10ebbor10
DON'T PANIC
- Location
- Present
I see we leave it to tick, it'll be fun.No. The locations just pile up until you decide to check on them.
I see we leave it to tick, it'll be fun.No. The locations just pile up until you decide to check on them.
This allows 2 DP gear with Grand Design, we can standardise Lattice Hulls now.-[] Crammed Ship Equipment Standardization - [1 DP Equipment] (1/3)
(Gain: Standardize 1 [One] 2 DP Ship Equipment across all new Designs.)
I'm confused by this plan. It kind of sounds like it's trying to benefit from both symphonies at once?[X] Plan: Autumn's Green Plan
-[X][Free][Psykana] Deactivate Hippity Hoppity, fully activate The Devouring Mechadendrite and Glint of Genius, extra choirs to Hiss of the Steam Valves while leaving 50 choirs free.
-[X] [Free] Consecrate (Chad Prime - Gigachad)
-[X] [Free][System Subversion] The Talon - Qo and Oq Jubilia - Oq: Tell all subversion teams to shift priorities from revolution to preparing for the Federation to 'buy out' the Black Cat Company in perpetuity. Priority should be in making the deal possible and getting the best deal possible without leaving the resenting us/willing to leave if paid better.
-[X] [Psykana] Sing a Symphony
--[X] A Cry For The Future
-[X] Heavy Industry VIII (0/1)
-[X] Heavy Industry IX (0/1)
-[X] Heavy Industry X (0/1) (Mechadendrite Action)
-[X] Research (symphony action #1)
--[X] Fully Reverse Engineer the Knights (2/4 -> 4/4) (x1 AP + x1 Glint AP)
—[X] Green Gun(1 AP + 1 Glint AP)
I'm confused by this plan. It kind of sounds like it's trying to benefit from both symphonies at once?
I don't think we can benefit from A Cry For The Future on the turn that we activate it.
But the thing is, I'm not sure our current Symphony actually does anything for the Necron Guns? The wording for it hasn't changed at all unlike the other techs, so I think we'd be best served going for other techs which visibly do have a benefit like making Super Heavy automata that regenerates and two Frigates per turn so we can get some troop-left capacity for our army since we've been lacking in that for a while.Edit: like just get the knight and the necron guns completed this turn. The sooner we are done those the sooner we can do the dueling plot and not worry about the impending necrons
In case the research Symphony gets turned off immidiately, I'd rather put those research points into next tier of Juvenant, so that we don't accidentally limit ourselves. At least wait with Necron tech until we're sure it'll be affected by it-[X] Research (symphony action #1)
--[X] Fully Reverse Engineer the Knights (2/4 -> 4/4) (x1 AP + x1 Glint AP)
—[X] Green Gun(1 AP + 1 Glint AP)
But this plan clearly has an action generated by the symphony.It's not, it's switching to Cry while we push the rest of our Inf up to the precipice over this and the next turn, and then we swap again to Grand Design and take the actions for the reward to do a colossal tech push with Maximum Benefits while also presumably squeezing in VI 16 so we can build Battleships and Grand Cruisers.
But this plan clearly has an action generated by the symphony.
Keep in mind that this plan will utilize the downgraded, normal researches, not the full effect ones as described in it.[X] Plan: Autumn's Green Plan
-[X][Free][Psykana] Deactivate Hippity Hoppity, fully activate The Devouring Mechadendrite and Glint of Genius, extra choirs to Hiss of the Steam Valves while leaving 50 choirs free.
-[X] [Free] Consecrate (Chad Prime - Gigachad)
-[X] [Free][System Subversion] The Talon - Qo and Oq Jubilia - Oq: Tell all subversion teams to shift priorities from revolution to preparing for the Federation to 'buy out' the Black Cat Company in perpetuity. Priority should be in making the deal possible and getting the best deal possible without leaving the resenting us/willing to leave if paid better.
-[X] [Psykana] Sing a Symphony
--[X] A Cry For The Future
-[X] Heavy Industry VIII (0/1)
-[X] Heavy Industry IX (0/1)
-[X] Heavy Industry X (0/1) (Mechadendrite Action)
-[X] Research (symphony action #1)
--[X] Fully Reverse Engineer the Knights (2/4 -> 4/4) (x1 AP + x1 Glint AP)
—[X] Green Gun(1 AP + 1 Glint AP)
It's not, it's switching to Cry while we push the rest of our Inf up to the precipice over this and the next turn, and then we swap again to Grand Design and take the actions for the reward to do a colossal tech push with Maximum Benefits while also presumably squeezing in VI 16 so we can build Battleships and Grand Cruisers.
1. You assume incorrectly. It applies the Turn they are turned on.
So, switching is instant, no lag in which 2 symphonies can overlap.
I am aware of that and okay with that. At this point, I just want to get the Necron tech going out the door because we keep saying Next turn and keep not doing it next turn. So I am gonna just let one of these cookIn case the research Symphony gets turned off immidiately, I'd rather put those research points into next tier of Juvenant, so that we don't accidentally limit ourselves. At least wait with Necron tech until we're sure it'll be affected by it
The downside, of course, is that I'm pretty sure that all the extra modules are stuck on the same cost timer. So if you pick one, you increase the cost for others.Yeah, my updated plan takes that into account by grabbing stuff that's good for us even without the supercharge. Armored Lifepods is something we put on every ship too, so it removes that tax from us (And finally pays off the Crusader Doctrine tax!)
The downside, of course, is that I'm pretty sure that all the extra modules are stuck on the same cost timer. So if you pick one, you increase the cost for others.
I'm pretty sure @One Autumn Leaf's plan still works. 3 base actions+1 mechadendrite action. That's enough for 1 symphony action, which gets a glint action, which puts the turn at 5 non-symphony actions to get the 2nd symphony action & the 2nd glint action.Hmm, let me take a quick look at the math to see if we can optimize that any.
EDIT: Ah, that's the issue. We can generate a second Symphony AP, but only if we spend a real AP on the Research so we can push it up to 5 total actions generated through non Symphony AP.
So here's what the plan should look like.
[X] Plan: Grinding for the Endgame
-[X][Free][Psykana] Deactivate Hippity Hoppity, fully activate The Devouring Mechadendrite and Glint of Genius, excess Choirs that aren't needed to maintain auto-tickers (If any) are on Hiss of the Steam Valves.
-[X] [Free] Consecrate (Chad Prime - Gigachad)
-[X] [Free][System Subversion] The Talon - Qo and Oq Jubilia - Oq: Tell all subversion teams to shift priorities from revolution to preparing for the Federation to 'buy out' the Black Cat Company in perpetuity. Priority should be in making the deal possible and getting the best deal possible without leaving the resenting us/willing to leave if paid better.
-[X] [Psykana] Sing a Symphony
--[X] A Cry For The Future
-[X] Heavy Industry VIII (0/1)
--[X] Heavy Industry IX (0/1) (Symphony AP 1)
---[X] Heavy Industry X (0/1) (Mechadendrite AP)
-[X] [General] Research
--[X] Logistical Infantry-Grade Weapons Development II (0/1)
--[X] Logicstical Infantry-Grade Armor Development II (0/1) (Glint AP)
--[X] Ship Equipment Standardization - [1 DP Equipment] (1/3) (Symphony AP 2 + Glint AP)
---[X] Armored Lifepods
These are good for us no matter what, get us the full bang for our Symphony buck, and set us up to get most of the way to our goal of being ready to drop the All-X hammer, only needing 10 more actions generated when we can produce 5 per turn.