me when I was sixteen years old. He-Who-Walks-Behind had nearly done it. Except . . . from where I stood now, I wasn't sure he'd really been trying to kill me. He'd been shaping me. I don't know for what, but he'd been trying to provoke me.
And this thing in my head, the thing I'd named Sharkface, was like him, a Walker, a peer. It was huge, powerful, and in a way utterly different from the kinds of power I had seen before. This thing wasn't bigger than Mab. But it was horribly, unbearably deeper than her, like a photograph of a sculpture compared to the sculpture itself. It had power at its command that was beyond anything I had seen, beyond measure, beyond comprehension—just plain beyond.
This thing was power from the Outside, and I was a grain of sand to its oncoming tide.
But you know what?
That grain of sand might be the last remnant of what had once been a mountain, but that which it is, it is. The tide comes and the tide goes. Let it hammer the grain of sand as it may. Let lofty mountains fear the slow, constant assault of the waters. Let the valleys shudder at the pitiless advance of ice. Let continents drown beneath the dark and rising tide.
But that grain of sand?
It isn't impressed.
Let the tide roll in. The sand will still be there after it rolls out again.
So I looked up at that face and I laughed. I laughed scorn and defiance at that vast, swirling power, and it didn't just feel good. It felt right.
"Go ahead!" I shouted. "Go ahead and eat me! And then we'll see if you've got the stomach to keep me down!" I lifted my staff and golden white fire began to pour from the carved runes as I gathered power into it. The air grew chill with Winter, and frost formed on the razor-edged blades in my armor. I ground my feet into place, setting them firmly, and the glow of soulfire began to emanate from the cracks in the earth around me. I bared my teeth at the hungry sky, flew the bird at it with my free hand, and screamed, "Bring it on!"
A furious voice filled the air, a sound that shook the earth and sky alike, that made the ground buckle and the swirling clouds recoil.

* * *

There are Rules.

Thats why bigass supernatural threats cannot entire mortal homes without being invited.
Why youngass wizards can imprison Powers in properly constructed figures of geometry entirely powered by faith and will.
Why a wizard can compel spirits to answer.

Gribblies from the Outside dont get to come in and play around in reality without the risk of being called on their bullshit by someone with the power, or the will, or the grace to know better.
 
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So my numbers were notably off for the people we have names for, but seeing as the number bounced around a bit over the course of that page and we don't know where the bar is to qualify what subverted means I wouldn't call it clear cut either.
I went back and reread the page and yeah, the number was changed to around 80 afterward.

Still, subverted can only mean unwilling in this case or unknowingly working against the Council since otherwise they'd be counted as a traitor. I'm really not seeing how the number involved isn't manageable in the short term.
 
I don't see why that matters to the subject of whether we should try using the charm we already paid for the intended purpose of purchasing it. We wanted it for mentally compromised WC members and the number is manageable. If that number also includes willing conspirators then the number of unwilling mentally compromised wizards is even lower than 40.

It's not all young wardens. Not unless the WC only has around 40 or less young wardens in training. It wouldn't actually make them subservient to Molly. They could literally go about their business, it'd just depend on how we advertise it.

Edit: Some of the wardens in training from the start of the Arc weren't compromised either. It's not everyone.
The intended reason for purchasing it at the time of the vote was the one Carlos raised it for; people tricked or forced into black magic. This is not the same as someone who was subject to it in the form of say Peabody's programming juice which has been used on every warden under 50 other than Dresden per canon.

That's why I'm suspicious about the definition of subverted in this instance, which we specifically discussed the issues with at the time of the question.

Any warden we used FSB on would be stuck either complying with anything we ask or getting slapped with whatever Peabody had done to them, including magic to subvert their wills and make them suggestible. That's at minimum serious leverage.


You cant just impose shit on a mortal that they do not accept in the Dresdenverse
Renfields.

You're right here, but that's an overly broad statement.
 
They were constantly trash at this very thing in canon, and frankly so far on quest they've been so fundamentally bad at their jobs that I'm not going to believe they can handle this effectively alone until I see it.

These are the people who had one living source for the iconic silver swords of the Wardens, built a magic fortress without any internal defenses, and appears to have the unit level coordination of a pub crawl.
Your prerogative of course. I can only quote to you what happened in canon.
Perhaps they brought in senior wizards with previously unsanctioned techniques that were considered too harmful, too dangerous or too invasive.

Perhaps they called in debts from other supernaturals; McCoy was able to whistle up an army of not!tengu ninja to show up in Chitchen Itza as a personal debt in under 48 hours, so what the Council as a corporate entity has access to is probably orders of magnitude more.

Perhaps they just papered over the issue.

We dont know.
We do know that mental defense would be something that wizards would autonomously pursue of their own accord after the events of Turn Coat.
So my numbers were notably off for the people we have names for, but seeing as the number bounced around a bit over the course of that page and we don't know where the bar is to qualify what subverted means I wouldn't call it clear cut either.

In any case the concentration of those victims is relevant. All young wardens answering to an external power is not a viable request.
The one comment worth making there is that I dont think those numbers for wizard populations work.
But thats not the subject of this conversation.

Renfields.
You're right here, but that's an overly broad statement.
As I understand it, Renfields are essentially walking corpses.
The person behind those eyes are gone, and their physical body is just walking around with some programming and a limited lifespan measured in single or low double-digit months.
 
Further commentary.
These are the people who had one living source for the iconic silver swords of the Wardens, built a magic fortress without any internal defenses, and appears to have the unit level coordination of a pub crawl.
1) The Council HAS suffered significant casualties.
The TPK of Simon Petrovsky and his cabal at Archangel, then the 70% Warden losses at Dead Beat are just the prominent episodes; there have been others.

Its entirely possible that Luccio was the only living source of those blades because the backups were killed in the first couple years, or during Dead Beat; Luccio implies there were other makers previously.
She lifted her eyebrows. "Have you never wondered why you did not receive a blade?"
The Wardens toted silver swords with them whenever there was a fight at hand. I had seen them unravel complex, powerful magic at the will of their wielders, which is one hell of an advantage when taking on anything using magic as a weapon. "Oh," I said, and sipped some coffee. "Actually I hadn't really wondered. I assumed you didn't trust me."
She frowned at me. "I see," she said. "No. That is not the case. If I did not trust you, I would certainly not allow you to continue wearing the cloak."
"Is there anything I could do to make you not trust me, then?" I asked. " 'Cause I don't want to wear the cloak. No offense."
"None taken," she said. "But we need you, and the cloak stays on."
"Damn."
She smiled briefly. The expression had entirely too much weight and subtlety for a face so young. "The fact of the matter is that the swords the Wardens have used in your lifetime must be tailored specifically to each individual Warden. They were also all articles of my creation—and I am no longer capable of creating them."
I frowned and imbibed more coffee. "Because…" I gestured at her vaguely.
She nodded. "This body did not possess the same potential, the same aptitudes for magic as my own. Returning to my former level of ability will be problematical, and will happen no time soon." She shrugged, her expression neutral, but I had a feeling she was covering a lot of frustration and bitterness. "Until someone else manages to adapt my design to their own talents, or until I have retrained myself, I'm afraid that no more such blades will be issued."


2) Internal defenses explicitly exist.
Stuff like Mai's wardhounds have been seen in service at major meetings, but they have to be commanded by trusted Wardens.
Automated internal defenses would have simply played into the hands of Peabody and his conspirators.
Defenses dont help if the minds of the users are compromised.


3) Unit coordination was never accounted to be an issue in canon.
If the QM chooses to make it one here *shrug* But as far as we know, when someone with inside knowledge isnt deliberately fucking with the system, Warden unit coordination usually works fine.
 
I think there are some notes about absurd wards in the headquarters placed across the centuries. The thing is we don't know them because there haven't really been any long protracted invasions in canon. At worst a couple fights which I'm unsure would bring up the big defenses of the headquarters.
 
[X] Harry should take the risk, listen to the whispers of the Hollow Man's maze in the hopes of solving it. If things look dicey you can extend your influence over him again
 
[X] Harry should take the risk, listen to the whispers of the Hollow Man's maze in the hopes of solving it. If things look dicey you can extend your influence over him again

I am going with this choice criterium here:
If it were a role playing session and my character had such an opportunity would I take It or not?
…and I would, I absolutely would.
 
[X] Harry should take the risk, listen to the whispers of the Hollow Man's maze in the hopes of solving it. If things look dicey you can extend your influence over him again
-[X] Crown Question, focus: this scene. "What are the right words to help Harry succeed in solving the Maze?"
 
@DragonParadox sorry again another long one changeling is weird both as a game-lined and functionally speaking because chimera refers to anything made of dreaming material. Alive or not sentient or not.
Thankfully the Chimera Companions and Chimeric objects apparently share redes if the header and the flight rede are to be believed.
Creating Chimerical Companions
Like chimerical items, chimerical creatures are represented by the Chimera Background (see p. 169). Chimerical companions are designed using chimera points, as outlined in the Background. Chimerical creatures run the gamut of forms, from cute and fuzzy animals to clockwork robots to intelligent clouds of color that roil in abstract shapes. All chimera have six basic types of Traits: Attributes, Abilities, Glamour, Willpower, Health Levels, and Redes.
Flight — The chimera can fly at a rate of 25 feet per turn per point of Dexterity. Changelings seek out chimera with this Rede as mounts and for crafting components for brooms, magic carpets, zeppelins, and other forms of aerial transportation.
Which does seem to suggest objects can also possess redes unless they're making brooms or magic carpets or Zeppelins out of dream creature meat. Which they might be but I'm hoping isn't the case.
So hopefully nothing about this is too broken or overpowered though it is definitely cludgy.

Bibbidi bobbidi boo ●●

Made from her hated enemy the eldest fetch it's not the most powerful bit of magic but seeing them reduced in such a way to essentially a child's toy is deeply satisfying. A very obviously plastic toy wand of rainbow coloring and streamers dappled in glitter. Though in strong hands it's nothing to be underestimated, allowing the reshaping of the dreaming World almost as easily as the wielder draws breath. No more shall works of Glamour bring to bear their sting so heavily and no more shall the wielders' mind falter beneath the magic of any foe.

System: Alteration/Changes to Chimeric identities due to acting on an existing subject the less drastic or severe the change the faster and easier that change can be actuated on. These changes range from the Unseen, Subtle, Obvious to Gross.

Unseen changes (Difficulty 4) leave the fundamental and basic properties of an object largely indistinguishably changed. A dress into prettier dress, A rock into a particularly sharp rock (Weaponry Rede), Armor into better armor (Armor Rede) ect.

Characters or beings on the other hand Unseen changes would be to things like additional health levels or Willpower, stamina within human limits, single points in other attributes. Generally things the character would need to be stabbed or actively attacked or the changes would need to persist for a long period of time to notice.

Subtle changes (Difficulty 5) leave the fundamental identity unchanged while changing basic qualities. Button up with blazer and khakis into an armani suit, A rock into a particularly sharp rock (Aggravated Damage Rede), a blade into a Poisoned blade (Venom Rede) ect.

Characters or beings on the other hand, Subtle changes would be to things like one or two missing Health levels, attributes or willpower points things that can generally described as feeling bad on that particular day. The addition of up to two ability/attribute dots where they weren't before whether that be a lucky day or beginner's luck up to Human limit. Other beings like Animals, things like a snake with the Ensnare and Gulp redes or a bear with the Armor rede are other Subtle changes.

Obvious changes (Difficulty 6) can alter some fundamental and basic properties and add new ones. Inanimate statutes can be made animate but not sentient (See Non-sentient vs. Sentient, Changeling: The Dreaming 20th 316) requires chimera points for health levels and physical attributes, Swords can release webbing or glue on hit (Ensnare Rede) Glamour can be granted.

Obvious changes to Characters or beings include Flight, Titanium Skin (Armor Rede), Claws (Weaponry Rede), Regeneration (Healing Rede) Attributes or abilities over 5 ect.

Gross Changes (Difficulty 7) are changes that are either permanent or on the most base level alter an entity or character. Turning a stone (or inanimate object) into a snake (or animal) requires enough Chimera points for their physical attributes. A man into a statue (inanimate) doing so requires as many Chimera points as the character has Health levels or temporary willpower whichever is lower. A spear that acts and thinks for itself rather than in preprogrammed ways which requires chimera points for willpower and mental attributes.

Permanently altering a Chimeric identity is a gross change and requires the Wyrd rede; normally changes wrought through this magic last anywhere from one action to one story.

A character cannot Grant more dots in abilities through Chimera points than they themselves possess. Willpower granted through Chimera points acts as temporary willpower once spent, unless the creature becomes a Chimera. Glamor granted by Chimera points acts as a static value and a battery once spent cannot be regained unless the creature becomes a Chimera. Redes granted that require glamor to function can be powered by innate mystical Energies if no glamor is granted or the character has run out of Glamor.

While the shaping of Dream stuff through immediate action and thought is completely within reach, taking a moment to think and formulate what you want by heart and by eye can significantly reduce the difficulty of doing so. By imagining / dreaming of what they want the shaper rolls Perception + Empathy at difficulty 7. Successes on this roll may reduce the difficulty of changing or in some cases forming the identity by up to 3.

Manifesting this chimeric change into reality in a similar manner to Invoking the Wyrd (Changeling the Dreaming 20th Anniversary pg.259) is a reflexive Splendor rating + Essence, P'o, Faith, Instinct, Arete/2, Ritual, Mana roll at the difficulty of the change Unseen (Difficulty 4), Subtle (Difficulty 5), Obvious (Difficulty 6), Gross (Difficulty 7). On that front successes on this roll are the thing to beat for countermagic & Unraveling. How long lasting a given identity is follows the Base Damage or Duration table (page 504 Mage: The Ascension 20th Anniversary Edition.)

● (Optional) Imagine/Dream (Perception + Empathy)(1 action)
● Create Quality-Form (Wits + Craft) (1 Action)
● Manifestation (Splendor rating + Essence, P'o, Faith, Instinct, Arete/2, Ritual, Mana) (Reflexive)
Form of Dreams and Nightmares (1 pt. Form Element)
The Splendor takes the form of something that is evocative of the fantastic. It might be a child's toy, a brightly-decorated banner, a monster or carnival mask, or a treasure chest. It might be a kaleidoscope, or a bundle of bright balloons. This Element defines the Splendor's physical form and gives it a character, and that character is aligned with the power of the Dreaming. Other Elements may draw upon this fact.

The Splendor stands out as a powerful work of magic when seen with chimerical eyes or mystic scrutiny, but it seems nigh-impossible to credit it with any specific significance if observed with purely mundane senses. Even when presented with compelling evidence that there's something weird about the object, anyone who hasn't made a magical survey of the Splendor must make a Willpower roll against difficulty (4 + Splendor's rating) to accept such a conclusion.

As an Adornment, it raises the difficulty to affect the user with hostile works of Glamour by one. As the basis for a Fascination, it may have one minor impossible feature such as floating in defiance of gravity, reflecting people's true selves when looked into, or aging backwards in time.

Sacred Protection (3 pt. Root Element)(Dreams)
This Splendor defines that which cannot threaten those within its influence, according to the Splendor's character as defined by appropriate Form Elements.
It provides immunity to damage from wind, cold, and electricity (air); being crushed, cut, or pierced by stone or metal (earth); being burned (fire); being drowned (water); being poisoned or struck by wooden objects (wood); disease (death); possession (spirit); or the twisting of the mind by supernatural powers (dreams).

Sovereign Elemental Sway (1 pt. Mystic Element)
The Splendor manipulates and reshapes that which resonates with its character, as defined by Form Elements such as Form of Crackling Fire and Form of Ash and Dust. The benefits provided depend on whether the Splendor is an Adornment or Fascination, and on which Form or Forms it has incorporated.

Incorporated into an Adornment, this Element allows the Exalt to use Craft actions to sculpt wind, water, and fire as though they were clay, creating impossible works of art or short-lived elemental tools. Living wood can be induced to grow into patterns the Exalt desires in the same fashion, while the difficulty to work with stone or metal is reduced by two. The difficulty to craft dead flesh into Arcana may be reduced by two as well. The Exalt can raise or lower the Gauntlet by one degree per success on a Crafts roll to modify it, and can rework the chimerical identity of things
 
[X] Harry should take the risk, listen to the whispers of the Hollow Man's maze in the hopes of solving it. If things look dicey you can extend your influence over him again.

Tiffany is going to try and kill us all for that one, ain't she.
 
[X] Harry should take the risk, listen to the whispers of the Hollow Man's maze in the hopes of solving it. If things look dicey you can extend your influence over him again
-[X] Crown Question, focus: this scene. "What are the right words to help Harry succeed in solving the Maze?"
-[X] Molly drops the atmosphere of the catacombs to a near freezing to trigger WHWH.
 
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-[X] Crown Question, focus: this scene. "What are the right words to help Harry succeed in solving the Maze?"
I am fairly sure that this particular question is a no-go due to being value judgement and having to predict Harry's reactions, which are Free WIll. @DragonParadox ? Also, immediately, as an alternative "what are the practices best used to resist the temptations of this maze?" or something like that? Like how we helped Harry with the sight.

Because while Harry has fumbled a number of rolls recently, I am willing to take a risk. As a starborn he should have some resistances.
 
I am fairly sure that this particular question is a no-go due to being value judgement and having to predict Harry's reactions, which are Free WIll. @DragonParadox ? Also, immediately, as an alternative "what are the practices best used to resist the temptations of this maze?" or something like that? Like how we helped Harry with the sight.

Because while Harry has fumbled a number of rolls recently, I am willing to take a risk. As a starborn he should have some resistances.
Me to DP:
Is it possible to use the crown to find the right words to help here, like when Harry soulgazed Molly way back at the start?
Help yes, but it would not be a guarantee, just an eventual bonus to his rolls.

Maybe I worded that subvote poorly to communicate my intention of "use Crown to help Harry with this", but I think my subvote('s intention) and what you asked DP here are the same.
 
[X] Harry should take the risk, listen to the whispers of the Hollow Man's maze in the hopes of solving it. If things look dicey you can extend your influence over him again
-[X] Crown Question, focus: this scene. "What are the right words to help Harry succeed in solving the Maze?"
 
[X] Harry should take the risk, listen to the whispers of the Hollow Man's maze in the hopes of solving it. If things look dicey you can extend your influence over him again
 
I am fairly sure that this particular question is a no-go due to being value judgement and having to predict Harry's reactions, which are Free WIll. @DragonParadox ? Also, immediately, as an alternative "what are the practices best used to resist the temptations of this maze?" or something like that? Like how we helped Harry with the sight.

Because while Harry has fumbled a number of rolls recently, I am willing to take a risk. As a starborn he should have some resistances.

What you would basically be doing is asking how the labyrinth works and telling Harry how to deal with, it would be broad information, applicable to any wizard, or maybe just any starborn. This is like the Soulgaze information you gave him in Arc 0.
 
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