The next level of armor, which would provide essentially double the effect.
The next level of armor, which would provide essentially double the effect.
Normally I'd argue against handing S'taxians our most modern design, but since the Junta deal went though without pushback there's no real point in doing so anymore. But, since we've got room for 4K without infringing on existing constructions we might as well use it to for an up-scalled 4K multi-role or the flotilla support ship.I'm in favor of laying down the first MMV and maybe a Block-II at the same time.
Hmmm... Tempting. Honestly, if there was some sort of stealth to pick from I'd do that, but without it on the table I'm thinking the most generalist bonus might be beat.The next level of armor, which would provide essentially double the effect.
It allows us to go back to the original concept and add more marines and shuttles. Or, we could add an infirmary and more room for rescue missions. Or, cut drop tanks for more operational independence. Or, make range 3, with internal fuel for 4 jumps and drop tanks for 2 extra. But mostly, because we now have 8K+4K yards which makes 4K the nice default size for sub-capital ships in the future.
Yeah, but with an extra 4K worth of yards the slack is not much of a problem. It's likely that we'll be doing alternating runs of two 4K multi-roles with one 6K monitor and two cruisers in our main yards, while S'taxu builds the whatever specialist craft or station module we need and rounds up the difference with more cruisers.Honestly, I'm still a fan of the 3k - it still lets us do some nice parallel building while maintaining slack and it's still basically... like midway between the IC and Monitor in terms of bulk.
I'm not sure what C&C would mean if there's no FTL communication in Traveller. But, in general, there are no wrong answers. I'm chosing Advanced Drive Layouts. If we get increased speed, it's going to be paradigm-shifting. If we get miniaturization, that still means benefits for each ship in the fleet.I'm still like very up in the air regarding tech. I kinda want better jump drives, but better C&C systems also seems like it would be a good multiplier.
Well the thing is it's kind of the hardest thing for us to improve right now. Want more guns, build a bigger ship, want more tonnage space, build a bigger ship, want more armour? Nope, has to be 8 points.Eh, armor doubling doesn't really feel like the end all be all though? Like yeah it would be nice as the generalist option, but the other choices are in competition with it which means they are at least as good. Plus it could be something entirely different. Honestly the Command and Control is really the option pulling me in, especially with how uncharted and unsurveyed our local cluster is (I think it equates to the computer systems).
It allows us to go back to the original concept and add more marines and shuttles. Or, we could add an infirmary and more room for rescue missions. Or, cut drop tanks for more operational independence. Or, make range 3, with internal fuel for 4 jumps and drop tanks for 2 extra. But mostly, because we now have 8K+4K yards which makes 4K the nice default size for sub-capital ships in the future.
Wait, both a multi-role and a smaller multi-role escort? There's no need for both at once. Of the two, I'd rather see the larger craft, since a 850 tonne escort is not enough to provide sufficient firepower to defend scouts. Not against anything larger than the smallest in-system defender. What is it supposed to defend against?-[X] Something Else-A finalised variant of the Multi Mission Vehicle taking onboard all criticism and using modernised technology (3,000 tons) ~and~ one example of the Bodkin Long Range Escort (850 tons, torps, PD-barbettes, and light FLF Ranger landing capability.)
What's the advantage of a carrier against a classic warship in your view?Ok, anyone else want to get weird with it and build a carrier (if not for this vote, then maybe the next)? Early small-craft doctrine means better capabilities when it comes time to enter combat with them. Plus, I wanna see if we go manned or drone.
What's the advantage of a carrier against a proper warship in your view?
Small strike craft...go fast...Viper Mk. II...Starfury...F-105 but in space...
sorry I entered a fugue there.
Also, RE: the Bodkin. We need small vessels that can shoot long enough for the Scouts and DSS'es to escape. Just to use S'taxu as an example, everything but Rock and Castle were sub-1000 designs. There's no reason to assume other industrial polities also don't rely on "small craft" to do their in-system work, and anything bigger will still freak when we huck a nuclear Guideline at it.