Traveller, The Rise of Empire: A Naval Design, Procurement and Command Quest

I'd be willing to cut the fighter-bombers if people don't fancy increasing to 8,000 tons.

Could always just design a dedicated carrier and jointly deploy it with the Military Assault Transport.
 
I think we should consider cutting the fuel load and strike craft. 8k tons is going to monopolize our yards for years. This isn't a ship we'd want in the line of battle in any event, so she might as well stay back with the fleet support ships and come in after a system is secured. If we disallow slow launch or recovery, we're already pushing towards a support role from a carrier role, and I don't see why we shouldn't go all the way. We can follow the design up with a strike craft carrier, but as it stands I don't think we have the yard space to make this a multi role.
 
The assault ship doesn't need those fighters, they can be provided when a carrier is brought around. On top of this the Assault ship can afford to be the slowest ship in the fleet if it's already this big. This thing is not gonna make a hard burn for orbital and then immediately send in its Battalion, it's too big and carrying too much to ever be on the direct front line facing the enemy ships.

As for how our fighter bombers did, @4WheelSword, how did they fair at intercepting or dogfighting the Aslan designs, or did that not happen at all?

And for diplomacy with the Aslan's, I would think tech would be best. We just got another 1000 tons of yard space, some extra funds, and another system we're admining, I think we should probably focus on building tall at this point instead of wide.
 
I again recommend permanent embassy, or, if we already have one, then add naval attachee and supporting staff - they should be able to mingle with locals at least a bit on regular basis, and give us more info on Aslan than just trade contatcs. At least some of them should be intelligence personnel, too.

I think we should consider cutting the fuel load and strike craft. 8k tons is going to monopolize our yards for years. This isn't a ship we'd want in the line of battle in any event, so she might as well stay back with the fleet support ships and come in after a system is secured. If we disallow slow launch or recovery, we're already pushing towards a support role from a carrier role, and I don't see why we shouldn't go all the way. We can follow the design up with a strike craft carrier, but as it stands I don't think we have the yard space to make this a multi role.

Yes. The multi-role ship would be great and useful in a lot of situations (more useful than a non-multirole one). However it seems that it is beyond the Home's current tehological and logistical (would take too much yard size and likely would cost too much money too) capabilities.
Humbling.
 
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Relatively speaking, even 8,000 tons is still pretty small and nimble as far as the scale of ships in Traveller goes, from what I've been able to discover ships massing 100,000+ tons aren't too unusual - though of course for our nascent navy 8,000 tons is massive.

Hopefully we can get down to 7,000 tons by cutting the X-40 flight.

@4WheelSword Are you able to comment on this at all, please?
 
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Relatively speaking, even 8,000 tons is still pretty small and nimble as far as the scale of ships in Traveller goes, from what I've been able to discover ships massing 100,000+ tons aren't too unusual - though of course for our nascent navy 8,000 tons is massive.
We're a one-system TL-8 empire, there's no real comparison between us and polities that can field 100K ships.
I think we should consider cutting the fuel load and strike craft.
No, just one jump is too low. Unlike the Monitor, we want this ship to be able to operate without too much fuss outside our core systems. I agree about cutting strike-craft. After that I would be cutting is the rapid recovery, because with a ship this big we'd often want to stay on-site rather than grab-and-running. After that would be in-system speed.
 
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@4WheelSword Are you able to comment on this at all, please?
I think that minus the fighters it's still gonna be scraping the upper end of 7k tons. 20 shuttles and the troops to go in them is a *lot* of tonnage to transport.
I think it's a very good idea (and I generally agree that a battalion is really your minimum manoeuvre unit on the ground) but I'm not sure there's any avoiding it being chunky.
 
Hmmm... So removing just fighter-bombers doesn't solve much.

[X] Plan A
-[X] Nine, one each plus spares.
-[X] Military Assault Transport should be slimmed down to 6K tonnes. As needed, in order of priority:
--[X] remove the fighter-bombers
--[X] remove the recovery deck
--[X] lower the in-system speed
--[X] lower the FLF complement
-[X] Transit rights, to extend the range of our scouts.
--[X] If the negotiations are going well, then in addition to the above inquire about setting up a permanent embassy.
--[X] If the negotiations are going well, then in addition to the above out potential trade deals.
 
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I think we want the recovery speed if we wanna bug out or if we're conducting a raid.

I'd say just remove the fighters.

Honestly, I would rather get tech transfers right now - we don't have a burning need to move through Aslan space just yet and better technology is probably more useful to us in the short term.

EDIT:

After some thought, trade might help us out in general - gets us information and rumors, more budget, potentially some minor tech trickle. Also would make the Council happy since money.

For me, it's trade or tech.

[X] OPLAN: Starfall
-[X] Nine, one each plus spares.
-[X] Leave lander as-is; assess final cost of complete design before deciding on if revisions are needed.
-[X] Trade, to increase the wealth of home.
-[X] Transit rights, to extend the range of our scouts.
-[X] A permanent embassy, if the Aslan are willing and negotiations go well.
 
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I think we want the recovery speed if we wanna bug out or if we're conducting a raid.
Will we be doing much raiding though? We can't really make an assault without gaining space superiority. Honestly, if we wanted to keep all the extra features, then I'd just start cutting the number of companies.
Honestly, I would rather get tech transfers right now - we don't have a burning need to move through Aslan space just yet and better technology is probably more useful to us in the short term.
It would be nice to have, but it's likely the hardest one to get. There's nothing much of equivalent value we can offer in exchange.
 
Will we be doing much raiding though? We can't really make an assault without gaining space superiority. Honestly, if we wanted to keep all the extra features, then I'd just start cutting the number of companies.

I don't think speed + recovery deck are necessarily extra features. Losing the recovery deck means landing a shuttle is going to talk something like 30 mins per lander.
 
[X] OPLAN: Pickup and Home
-[X] Reduce the in-system speed, lowering both drive and plant requirements.
-[X] Write-in: maintain current Carrier specs in spite of weight if necessary.
-[X] Transit rights, to extend the range of our scouts.
-[X] Trade, to increase the wealth of Home.

FLASH MESSAGE-OFFICIAL MILITARY TRAFFIC-ENCRYPTED
Source: Cassalon Net-Relay, HSWS Caturix.
To: MWO Interim Plans Staff
From: Novohal, L. , Maj., 44th Pathfinders, Humanitarian Assistance and Security Force (TDY)

Still on duty here STOP Heard about Assault Carrier by Strike Support Theories Unit STOP Also visit from Lions STOP Tell Cap. Talt in SSTU I'll back him dropping the fast engines if keeping damn jump/recover systems STOP Need those if shit hits fan for boots STOP If no joy keep 8k STOP Tell RB I said "next drink soon" STOP
 
Yes. Even so, that is enough time to spot an enemy relief force coming for the orbit and run.

BTW, do we know whether a 6K or 7K lander is within our yearly budget?

If we're doing a full complement recover, it's gonna take like 10 hours.

Plus the 30 minute landing/recovery cycle will also play hell on our CASEVAC / MEDEVAC timeline.
 
[X] OPLAN: Starfall
[X] OPLAN: Starfall
-[X] Nine, one each plus spares.
-[X] Leave lander as-is; assess final cost of complete design before deciding on if revisions are needed.
-[X] Trade, to increase the wealth of home.
-[X] Transit rights, to extend the range of our scouts.
-[X] A permanent embassy, if the Aslan are willing and negotiations go well.
 
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I think we should accept a larger ship. Cutting capability will hurt us down the line. I'd be fine with only 4-8 fighters, but I think we should have some so that we don't need to follow things around with a carrier. 8,000 tons is a lot right now, but we have 14,000 tons; it's not like it's ALL of our shipyard capacity.

That is a valid argument. It makes me think, is it possible to have a small recovery hangar that is intended to serve just one or two assault shuttles?

As an alternate thought process, is it possible to have a dozen hangars that are doing launch/recovery in parallel?
 
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