a Primarch like Angron, embodying rage and raw physical power
Angorn doesn't embody rage, in fact bizarrely enough its empathy and kindness but the butcher's nails and his upbringing then the shit job the emperor did meeting made him what he is, his anger is mostly artificial and imposed on him via the nails which are also killing him , if you want the Primarch embodying rage , raw physical power and bloodlust too for good measure its actually Sangunisus the black rage is 100% him but just keeps it under control and well managed same for the Red thirst just look at his legion before they were called the blood angles to see what I mean
 
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Angorn doesn't embody rage, in fact bizarrely enough its empathy and kindness but the butcher's nails and his upbringing then the shit job the emperor did meeting made him what he is, his anger is mostly artificial and imposed on him via the nails which are also killing him , if you want the Primarch embodying rage , raw physical power and bloodlust too for good measure its actually Sangunisus the black rage is 100% him but just keeps it under control and well managed same for the Red thirst just look at his legion before they were called the blood angles to see what I mean
Lets just say that there is a reason why the Emperor was not able to remove the nails and it was not that the nails replaced his brain matter.
 
Lets just say that there is a reason why the Emperor was not able to remove the nails and it was not that the nails replaced his brain matter.
there were quite a few reasons they were stuck, first that parts of his brain part were scoped out and replaced by them, second this was done while Angron's body was still adolescent so his brain and skull grow around and worse into them and third Angron himself does not want the nails removed (sabotaged his legion's attempts to figure out a way to do so in fact) for you see the nails are Angron's coping method for the immense amount of trauma and emotional baggage he has to put it bluntly they severely limit the spectrum of emotions he can feel which is why he is still going cause if there is any primach that would go on suicide watch list its Angron
 
there were quite a few reasons they were stuck, first that parts of his brain part were scoped out and replaced by them, second this was done while Angron's body was still adolescent so his brain and skull grow around and worse into them and third Angron himself does not want the nails removed (sabotaged his legion's attempts to figure out a way to do so in fact) for you see the nails are Angron's coping method for the immense amount of trauma and emotional baggage he has to put it bluntly they severely limit the spectrum of emotions he can feel which is why he is still going cause if there is any primach that would go on suicide watch list its Angron
The Emperor can literally bring the dead back to life, complete heal people and quite a number of other things. If the reasons for not removing them, other than Angron's objections, were purely physical, then I call bullshit.

Especially as Primarches are as much Warp Essence as they are physical.

With regards to Sanguinious, yeah, I peg him as the Messanger of Divine Wrath and the reason why Khorn wanted him so badly but settled with Angron instead.
 
Especially as Primarches are as much Warp Essence as they are physical.
is it canon or fanon that the reason angron can't have the nails removed is due to him subconsciously seeing them as part of him while also seeing them as chains or a cage that prevent his freedom? basically his soul or whatever sees it as part of him and the removal of the nails would damage his soul?
 
is it canon or fanon that the reason angron can't have the nails removed is due to him subconsciously seeing them as part of him while also seeing them as chains or a cage that prevent his freedom? basically his soul or whatever sees it as part of him and the removal of the nails would damage his soul?
Fandon. As per "canon" the Emperor talks to a tech-priest who says that the nails replaced too much of Angron's brain matter to be safely removed.

This is BS as the Emperor has been seen regenerating entire limbs and bodies, resurrecting people and other feats.

That said, it is semi-canon that Primarches are Warp stuff in the shape of humans. It is strongly hinted that the Primarches are minor Warp Gods that the Emperor repurposed into being his sons.
 
Fandon. As per "canon" the Emperor talks to a tech-priest who says that the nails replaced too much of Angron's brain matter to be safely removed.

This is BS as the Emperor has been seen regenerating entire limbs and bodies, resurrecting people and other feats.

That said, it is semi-canon that Primarches are Warp stuff in the shape of humans. It is strongly hinted that the Primarches are minor Warp Gods that the Emperor repurposed into being his sons.

Angron adapted to the Nails in the way Lorgar did to TDC didn't he? They are a mutation of his mythos now.
 
Turn 3: Unexpected consequences
Colchis - 831.M30

The weight of the Orichalcum in your hand is both literal and metaphorical. The metal gleams with an ethereal light, its potential seemingly limitless. Yet, the gravity of using such a powerful substance, forged through the dangerous art of Enuncia, is not lost on you. You decide, for now, to set it aside. The time to harness its full power will come, but not yet. There are more immediate needs to address, and the desert tribe you lead stands at the forefront of your concerns.

Turning your attention away from the gleaming Orichalcum, you focus on a new vision: uplifting your tribe with the basic technology of the Mechanicus. The barren, unforgiving desert that surrounds you is a harsh and relentless environment, but you see potential where others see only desolation. You see opportunity in the ingenuity and resilience of your people, in the raw resources hidden beneath the sands, and in the untapped potential of the caravan.

The first step is to transform the caravan into a mobile foundry and workshop, a feat that requires both ingenuity and meticulous planning. Thalassa, ever the eager and capable partner, stands by your side, ready to embark on this ambitious project.

"The caravan," you announce, looking over the sprawling network of vehicles and tents, "is our lifeline. It provides shelter, transport, and a sense of community. But now, it will become so much more. It will be the heart of our technological renaissance, a roving hub of innovation and industry."

Thalassa nods, her eyes alight with determination. "I'm ready. What do we need to do?"

"First, we need to gather and repurpose materials," you explain. "We will need metal, plastic, and any other resources we can find. We must also create a stable power source to run the machinery."

Together, you and Thalassa begin the process of collecting and repurposing materials. The tribe rallies behind your vision, their hands and hearts united in a common goal. Old tools are reforged, broken machinery is salvaged, and every piece of scrap metal is put to use. You guide them with your knowledge, teaching them the basics of forging, welding, and mechanical engineering.

As the hours turn into days, the caravan begins to transform. The central vehicle, once a simple transport, is fitted with a large forge and anvil. Smaller vehicles are converted into workshops, each dedicated to a different aspect of production: metalworking, glassworking, and fabrication. The air is filled with the sounds of progress, hammers striking anvils, saws cutting through wood, and the hum of newly constructed machinery.

Your telekinetic abilities prove invaluable in the process. You lift and move heavy materials with ease, allowing the tribe to work more efficiently. Thalassa, meanwhile, uses her knowledge of energy systems to design a sustainable power source. She constructs a series of solar panels and wind turbines, ensuring that the caravan's operations are powered by the very elements of the desert.

"The tribe has evolved beyond basic handcrafts," Thalassa says as she observes the bustling activity. "We now produce sophisticated items: gears, pulleys, even rudimentary engines. We have become self-sufficient, no longer reliant on scavenging or bartering with distant traders."

With the mobile foundry and workshops established, your next focus is improving the tribe's living conditions. "We will construct more efficient and durable shelters," you declare, using the materials and tools produced by the caravan. These new shelters, designed to withstand the harsh desert conditions, offer better protection and a more comfortable living environment.

"Sanitation and water purification are essential," Thalassa insists, and you introduce systems ensuring access to clean water and improved hygiene. These changes lead to immediate health improvements, reducing illness and boosting the tribe's productivity.

Education becomes central to your vision. "We will establish a school within the caravan," you announce, "where both children and adults can learn about the new technologies." You grant them knowledge on the principles of mechanics, energy production, and engineering, empowering them to continue innovating.

"Knowing and doing are two different things," Thalassa emphasizes as she takes on the role of teacher.

Her expertise and patience make her an excellent educator. She teaches not only the technical aspects of the new technology but also critical thinking and problem-solving, encouraging the tribe to learn the rituals of the Mechanicus crafted by you and Lorgar.

As days turn into weeks, the tribe begins to thrive in ways they never imagined. The desert, once a harsh and unforgiving land, becomes a realm of opportunity and growth. The mobile foundry and workshops, now fully integrated into the caravan, continue to produce new tools and technologies, driving further innovation and development.

"Our progress is going as planned," Thalassa observes, seeing the tribe flourish into a community of skilled artisans and engineers. "The mobile foundry and workshops have been completed ahead of schedule."

You nod in agreement.

"The transformation of our desert tribe into a thriving community of skilled artisans and engineers has been a monumental achievement," you declared, surveying the bustling mobile foundry and workshop. The air was filled with the sounds of progress: hammers striking anvils, saws cutting through wood, and the whirring of machinery. The tribe now produced everything from basic tools to complex mechanical devices, their ingenuity a marvel in the harsh desert environment.

However, progress is not without its challenges. As the tribe adapted to new technologies and ways of life, unforeseen issues arose, each requiring careful consideration and decisive action.

One day, as you walked through the busy workshops, Haraq and the elders approached. They were followed by Thalassa who had issues of her own.

"We need to talk," Haraq said, his face etched with concern.

You sent for Lorgar and gathered your advisors and the tribe's leaders for an urgent council. The air is thick with tension, the weight of the moment pressing upon you. The fate of your people hangs in the balance, and the path you choose will determine whether the tribe can overcome this crisis and continue to thrive in the harsh desert landscape.

"We are losing ourselves," Tariq, an elder with a face etched by time and concern, begins. "Our traditions, our way of life, they're being overshadowed by these new technologies and our guest's preaching has not helped matters. We must find a way to preserve our heritage while embracing progress."

"Water is the main issue here," Haraq interjects, frustration evident in his voice. "We need a more reliable source of water. The condensers alone can't sustain us."

"Let us also not gloss over the power requirements," Thalassa adds, her voice strained from exhaustion. "We could build a larger solar farm or invest in geothermal energy, but both options require significant time and resources."

You understand their concerns. The balance between tradition and innovation is delicate. Ignoring the elders' wisdom could lead to resentment and division within the tribe. But resources are limited, and the tribe's immediate needs are pressing. The decision to allocate time and materials to such a project is not straightforward.

As the tribe grapples with these problems, an unexpected crisis strikes. A series of small explosions rock the caravan, targeting the water condensers, power generators, and workshops. Panic ensues as people rush to extinguish fires and assess the damage.

"Quickly, organize a response team!" you shout, rallying the tribe. Thalassa moves with swift precision, coordinating efforts to contain the fires and repair the damage. The tribe works together, but the sabotage is a harsh blow. As you investigate, it becomes clear that the act was deliberate, likely the work of a faction within the tribe resistant to the changes.

The saboteurs are eventually identified: a group of traditionalists who believe that the new technologies are eroding the tribe's identity. They demand a halt to the technological advancements and a return to the old ways.

The tribe is now at a crossroads. The sabotage has exacerbated existing tensions, and a decision must be made. Do you negotiate with the traditionalists, seeking a compromise that preserves their heritage while continuing to innovate? Or do you stand firm in your vision of progress, risking further division and conflict within the tribe?

As you gather after assessing the situation, the room is silent, the gravity of the situation palpable. The decision you make now will shape the destiny of your people, forging a path through the sands of tradition and the winds of innovation.

Problem:
The Tribe has reached a breaking point for the following reasons.
  1. Influence of the Wound: Your Talismans worked and the buddy system kept the wound from corrupting people, but does nothing for the stress causing tempers to flare up.
  2. Resource redirection: You have been re-directing water to be used for machines. TDC reduced the need for water so it was "logical" to do so, but old habits die hard and people have taken umbrage at "wasting" water for machines.
  3. Mechanicus and Lorgar: The Mechanicus and Lorgar have been "converting" people into their religion. With obvious miracles, more and more people are looking at the two religions. This has caused an obvious push back from the more traditional minded people.

CHOICE 1: What to do with the saboteurs?

[] Kill them.

–They have hurt water production and the traditional punishment is death.

[] Spare them. Have Lorgar…..convince them.

–-Lorgar is against using mind control but he will do it if you ask him.

[] Exile.

–This is a risk as they know quite a bit about the tribe and you and have TDC so will survive.

CHOICE 2: what problem is solved how?

[] Problems

Cultural Divide

Have Lorgar work on the Cultural divide. He would need to unify the beliefs of the people, old and new so that people do not fear change.

-[] Write in some stunts or ideas on how to achieve this as well as what compromises can be made.

Heightened tempers

You are going out and talking to people. The Talismans work but not as well as expected. You are going to have to make some meditation techniques to help people.

-[] Write in some Philosophies and ideas to use as a base.

Redistribution of water

Thalassa works on the Resource redistribution. She will reduce the resources used for machines and redirect them to the people. But she will also explain how the use of water and other precious resources will not negatively impact the tribes, with their abilities.

-[] Write in some ideas on how to convince a desert tribe that using precious water for machines is not a bad thing and what compromises can be made.

WRITE IN DETAIL: The more detailed the write in, the better the result. But please no essays.
 
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Hm, inevitable, in retrospect.

Where the old traditions and cultural aspects can be reasonably preserved, accommodations can be made to do so.

However, life is change. Change is inevitable. If there must be a choice between one or the other, then the old must give way to the new. Without change, without adaptation, only death awaits.

As for the saboteurs, exile is not an option. They know too much and would survive. Lorgar would also prefer not to... convince them. Just execute the fools and be done with it. It is the traditional punishment, and since the people are griping about tradition...
 
Can we have a detailed description of the culture of our tribe?

I understand it's a nomadic worship of spirits and nature , but the additional info would be nice to understand what we're dealing with

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Can we do write ins for saboteurs ?
 
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The Desert tribes of Colchis
History and Origins:
The desert tribes trace their origins back to the time when Colchis was completely under the rule of the Covenant, a tyrannical regime that enslaved and oppressed its people. Many of the tribes' ancestors were slaves, exiles, or individuals deemed undesirable by the Covenant, who fled into the harsh desert to escape persecution. Over time, these disparate groups came together to form the desert tribes, united by their shared struggle for freedom and survival. These tribes have since developed a distinct way of life centered around survival, community, and spirituality.

Social Structure:
The social structure of the desert tribes is often egalitarian, with leadership roles determined by merit, wisdom, and the respect of the tribe. Elders hold significant influence, their knowledge and experience guiding the tribe through the challenges of desert life. While there may be a recognized leader or chief, decisions are often made collectively, with input from all members of the tribe.

Nomadic Lifestyle:
Due to the harsh and unforgiving nature of the desert, the tribes are often nomadic, moving from place to place in search of resources such as water, food, and shelter. This nomadic lifestyle has shaped their culture, instilling in them a deep connection to the land and a sense of adaptability and resilience.

Spirituality and Beliefs:
The desert tribes have a deep spiritual connection to the land and the spirits they believe inhabit it. They worship the spirits, believing that they protect and guide them in their daily lives. Rituals and ceremonies play a significant role in tribal life, marking important events such as births, deaths, and seasonal changes.

Survival and Adaptation:
Survival in the desert is paramount, and the tribes have developed a range of skills and techniques to cope with the harsh environment. They are expert hunters and gatherers, able to find food and water where others would perish. They have also developed a keen understanding of the desert's flora and fauna, knowing which plants are edible and which animals are safe to hunt.

Conflict and Cooperation:
While the tribes value cooperation and solidarity, they are not strangers to conflict. Rivalries over resources, territory, or perceived slights can lead to clashes between tribes. However, they also recognize the importance of unity in the face of external threats, and alliances between tribes are not uncommon, especially when faced with a common enemy.

Art and Craftsmanship:
Despite their harsh environment, the desert tribes are skilled artisans, creating beautiful and intricate works of art using materials found in the desert. They are known for their pottery, jewelry, and textiles, which often feature intricate patterns and designs inspired by the desert landscape and their spiritual beliefs.

Resources:
In a desert environment, resources that provide sustenance, protection, and comfort are highly valued by tribes. Here are some key resources that desert tribes prioritize:

1. Water: The most critical resource in a desert, water is essential for survival. Tribes value sources of water such as oases, wells, or access to rivers. They would also develop methods to collect and store water, such as water skins or cisterns.

2. Food: Desert tribes value food sources that can withstand the harsh environment, such as drought-resistant plants, desert animals, and livestock that can survive on sparse vegetation. They may also trade for food items that they cannot produce themselves.

3. Shelter: Protection from the extreme heat and cold of the desert is crucial. Tribes value materials for constructing shelters, such as tents made from animal skins or woven from desert plants, as well as natural formations like caves or rock overhangs.

4. Clothing: Desert tribes value clothing that provides protection from the sun, sand, and wind. They may use lightweight, loose-fitting garments made from breathable fabrics or animal skins.

5. Tools and Weapons: Tools for hunting, gathering, and crafting are essential. Tribes would value items such as knives, spears, bows, and arrows, as well as tools for building and repairing shelters.

6. Medicinal Plants: Knowledge of medicinal plants that can treat common ailments and injuries in the desert environment are valued. Tribes may also value access to healers or shamans with knowledge of traditional medicine.

7. Trade Goods: Desert tribes would value items that they can trade with other tribes or settlements, such as precious metals, gemstones, spices, and textiles.

8. Livestock: Animals such as Grox that can provide meat and other useable products would be highly valued by desert tribes for their utility and trade value.

9. Fire: In the desert, where fuel may be scarce, the ability to start and maintain a fire would be highly valued for cooking, warmth, and protection.

10. Knowledge and Skills: Desert tribes would value individuals with knowledge and skills that are beneficial to the community, such as hunting, tracking, healing, crafting, and leadership abilities.

Overall, the resources valued by desert tribes are those that enable survival and provide a level of comfort and security in a challenging environment.
 
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As to heeding the elders, one might want to keep in mind that it is a two-edged sword. The elders are human, and they are therefore not perfect. They can still be wrong, make mistakes.

Yes, there is the wisdom of age and experience. At the same time, they are old and set in their ways. Such is the joy of being young. The young have so much potential to learn and adapt, to change where older ones can no longer do so, at least not easily.
 
Since write-ins are not permitted for the saboteurs, one's position remains unchanged. Execution would be most suitable. There is an appropriate irony that they would be executed as the traditional punishment, when they claimed to be acting for the sake of tradition.
 
One thing to consider about the tribe is that in the next couple of turns we're likely to get CCP, and so be able to make large numbers of people.

If we make ten thousand new people then the current tribe will be a small fraction of our total population.

If we want to roll our radical change, like erode scale augmentation, or acceptance of psykers, we're going to have to have a population ready to innovate.

For example, when we settle the wound we're going to need to stop being nomads and start farming and building cities. We need to ten unite the world and build an advanced technological civilisation within the next few years. That's a phenomenal pace of change.
 
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I want pull out that Minecraft ending poem comparison I made with lorgar's philosophy, so the idea that humans are made up of the many parts of the environment and nature ( which it's humans to being a product of the world) and tie that to how belief in oneself also worships the spirits that helped allow people to exist.

Would that be a good compromise/philosophy to have lorgar preach ? then we can move to how we need them to hold the self in high regards to have the talismans word (cause idealization of humanity is also the worship of nature)

We could also do the same to the ad mech beliefs cause the motive force is just worship of the interactions within the universe which means the worship of the inter working parts of nature and in turn spirits; the worship of machines and the machine spirits is worship of the metal/elemets from nature that makes up said machine that comes from the spirits the tribes worship.

does this make sense and seem like a good philosophical response to the tribe?
 
It is a point to bear in mind, yes. In the span of 27 years, Fan Morgal and Lorgar need to elevate Colchis to an interstellar, space-faring civilization.

In light of that directive, the current traditions and way of life are... quaint. They simply cannot scale appropriately to that level.

Preserve them if possible, but it must not be at the cost of the overarching objective.
 
It is a point to bear in mind, yes. In the span of 27 years, Fan Morgal and Lorgar need to elevate Colchis to an interstellar, space-faring civilization.

In light of that directive, the current traditions and way of life are... quaint. They simply cannot scale appropriately to that level.

Preserve them if possible, but it must not be at the cost of the overarching objective.

Ideally Cochise would be the capital world of a rapidly expanding multi planet interstellar power by the time the Emperor reaches the region.

That would give cover for Fan's significant oddities. It's a shame that it's so late, and that the Great Crusade has been going for thirty years already, so the Emperor has a big headstart.
 
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