Colchis - 831.M30
You stand in the heart of the celebration, the air thick with the scent of roasting meat and the sound of joyous laughter. The victory over the Shard has brought an overwhelming sense of relief and jubilation. Fires crackle, casting dancing shadows over the gathered tribespeople, their faces lit with smiles and tears of joy. The night sky above is clear, stars twinkling brightly as if in celebration with you.
Amidst the revelry, you find a quieter corner near a large bonfire. Lorgar, Thalassa, and Dharok are with you, each of them wearing expressions of contemplation, a stark contrast to the merriment around you. The four of you have much to discuss, the weight of recent events pressing heavily on your minds.
Lorgar, tall and imposing with an aura of serene authority, speaks first.
"The resurrection of billions, it's... staggering," he says, his voice carrying a mix of awe and concern. "The implications are vast. People from different eras, different times, all brought back to life. It's a miracle, but one fraught with challenges."
Thalassa, her eyes reflecting the firelight, nods in agreement.
"It's not just the sheer number of people, but the eras they come from," she adds. "The recently deceased can perhaps be integrated more easily, but those from the Dark Age of Technology... their knowledge, their experiences, they come from a world vastly different from ours."
"And why does it stop at the post-Cybernetic revolt era? Why not earlier? There's something deliberate about this, something intentional." Dharok stated crosses his arms over his chest.
You lean forward, your eyes scanning the faces of your companions.
"It could be a safeguard," you suggest. "The Cybernetic Revolt was a cataclysmic event, a point of no return. Bringing back people from before that era might reintroduce technologies and ideologies that led to that downfall."
Lorgar nods thoughtfully. "Perhaps, but it still leaves us with an unprecedented situation. Billions of people, many of whom have knowledge and technologies lost to us, now walk among us. How do we even begin to manage this?"
Thalassa's expression softens with empathy. "We must approach this with care. These people have been given a second chance at life. We need to help them adapt, to understand the world they now find themselves in. It's not just about managing them, but also about learning from them."
Dharok uncrosses his arms, a thoughtful look replacing his usual skepticism.
"It could be an opportunity," he muses. "A chance to reclaim lost knowledge, to rebuild and improve upon what we have. But it requires careful oversight. We can't afford to let history repeat itself."
You nod in agreement. "Integration will be key. We need to create a council, perhaps, composed of individuals from different eras, to help bridge the gaps. And we need to ensure that the knowledge we gain is used responsibly, for the betterment of all."
Lorgar's eyes gleam with determination. "A council is a good start. We must also remember that these people, despite their origins, are now part of our present. We owe them the same respect and consideration as anyone else."
Thalassa smiles warmly. "Agreed. This is a time of great change, but also great potential. If we handle this wisely, we could usher in a new era of prosperity and understanding."
Dharok, though usually the most cynical among you, nods in agreement. "Then let's begin planning. This victory over the Shard is just the beginning. We have the chance to build something truly remarkable here."
There was a pause, then Lorgar spoke up.
"The ruined cities have been restored," he began, his voice resonating with a mix of pride and concern. "But they are filled with Mechanicus technology, not the post-Cybernetic Revolt technology that once thrived here."
Thalassa, her eyes reflecting the flickering firelight, nodded thoughtfully. "The Mechanicus technology is powerful and durable, but it lacks the elegance and the human touch of the post-Revolt technology."
"It won't be easy." Dharok said. "The Mechanicus are fiercely protective of their tech. The other Forge Worlds, Milhand aside, won't take kindly to us tampering with it."
You glanced at the restored cityscape in the distance, its skyline a mix of ancient ruins and new, gleaming structures.
"We have to try," you said, determination in your voice. "We have a Writ from the Archmagos."
"You're right. But the Mechanicus as a whole won't be easy to convince." Thalassa said as she placed a hand on your shoulder,her touch reassuring.
"And we'll need to keep the Mechanicum in check. They can't be allowed to dominate the narrative. This is our world, and they are our tools, not our masters." Dharok said as he uncrossed his arms and straightened up.
"We'll need to be united in this. We can't let division weaken us. The restoration of these cities is just the beginning. We have the chance to build something truly remarkable here, something that honors our past and secures our future." Lorgar nodded, his eyes filled with a deep, unwavering resolve.
"On that note. We have another pressing matter to discuss," Thalassa began, turning to Lorgar, you and Dharok. "While the restoration of the cities is a significant achievement, we need to address the state of our production facilities and infrastructure."
"Yes, basic production facilities and infrastructure are available. We have enough to sustain the population and even expand, but not much beyond that. We can't rely on what we have indefinitely. We need to think about long-term sustainability and growth." Lorgar leaned forward, his brow furrowed.
"Our current setup can support the essential needs, food, water, shelter, but it doesn't provide much room for innovation or development. We need to invest in more advanced facilities, research, and education if we want to build a truly prosperous society." Thalassa added.
"And that means resources. We need materials, manpower, and most importantly, knowledge. The Mechanicus technology gives us a foundation, but we need to build on it, adapt it, and make it our own." Dharok sighed.
"There's other matters too," you said. "Word of Lorgar's philosophy is spreading, and people are forming their own interpretations of it."
Lorgar's expression grew thoughtful. "I've noticed that. My speeches and teachings were meant to inspire unity and strength, but it seems that different groups are taking them in various directions."
"It's natural for people to interpret teachings in their own way, but we need to ensure that the core message isn't lost. If we let this get out of hand, we risk division and conflict." Thalassa nodded, her eyes narrowing in concern.
"We need to find a way to address this without stifling the enthusiasm and passion that Lorgar's words have ignited. We need to guide them, not control them." Dharok sighed.
The conversation then turned to the planet itself, a living entity brimming with potential and danger.
"The planet is awake, and its spirits are active," you began, your voice serious. "Its spirits automatically awaken all technology made on the planet and violently reject all those who would harm it."
"This could be both a blessing and a curse. The awakened technology could give us an edge, but if the spirits perceive a threat, they could turn against us or any allies we bring." Dharok's eyes narrowed.
"The core of the planet is an engine of creation," you added, your tone growing more intense. "It draws and purifies the warp to produce unlimited wealth. This is a resource of unimaginable potential, but harnessing it will require great effort and caution." You pause.
"Then there is the matter of the planetary orbit," you said. "It is littered with broken space stations and ships. If we are to meet the Emperor and the Imperium on anything approaching equal terms, we must restore these remnants and rebuild our spacefaring capabilities."
Dharok's voice was firm. "And finally, there are the Space Marines. One thousand demigods, each a sorcerer and shaman in their own right. The Codex Astartes by Corax has been useful in organizing and training them, but it is a basic guide. We need to build upon it, creating a doctrine that reflects our unique strengths and circumstances."
"One thousand sorcerer-shamans are a formidable force, but we must ensure that they are not just warriors but leaders and protectors of our people. Their training must encompass not only combat but also wisdom, spirituality, and governance." You agreed.
You all sat in contemplative silence for a moment, the enormity of the task ahead settling over you. The path was clear, but it would be fraught with challenges and hard decisions.
"We have the opportunity to create something truly remarkable here," you said finally. "But it will require all of our wisdom, strength, and unity. Together, we can build a future that can surpass all that came before it."
Lorgar, Thalassa, and Dharok all nodded in agreement, their expressions filled with determination and resolve. The victory over the Shard of Winters was just the beginning. Now, the real work would begin, and together, you would ensure that the promise of this new era was fulfilled.
VOTE:
[] Malfeas
[] Adorjan
GAIN:
Fan Morgal: 49xp
Lorgar gets 1/2: 25 + 3 = 28xp
Dharok gets 1/3: 17 + 6 = 23xp
Thalassa: 49xp
Costs: Applies to you and Circle Members
New Ability/Background - 3xp per Dot
Attribute - current rating *4xp
Ability - current rating *2xp
Caste or Favored Charm Charm - 8xp
Other Charm Charm rating - 10xp
Merit - 3xp per dot
Mutation - 3xp per dot
Psyker Powers (Thalassa, Lorgar & Dharok) - current rating *2xp
Lorgar Mythos powers - 10xp per power
Gifts (All) - Rating *2xp
Faith Mythos: (All but Fan)
Your True faith forms such a fundamental part of yourself that it effects your Mythos, allowing you to manifest psyker like abilities, though limited to the below Lores.
Purchase of the Lore also unlocks mutations that the body of the demigod will not reject, though strictly speaking, these "mutation" are more inherent expression of their powers and cannot be turned off. They are always counted as three dot mutations and they will always be Angelic and Human, unless you fall to Chaos. You can purchase the Torment "Mutations" but they are considered 5 Dot mutations.
The Exception to the above is Lore of Humanity. It gives you NO Mutations and you cannot purchase any mutations from Lore of Humanity, but can purchase them if it also falls under another lore.
Lores:
Lore of Light - rating *4xp.
The Lore of Light allows a Neberu to control the properties of light by creating blinding beams or elaborate illusions. This Lore is similar to the Discipline of Chimerstry. Light: The Neberu may create a soft, silvery light, or a brief, bright flash that blinds and stuns onlookers...
whitewolf.fandom.com
Lore of the Celestials - rating *4xp
The Lore of the Celestials allows the Namaru to carry the Divine Will to the other Houses, to strengthen their efforts and to direct them. They could even take over their evocations completely if they thought it necessary. This is the Lore than allowed the Namaru to commune with the power of...
whitewolf.fandom.com
Lore of Humanity - rating *4xp.
The Lore of Humanity allows the Fallen to communicate with and manipulate people in very subtle ways and to generally enhance their social skills as well as, to a lesser extent, their stealth and linguistics. As it is a Common Lore, any Fallen may access this Lore regardless of House. Translate...
whitewolf.fandom.com
Lore of Radiance - rating *4xpt.
The Lore of Radiance is the lore of leadership and divine commandment over the masses of humanity; allowing the Namaru to speak with the voice of the Almighty to rally their followers as well as mark those who earn their favor (or scorn) and even look deep into a person’s soul to see their...
whitewolf.fandom.com
Lores Roughly do what you expect them to do but I will be editing them to better fit the themes of the Demigods in question. Also, no, you cannot unlock any more lores. This is the limit.
The Torment version does not work as you have to fall to chaos to do so.
Thalassa
Lore of the Flesh- rating *4xp.
The Lore of the Flesh is the Lore that allows the Rabisu to reshape their own fleshly bodies, or to do so with others. It differs from the Lore of Transfiguration in that it alters the body's chemistry and functions instead of its appearance only. It is similar to the Discipline of Vicissitude...
whitewolf.fandom.com
Charm list
CECELYNE CHARM CHARM CONCEPT: PLACE OF DESOLATION Many Charms known to Cecelyne can only be activated in a place of desolation. Any climate or environment inhospitable to human life qualifies, meaning glaciers and inhospitable islands just as much as sandy deserts or rocky wastes. A good rule...
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Mutation List
Fomori do not have to be cut and dry, or follow any particular set of rules. Let your imagination run wild. As long as it's creepy and wild, and as long as your players have fun, you can generate them however you'd like. However there are some who prefer more cut-and-dry stats, and this is a...
darkforcesmush.fandom.com
Merit List
Any Wod Merit - Subject to ST Approval
(1 point) [Mage: Revised - Mental Merit] For every human ability, there are those who have a natural flair for it. Within your character's specific Aptitude, reduce all difficulties by two. A natural linguist picks up languages easily, speaking without any trace of accent, and a crack driver can...
denvermage.fandom.com
Mythos Powers: (Lorgar and Thalassa Only)
LORGAR'S MYTHOS POWERS THALASSA'S MYTHOS POWERS
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