What about the Antarctic Defence Initiative?All of the drafts so far are missing a name for your weird quasi-governmental department/cult subcommittee, and if they don't have one you will be called JEB.
What about the Antarctic Defence Initiative?All of the drafts so far are missing a name for your weird quasi-governmental department/cult subcommittee, and if they don't have one you will be called JEB.
It's simple, really.All of the drafts so far are missing a name for your weird quasi-governmental department/cult subcommittee, and if they don't have one you will be called JEB.
Oh right we're meant to be defending against the asteroid. I completely forgot that's what this all was about
Normally I get mad about this level of skewing off to player agenda in quests but taking this crisis as an opportunity to build a technocratic cult into a superpower is completely in character for the setting.Oh right we're meant to be defending against the asteroid. I completely forgot that's what this all was about
Ace Combat really do be like that.Normally I get mad about this level of skewing off to player agenda in quests but taking this crisis as an opportunity to build a technocratic cult into a superpower is completely in character for the setting.
The flip side is that, for now, I'm going for the more peaceful-ish idea of the "make something better" option, so my idea is to use the middle-ground of Semi-Autonomous to accomplish that.I would really suggest against Semi-Autonomous. It's the worst of both worlds. We don't get the full support of the state's resources, but we're still hampered by mandates we need to fulfill and still can't act as freely as we would otherwise want.
Either go full Direct Oversight for the resources, or Fully Autonomous for the freedom. The middle option just hampers us without much benefit.