I think we should consider cutting the fuel load and strike craft. 8k tons is going to monopolize our yards for years. This isn't a ship we'd want in the line of battle in any event, so she might as well stay back with the fleet support ships and come in after a system is secured. If we disallow slow launch or recovery, we're already pushing towards a support role from a carrier role, and I don't see why we shouldn't go all the way. We can follow the design up with a strike craft carrier, but as it stands I don't think we have the yard space to make this a multi role.
We're a one-system TL-8 empire, there's no real comparison between us and polities that can field 100K ships.Relatively speaking, even 8,000 tons is still pretty small and nimble as far as the scale of ships in Traveller goes, from what I've been able to discover ships massing 100,000+ tons aren't too unusual - though of course for our nascent navy 8,000 tons is massive.
No, just one jump is too low. Unlike the Monitor, we want this ship to be able to operate without too much fuss outside our core systems. I agree about cutting strike-craft. After that I would be cutting is the rapid recovery, because with a ship this big we'd often want to stay on-site rather than grab-and-running. After that would be in-system speed.I think we should consider cutting the fuel load and strike craft.
I think that minus the fighters it's still gonna be scraping the upper end of 7k tons. 20 shuttles and the troops to go in them is a *lot* of tonnage to transport.
Will we be doing much raiding though? We can't really make an assault without gaining space superiority. Honestly, if we wanted to keep all the extra features, then I'd just start cutting the number of companies.I think we want the recovery speed if we wanna bug out or if we're conducting a raid.
It would be nice to have, but it's likely the hardest one to get. There's nothing much of equivalent value we can offer in exchange.Honestly, I would rather get tech transfers right now - we don't have a burning need to move through Aslan space just yet and better technology is probably more useful to us in the short term.
Will we be doing much raiding though? We can't really make an assault without gaining space superiority. Honestly, if we wanted to keep all the extra features, then I'd just start cutting the number of companies.
Yes. Even so, that is enough time to spot an enemy relief force coming for the orbit and run.I don't think speed + recovery deck are necessarily extra features. Losing the recovery deck means landing a shuttle is going to talk something like 30 mins per lander.
Yes. Even so, that is enough time to spot an enemy relief force coming for the orbit and run.
BTW, do we know whether a 6K or 7K lander is within our yearly budget?
That is a valid argument. It makes me think, is it possible to have a small recovery hangar that is intended to serve just one or two assault shuttles?Plus the 30 minute landing/recovery cycle will also play hell on our CASEVAC / MEDEVAC timeline.
That is a valid argument. It makes me think, is it possible to have a small recovery hangar that is intended to serve just one or two assault shuttles?