Interlude: Outside of Fate
Enroute to Nocturne - 831.M30

Onboard the Bucephelus, the majestic flagship of the Emperor, the mood was contemplative. The immense vessel cut through the void of space with regal precision, heading towards Nocturne. The Emperor, his presence a beacon of unfathomable power, stood at the helm, his gaze fixed on the stars beyond. Beside him stood Malcador the Sigillite and Constantin Valdor, the ever-loyal Captain-General of the Adeptus Custodes.

The Emperor's thoughts were interrupted by a sudden and inexplicable disturbance in the warp, a shudder that resonated deep within his very being. Malcador, standing nearby, sensed it too, a ripple in the fabric of reality that echoed with the death of a great and terrible being.

"It cannot be," Malcador whispered, his voice tinged with disbelief. "Kairos Fateweaver has suffered True Death?"

The Emperor turned to his trusted advisor, his expression unreadable. "It appears so, Malcador. The strands of fate have shifted, and the two-headed daemon is no more."

Valdor stepped forward. "How can this be? Fateweaver is a formidable entity, a creature of immense power. Who could have possibly slain it?"

The Emperor's eyes narrowed, his thoughts racing. "One of the missing Primarchs, the XVIIth." he said, his voice heavy with contemplation. "A lost son, one we have yet to find and bring into the fold."

Malcador's brow furrowed. "But how? He is still unknown to us, untested in the ways of true power."

The Emperor shook his head, a hint of concern in his gaze. "This Primarch is maturing at an unprecedented rate. His powers are awakening swiftly, far faster than we anticipated. This death, this event, it signifies something far greater than we can yet comprehend."

Valdor, ever the pragmatist, asked, "What does this mean for us? For the Imperium?"

The Emperor remained silent for a moment, his eyes distant as he peered into the depths of the warp.

"Our sight is blocked," he finally said, a rare note of uncertainty in his voice. "The death of Fateweaver has cast a shadow over the paths of destiny. We cannot see what lies ahead, not clearly."

"If our sight is blocked," Malcador's eyes widened in realization, "It means the warp is in turmoil. The death of such a significant player will have far-reaching consequences. The balance of power is shifting."

The Emperor nodded slowly, his gaze still fixed on some unseen point in the distance. "The future, once a clear and navigable path, has become nothing but a storm of possibilities. The Golden Path, the singular and only route to salvation for humanity, is no longer viable."

Valdor's expression hardened, his loyalty and determination evident even in the face of such dire news. "What does this mean for us, my lord? Is there no longer a path to salvation?"

The Emperor turned to face his most trusted companions, his expression grave. "There is no promised victory anymore, Constantin. The warp's turmoil has shattered any certainty we once had. The future is now a maelstrom of possibilities, each as likely as the next. There is no guaranteed path to salvation, no clear route that ensures the survival and prosperity of humanity."

Malcador's face grew pale, the weight of the Emperor's words settling heavily upon him. "If there is no path to salvation, what are we to do? Is there no hope for the future?"

The Emperor sighed, the burden of his vast knowledge and foresight pressing down upon him. "Hope remains, but it is fragile and uncertain. We must navigate this storm with all the wisdom and strength we can muster. The absence of a clear path means that every decision, every action, carries immense weight. We can no longer rely on a predetermined destiny; we must forge our own fate in the face of chaos."

Valdor stepped forward, his voice resolute. "Then we shall do so, my lord. We will face this storm head-on and carve out a future for humanity, no matter the cost."

The Emperor placed a hand on Valdor's shoulder, his eyes filled with a mixture of pride and sorrow. "I know you will, Constantin. You and all the loyal servants of the Imperium. But be warned: the challenges we face will be greater than any we have encountered before. The warp's chaos will test us in ways we cannot yet imagine."

Malcador's voice trembled slightly as he spoke. "And what of the Primarchs, my lord? How will they fit into this new, uncertain future?"

The Emperor's expression softened, a flicker of hope in his eyes. "The Primarchs are our greatest strength, our beacons of hope in this darkening galaxy. They will be crucial in navigating the storm. Each of them has the potential to shape the future in profound ways. We must ensure that they are guided wisely, that they are prepared for the challenges to come."

Malcador nodded, a renewed sense of determination in his eyes. "Then we must find the wayward Primarch as soon as possible."

The Emperor nodded. "Indeed. This XVII's rapid development is both a blessing and a curse. His potential is immense, but his path is fraught with terrible danger. We must find him quickly."

Valdor and Malcador shared a glance, their concern evident. The Emperor continued, his voice tinged with a mixture of pride and irony. "There is an irony in this situation that cannot be ignored. The XVII, who bears my likeness, is already walking the path of the Anathema."

Malcador furrowed his brow. "The Anathema, my lord? What do you mean?"

The Emperor's eyes gleamed with a proud smile as he explained. "The Anathema. The term used by the forces of Chaos to describe me, the Great Enemy, the one who stands against them. The XVII, my lost son, has begun to walk that same path. He defies the dark powers with a strength and resolve that rivals my own."

Valdor's expression remained stoic, but a hint of admiration flickered in his eyes. "It is indeed ironic, my lord. A reflection of your own struggle against the darkness."

The Emperor's smile widened. "Yes, and it fills me with pride. Despite his rapid development and the dangers he faces, he has chosen to stand against the darkness. He is already becoming a beacon of hope, a symbol of defiance against the chaos that seeks to consume us."

Malcador's voice was thoughtful. "This path he walks, it will not be easy. The forces of Chaos will do everything in their power to corrupt him, to turn him away from his true purpose."

The Emperor's expression grew serious, his gaze intense. "That is why we must find him quickly. He needs guidance, support, and strength. His potential is immense, but without proper guidance, he could easily be lost to the darkness."

Valdor, ever loyal, stood resolute. "What must we do, my lord?"

The Emperor turned his piercing gaze to his Captain-General. "We must prepare. We must watch for signs of this Primarch, guide him as best we can when we find him. His actions and those of my Sons will shape the future of the Imperium, for better or for worse."

"And we must be ready for the consequences." Malcador added, "The death of Kairos Fateweaver will not go unnoticed by the forces of Chaos. They will seek to understand, to exploit this change against us."

The Emperor's expression hardened. "We will be ready. We have faced the darkness before, and we will do so again. But this time, we must be vigilant."

Malcador and Valdor nodded, their resolve unwavering. The Emperor turned to the navigational hololith, an intricate map of the galaxy, illuminated with countless stars and their corresponding planetary systems.

"I have a rough idea where my prodigious son might be," the Emperor continued, his voice steady and confident. "His presence has created a disturbance in the warp that can be traced. It is faint, but it is there."

Malcador leaned closer, examining the map. "Do you believe it will be enough to find him?"

"It will take time," the Emperor admitted. "The warp is ever-changing, and its currents are unpredictable. However, I have identified several systems where his presence has been strongest. It is not a precise location, but it is a start."

Valdor's eyes narrowed as he studied the map. "How long will it take to reach him?"

The Emperor's gaze was distant, his mind calculating the journey ahead. "It will take a decade, perhaps more. The path is fraught with obstacles, and we must be prepared for whatever lies ahead. But I am confident that we will find him."

Malcador nodded thoughtfully. "A decade is a long time, but it is not insurmountable. We can use this time to strengthen our forces and prepare for his arrival."

"Indeed," the Emperor agreed. "We must gather our strength and ensure that we are ready."

"What are your orders, my lord?" Valdor asked, expression resolute.

The three of them stood in silence for a moment, the weight of their responsibilities pressing heavily upon them. The Bucephelus continued its journey through the stars, its destination Nocturne, but its occupants knew that the true journey lay ahead, in the unknown future shaped by the actions of a rapidly maturing Primarch.

As they approached the volcanic world of Nocturne, the Emperor turned once more to his trusted companions.

"We will forge ahead and once the XVIIIth is brought into the Imperium, we shall send out scouts for the XVIIth." He spoke finally.

MAIN QUESTS
Main quests are things that are important and to be completed. They are long term quests and will take multiple projects and a lot of turns to complete.

Main Quest: (COMPLETE) Resurrect/remake the World Soul. The World Soul is dead and the people are at the mercy of Warp predators. Remake the World Soul for fun and profit. - 10xp

Main Quest: (NEW) Rebuild the Ring of Iron. Colchis once hosted a gargantuan ring that acted as the center of industry for the sector. Rebuild it so that your production facilities now rivals that of Mars.

(NEW OPTIONAL) Main Quest: Explore other planets and find the technology of the Ancients. Nuff said. The DAoT was a crazy age filled with sun snuffers and continental killers. Let's see how deep this rabbit hole goes.

(NEW OPTIONAL) Main Quest: Find and recreate the men of stone. You will have to search other planets to complete this as they and all other archeotech have been wiped from Colchis.

SUBQUEST
Sub-quests are things that, while important, are less than that of a main quest. They generally take only a few Projects and turns to complete.

(COMPLETE) Defeat the Chaos Army. A large Chaos Army is going to attack you at the end of Turn 5. This will be resolved as an event. You must do all you can to decimate them and save your tribe. - 5xp

(DEFUNCT) Unite the Tribes. You need to unite the Tribes if you want to rebuild the Men of Stone. For this you need to find a way, by sword or by word, to unify them.

(COMPLETE) Enter the Wound and Conquer its secrets. Gather Supplies, Train yourself and your team, seek guidance, scout the area and much more. You will need it.

(DEFUNCT) Settle the Wound. Settling the Wound is dangerous but it would be the best option for your people as it can be turned into a land of plenty, where your people would not have to worry for want of food and water. It could also be offered up as a bond price to challenge the other tribes.

CONCLUSION OF TURN 7
  • Main Quest (Worldsoul resurrection and then some) - 10xp
  • Defeat the Covenant/Chaos Army - 5xp
  • Enter the Wound and find its secretes - 5xp
  • Dealing with Settra and gaining his regard - 5xp
  • Fought and defeated Settra's champions - 5xp
  • Thalassa had a divine debate and did not lose - 5xp
  • Formed 1k Space Marines, helping Lorgar fully Mature - 2xp
  • Formed 1k Space Marines, helping Dharok fully Mature - 2xp
  • Made it to the terraformer safely - 1xp
  • Suffered no SM losses - 2xp
  • Brought down the Skytitan with clever use of tactics - 5xp
  • Designed a Terraforming machine - 1xp
  • Fought an army of undead - 1xp
GAIN:
Fan Morgal: 49xp
Lorgar gets 1/2: 25 + 3 = 28xp
Dharok gets 1/3: 17 + 6 = 23xp
Thalassa: 49xp
XP Spending vote is for tomorrow. You can discuss what you want to buy.

UNLOCKS
Thalassa
Mythos 3
Unlocks Lore of Flesh.
-If you max this, then any raising of Attribute for Fan will cost only Current Attribute x1. You can also raise Dharok's Secondary and Territory rolls to 10 dice at 1xp per dot.

Dharok:
Mythos 3
He unlocks the ability to declare someone or something "evil". Conditions: They must be a danger to humanity as a whole and must have harmed innocents, i.e non-combatants knowingly and willingly.

Lorgar:
Mythos 3
Unlocks: Light (Intensity) and Human (The Hero)

Fan Morgal:
Essence 3
Unlocks another Yozi Slot.
Malfeas - Get Essence x Oxbody charms and GSNF
Adorjan - Get Wind-Born Stride and Running to forever
 
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I wonder if we will meet Settra again someday he and Emps would not get along because Settra would not humble himself to let the emperor unite humanity because he just gotten his Worship kool aid due to usurping Sigmar Age and making it his own
 
Hm, one would question the Emperor's previous conviction about his so-called Golden Path, the alleged one path for humanity to survive.

It is good that everything is in the wind. Anything can happen now.

The Emperor's "guidance" is neither wanted nor needed. Alas, it may be necessary to feign being receptive to such, to a point.

10 years. Cut by more than half. It cannot be helped. Fan Morgal will have to manage as much as he can in 10 years.

Exploring other planets included, for the ancient technology and Men of Stone, since they were wiped from Colchis. On the other hand, it is a matter of repairing the Ring of Iron for Colchis.

Hm, so Lorgar has unlocked the Intensity Aspect for Light and the Hero Aspect for Human.

Hm, one had hoped that Lorgar might unlock something like Dawn for the Light Archetype. What does Intensity even mean?

The Hero Aspect is fitting for one being raised by an Exalted. However, one would very much like the last Human Aspect to be something like Sage, Sorcerer, or Martial Artist
 
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Hm, one would question the Emperor's previous conviction about his so-called Golden Path, the alleged one path for humanity to survive.

It is good that everything is in the wind. Anything can happen now.

The Emperor's "guidance" is neither wanted nor needed. Alas, it may be necessary to feign being receptive to such, to a point.

10 years. Cut by more than half. It cannot be helped. Fan Morgal will have to manage as much as he can in 10 years.

Exploring other planets included, for the ancient technology and Men of Stone, since they were wiped from Colchis. On the other hand, it is a matter of repairing the Ring of Iron for Colchis.

Hm, so Lorgar has unlocked the Intensity Aspect for Light and the Hero Aspect for Human.

Hm, one had hoped that Lorgar might unlock something like Dawn for the Light Archetype. What does Intensity even mean?

The Hero Aspect is fitting for one being raised by an Exalted. However, one would very much like the last Human Aspect to be something like Sage, Sorcerer, or Martial Artist
We still need to find some of his brothers like Corax, Magnus and Angron. They are priorities.
 
Not sure what you are asking here?
The Wards automatically apply and you cannot build on top of them. Only the highest applies. They do not stack.
like say we skip over the -5 dice to chaos/evil rolls unique boon that's part of the planet, can Fan and friends create their own anti-Chaos wards at the cost of actions(time) and regents/resources, cause i assume we would need like the equivalent of like 3+ T5 regents (so it's only possible if we get infinite resources) and a massive time investment if we want to rival that -5 dice rolls, and spending less resources and time has a much weaker effect on the anti-chaos wards we could potentially build
 
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Why is Thalassa getting the full exp? I mean Im gratefull, but Lorgar and Dharok didnt.
She has slots so she can only equip so many charms/Mutations at a time. Hence why she gets full xp while Lorgar and Dharok do not.
Hm, one would question the Emperor's previous conviction about his so-called Golden Path, the alleged one path for humanity to survive.
This is canon. There was, apparently, only one path to Humanity's salvation and it failed right as Magnus broke into the Webway. After that the Emperor was basically winging it from then on.
Hm, one had hoped that Lorgar might unlock something like Dawn for the Light Archetype. What does Intensity even mean?
Intensity = the quality or state of being intense. especially : extreme degree of strength, force, energy, or feeling.

To put it simply? It is the Light equivalent of Strength. Think of it as looking directly at the sun. So it boosts him when he is Try-harding.
like say we skip over the -5 dice to chaos/evil rolls unique boon that's part of the planet, can Fan and friends create their own anti-Chaos wards at the cost of actions(time) and regents/resources, cause i assume we would need like the equivalent of like 3+ T5 regents (so it's only possible if we get infinite resources) and a massive time investment if we want to rival that -5 dice rolls, and spending less resources and time has a much weaker effect on the anti-chaos wards we could potentially build
They can create their own Chaos Wards. They already have it via Warding Sorcery.
 
Ohohoho, I can't wait to see big E, Mal, Valdor and other Primarchs upon meeting or learning about Lorgar and others get dumbfounded by how crazy the shit has been.😆


Oh I think Lorgar has already got the proper guidance from Fan, sorry big E he is Fan's son now.


I definitely want to explore more planets to get crazy ass DAOT tech and meet other civilizations whether xeno or human.
 
(DEFUNCT) Unite the Tribes. You need to unite the Tribes if you want to rebuild the Men of Stone. For this you need to find a way, by sword or by word, to unify them.
(DEFUNCT) Settle the Wound. Settling the Wound is dangerous but it would be the best option for your people as it can be turned into a land of plenty, where your people would not have to worry for want of food and water. It could also be offered up as a bond price to challenge the other tribes.
i get how we failed settle the wound by closing it, but how did unite the tribes fail?

They can create their own Chaos Wards. They already have it via Warding Sorcery.
so is this fan and friends, the spirits/world soul or the resurrected people and how strong can they get those wards if we don't take the unique anti chaos wards boon?
 
i get how we failed settle the wound by closing it, but how did unite the tribes fail?
The Shard killed them all and when Lorgar brought back the un-chaos corrupted ones, they bent the knees to Lorgar.
so is this fan and friends, the spirits/world soul or the resurrected people and how strong can they get those wards if we don't take the unique anti chaos wards boon?
Max is -5 Dice for any ward. The only special thing about the planet ward is that it covers the planet in exchange for only working on Chaos and Evil things.
 
The Shard killed them all and when Lorgar brought back the un-chaos corrupted ones, they bent the knees to Lorgar.
so the issue is they follow lorgar and not Fan/ the tribe?

Max is -5 Dice for any ward. The only special thing about the planet ward is that it covers the planet in exchange for only working on Chaos and Evil things.
so the boon is planet wide and saves a bunch of action/time if we did it manually, got it
Rite of Cleansing (Level 1):
Rite of Warding (Level 1):
if we awaken the machine spirits, can we get them to all use rite on themselves/other machine spirits? can nature spirits (with a bit on machine) be able to do the rites upon the 100% pure machine spirits?
 
Indeed. One would very much like Fan Morgal and Lorgar to create something like the Interex on a larger scale, seeking a better future for not just humans but other species as well.
 
so the boon is planet wide and saves a bunch of action/time if we did it manually, got it
You are not realistically going to be able to Ward an Entire planet. It is simply too ruinous in resources and time. So in theory, you can do it, but in practice? You have much more important things to do and spend resources on.
if we awaken the machin spirits, can we get them to all use rite on themselves/other machine spirits? can nature spirits (with a bit on machine) be able to do the rites upon the 100% pure machine spirits?
Nope. Rites, by nature are Humans invoking spirits.
 
The Emperor's "guidance" is neither wanted nor needed. Alas, it may be necessary to feign being receptive to such, to a point.
With his Golden Path rendered obsolete its possible that the Imperium doesn't need to be horrible anymore, your forgetting that the only reason the Imperium was so bad was because Emps thought he had no choice that it was the only way for humanity to survive. After the crusade was over he planned on retirement. And he was going to hand it over too Humanity. It's to bad it was a Chaos plot made to corrupt him into a 5th chaos god.
 
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Nope. Rites, by nature are Humans invoking spirits.
the DAoT resurrected humans have High Ad Mech equivalent of knowledge correct? how high of a level is their warding rites and if organized efficiently can we get the millions of warders create a planet wide ward (at least for the machine and nature-machine hybrid spirits)?
 
the DAoT resurrected humans have High Ad Mech equivalent of knowledge correct? how high of a level is their warding rites and if organized efficiently can we get the millions of warders create a planet wide ward (at least for the machine and nature-machine hybrid spirits)?
Admech in Science and tech. Not much else.
 
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