Good night guys, see you tomorrow as the wizards hopefully rally to protect their home
Which wizards? The ones pretending to be vampires pretending to be wizards or the other wizards?
Good night guys, see you tomorrow as the wizards hopefully rally to protect their home
Hidden Halls by Night larpers are really something else.Which wizards? The ones pretending to be vampires pretending to be wizards or the other wizards?
What I would really love is for Peabody to scry Molly and get[X] Send a shout through the tunnels as Tiffany suggests
I am fairly sure the traitors already know we are here, at least "here" in general. So, this shouldn't harm us much.
"Molly is standing behind you."What I would really love is for Peabody to scry Molly and get
"Molly wants to know your location"
"Molly has found your location"
"Molly is approaching your location at high speed"
But despite our cover story we don't actually have that ability.
"The Monster is here"What I would really love is for Peabody to scry Molly and get
"Molly wants to know your location"
"Molly has found your location"
"Molly is approaching your location at high speed"
I do wonder how that would interact with the sight.
Best case scenario, probably ERROR: DATA NOT FOUND
We would have met them and rolled them over in the first three seconds/1 combat turn.No we would have met theses wizards immediately and engaged with them so that's just not true and combat happens in three to six second intervals having 20 people doesn't make combat move faster this "Conflict" even with less people will be finished in less than 15 seconds if we were the only ones here with the help we have if this takes that long I'd be surprised. We gain very little to nothing in terms of speed being such a large group.
You are, of course, entitled to your opinion.Morgan is a Combat Wizard for some reason with his experience and the back up given I Think it'll be fine.
1) There was no element of surprise. Peabody got initiative, but everybody knew shit was going down at that point.The Mistfiends in a room of 600 targets in pitch black darkness and near complete element of surprise in total mange to kill less than a tenth of the people there before they are are captured in less than three seconds. The only reason they weren't killed on the spot is because there were people that would also die in the nearby area and chaos was abounding not because it was impossible.
Obviously, self-evidently untrue.Something being made by the fae is largely irrelevant. You really don't need to destroy the entire place to collapse a building and I think you know that. Something being Hardy or having lasted a long time it does not make it immune to having its fucking supports broken.
Wizard are hellish on things that can't fight back especially Inanimate near homogeneous Matter. The strength of the Wizards Shaking this massive castle is largely in-question what they are doing and the danger it poses if it continues isn't.
The argument isn't that they're strong it's that we can already feel the effects of what they're doing and if they continue which they could literally every round it takes for us to get to the white Council that it might not matter how far we get if they get lucky enough uninterrupted.
For some reason in my mind large buildings shaking at weird intervals isn't good for a large variety of reasons and this one's a bit post Hawk but it's shook just now in the scene we're in so it's like they are still very obviously breaking apart this building like it's not even a question that they're doing that.
This is not a random assortment of wizards.They are different groups of wizard presumably with different talents because that's exactly how Wizards work. One group of the Wizards being able to somehow keep out Captain Lucio isn't the same as this wizard working destructive Magic on a building almost by design that would be true if for no other reason in the areas of study would be completely different.
You are the one who's conflating these would have to be individuals with being all of them are simultaneously capable of everything that is going on here when that is demonstrably not true. I'm also like you making the assumption that Wizards are mostly human so being shot at and hit by guns and a massive robot and Morgan who has been killing Wizards since God knows when might be enough for them.
COMMENTARYRolls
Enemy wizard Casting: Red Note, Thunderstomp , Knives from Nowhere
Time is really not Ebeneezer's forte, he needs 2 souccesses for eah extra action and this costs an action
Dispell: 1, 2, 3
MiM: 1, 2
*some rolls excluded for space, flashbang, soak, MHM etc...*
This is a bad stunt.—[X] "Wizards of the White Council, you have been betrayed. Glamoured warlocks walk the Halls and kill by stealth in the name of distant masters. Peabody and his stooges have desecrated free will of many. Teachers, shield your students' minds. Students, guard your teachers' lives. We rally at the Warden's Barracks."
Not sure it's worth gambling on, but this makes me wonder about how AtP's interaction rules work for stuff like this. Does our intent matter in terms of what counts as an interaction?
For example, shouting someone's name across a field to get their attention is pretty directed for them. But is it direct or indirect for the other people who hear? I'd argue that it's incidental in the same way hearing us slap someone else is.
If that's correct then arguably a shout directed at the loyalist shouldn't implicitly give the traitors a pass on the effect, especially since we know who specifically we'd be excluding. In this particular case adding names for the conspirators sounds like grounds for it being distressing enough to trigger rolls even if this did work, but that's still pretty good.
The idea of making the warlocks politely ignore us making announcements on an ad hoc PA system is pretty funny.