We didn't do anything to Lasciel.I'm surprised Namshiel isn't laser-focusing on Tiffany and how Molly essentially mutilated a portion of Lasciel's soul into rebelling against her. This is the first time a Fallen Angel is meeting the Fallen Fallen Angels Molly can make, right?
I imagine he'd probably welcome death if the alternative was Molly doing to him what she did to Lasciel. Molly doesn't just beat her enemies up, she dishonors and disgraces them while t-posing.
We didn't do anything to Lasciel.
She left a shard of herself in a position where it could rebel against her without our help.
Against a mook, losing 3 dice of a dicepool thats usually below 6 dice is utterly devastating.To be honest they're about the same because the dice run on a meets it beats it basis and generall there is no threshold with threshold rules they're still about the same but removing dice is slightly more effective because you just have way less of a chance of meeting that threshold of three/four/Five success necessary to form that feat of magic/glamour/gnosis. Increasing the DC is roughly the same as removing Dice from a pool.
See, thats monofocusing on wizards, and vanilla wizards at that. Not wizards with demonic investments like the Wu-Keng or couple Blessings from some friendly entity or a bunch of fetishes. This is only the second time that we have had to deal with a hostile wizard as opposition, with the first one being Sandra Marling. Lots of other hostiles out there.I was using McCoy and Peabody as examples because they're both Enlightenment eight Wizards in this and if Shadow Spite curse took off three dice they would be Enlightenment five which would make them equal to Dresden if it took all three dice of Dresden it would reduce him to essentially a neophyte by Mage the Ascension terminology.
Generally Mages don't seem to maneuver or operate with entropy spells in general the only one we've seen is Carlos and that's only tangential related to his water specialty rather than something he's very specifically studying for the manipulation of probability.
There's also the fact that Fortune talismans which whether they're path of Enchantment or not would still have conditions that would need to be met to be used or they might be destroyed by Shadow Spike curse because they're the things that output the effect and Mortal magic items are nowhere near durable enough to handle that level of heat.
Wizards really couldn't cast that kind of spell with Shadow Spite curse up either you would need a threshold of five successes three for each level of difficulty reduced and two for the duration and it would be a difficulty five spell which means unless you're someone like McCoy you're almost certainly not getting that in a single roll.
Dresden with a Arete of five has a whopping 7% chance of casting that. He's also meant to be a really powerful wizard too so it's not like any and everyone has a chance either.
Hell McCoy or Peabody with an Arete of eight only have a 60% chance of being able to cast that spell. If they're already in the effect when they attempt to cast it they're down to 7%.
I did the math previously.Essentially Yog's vote just a little bit more detail. I don't quite understand the Assumption of how we're going to get to Paris in a timely enough manner to at all intervene with the situation considering it they left a good while ago.
Also not really understanding what threat could be bigger than a Denarian wizard who decided infiltrating wizard Fortress was a good idea and has already shown that he's got some pretty fucking disgusting magic under his sleeves.
Edit: As well as being part of the conspiracy in the first place he is literally a peer of the 'Hollow Man' with a fallen angel giving direct aid and is allowed by the Laws of Reciprocity to be in Reality.
The highlighted is just flatly untrue.Against a mook, losing 3 dice of a dicepool thats usually below 6 dice is utterly devastating.
Against a boss character, or a miniboss with double digit dice pools, the kind of people that Molly requires shintai against, removing 3 dice is often only going to rise to the level of an inconvenience.
Even a standard vampire running blood buffs can mitigate this; it will burn through a lot of its blood pool and be ravenously hungry afterwards, but its within its capabilities.
It's really not demonic Investments either require rolls of their own (Mage 20th Book of the Fallen pg 124 Hellfire) that are separate from enlightenment or just reduce difficulty of magic casting rolls which still having dice reduced means that you're just less likely to hit the thresholds you need to make a spell worth anything.See, thats monofocusing on wizards, and vanilla wizards at that. Not wizards with demonic investments like the Wu-Keng or couple Blessings from some friendly entity or a bunch of fetishes. This is only the second time that we have had to deal with a hostile wizard as opposition, with the first one being Sandra Marling. Lots of other hostiles out there.
We've had a lot of talk in this Quest about how not powerful mortal enchantments can be and directly trying to place a mortal Talisman against a charm of the chosen is at best going to trigger an Essence roll off at worst outright destroy the talisman.Thats not the way talismans and the like work.
Notice whatshisface Madrigal hitting Molly with a talisman of vampire magic during the Raith coup. A lot of them are just activate, no rolls necessary at least not on the part of the hostile.
This statement I do agree with but we have yet to see a mage that is actually prepared for a real fight. In both Mage the Ascension and Dresden Files they don't tend to carry around a fuck ton of magical effects.M20 wizards do a LOT of prior preparation.
See shit like Peabody's reflexive dodge rote as just the tip of the iceberg of the sort of things a prepared mage can do.
60 Rounds of combat
3. 5 rounds of combat
He is not actually allowed within the walls of reality because of the laws of reciprocity so if you're expecting to find him in Paris that is deeply unlikely and I'll leave it there I won't say impossible but everything we've seen and heard in character and so far seems to just he is still in his never never bubble looking out through his puppets eyes.Marcus Drusus, The Hollow Seer, The Hollow Man. Ascended not!Nephandus elder wizard thing that can cast spells/grant Investments potent enough to contest Molly's Exalted perception charms.
Two thousand year old follower of the Outer Dark. The guy with notvampire outsider wizard things as his tools to lend out.
"I have a suspicion it's about the farthest thing from God that exist which used to be human, a soul turned inside-out. It's to Horace Shaw back there what he is to you or Harry or Morgan, that's why even he recognized it, tried to back down. I don't think someone like that can even exist in reality for very long."
"Outsiders do, the real ones," he points out grimly.
"They were never human, they were never born of flesh, they were never made of atoms. The material world has just enough of a claim left on the Hollow Man to pull him apart if he should let it.. It's the other side of the coin see, he understands mortals-on-Earth in the way his masters never could, he can still use wizard's magic for all no one would mistake it for anything but blackest sorcery so he has to pay the piper, the law of reciprocity holds."
"His master is here, was here I suspect, lurking in empty spaces like a maggot behind the sockets of a skull," she cuts him off. "The one the Shaw encountered after a fashion beneath Paris."
Also I'm really not sure what's up with this but they were literally just vampires black vampires in specific I don't understand why you're saying not vampire.
I believe I do. It's more complex than you are presenting. See below:You....do realize that removing dice from a dice pool is less effective than increasing the DCs, right?
Going from DC6 to DC9 is a nightmare for dice rolls.
I mean, sure, if you are arguing that SSC signature is to deduct 3 dice from dicepools, Im not going to stop you.
But you are actually nerfing SSC with that definition.
Im honestly unsure if you understand the mechanics of what you are arguing for.
DC\Number of dice | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
3 | 0.8 | 1.6 | 2.4 | 3.2 | 4 | 4.8 | 5.6 | 6.4 | 7.2 |
4 | 0.7 | 1.4 | 2.1 | 2.8 | 3.5 | 4.2 | 4.9 | 5.6 | 6.3 |
5 | 0.6 | 1.2 | 1.8 | 2.4 | 3 | 3.6 | 4.2 | 4.8 | 5.4 |
6 | 0.5 | 1 | 1.5 | 2 | 2.5 | 3 | 3.5 | 4 | 4.5 |
7 | 0.4 | 0.8 | 1.2 | 1.6 | 2 | 2.4 | 2.8 | 3.2 | 3.6 |
8 | 0.3 | 0.6 | 0.9 | 1.2 | 1.5 | 1.8 | 2.1 | 2.4 | 2.7 |
9 | 0.2 | 0.4 | 0.6 | 0.8 | 1 | 1.2 | 1.4 | 1.6 | 1.8 |
DC\Number of dice | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
3 | 0.9 | 1.8 | 2.7 | 3.6 | 4.5 | 5.4 | 6.3 | 7.2 | 8.1 |
4 | 0.8 | 1.6 | 2.4 | 3.2 | 4 | 4.8 | 5.6 | 6.4 | 7.2 |
5 | 0.7 | 1.4 | 2.1 | 2.8 | 3.5 | 4.2 | 4.9 | 5.6 | 6.3 |
6 | 0.6 | 1.2 | 1.8 | 2.4 | 3 | 3.6 | 4.2 | 4.8 | 5.4 |
7 | 0.5 | 1 | 1.5 | 2 | 2.5 | 3 | 3.5 | 4 | 4.5 |
8 | 0.4 | 0.8 | 1.2 | 1.6 | 2 | 2.4 | 2.8 | 3.2 | 3.6 |
9 | 0.3 | 0.6 | 0.9 | 1.2 | 1.5 | 1.8 | 2.1 | 2.4 | 2.7 |
DC\Number of dice | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
3 | 0.7 | 1.4 | 2.1 | 2.8 | 3.5 | 4.2 | 4.9 | 5.6 | 6.3 |
4 | 0.6 | 1.2 | 1.8 | 2.4 | 3 | 3.6 | 4.2 | 4.8 | 5.4 |
5 | 0.5 | 1 | 1.5 | 2 | 2.5 | 3 | 3.5 | 4 | 4.5 |
6 | 0.4 | 0.8 | 1.2 | 1.6 | 2 | 2.4 | 2.8 | 3.2 | 3.6 |
7 | 0.3 | 0.6 | 0.9 | 1.2 | 1.5 | 1.8 | 2.1 | 2.4 | 2.7 |
8 | 0.2 | 0.4 | 0.6 | 0.8 | 1 | 1.2 | 1.4 | 1.6 | 1.8 |
9 | 0.1 | 0.2 | 0.3 | 0.4 | 0.5 | 0.6 | 0.7 | 0.8 | 0.9 |
So, explain again to me why none of the elder wizards and archmagi are rocking as much as a -1DC adjuster? My guess is that this is not something easily or at all done with mortal magic. Adding DC as curses? Yes. That can be done. Reducing those? Seems much rarer. And only done for specific roll, not for everything. Not constantly going. Your asserting that path of fortune casually negates SSC just doesn't work.My dude.
We walked through the Wicked City where there was a Realm wide DC malus to invaders.
You designed Olivia with Hellweaving 3 which gives her a -2/-3DC bonus to her rolls for following perceived wishes.
None of this is stuff you havent already seen in this quest.
Your basic assumptions are faulty, which is why people are arguing about this. Because:Thats where you have clones casting SSC.
Or using Fortune Path Sorcery. Or otherwise acting.
As opposed to, you know, trying to activate SSC Signature against people who came prepared for it.
The fact that Im having to argue about how important free Extra Actions are kinda boggles my mind.
Action economy wins battles.
What the hell? No.Like I said, the clones get free activations when Molly uses Charms that cost Essence, and non-Essence charms are free.
I believe I do. It's more complex than you are presenting. See below:
DC\Number of dice 1 2 3 4 5 6 7 8 9 3 0.8 1.6 2.4 3.2 4 4.8 5.6 6.4 7.2 4 0.7 1.4 2.1 2.8 3.5 4.2 4.9 5.6 6.3 5 0.6 1.2 1.8 2.4 3 3.6 4.2 4.8 5.4 6 0.5 1 1.5 2 2.5 3 3.5 4 4.5 7 0.4 0.8 1.2 1.6 2 2.4 2.8 3.2 3.6 8 0.3 0.6 0.9 1.2 1.5 1.8 2.1 2.4 2.7 9 0.2 0.4 0.6 0.8 1 1.2 1.4 1.6 1.8
DC\Number of dice 1 2 3 4 5 6 7 8 9 3 0.9 1.8 2.7 3.6 4.5 5.4 6.3 7.2 8.1 4 0.8 1.6 2.4 3.2 4 4.8 5.6 6.4 7.2 5 0.7 1.4 2.1 2.8 3.5 4.2 4.9 5.6 6.3 6 0.6 1.2 1.8 2.4 3 3.6 4.2 4.8 5.4 7 0.5 1 1.5 2 2.5 3 3.5 4 4.5 8 0.4 0.8 1.2 1.6 2 2.4 2.8 3.2 3.6 9 0.3 0.6 0.9 1.2 1.5 1.8 2.1 2.4 2.7 Above you can see three tables. In them, average number of successes on a given dicepool at a given difficulty are given. Those are not probabilities of success. That's different, and will be addressed below. These are the average number of successes for three cases of dice exploding rules. As one can see, they can be written by simple formulae:
DC\Number of dice 1 2 3 4 5 6 7 8 9 3 0.7 1.4 2.1 2.8 3.5 4.2 4.9 5.6 6.3 4 0.6 1.2 1.8 2.4 3 3.6 4.2 4.8 5.4 5 0.5 1 1.5 2 2.5 3 3.5 4 4.5 6 0.4 0.8 1.2 1.6 2 2.4 2.8 3.2 3.6 7 0.3 0.6 0.9 1.2 1.5 1.8 2.1 2.4 2.7 8 0.2 0.4 0.6 0.8 1 1.2 1.4 1.6 1.8 9 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9
If either both 10s count as 2 successes and 1s count as -1 success, or neither of those things apply, Av= N*(1.1-DC/10);
If 10s counts as 2 successes, but 1s don't count as -1 success, Av=N*(1.2-DC/10);
If 1s count as -1 success, but 10s only count as 1 success, Av=N*(1-DC/10);
Here N - number of dice, DC - difficulty rating, Av - average number of successes.
Now, we need to solve inequality (N-3)*(A-DC/10) vs. N*(A-(DC+3)/10), where A is 1, 1.1, or 1.2.
This inequality solves as follows:
(N-3)*(A-DC/10) ? N*(A-(DC+3)/10)
N*(A-DC/10)-3*(A-DC/10) ? N*(A-DC/10)-3*N/10
-3*(A-DC/10) ? -3*N/10
3*N/10-3*(A-DC/10) ? 0
N/10-(A-DC/10) ? 0
N+DC ? 10A
If ? resolves as >, then adding difficulty is more efficient in nerfing enemies. If ? resolves as <, then removing dice is more efficient. This expression holds true for DC<=7, N>=4. For N<=3, DC<=7 removing dice is always more efficient. For N>=4, DC>=8, adding difficulty is more efficient, assuming difficulty limit is not in effect (i.e. we are not fighting exalts or similar beings). For N<=3, DC>=8, both are equally effective, assuming difficulty limit is not in effect.
In general this means that when either the dice pool is low, or the difficulty is low, removing dice is more effective. When the dice pool is high and/or the difficulty is high, adding difficulty is likely more effective.
@DragonParadox could I get a ruling? What does SSC signature do? The charm text says "all actions taken to oppose her suffer a –3 penalty". What does this mean? I see four possibilities:
1) Remove 3 dice from dicepool before rolling. So, if someone has 10 dice, they only roll 7. If they only had 3 dice (for example Tiffany rolling Faith), they automatically fail
2) Remove 3 successes from successes rolled. So, if someone rolled 3 successes, they fail. Botches will need to be discussed separately.
3) Reduce roll results by 3. So, if someone rolled [9, 1, 4, 7], the results are instead processed as [6, -2, 1, 4], where negative results are likely counted as botches
4) The difficulty is increased by 3.
So, explain again to me why none of the elder wizards and archmagi are rocking as much as a -1DC adjuster? My guess is that this is not something easily or at all done with mortal magic. Adding DC as curses? Yes. That can be done. Reducing those? Seems much rarer. And only done for specific roll, not for everything. Not constantly going. Your asserting that path of fortune casually negates SSC just doesn't work.
@DragonParadox could you weigh in on this? How common is Path of Fortune, how easy is it for someone to get a -3 DC amulet or enchantment going? Either universal or for a specific roll? So far it seems that our courts are more advanced in this area than Earth. Possibly much more advanced.
Your basic assumptions are faulty, which is why people are arguing about this. Because:
1) Path of Fortune is not free. A large number of enemies will not have it, at least to the level you are arguing. Those that have it, will have to expend resources to apply it, because they'll have to be constantly applying it to all rolls. Soak, Willpower, Arete, etc. included.
2) We don't have access to Path of Fortune right now. Our clones do not have access to Path of Fortune right now.
3) SSC is not a free action. It also likely doesn't stack. If our clones are able to use it (arguable), they are unable to dodge, block, etc. They are only able to use it against one enemy at a time. In this form, having our clones using SSC is inferior to having SSC signature effect going on. Because SSC signature applies to every enemy on the scene. SSC is targeted. So, in any enemy with 4 (later 5) or more enemies on the scene (which is often the case), SSC signature is more efficient from the action economy point of view that you espouse. In one-on-one duels you might be right. In large scale brawls with minions present? You are wrong.
What the hell? No.
1. Could you elaborate on stacking with itself? SSC causes the target to lose dice, not adjusts DC:
- SSC's Signature causes a +3 DC, that obviously does not stack with itself
- Path of Fortune is quite rare on Earth, more common in Sanctuary where they use implants to enhance the predictions. Namshiel would not use path magic to adjust his odds though, he would use some kind of Time and Prime Route, or he might have the metaphysical weight to attempt to resist the effect, though if he does that it would probably take the full effort of the Fallen itself, leaving the wizard without his backup (the way he re-rolls Arete and takes the highest is very much not normal)
Or has this been changed to DC adjustment for the purpose of the quest? If so, sorry to bother you. Both are valid, if a bit different mechanics.Concentrating fully upon her target, the
Infernal's player makes a Willpower roll against diffi-
culty 7. If in combat, this is her action for the current
turn. For each success she rolls, her target loses one
die from whatever action they're currently attempting.
1. Could you elaborate on stacking with itself? SSC causes the target to lose dice, not adjusts DC:
Or has this been changed to DC adjustment for the purpose of the quest? If so, sorry to bother you. Both are valid, if a bit different mechanics.
Oh, this is actually great, because in this case we can further adjust odds with a splendor for +2 DC for the enemy action in the area... Yeah, this is good.Oh yeah you are right it takes successes away, for some reason I thought it was DC, then for the sake of consistency the Signature takes away 3 dice, does not stack.
If not shintai, then green sun nimbus flare. Ideally both, really. @uju32 why no GSNF in your plan?Well if we go Shintai with SSC's Signature that will also hinder our enemies in Paris so that should improve the Merlin's chances. Still think that it doesn't really make sense to use Shintai from this fight it is giving up our first round and we are at full health.
DC\Number of dice | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
3 | 80 | 82 | 93 | 95 | 97 | 98 | 99 | 99 | 100 | 100 |
4 | 70 | 79 | 88 | 92 | 95 | 97 | 98 | 99 | 99 | 99 |
5 | 60 | 74 | 83 | 88 | 92 | 94 | 96 | 97 | 98 | 98 |
6 | 50 | 67 | 76 | 83 | 87 | 90 | 92 | 94 | 95 | 96 |
7 | 40 | 58 | 68 | 75 | 80 | 84 | 86 | 89 | 91 | 92 |
8 | 30 | 47 | 58 | 65 | 70 | 74 | 78 | 80 | 83 | 85 |
9 | 20 | 34 | 44 | 51 | 57 | 61 | 65 | 68 | 70 | 72 |
10 | 10 | 19 | 27 | 33 | 38 | 43 | 47 | 50 | 53 | 55 |
DC\Number of dice | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
3 | 10 | 66 | 75 | 88 | 92 | 95 | 97 | 98 | 99 | 99 |
4 | 10 | 53 | 69 | 80 | 87 | 92 | 94 | 96 | 97 | 98 |
5 | 10 | 42 | 60 | 72 | 80 | 86 | 90 | 93 | 95 | 96 |
6 | 10 | 33 | 50 | 62 | 71 | 78 | 83 | 86 | 89 | 92 |
7 | 10 | 26 | 40 | 51 | 60 | 67 | 73 | 77 | 81 | 84 |
8 | 10 | 21 | 31 | 40 | 48 | 54 | 60 | 65 | 68 | 72 |
9 | 10 | 18 | 25 | 31 | 36 | 41 | 45 | 49 | 53 | 56 |
10 | 10 | 17 | 22 | 26 | 29 | 31 | 33 | 35 | 37 | 39 |
DC\Number of dice | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
3 | 0 | 15 | 56 | 69 | 83 | 89 | 93 | 96 | 97 | 98 |
4 | 0 | 13 | 42 | 60 | 73 | 82 | 88 | 92 | 94 | 96 |
5 | 0 | 11 | 32 | 49 | 62 | 72 | 79 | 84 | 89 | 92 |
6 | 0 | 9 | 24 | 38 | 50 | 60 | 68 | 75 | 80 | 84 |
7 | 0 | 7 | 17 | 28 | 38 | 47 | 55 | 61 | 67 | 72 |
8 | 0 | 5 | 12 | 20 | 27 | 34 | 41 | 46 | 52 | 57 |
9 | 0 | 3 | 7 | 12 | 17 | 22 | 27 | 31 | 35 | 39 |
10 | 0 | 1 | 3 | 5 | 8 | 11 | 14 | 17 | 19 | 22 |
DC\Number of dice | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
3 | 0 | 1 | 17 | 49 | 64 | 78 | 85 | 91 | 94 | 96 |
4 | 0 | 1 | 13 | 35 | 52 | 66 | 76 | 83 | 88 | 92 |
5 | 0 | 1 | 10 | 25 | 40 | 53 | 64 | 72 | 79 | 84 |
6 | 0 | 1 | 7 | 18 | 29 | 40 | 50 | 59 | 66 | 72 |
7 | 0 | 1 | 5 | 12 | 20 | 28 | 36 | 44 | 51 | 57 |
8 | 0 | 1 | 4 | 8 | 13 | 18 | 24 | 30 | 35 | 41 |
9 | 0 | 1 | 3 | 5 | 8 | 11 | 15 | 18 | 22 | 25 |
10 | 0 | 1 | 3 | 4 | 6 | 8 | 9 | 11 | 13 | 14 |
DC\Number of dice | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
3 | 0 | 0 | 2 | 18 | 43 | 59 | 73 | 82 | 88 | 92 |
4 | 0 | 0 | 2 | 13 | 30 | 46 | 59 | 70 | 78 | 84 |
5 | 0 | 0 | 2 | 9 | 20 | 33 | 45 | 56 | 65 | 73 |
6 | 0 | 0 | 1 | 6 | 13 | 22 | 32 | 41 | 50 | 58 |
7 | 0 | 0 | 1 | 4 | 8 | 14 | 21 | 28 | 35 | 41 |
8 | 0 | 0 | 1 | 2 | 5 | 8 | 13 | 17 | 22 | 26 |
9 | 0 | 0 | 0 | 1 | 3 | 5 | 7 | 9 | 12 | 15 |
10 | 0 | 0 | 0 | 0 | 1 | 2 | 2 | 3 | 5 | 6 |
Because Im expecting him to escape. Just like Iku-Turso did the first time.If not shintai, then green sun nimbus flare. Ideally both, really. @uju32 why no GSNF in your plan?
I feel that this is a bit defeatist as acting with this in mind does increase his chances of escape but this is a really good answer. One of the Warlocks from earlier tried teleporting out already so we know that the wards do not care and I wouldn't be surprised if he had a way around them. A version of teleportation that doesn't utilize the NeverNever for example.Namshiel canonically knows and teaches tactical teleportation, so Im expecting him and his demonhost to book it when things get a little too fucking hot to handle, and we do not currently have any Charms that might contest that.
I want to keep a surprise for our next encounter that he does not have time or intelligence to prepare for.
The form of teleportation we saw in canon did not involve the NeverNever.I feel that this is a bit defeatist as acting with this in mind does increase his chances of escape but this is a really good answer. One of the Warlocks from earlier tried teleporting out already so we know that the wards do not care and I wouldn't be surprised if he had a way around them. A version of teleportation that doesn't utilize the NeverNever for example.
Why are you completely disregarding the wizards and their Headquarters enchantments? Preventing enemy from escaping is basically what human wizards are best at, i.e. magic circles. Several senior council wizards should be able to hold him in the area.Because Im expecting him to escape. Just like Iku-Turso did the first time.
Namshiel canonically knows and teaches tactical teleportation, so Im expecting him and his demonhost to book it when things get a little too fucking hot to handle, and we do not currently have any Charms that might contest that.
I want to keep a surprise for our next encounter that he does not have time or intelligence to prepare for.
That, by the way, is the other reason why I dont want to activate shintai or too many charms under the eyes of a Fallen Angel.
I dont want to give the magic nerd Fallen Angel and his magic nerd host information to go brainstorm on how to make it harder to activate shintai and Charms in the future.
It probably wasnt coincidence that Iku Turso saw VLE the first time, and then figured out how to turn it off during our second encounter.
No, this is defeatism by definition, whether it's realistic or not. It's forgoing any attempt to struggle on the assumption that we are guaranteed to lose.Might seem defeatist, but I'd characterize it as more realist.