Actually, I'm thinking we just do 1x Civy ship action and spend one action on research for Novel and Experimental Weapons and Armor. Just go all in on upgrading our troops as much as possible. Then just phase in the rest of the Civy ship actions over the following turns.[X] Plan: ALL IN, The Flop
Definitely. Militarily ready. Get a bonus action. Next turn we infiltrate the megafreighter, sing a song of revolution (and maybe a song of grounding??) and do 2x civ ship actions. Turn after we launch this darn revolution.
Have to take a risk to get a holy turn. Only way we get one is to research melodies or choose it as a reward for development. neither is happening because its not 'efficient' to use an action for melodies because of the rng. Have to try to get it one one or the other.We are waiting for a faith turn, to make the research actually work.
I'd say hope. The song only upgrades if all of the components are upgraded, and Hope is also part of our research song.Also decided to go with Struggle II for the Melody, to try to (pre) upgrade the song a bit more.
Or would Hope be better? If we have to upgrade one bit of this:
Let Our Souls Ignite The Flames Of Kindred Minds Against The Roaring World - Struggle, Fire, Humanity, Unity, Hope, Song
I'd say hope. The song only upgrades if all of the components are upgraded, and Hope is also part of our research song.
QM confirmed the whole Song needs to be upgraded a while back, I don't have the quote.Oh, is that the case? We haven't even done it once yet, so I assumed that differing strength components might (narratively) matter?
HeroCooky's mentioned a few times that the song only upgrades if all of the constitutive melodies are level 2. We should pick one of our songs and focus on it. We're closest to the research song upgrade, only 3 away, while we're 5 away from the other 2.Oh, is that the case? We haven't even done it once yet, so I assumed that differing strength components might (narratively) matter?
HeroCooky's mentioned a few times that the song only upgrades if all of the constitutive melodies are level 2. We should pick one of our songs and focus on it. We're closest to the research song upgrade, only 3 away, while we're 5 away from the other 2.
Sounds good to me. Innovation, machinery, ruthlessness, brutality, community, family?True, though honestly I'd rather make new Songs than upgrade ones that exist. So I almost wanna get a new Melody, then?
Sounds good to me. Innovation, machinery, ruthlessness, brutality, community, family?
Maybe machinery?
Of the Melodies I want to get:Sounds good to me. Innovation, machinery, ruthlessness, brutality, community, family?
Maybe machinery?
Upgrades are useful though? Like our current Warp travel method is good as is our messaging but if we do like 2-3 actions(or wait 20-30 turns which is more likely) you can get upgrade both of the songs. Two songs that are the cornerstone of our civilization. Plus every enhanced melody on the field is useful for our people. They are still dealing with tier 1 melodies other than Song which is at Tier 3.True, though honestly I'd rather make new Songs than upgrade ones that exist. So I almost wanna get a new Melody, then?
I think its that Songs have unclear outcomes and disappear into the background, while Navy and other options are easy to visualize, there's some concrete numbers to Make Go Up and get a lot more description in threadmarks and side info.Also we absolutely do not do enough with songs and melodies. This is like the our civilizational special trait. Like what are we doing here?
We have one boosting our research as we speak. It.s by .05 but that's at level one. With 2 actions (or 20 turns auto progress) it can be level 2Innovation or Machinery would probably be the way to go if we wanted a song to help boost our economy and/or research.
See this is why I went and collected all the songs we asked to the QM about and put it together along with the Melodies used to form it, so we could learn HOW the songs work and are formed as well as a post to just pluck a song, look at the title of it and get an idea of what it does.I think its that Songs have unclear outcomes and disappear into the background, while Navy and other options are easy to visualize, there's some concrete numbers to Make Go Up and get a lot more description in threadmarks and side info.
Melodies - I think Justice or Paths could help make good hunting/divination Songs to track down Caine.
Perception/Paths/Justice or along those lines.
This is kind of the problem with Songs. We had confirmation it would help research but we can't know the effect size until after.We have one boosting our research as we speak. It.s by .05 but that's at level one. With 2 actions (or 20 turns auto progress) it can be level 2
Yeah the Names are cool and helpful but it still leaves the matter of effect size or if it ever gets mentioned in the story again. Like the Dirge Song.See this is why I went and collected all the songs we asked to the QM about and put it together along with the Melodies used to form it, so we could learn HOW the songs work and are formed as well as a post to just pluck a song, look at the title of it and get an idea of what it does.