The Chaos Founding

I wonder what sort of reputation 6-1 has among the forces of Chaos.

We know that Grimm is considered The Genator that is acknowledged as someone who would have become Fabricator General if they weren't a) a genator and b) utterly despise the Mechanicus
 
-Gene-Thralls: Genestealers that have had large parts of their bodies carved out and replaced with infernal cybernetics, binding them to the artificial 'Ironmind' instead of the traditional tyranid or genestealer Hiveminds. Perhaps the most insidious part about the Gene-Thralls is that these implants have a modified variant of the obliterator virus within that causes it to develop in the children of infected cultists, making the Ironmind a self perpetuating cycle.
Are the second (and more) generation gene-thralls born with useful cybernetics or just the connection to the Ironmind? Seeing as its modified from the obliterator virus can they absorb technology and then morph it out of their bodies?

Did Cults generated by Iron Overlords's "Ironstrain Genestealers" can "create" Genestealer Cults's "special characters" (Primus, Magus, Biophagus, Abominants etc.)?
The Magus especially would be interesting, drawing on the Ironmind for psychic power
 
Come to think of it, all three of the warbands we made so far largely stick to the Eye of Terror, don't they? We need to make one that will go out and kick the Imperium in the dick on the regular.
 
Idea for our Chaos Wolves Warband's fluff:

It's ruled by Council of 9 Rune Priests (Rune Sorcerers?), and each has Force Sword called Runefang as "badge of his office" (which were gifted to them by Lord of Change called Has'tarr the Changesmith, in day of Warband's creation).
 
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I was thinking about using canines other than Wolves. For example: Aether Jackals or Cursed Foxes. Foxes could especially work, due to Foxes being associated with cunning and trickery, attributes befitting for servants of Tzeentch.
Consider the following,
Darkforest Wolves: Pitch Black Wolves that reside within the forests of Iurran, these beasts posess the inexplicable ability to travel through the Warp completely unaided, and can even guide ships through it like a Navigator would. In combat, they have been frequently see fighting with, and holding their own against, the Flesh Hounds of Khorne, with older individuals even gaining the upper hand against the Blood God's loyal hunting hounds.
 
Hey everyone! I updated the leftover charges, and we got a few new items. Some plans will need to exclude to account for these leftovers charges
 
4th Warband Prologue
4: Good, good! I am pleased by the increased production.

2: Yes yes, we're all very happy for you, but we have other things to do.

Creating more warbands!

More!

MOOOOOOOOOOREEEEEEEEEE!

4: And now, we'll have plenty of raw materials to do it with.

Yes.

For making more warbands.

3: ...These two are going to go in circles for an eternity if we don't stop them.

5: Agreed.

[ ] Do whatever you want: You will create however you please!

[ ] Watchers:
Code:
6: I know this is rather informal of me, but I would like to create a Warband dedicated to looking after my herd. They have done much to make me into the Pestigor I am today, and I would see that they thrive.
Conditions: The next Warband must be Nurgle affiliated, and take Pestigor allies.

[ ] My People:
Code:
5: My kin are in constant danger, due to the influx of xenophobic lunatics from the ashes of the Horus Heresy…. I beg you, my comrades, to create guardians to defend them. Do this, and I will throw all of my power and resources into our efforts.
Conditions: Create a Slannesh aligned Warband.

[ ] Show Them How It's Done:
Code:
3: THE BONEREAVER CULTS HAVE STARTED GETTING WEAK WITHOUT ME CONSTANTLY HOLDING THEIR HANDS! I HAVE DONE WHAT I CAN, BUT THIS WILL BECOME VERY ANNOYING VERY FAST IF WE DON'T GET MORE PROPER WARRIORS TO SHOW THEM HOW IT'S DONE!
Conditions: Create a Khorne aligned Warband.

[ ] The Moldy Breadbasket: An influential Great Unclean One has taken note of the horrific amounts of starvation in the wider galaxy. To fix this, Nurgle's kindly servant plans to dedicate a Daemon World to food production, and he seeks a Warband of Chaos Space Marines to protect it.

Condition: Put a Nurgle warband on a world with the (Breadbasket) tag.

[ ] Relic Hunting: Your favorite Sons of Horus have returned with another request - this time, they desire a Warband that can locate and retrieve the many Chaos artifacts within the Eye before the Black Legion can claim them for themselves.

Condition: Next Warband must be from the Black Legion.

[ ] Erebus Must Suffer!: Erebus, the true architect of the Horus Heresy, corruptor of Lorgar Aurelian, betrayer of Argel Tal, and murderer of Garen Lorek, is quite possibly the most hated person in the entire Eye of Terror, if not the galaxy. Such is the hatred directed towards him, that you have multiple requests from multiple very powerful individuals to make a Warband dedicated solely to making Erebus's life as miserable as possible.

Condition: Next Warband gains the 'Hates Erebus' trait.

[ ] Cattle Issue: Apparently, some Ork named Gorkules broke into the realm of Chaos and made off with most of Slannesh's prized Daemon Cattle. The Keeper of Secrets in charge of them at the time was killed, and now the new one wants a band of Chaos Space Marines to help guard the remainder as they are partially moved to the material realm in order to reproduce.

Condition: Next Warband will be devoted to Slannesh.

[ ] Blood for the Blood God: A small Warband of unusually closely bonded World Eaters was attacked and slain almost to the last by a Ork WAAAAAGH. The last survivor managed to kill so many Orks he ascended to Daemon Princedom there and then, and now he seeks revenge for his fallen comrades. To do this, he has asked for your assistance.

Conditions: The next Warband must be Khorne aligned. World Eaters are not technically necessary, but would be appreciated.

[ ] Last Hope of a Falling People: One of the Eldar Seers has contacted you… well, ok, one of them who gave his soul and those of his people over to Tzeentch before Slannesh was born in a desperate attempt to avoid the Dark Prince, but still one of the Eldar Farseers regardless - ooooh, and they want you to create a Tzeentch devoted warband at that. Ehehehehe....

Conditions: Create a warband aligned to Tzeentch.

[ ] Never Forgotten: An elder Sorcerer of the Thousand Sons has never forgotten, nor forgiven, Mortarion and by extension the Death Guard for their part in the Council of Nikea - an event some within the Thousand Sons hold as the start of the chain of tragedies that led to their Legion being forced into the service of Chaos. They want payback.

Coditions: The next warband will hate Mortarion and the Death Guard.

[ ] The Usurpers (100 Power Unlock): The Great Four have noticed Abbadon, heir of the title of Warmaster, has been playing games with them, manipulating them against each other to gain yet greater power. While this isn't enough for him to lose their favor outright, for he was chosen as Horus's heir for no small purpose, some of their Greater Daemons have decided that perhaps a…. "second favorite", as it were, may be in order, to keep him on his toes if nothing else...

Conditions: The next Warband must be Undivided (Faithful), and will gain the 'Eternal Second Favorite', 'Ambitious', and 'Infernal Luck' traits.

Current Power/Renown: 100
Resource Points: 60

Unlocks

[ ] Extra Dreadnaughts: This Warband has additional dreadnought hulls... which, given the rate of mutation, will ultimately mean more Hellbrutes. 5 Points.

[ ] Contagion: A massive Daemonic catapult, the Contagion is one of many Daemon Engines deployed when the force of Nurge need additional firepower. 10 Points.

[ ] Plague Towers: This Warband has access to the Plague Towers of Nurge, formidable siege engines that excel at taking fortifications. 10 Points

[ ] Cauldron of Blood: This Warband is known to employ the Cauldron of Blood, a Daemon Engine of Khorne that spews daemonic gore onto it's enemies. 5 Points.

[ ] Extra Brass Scorpions: This Warband of Khorne has access to a large number of Brass Scorpions. 10 Points.

[ ] Blood Reaper: This Warband of Khorne has access to Blood Reapers for usage in combat. 5 Points.

[ ] Loyalist Gene-Seed: Though it is extremely hard to get ahold of, even a small sample of Loyalist Gene-Seed would make you capable of creating a Warband from their stock. Write in loyalist Legion to unlock, 35 Points for each unlocked due to sheer difficulty of acquiring it.

1 Time modifiers (Can be purchased multiple times and stored for later.)

[ ] Better Support: This Warband is more heavily equipped than average, or has more allies than expected. Spend 1 charge to give the warband an extra Equipment/Ally choice. 5 Points.

[ ] Concentrated Corruption: The concentrated essence of the corruptive power of Chaos itself. Use 1 Charge to roll an extra time on the patron trait list. This can also be used for Chaos Undivided, as well as non-standard patrons that may show up as the result of a specific contract. 5 Points.

[ ] Basic Daemonic Pact: This Warband has a pact that lets them call upon the Lesser Daemons of the dark gods, such as Bloodletters or Plague Bearers, with relative ease. 5 Points.

[ ] Demonic Steed Pact: This Warband has easier access to Demonic Mounts, such as Juggernauts and Discs of Tzeentch. 5 points.

[ ] Soul Grinders: This warband employs the terrifying Soul Grinders in its forces. 10 Points.

[ ] More Obliterators: This Warband is likely to have Obliterators in its ranks, and if was likely to have them as it was, will have even greater numbers of the mutated walking arsenals. 10 Points.

[ ] More Mutilators: This Warband is likely to have Mutilators in its ranks, and if was likely to have them as it was, will have even greater numbers of the twisted living abattoirs. 10 Points.

[ ] Land Raiders: This Warband has access to corrupted Land Raiders, powerful engines of war that double as transports. 15 Points.

[ ] Greater Daemon Pact: This Warband has the dedicated support and patronage of one of the Greater Daemons of Chaos. 15 Points.

[ ] Kytans: This Warband has access to Kytans, powerful Daemon Engines that wreak havoc in Khorne's name. 20 Points.

[ ] Lord of Skulls: This Warband is blessed with the unholy knowledge of how to create the Lord of Skulls, the most powerful Daemon Engines of Khorne in existence. 20 Points.

[ ] Doom Blaster: This Warband has the knowledge needed to create the Doom Blaster, a potent ranged Daemon Engine. 20 Points.

[ ] Fire Lords: This Warband has access to Fire Lords, powerful superheavy attack aircraft. 20 Points.

[ ] Mutalith Vortex Beasts: This Warband knows how to create and employ Mutalith Vortex Beasts. 15 Points.

[ ] Silver Towers of Tzeentch: This Warband has access to the mighty Silver Towers of Tzeentch. 20 Points.
 
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Lets try to make a warband devoted to one of the other three chaos gods i want to see their gimmick.
 
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