Not the issue here.They bring a lot of concentrated firepower - three high level dragonblooded exalts are a force to be reckoned with.
We arent trying to kill all the wizards, especially since at least some of them wont be in their right minds.
A high firepower deployment is contrary to most of our aims with regards to limiting collateral damage.
And Im loath to actually reveal their capabilities until its actually needed.
Not to mention that their origins are a complication in its own right.
Lore of Light 1Range extension splendor allows her to sap parameters from afar, which is something that's almost impossible to counter.
LIGHT
This simple evocation allows a demon to fill an area with pale silvery light, akin to moonlight. The light seems to emanate from the area's surroundings, allowing individuals to move and act in the illuminated area without penalty. This evocation also has a more tactical application, permitting the demon to stun or disorient opponents with intense, blinding flashes.
System: Roll Stamina + Science, The evocation illuminates one cubic yard per success rolled, centered on the character. The light persists for a number of turns equal to the demon's Faith score.
When used tactically, the intense flashes of light can be focused in a single direction. Any individuals, friend or foe, who look in that direction at the time of the flash suffer a number of levels of bashing damage equal to the successes rolled. Flashes of light appear for only a turn.
Torment: Monstrous demons fill their surroundings with inky, suffocating darkness, affecting an area as above. They can move unhindered though this darkness. Other individuals within the area of effect are effectively blind.
This simple evocation allows a demon to fill an area with pale silvery light, akin to moonlight. The light seems to emanate from the area's surroundings, allowing individuals to move and act in the illuminated area without penalty. This evocation also has a more tactical application, permitting the demon to stun or disorient opponents with intense, blinding flashes.
System: Roll Stamina + Science, The evocation illuminates one cubic yard per success rolled, centered on the character. The light persists for a number of turns equal to the demon's Faith score.
When used tactically, the intense flashes of light can be focused in a single direction. Any individuals, friend or foe, who look in that direction at the time of the flash suffer a number of levels of bashing damage equal to the successes rolled. Flashes of light appear for only a turn.
Torment: Monstrous demons fill their surroundings with inky, suffocating darkness, affecting an area as above. They can move unhindered though this darkness. Other individuals within the area of effect are effectively blind.
She rolls 9 dice(Stamina 5 + Science 4) with no preptime, or 14 dice(Stamina 10 + Science 4) with preptime to apply Manipulate Flesh to her own physical stats.
Again, she doesnt need range extension. She can knock you out from the horizon.
There's other offensive and defensive applications in her Lores.
A splendor for her needs to be for something she cant already learn to do.
He doesnt do this.Fascilitate communication, and yes, they apply. We need to absolutely prevent the following:
1) Cult members either joining Red Court or just giving them a lot of strategic information
2) Unsealing any of the ancient evils from their cans.
3) Decapitation strikes
4) Masquerade breakdown
He certainly doesnt appear to do it for free.
This is reasonable.Odin is grey council, so we'd basically be showing up to the CIA's office during the cold war with a list of KGB infiltrators all across the world.
I don't think we necessarily need to buy his services, but if he learns those names I think he'd do something with them.
As long as we're not making plans based on when he will act on them.